Aug 19, 2006, 02:24 PM // 14:24
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#41
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Banned
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INSANE cause u i got teh money and shards for my fOW armor
w00t
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Aug 20, 2006, 04:22 PM // 16:22
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#42
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Evil Death Bane [EDB]
Profession: Mo/
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whoOw i'm finally returning to GW after more than a months break...
sigh college really keeps you busy
Quote:
Originally Posted by SPIRIT OF THE SEA
INSANE cause u i got teh money and shards for my fOW armor
w00t
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^ glad you got your fow
Quote:
Originally Posted by blaise
can the rt/me run this build in uw ??
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yeah it can farm uw but needs a FAMINE RANGER or MESMER. i remember some threads going out on Famine farming the UW some weeks ago, most of em use Monk tankers but taking a 600/55HP RIT instead is doable and would speed up killing the Aatxes. Imagine VwK+Vengeful Weapons+Famine+SV/AV dealing huge and fast damage to those smites -_-.. it was a looong time ago when i did the run unfortunately i dont have a screenie of them..
^ Quickening Zephyr, Famine, SV, AV
the 605 HP Rit - PS, Spirit Bond, VwK, VF, Balth Spirit, Essence Bond, Vital Blessing, Soothing Memories
~no points needed at Healing Prayers --> 16 Resto, 12 Prot
Last edited by antoninus; Aug 20, 2006 at 05:43 PM // 17:43..
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Aug 22, 2006, 01:16 AM // 01:16
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#43
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Academy Page
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This build is cool man thanks. This may be a stupid question but is the war/x spider farm route doable with this rit build? You said you can take out driftwood and dryders but what about all those dam spiders? I like the war build but it takes too long id imagine this would be much quicker and you dont have to run as much. Regardless thanks for this build it gives me a solid reason to play with my rit.
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Aug 22, 2006, 03:50 PM // 15:50
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#44
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Evil Death Bane [EDB]
Profession: Mo/
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haven't had the time to try the spider cave yet but i doubt it will be much easier than the w/x build.. you have to interrupt their healing spring... and you can't do that when you're holding VwK they also tend to group together so if you do manage to interrupt one, there will be 2 or 4 more spiders using their healing spring -_-
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Aug 24, 2006, 12:07 AM // 00:07
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#45
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Krytan Explorer
Join Date: Apr 2006
Guild: Shaolin Monastery [Heal]
Profession: Mo/
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from my experience the spiders dont use their healing spring if you stand directly next to them. So maybe its possible if you get real cozy with one of the groups lure them so they all stand together then 'charge' in and survive a while untill their springs wear off. Then its time to kill. Thats how I would do it, I'll try some time.
Last edited by RebelHero; Aug 24, 2006 at 02:00 AM // 02:00..
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Oct 10, 2006, 06:44 AM // 06:44
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#46
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: Nerds Of Tyria
Profession: W/Mo
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this build is rockin...when i first found out about it a friend had to personaly show me wuts up...after watching him succesfuly doing the run i was all about making the Rt/R...i have been playing this build for quite some time and i still cant believe its beauty, i would say mad props but every 1 else is saying it so i will say, you fukin rock wit the home dog skillet. btw.........Im Ron Burgundy? i love scotch scotchy scotch scotch! this is butch! baxter you know i dont speak spanish! i guess i have to take you by your word...number 2! DORTHY MANTOOTH IS A SAINT! (quotes from ancor man)
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Oct 27, 2006, 04:04 AM // 04:04
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#47
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Frost Gate Guardian
Join Date: Feb 2006
Location: Melbourne, Australia
Guild: [LBS]
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I know this is an old thread, but I was busy making a rit to make this exact farm but with the AI update I was wondering whether this farm still works. Can anyone fill me in?
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Oct 27, 2006, 10:40 AM // 10:40
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#48
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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Quote:
Originally Posted by WiLdFiRe111
I know this is an old thread, but I was busy making a rit to make this exact farm but with the AI update I was wondering whether this farm still works. Can anyone fill me in?
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This build should still work just dont aggro groups higher than 3
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Oct 27, 2006, 07:18 PM // 19:18
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#49
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Pre-Searing Cadet
Join Date: Jun 2006
Profession: Rt/Me
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Quote:
Originally Posted by WiLdFiRe111
I know this is an old thread, but I was busy making a rit to make this exact farm but with the AI update I was wondering whether this farm still works. Can anyone fill me in?
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I use a Rt/Me build down there and it still works just fine......the only 2 issues I ever have, 1 old, and 1 new, is: The choke point on the initial run....I have trouble getting by the icebreakers and the new problem: When using a long bow to pull the ele's, they are now casting chain lightning and a few other spells......so to solve this....just take 2 steps back and they stop. And yes.....I was well outta their argo zone when pulling with a longbow.
Ooops...thought of a third problem.....rock burrow wurms seem to stop attacking the minute you use VWK.....nice way to regen some energy. I have resorted to bringing Mantra of resolve and I echo Vengeful weapon for the wurms.
Hope this helps....gl
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Oct 29, 2006, 10:28 PM // 22:28
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#50
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Frost Gate Guardian
Join Date: Oct 2006
Location: .at
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WOW, gave this build (Rt/R) a try today, and it's pure ownage!
first time i managed to clear the whole forest (allways had bad luck with the R/me build) in the 1st run with this build..
the only problem i had is that the worms didn't attack "proper".. but as long as you time your vwk well that shouldn't be a problem.. it just takes a bit longer..
Last edited by vespertine; Oct 29, 2006 at 10:33 PM // 22:33..
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Nov 14, 2006, 06:52 AM // 06:52
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#51
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Evil Death Bane [EDB]
Profession: Mo/
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whoa i haven't logged on here for almost 2-3 months O_O. im glad this oold thread still helps you ritualists out there unfortunately i quit gw due to school, i miss the game a lot especially farming with VwK, smooth farming i must say it is and only doable with the ritualist
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