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Old May 23, 2007, 10:38 PM // 22:38   #1
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Thumbs up Dual UW Ritualist - Farming Underworld in NM or HM

These are builds to farm underworld with two Ritualist. Alternative to other dual farming builds. Quite effective, safe, and fast. It's meant to farm Blade Aatxes and Smites for Ecto's. Can be done in Normal or Hardmode for UW. I had tested and confirmed these builds work in Hard Mode.

105hp VwK Tank (Rt/Mo): The role that tanks all enemies, while doing damage and keeping aggro.

Equipment: Any Max or Non-Max energy armor with 5 Superior Ritualist runes to get 105 health. A Restoration head piece with Superior Restoration Rune. Don't matter what other Superior Rituatlist runes you use, just apply on rest of armor pieces. A Max Gold Inscribable Staff with 10% Swift Staff Head, +15 energy -1 regen "Seize the Day" inscription, and 20% enchant wrap (Mastery of staff don't matter). Can also use a Sword or Axe with +5 energy and 20% enchants, with any offhand for energy. Staff is much more effective and recommended.

Template Code: OAOi8wh8YxIeax6xKRfIPkJA

Attributes:

Restoration: 16
Protection: 12

Skills:

Vengeful Was Khanhei (Elite)
Vengeful Weapon
Spirit Bond
Protective Spirit
Shielding Hands
Essence Bond
Balthazar's Spirit
Rebirth (meant for emergencies, can be replace with anything useful if desired)

Usage: Cast Essence Bond and Balthazar's Spirit while entering UW (underworld). Case Protective Spirit before pulling, and keep up at all times. Not bad against interrupts, works well. Protective Spirit is only one that is fatal when interrupted. But quick casting of Protective Spirit, Spirit Bond, and Shielding Hands works well against interruptions. Also, keep energy full before pulling any groups to avoid running too low on energy when needed. Also, try to keep spirits and Spirit Bomber within earshot. And make sure there is new set of spirits before pulling. Pull only 1 group of enemies to avoid fleeing from enemies and possible kill spirits and Spirit Bomber. Avoid Coldfires, as they don't drop ectos. Can kill them if needed.
Dying Nightmares: Always cast Protective Spirit and let Recharge before running and pulling Aatxes. Run towards spirits, wait until you get stripped, then hit Protective Spirit and Spirit Bond before Aatxes hit you. Don't worry about Balthazar's and Essence Bond, as you will get interrupted. You will have enough energy to last, until all enemies are dead. With Graspings that have Dying Nightmares in their patrol, do same thing, cast Protective Spirit and let recharge, then pull towards spirits. Cast Protective Spirit after stripped, but use Shielding Hands instead of Spirit Bond for Graspings, same with Smites. As mentioned below, Spirit Bond won't trigger from Graspings.
Blades Aatxes: After Spirits are set up and ready. Cast Protective Spiritand pull Aatxes towards spirits. Hit VwK before Blades get close to avoid interruption. When VwK wears off, use Spirit Bond to help against bleeding and keep you alive until VwK is ready to use again. Use Shielding Hands if Spirit Bond gets interrupted, the Spirit Bomber has Mend Body and Soul, to help you out against conditions and healing when needed. Spam Vengeful Weapon here and there if you have enough energy, but don't over use. Fairly simple to keep from getting interrupted from Aatxes. Just Cast soon as they are about to hit you.
Grasping Darkness: After new Spirits are ready. Cast Protective Spirit, then VwK just before pulling Darkness to avoid interruption. Acouple seconds after VwK wears off, use Shielding Hands to reduce all damage. Spirit Bond don't trigger against Graspings. Try not to cast VwK too much to avoid being Dazed. Can spam Vengeful Weapon with Graspings, but don't over use since Grasping drain your energy. The Spirit Supporter does have Mend Body and Soul to take off any conditions, including Dazed. So against Grasping, just keep up Protective Spirit and SH until they are all dead. They go down fairly fast from the amount of damage from the spirits.
Smites: After new spirits are ready. Cast Protective Spirit and Shield Hands before Smites reach you. When all Smites are around you use VwK, and spam Vengeful Weapon here and there. Use Spirit Bond before VwK ends, then Shielding Hands acouple seconds after VwK ends, until VwK is ready to go again. Spirits will die from SoJ from the Smites, but the Spirit Bomber can simply just cast new ones. Take only 1 group at a time. More than 1 group will only take longer to kill, and possibly get the Spirit Bomber killed from Fleeing Smites.

