Oct 18, 2006, 10:49 PM // 22:49
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#21
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Rits can do several things very well, and that's why I enjoy playing my rit so much. If I had the time I'd make a second rit on my second account, but I'll have to get by with just 1 for now.
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Oct 18, 2006, 11:30 PM // 23:30
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#22
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Quote:
And in this 30 seconds, Ritualist can do 3 times as much damage with their minion than N/x
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Necros have Runes, as well as ways of keeping their Minions alive. Thats why they are better.
Quote:
Destruction + Rupture Soul + Ancestor's Rage + Destruction Was Grail(sp?)
That's 400 damage in less than 5 seconds. Beat that!
Rt can do crazy DPS too if you really want to.
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Do that without waiting 30 seconds.
Star Burst + Inferno + Flame Burst+ Immolate= 400+ damage
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Oct 19, 2006, 01:11 AM // 01:11
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#23
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by Dodo The Extinct
Do that without waiting 30 seconds.
Star Burst + Inferno + Flame Burst+ Immolate= 400+ damage
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It does take longer to prepare the combo I did in the video, but it does far more damage and if you don't use spirit rift, actually comes out faster than the fire one, once the channeling combo is initiated.
http://www.youtube.com/watch?v=0uscn_dpf-A
Test it for yourself using a elementalist on the same target dummies and make a video so we can compare the nuances of each. I haven't gotten star burst yet and am curious if it's something I want to go after.
Rits are not as straight forward to play, but they do have awesome potential when a player has a knack for planning under pressure.
Last edited by Redfeather1975; Oct 19, 2006 at 01:22 AM // 01:22..
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Oct 19, 2006, 01:47 AM // 01:47
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#24
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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I know, Feather, but my point is that in the end, an Elementalist is better at nuking because their attacks require much less organization. In pvp, that Chanelling combo would be fairly hard to use.
BTW, I like ur ave :P
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Oct 19, 2006, 02:35 AM // 02:35
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#25
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Perfectly Elocuted
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Quote:
Originally Posted by Dodo The Extinct
In pvp, that Chanelling combo would be fairly hard to use.
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Ah... But see, if we're talking about PvP, then nuking is nigh worthless.
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Oct 19, 2006, 02:43 AM // 02:43
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#26
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by SnipiousMax
Ah... But see, if we're talking about PvP, then nuking is nigh worthless.
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I'd agree that PBAOE nuking is something that doesn't work well in PVP.
It is fun to try every once in a while with either profession.
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Oct 19, 2006, 02:58 AM // 02:58
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#27
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Destructive was Glaive... whoever mispelled that.
Quote:
Originally Posted by SnipiousMax
Mesmer's, like Rangers, depend pretty heavily on secondary professions to maintain the "Jack of All" status where Ritualist can do quite a bit without having to delve into their secondary.
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A rit's downfall is their heavy reliability on their spirits. You can shut down the effectiveness of a rit build just by attacking their spirits, which arent hard to do for most classes. For the mesmer, it is their ability to counter everything (and I mean everything) that makes them a Jack of all trades, not their ability to play a secondary class.
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Oct 19, 2006, 03:51 AM // 03:51
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#28
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Hey, we getting Sig of Illusions in NF, talk about versatility Me can now actually play any other profession. Sure it will take a few skill slots to make SoI more usable but can you even begin to imagine the doors this opens?
And then Rits... they just remain one of the most fascinating professions in the game. However, NF seems to be encouraging the use of Rt in a combination with other professions to create something that is more concise and not so... all over the place. And despite the couple of good skills, NF doesn't bring anything to the table that is going to help Rits escape the jack of all trades, master of none niche they've fallen into after Spirit Spamming got the nerf. Least when that was still powerful, Rit were the best at doing this one thing; only one thing, but still the best.
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Oct 19, 2006, 04:56 AM // 04:56
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#29
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Ascalonian Squire
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Quote:
Originally Posted by lightblade
When Prophacies first came out, ranger was refered as the Jack of all Trades. As they are capable of playing every role. Now look at Ritualist...
Current aspects of builds:
Minion Master - Rt/N covers that
Interrupt - Dissonance covers that
Blinding - Shadowsong
Healing - Restoration
Nuking - Channeling
Battery - Rt/N bip w/ Generous to recover hp
Support - Shelter/Union
Spike - Lumenation and the soon to be Rt/A with Spirit Strength
So...what does Rt can't do?
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Okaaay, if you think dissonance, at 25 energy, which creates a fixed turret that you can't even aim at the correct target, is a good interruption, you are insane. WTF? It might spend half its time "interrupting" a worthless target. Same thing with shadowsong. These things are cool but in reality having some thing speweing like a water sprinkler just isn't as useful.
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Oct 19, 2006, 05:49 AM // 05:49
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#30
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Spell casters usually have the lowest AL and casting something like phantom pain and, quickly shattering it, will immediately put that caster on dissonance's hit list, as it always attacks the weakest target in range.
My mesmer has never been hit with a binding chain/dissonance combo, but I can imagine that I wouldn't quickly forget it.
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Oct 19, 2006, 09:27 AM // 09:27
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#31
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by Aillas
Okaaay, if you think dissonance, at 25 energy, which creates a fixed turret that you can't even aim at the correct target, is a good interruption, you are insane. WTF? It might spend half its time "interrupting" a worthless target. Same thing with shadowsong. These things are cool but in reality having some thing speweing like a water sprinkler just isn't as useful.
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Yep, it's pretty hard to get dissonance to aim right and Wailing Weapon interrupts attacking foes, but how useful is that really? But Nightfall adds a nice skill to the Rit arsenal: Warmonger's Weapon - For 5...13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. (10e, 20s recharge). Pretty good for a non-elite skill.
Toss this on a Barrager using Tiger's Fury or a Cyclone Axe/Triple Chop war using an IAS. Gives you 16 secs of interruption at 16 Channel, and Barrage has a larger AoE than choking gas. Now, that's a spewing water sprinkler that will interrupt too
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