Apr 03, 2007, 06:58 AM // 06:58
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#21
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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i found the "final" version of the splinterbarage build on my old guilds website
http://gwshack.us/f66c0
it only works in stygian... so far...(but it owns harder than 3x sf nuke lol, gogo splinterbarrage)
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Apr 03, 2007, 01:42 PM // 13:42
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#22
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Academy Page
Join Date: Mar 2007
Guild: The Helping Hand of Ascalon [HAND]
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I'm such a noob ... well, a noob in reading builds in gwshack. Now I get what that is.
Yes, I do see it working in Stygian better than the other sections because a majority of the monsters there are melee attackers and can bunch up easy. Although, it does have the potential of working in the Foundry ... you just won't have the protection of a big wall and closed gates in case something wrong happens. It MIGHT work in Gloom, too, since most monsters start bunched up anyway ... I think what this team might struggle in would be the Margonites as they don't gather very easily on the tank.
You're also missing a battery in this build, usually the N/R with BiP or Blood Ritual. A bonder without a battery can be a real challenge in managing energy.
Good luck working with it, meat shield. It does have some potential and can work great.
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Apr 05, 2007, 04:48 PM // 16:48
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#23
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Academy Page
Join Date: Mar 2007
Guild: The Helping Hand of Ascalon [HAND]
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Progress in the City:
In the first picture, I forgot to put up my Lightbringer title so I wasn't doing as much damage like I normally would, but the damage is still significant at 95 damage on a spellcaster Margonite and 67 damage on a Ranger Margonite (because Rangers have +30 AL vs Elemental damage) from a Spirit Rift.
Now at LB Rank 6 (Conquering Commander) , the damage is outrageous! That, and I also had that Lucky Blessing on me (because I was bored during our short snack break and used a couple Lunar Fortunes) ... but I would imagine that at 16 Channeling instead of 17 Channeling, the damage would still be significant.
But after taking down Jadoth and his cohorts, we got ourselves a shiny Margonite Gemstone in the end. In terms of monetary value, it isn't much ... but at least using a Ritualist down here is not as cracked up as lots of others make it out to be.
Now Gloom and Veil are left, which I should try to finish some time next week. After all, Real Life does come first and I do have quite a bit of that work on.
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Apr 06, 2007, 03:01 PM // 15:01
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#24
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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you forget repressive energy (that+barage=empty energy pool)
and 50% chance to miss in gloom...
and im pretty sure splinterbarage is the fastest way to complete gloom
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Apr 06, 2007, 06:46 PM // 18:46
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#25
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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http://gw.gamewikis.org/wiki/Build:R...nual_Channeler
Would something like this work down there? But instead of Bloodsong maybe bring Recuperation to give a + health to help out the monks.
Just a thought as I have a long ways before I get to DOA.
pink
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Apr 06, 2007, 07:29 PM // 19:29
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#26
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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That build would just kill too slowly Mr Pink, also the recuperation just isnt worth jack there as the damage is a bit larger than +3 regen can make a difference for. Prot spirits are useful however, but the only way to make them useful is if your offensive casters are well protted with bonds and prot spirit otherwise its spirit down every 3 secs. Union/Shelter are about the only Rit spirits I ever see to be honest.
Last edited by lennymon; Apr 06, 2007 at 07:32 PM // 19:32..
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Apr 07, 2007, 09:43 PM // 21:43
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#27
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Academy Page
Join Date: Mar 2007
Guild: The Helping Hand of Ascalon [HAND]
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Mr Pink, I wouldn't bring Bloodsong, or ANY spirits for that matter. Your Monks should be sufficient enough in keeping your party alive and the need for a defensive spirit like Union or Shelter would be of little benefit. Instead, focus on going offensive. One thing I have learned when going around here as an Ele is that all I ever did was do damage. Ancestors' Rage and Spirit Rift are your two AoE skills, where as the Eles have Searing Flames and Meteor Shower. The idea really is to kill as many things as you can in very little time. In the build that you have posted, there's no AoE skills so you won't be able to do damage on many foes at one time.
meat shield, you're correct about Repressive Energy. Also, the Margonite Anur Tuks bring QZ with them so it's pretty much Energy-Denial City there! Managing energy as a Ritualist can be a bit more difficult than doing the same as an Elementalist, but it's not impossible. It's just a matter of keeping an eye on your energy and knowing if QZ is up or not.
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Apr 08, 2007, 07:45 PM // 19:45
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#28
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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yea, but that pretty much means you need 25 energy to start the combo, so dp hurts hard
and there are SO MANY noob rangers in doa atm......
"dude, i mean splinter weapon ....."
"ima noob ranger: my erquiped skills are barrage, splinter SHOT blahblahbla...."
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