================================================== ========

Spirit Bomber (Rt/Mo): Role is to lay spirits down, and hex enemies with Painful Bond to do Massive amounts of damage. Spirits help against AoE fleeing enemies, as they only target one enemy. Also, use Mend Body and Soul on Tanker when needed for conditions and healing.

Equipment: Any max damage energy or Shaman's armor, or combo of Hacylon's (energy) on chest and legggings, and Shaman's on hands and feet for energy and armor incase you take damage. Superior Communing on Communing Head piece, and Superior Channeling on another piece. Minor, Major or Sup Vigor rune, with two Attunement runes on 2 other armor pieces for more energy. A high energy, Channeling or Communing inscribable Staff with Fortitude or +1 (20%) Master of My Domain wrap with +15 energy "Seize the Day" inscription for more energy. A +5 energy Insightful or 10% casting Swift staff heads.

Template Code: OAOjAyiM5QlTfTnTRb+gVTSTyEA

Attributes:

Communing: 16
Channeling: 15
Restoration: 3 (or 4 with minor Restoration rune instead of Attunement. Can also put these attributes in Spawning if desired)

Skills:

Bloodsong
Pain
Wanderlust (Elite)
Anguish
Vampirism (Sunspear skill with atleast lvl 7 Sunspear title. Can also be replaced with Dissonance)
Painful Bond
Mend Body and Soul
Rebirth

Usage: This role is pretty simple. Just lay spirits in the exact line of skill set in a safe spot for tank to pull towards. Longer lasting to shorter lasting spirits. Lay Dissonance when tanker pulls enemies near to get full effectiveness of short duration. Always Stand behind spirits incase of fleeing enemies. Cast Painful bond on enemies when gathered around close to tanker. Use Mend Body and Soul when tanker has bleeding or any other conditions on him. So, try to stay targeted on the tanker instead of enemies most of the time. Lay more spirits when charged if their duration wears off when there is still enemies alive. Usually one set of spirits will kill them off. But, when dealing with Smites and their SoJ (Shield of Judgement), they will kill off some of the spirits. So just cast new spirits when they die off, to kill rest of Smites. Most important, try not to aggro more than what tanker has. Always place spirits in a safe spot away from patrolling enemies. Incase tanker dies, run away from spirits and let them take damage or kill the rest of enemies off. If enemies kill off spirits, try to lay new ones before enemies reach you to avoid gettin hit. Spirits alone should kill off anything before they can kill you... also, you can use Mend Body and Soul on yourself to stay alive, needing 3 or 4 Restoration for it to heal you effectively.

================================================== ========

Well, theres the Dual UW Ritualist farm. It's pretty fun, effective, and fairly safe if you know what you are doing. Can be faster than other Dual farming builds. Have Fun and Good Luck on Ecto's. Peace Out!

Will post and upload Screen Shots and Videos if requested. Most likely just a short video of killing Blades, Graspings, and Smites.

Last edited by ReZDoGG; Jun 16, 2007 at 12:44 AM // 00:44.. Reason: Added "Vampirism" to Spirit Bomber build
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Old May 24, 2007, 01:59 AM // 01:59   #2
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Looks nice. Waiting for some screens
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Old May 24, 2007, 07:19 AM // 07:19   #3
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Interesting idea.Waiting for some screenies
I wonder approx. how long does it takes for a run ?
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Old May 24, 2007, 03:34 PM // 15:34   #4
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sounds very good... if only i hadnt of deleted my rit
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Old May 24, 2007, 04:45 PM // 16:45   #5
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Yeah, my computer recently died acouple weeks ago. And been using my brothers comp since then, so I'm limited to time. I should have my comp up and running hopefully this week, and Ill beable to take some screenshots and make a 5 minute video of killing each of the groups of monsters. Also, I guessing you can do a full smite run in around 30 minutes...that includes killin everything on the way. Our first run we were just learning, and had just put together the builds, and when I checked the duration it was 40 minutes. As we did alot of talking and planning, and made a few simple mistakes. But if you do a run after getting used to it, sure it can be around 30 minutes. Then again I'm not so sure. could be longer, could be shorter. But I'll test it soon hopefully. I've done almost all duels in UW atleast once or more, including duel monks. Duel ritualist is pretty fun and worth the try.
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Old May 24, 2007, 05:09 PM // 17:09   #6
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is this comparable to the SS/55 duo as far as speed?
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Old May 24, 2007, 08:06 PM // 20:06   #7
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That's definetely going to be an interesting duel... I wonder which of the two rits will win the fight.

