Aug 09, 2006, 01:40 AM // 01:40
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#1
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Frost Gate Guardian
Join Date: Jan 2006
Location: Houston, TX
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All Ritualist AB/Team Arena Build?
This build just came from the top of my head.. so don't ask.
Channeling Ritualist
-Main Damage Dealer
Profession:
Rt/-
Attributes:
Channeling: 12 + 1 + 3
Spawning Power: 12 + 1 (For Destruction)
Skills:
Destruction (Channeling Magic)
Channeled Strike (Channeling Magic)
Cruel Was Daoshen (Channeling Magic)
Gaze From Beyond (Channeling Magic)
Essence Strike/Signet of Spirits {E} (Channeling Magic)
Spirit Boon Strike (Channeling Magic)
Lamentation (Channeling Magic)
Resurrection Signet(TA)/Grasping Was Kuurong {E}(AB)(Channeling Magic)
This is basically the main damage dealer of the party, you can either use Essence Strike or Signet of Spirits for your energy management, it depends if you're playing in TA or AB. In AB, you should use Grasping Was Kuurong for your elite since a Ress Sig doesn't do much good there with the frequent resurrects.
Communing Ritualist
-Defensive Spirit Spammer
Profession:
Rt/-
Attributes:
Communing: 12 + 3 + 1
Spawning Power: 12 + 1
Skills:
Ritual Lord {E} (Spawning Power)
Boon of Creation (Spawning Power)
Union (Communing)
Shelter (Communing)
Displacement (Communing)
Soothing (Communing)
Earthbind (Communing)
Doom (AB)(Spawning Power)/Resurrection Signet (TA)
You can use Earthbind + Grasping Was Kuurong {E} for some long knockdown time, Doom for some extra damage. It's a more defensive build of the usual Spirit Spammer.
Communing Ritualist
-Offensive Spirit Spammer
Profession:
Rt/-
Attributes:
Communing: 12 + 1 + 3
Spawning Power: 12 + 1
Skills:
Ritual Lord {E} (Spawning Power)
Boon of Creation (Spawning Power)
Shadowsong (Communing)
Bloodsong (Communing)
Pain (Communing)
Disenchantment (Communing)
Dissonance (Communing)
Doom (AB)(Spawning Power)/Resurrection Signet (TA)
More offensive Spirit Spammer than above.. along with Painful Bond, you could do some really nasty damage with all of the spirits attacking.
Restoration Ritualist
-Healer
Profession:
Rt/-
Attributes:
Restoration Magic: 12 + 1 + 3
Spawning Power: 12 + 1
Skills:
Preservation {E} (Restoration Magic)
Boon of Creation (Spawning Power)
Mend Body and Soul (Restoration Magic)
Recuperation (Restoration Magic)
Soothing Memories (Restoration Magic)
Spirit Light (Restoration Magic)
Spirit Transfer (Restoration Magic)
Vengeful Weapon (Restoration Magic)(AB)/Resurrection Signet(TA)/Flesh of My Flesh (TA)(Restoration Magic)
Use Boon of Creation for Energy Management, Spirit Transfer for emergency healing.
This build won't probably make it into the game but it's worth a shot. I haven't tested it out yet.. mainly due to the lack of people wanting to try it.
Elementalists will probably destroy this build if the Spirits aren't placed carefully. Then again, it might take too long to set up the spirits in the first place while you're playing AB. This will probably be the main problem for this build. Another problem is the lack of Condition/Hex Removal, the only Condition Removal in the whole build is Mend Body and Soul. Feel free to modify/critisize..
Last edited by Bai; Aug 09, 2006 at 03:44 PM // 15:44..
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Aug 09, 2006, 02:18 AM // 02:18
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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I think Tainek posted a dual Rit build like this a while ago, search it up if u want to see one like this.
Anyways, I really hate Preservation. I know it can be used strategically but I love Spirit Chanelling so much more.
I`d say change your Restoration Ritualist to something like this.
Max Restoration
12 Spawning
Generous Was Tsungai
Soothing Memories
Spirit Light
Mend Body And Soul
Weapon Of Warding
Resilent Weapon
Spirit Chanelling
Recouperation
PS: Why does your Defensive Spirit Spammer have earthbind? I don`t see any knockdowns.
Last edited by Dodo The Extinct; Aug 09, 2006 at 02:22 AM // 02:22..
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Aug 09, 2006, 01:24 PM // 13:24
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#3
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Frost Gate Guardian
Join Date: Jan 2006
Location: Houston, TX
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I was thinking of using Earthbind with Grasping Was Kuurong in the Channeling Rit.. but it probably won't work very well with just one spell with knockdown. I couldn't think of an elite for the Channeling build other than Signet of Spirits..
I never figured out if Clamor of Souls counted spirits as allies or not.
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Aug 10, 2006, 06:39 PM // 18:39
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#4
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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yes, clamor of souls does count spirits as allies. However, they have to be near you when you activate the skill, hence the big problem with this elite
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Aug 10, 2006, 07:15 PM // 19:15
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#5
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Bai
Restoration Ritualist
Attributes:
Restoration Magic: 12 + 1 + 3
Spawning Power: 12 + 1
Skills:
Preservation {E} (Restoration Magic)
Boon of Creation (Spawning Power)
Mend Body and Soul (Restoration Magic)
Recuperation (Restoration Magic)
Soothing Memories (Restoration Magic)
Spirit Light (Restoration Magic)
Spirit Transfer (Restoration Magic)
Vengeful Weapon (Restoration Magic)(AB)/Resurrection Signet(TA)/Flesh of My Flesh (TA)(Restoration Magic)
Use Boon of Creation for Energy Management, Spirit Transfer for emergency healing.
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1. Since you're only dropping two spirits (preservation and recuperation), using Boon of Creation is almost a waste.
2. To get the true benefit of Soothing Memories, you really need to be carrying an item (it's basically a free heal every 5 seconds). Generous Was Tsungrai is nice for a self heal, as is Mighty Was Vorizun for extra healing energy (to offset the loss of your weapon).
3. Weapon of Warding is a very nice protection spell to consider.
4. If you run into energy problems, you can always bring Spirit Siphon and put some points into Channeling (since you only have one spawning skill, which I addressed above).
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Aug 12, 2006, 03:33 PM // 15:33
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#6
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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channeling rit for dmg is a big NO. channel rits do pathetic dmg at best, try some form of Rt/W or Rt/A
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Aug 12, 2006, 04:48 PM // 16:48
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#7
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Academy Page
Join Date: Jun 2006
Location: Altrumm Ruins :o
Guild: Swarm of the Zerg [ZERG]
Profession: Rt/Me
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I'd help you test this build, but you should probably use a Rt/W with an axe or hammer and brutal weapon to deal the main damage. To be honest, channeling damage is pathetic.
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Aug 12, 2006, 04:59 PM // 16:59
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#8
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Sorry, build down.
But in the future, Team Arenas sub-fourm or Alliance Battles sub-fourm of the PvP fourms might be a good place for a PvP build. It's not like Inde has a sticky thread in campfire saying it's only for PvE builds.
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