Nov 05, 2006, 11:04 AM // 11:04
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#161
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: [TALW]
Profession: W/Mo
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Great! I'll make myself a Ritualist then
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Nov 05, 2006, 08:25 PM // 20:25
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#162
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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Quote:
Originally Posted by ZwizzeR
Great! I'll make myself a Ritualist then
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Its moments like these...
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Nov 06, 2006, 02:57 PM // 14:57
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#163
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Academy Page
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Quote:
Originally Posted by Shadow-Hunter
Nice ^^ Is downloading the video now.. Do you think this can be done with a Me/Rt? Cus im out of Char slots to make a Rit x.x
~Shadow
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sure can
this is an old pic b4 this build was very well known thats why is blocked out, i forgot all that was on there. If you want a pic of my Me/Rt with that let me know im sure i can find 1.
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Nov 06, 2006, 08:08 PM // 20:08
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#164
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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I was gonna say that it's pretty easy to figure it out... I mean you can blink and see it's vwk. You're getting healed for the same amount your doing dmg with, so it's vwk.
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Nov 06, 2006, 09:16 PM // 21:16
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#165
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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Does VwK still work since nerf, I'm finding it alot harder to do some places and other places like stonereaper outside of aborstone are impossible.
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Nov 06, 2006, 11:20 PM // 23:20
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#166
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Academy Page
Join Date: Jun 2006
Location: USA
Guild: [any]
Profession: Mo/
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Quote:
Originally Posted by Bloodied Blade
I was gonna say that it's pretty easy to figure it out... I mean you can blink and see it's vwk. You're getting healed for the same amount your doing dmg with, so it's vwk.
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yeah and u have the Drop Item button on the bottom of the screen
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Nov 07, 2006, 04:15 AM // 04:15
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#167
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Wilds Pathfinder
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Quote:
Originally Posted by unmatchedfury
Does VwK still work since nerf, I'm finding it alot harder to do some places and other places like stonereaper outside of aborstone are impossible.
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After the AI update, only 3 melee enemies will continue to attack you after they begin to get hurt. That means you can aggro 20 smites on you at once, but only 3 will continue to attack you after you have activated VwK. This makes the run take slightly longer. What used to be 1 aggro of smites now has to be 2.
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Nov 07, 2006, 11:22 PM // 23:22
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#168
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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the problem is... they switch off.. meaning that those three will not remain untill they die. When they get below 50% health, they'll retreat and wait for another to come and take their place.
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Nov 08, 2006, 01:23 AM // 01:23
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#169
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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It works, it just take a little while longer.
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Nov 08, 2006, 02:44 AM // 02:44
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#170
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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If only there was a way to protect spirits form AOE dmg, then I could use the ranger build infinantly
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Nov 08, 2006, 11:57 PM // 23:57
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#171
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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You mean keep famine alive?
...you just cast another spirit in front of it and cast famine further away. Either the smites don't do anything to the spirits b/c they are too far to target them or they attack 1 spirit while the other smites die via Famine.
Not sure what you're trying to say since this is a rt/me solo thread...not the r/me.
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Nov 12, 2006, 08:16 AM // 08:16
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#172
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Banned
Join Date: Feb 2006
Guild: The Brown Union
Profession: Mo/R
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I dont know is this asked but how long takes 1 smite run about with this build??
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Nov 12, 2006, 02:06 PM // 14:06
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#173
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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post nerf?.....15-17min for a skilled farmer.
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Nov 16, 2006, 05:23 PM // 17:23
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#174
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Ascalonian Squire
Join Date: Feb 2006
Guild: Your Dirty Secret [lies]
Profession: W/Mo
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I tried it for the 1st time last night, took about 4 or 5 tries to get to the smites. But once i figured it out it took about 15mins per run.
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Nov 17, 2006, 12:39 PM // 12:39
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#175
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Krytan Explorer
Join Date: Jun 2006
Location: Kemi, Finland.
Guild: Pirates of the Searing [YoHo]
Profession: Mo/
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Quote:
Originally Posted by ThaAlchemy
I tried it for the 1st time last night, took about 4 or 5 tries to get to the smites. But once i figured it out it took about 15mins per run.
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Same thing happened to me.
It's clearly harder to run away from axates, and sometimes when I aggro grasps a mob of axate which is not even near the grasps starts running towards me.
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Nov 22, 2006, 12:17 PM // 12:17
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#176
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: HSP
Profession: E/Me
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I made 700k in about a week, and I have job and a life an everything
If you aint tried it, try it. It might take a few goes to get a successful run, but whats a few k when u make so much
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Nov 22, 2006, 07:05 PM // 19:05
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#177
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by adbanks
I made 700k in about a week, and I have job and a life an everything
If you aint tried it, try it. It might take a few goes to get a successful run, but whats a few k when u make so much
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Agreed there. A couple platinum is nothing compared to what you earn. In 1 run of FoW (1k to spend), you can make 10k+... and UW is more profitable.
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Nov 30, 2006, 02:09 PM // 14:09
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#178
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Frost Gate Guardian
Join Date: Sep 2005
Location: Enschede, Holland
Profession: W/
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just captured VwK, gonna try it
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Dec 06, 2006, 07:05 PM // 19:05
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#179
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Dreaming Angels [DA]
Profession: W/N
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How the hell do u get to the smites? Once i kill all the grasps the axxtes wont lose aggro and keep chasing and eventually kill me :\
Tips plz!
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Dec 06, 2006, 07:11 PM // 19:11
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#180
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Frost Gate Guardian
Join Date: Sep 2005
Location: Enschede, Holland
Profession: W/
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just run (with the run skill, cant remember the name), they will leave ya in 3sec..
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