Why u ppl dont want to learn?? Duel is NOT the same word as dual. Duel is like 1vs1, and dual is something about cooperative play (in GW)
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Old May 24, 2007, 09:48 PM // 21:48   #8
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Quote:
Originally Posted by Nerubz
That's definetely going to be an interesting duel... I wonder which of the two rits will win the fight.

Why u ppl dont want to learn?? Duel is NOT the same word as dual. Duel is like 1vs1, and dual is something about cooperative play (in GW)
they WONT learn... just like that other person said "hadnt of" ... it is "had not have" which still is a pretty shaky phrase..


on topic: Its a nice build, me and a friend are gunna try it out this weekend, he just got his rit to lvl 20 last week ... maybe adding in an SB monk youll be able to farm more...

Last edited by Trylo; May 24, 2007 at 11:01 PM // 23:01..
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Old May 24, 2007, 11:42 PM // 23:42   #9
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Nightmares anyone?
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Old May 24, 2007, 11:49 PM // 23:49   #10
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Quote:
Originally Posted by Nerubz
That's definetely going to be an interesting duel... I wonder which of the two rits will win the fight.

Why u ppl dont want to learn?? Duel is NOT the same word as dual. Duel is like 1vs1, and dual is something about cooperative play (in GW)
Yeah, sorry about the typo. I'll fix the typo's, just can't change the main title.

Last edited by ReZDoGG; May 25, 2007 at 01:53 AM // 01:53..
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Old May 25, 2007, 12:00 AM // 00:00   #11
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me and me m8 is ganna try it out, what do u do about NMs? .. set up spirits, get stripped run back, so attxe attack spirits?

then u got time 2 enchant back up.
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Old May 25, 2007, 01:38 AM // 01:38   #12
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I updated and added Dying Nightmares to the list.

Last edited by ReZDoGG; May 25, 2007 at 01:54 AM // 01:54..
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Old May 31, 2007, 03:09 AM // 03:09   #13
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Has anyone tried these builds out yet in UW? I've only done it once with someone, and haven't been on much cause I don't have my own computer at the moment. Just wanted to hear someone's thoughts on how it turned out if they had used it with someone. and how you like it? I know I liked it when we first tried it out, but there was acouple skill changes since then, and should work alittle faster than the skill sets we were using. I'll have to try to find someone that knows what they are doin and try it out again.

Anyone in American districts wanna try it out sometimes when we got favor, pm me. IGN for my rit is "Nativ Spirit Lord"
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Old May 31, 2007, 06:58 AM // 06:58   #14
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the build works fairly well. I was the ritualist you picked up in AD1 earlier. (Slow as Hell). enemies dropped in ~15 seconds with the spirits and such down
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Old May 31, 2007, 10:33 AM // 10:33   #15
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Just wondering, but how do you stop the one second rends with this build?
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Old May 31, 2007, 08:05 PM // 20:05   #16
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Quote:
Originally Posted by Bloodied Blade
Just wondering, but how do you stop the one second rends with this build?
You just let yourself get stripped, and cast Protective Spirit before you get hit. Cast Protective Spirit before aggro'n, let it recharge, run in, get stripped, then cast Protective Spirit, then VwK. You should be all set until group is dead, don't have to worry about Balthazar's and Essence Bond as you will most likely get interrupted by Aatxes and Graspings, but for Smites you can recast the enchantments. It's all explained in the Dying Nightmare description under Usage.

Last edited by ReZDoGG; May 31, 2007 at 08:17 PM // 20:17..
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Old Jun 11, 2007, 01:38 PM // 13:38   #17
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Was just wondering if anyone has timed my dual builds with other ones? I don't dual much, as I would rather just solo ectos. I know it works pretty well, but i havent done any other duals since AoE nerf last year.
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Old Jun 11, 2007, 06:15 PM // 18:15   #18
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I tried something like this a few months ago with my friend, and to minor success (i was using vengeful wep and wep of remedy just to play around)

I've always used 105 VwK, but never rly thought of tanking with it. As for using Wanderlust, you could bring signet of ghostly might for a powerful (but short) combo for anguish+ PB. 104+ hits for 10 secs.

Very nice guide!
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Old Jun 24, 2007, 03:21 AM // 03:21   #19
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can you use SoA insted of Spirit Bond for the tanker???
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Old Jun 25, 2007, 10:19 PM // 22:19   #20
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Nah, SoA won't work as it has longer casting and get interrupted easier. And main reason for Spirit Bond is quick casting to avoid interruptions, quick recharge, and to keep your health up while you are bleeding from Blade Aatxes.
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