Jan 12, 2008, 03:02 AM // 03:02
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#21
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Grasping Was Kuurong is fun to use
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Jan 12, 2008, 04:45 AM // 04:45
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#22
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Wilds Pathfinder
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[skill]grasping was kuurong[/skill] is the one ive had the most success with, and [skill]caretaker's charge[/skill] is nice when used in that build..
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Jan 12, 2008, 07:58 AM // 07:58
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#23
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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I dunno about Caretaker's Charge. If the energy gain was increased, then I would use it.
Right now, it's a very subpar skill imho.
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Jan 12, 2008, 01:48 PM // 13:48
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#24
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Emo Goth Italics
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Offer of Spirit is too leet for a leet!
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Jan 12, 2008, 01:56 PM // 13:56
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#25
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by distilledwill
Seeing as this is in the ritualist section, i imagine he would like a ritualist elite.
OoS is probably your best choice, some people swear by [card]Preservation[/card], but i think the healing is a little too random.
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preservation is a terrible skill
@topic
running around away from spirits (cap cap cap) limits the power of OoS in AB, imo. WoR is best.
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Jan 12, 2008, 09:11 PM // 21:11
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#26
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by jaeharys targaryen
running around away from spirits (cap cap cap) limits the power of OoS in AB, imo. WoR is best.
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That never stopped OoB from being used for most of the game (before it was nerfed to a fairly unusable level...). OoS has a great effect for a small price, and even when a spirit isn't nearby (which there useually is, at least a nature ritual or something) it still provides its effect, just with a minute sacrifice.
I like OoS more than WoR for most things.
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Jan 12, 2008, 09:34 PM // 21:34
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#27
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Jungle Guide
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I'm about 1/2 way through NF w/ my rit right now, and out of all the character's I've played, the decision as to which elite to take seems least important for my rit. It hasn't stopped me from capping a bunch, but they don't define a build as much as they do for most other professions; a dslash warrior is defined by the elite, as is a jagged bones or SS/SV necro, a BHA ranger, etc.
Overall, though, I've pretty much stuck w/ channeling and just done a little spirit summoning w/ mostly direct damage spells...
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Jan 13, 2008, 08:04 AM // 08:04
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#28
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Yeah, Rits have plenty of excellent skills. An elite skill is just something to make ur bar look pretty.
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Jan 14, 2008, 10:20 AM // 10:20
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#29
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by jaeharys targaryen
preservation is a terrible skill
@topic
running around away from spirits (cap cap cap) limits the power of OoS in AB, imo. WoR is best.
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Exactly... WoR is far sexier in somewhere like AB.
AB is a bit like a dedicated split in GvG. Would you run OoS in a situation where you can't clean up the damage without actually eating into the energy you just gained (also risking getting spiked in the face)? Epsecially since on around 600 hp (a realistic amount of pvp hp) that about 100 point life loss.
A 17% sac hurts... A Lot. All for the extra energy you rarely need in a skirmish situation. Just take GoLE, get a +30 high energy set, and call it a day...
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Jan 14, 2008, 10:44 AM // 10:44
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#30
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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17% in AB situation isn't a matter at all. I happen to cast OoS without spirit without the sac getting me in trouble. When you cap you rarely need oos, maybe at ele shrine 'cause you're spamming heals on you teammate being spiked down. When you encounter an ennemy group you might set a spirit up and then OoS is king.
I don't like WoR, I think that's a poor man's RoF with only a condition removal to justify its status. Plus I prefer placing a splinter/warmongler on a melee and not being forced to strip it because I want to cast WoR.
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Jan 14, 2008, 11:27 AM // 11:27
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#31
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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depends on the rest of the build
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Jan 14, 2008, 02:14 PM // 14:14
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#32
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Turbobusa
17% in AB situation isn't a matter at all. I happen to cast OoS without spirit without the sac getting me in trouble. When you cap you rarely need oos, maybe at ele shrine 'cause you're spamming heals on you teammate being spiked down. When you encounter an ennemy group you might set a spirit up and then OoS is king.
I don't like WoR, I think that's a poor man's RoF with only a condition removal to justify its status. Plus I prefer placing a splinter/warmongler on a melee and not being forced to strip it because I want to cast WoR.
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You can take both Splinter and WoR. You keep Splinter up as is needed on the melee (won't take long before the aoe opportunity is 'dead' then you can also use WoR on your melee), and you support your other team-mates with WoR.
Rit bars are pretty free, and let you put whatever off-monk support stuff you want. A bit like how people used to stick Convert or Draw on Eles. Or you can take extra damage if you really want it.
What makes WoR so good in skirmish is that it puts pressure on the opposing team in terms of healing, which is usually at a disadvantage in these sorts of environments (party-wide healing is a bit 'meh' in 4vX, Koalai can work though...), even with a dedicated monk. Punching holes in health with life-steal is really useful long-term and sits well with prot-ing damage (especially if people kite properly and don't suffer masses of auto-crit damage). I wouldn't call it a 'poor man's RoF' as while weaker, it does something quite different. Especially since it can't be prot-ed.
Think of a mirror-match with at least 1 war, 1 monk, and whatever else and you might be able to picture the situation. Most other scenario's won't trouble you a great deal (when numbers are more or less equal and there are not mobility issues).
The likeliest situation you'll 'need' the energy you get from OoS on a rit bar is when your under heavy fire. So... You'll likely not be able to use it for fear of getting spiked while your monk looks after someone else, or your not casting heavily and a +30 (with perhaps GoLE) is more than enough. Of course, this doesn't matter if you don't mind shitting spirits...
(NOTE: It can also be a bit different if your trying ot heal with a rit, but lets not talk about that...)
If all your concerned about is capping shrines, whatever... An Ias'd Splinter-Raged warrior will destroy a shrine in seconds.
Sure, AB is full of crap players, but it doesn't mean people should always play it like that. Invariably you'll run into a team of 'good' players who like killing ab'ers every now and then... ^_^
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Jan 14, 2008, 02:36 PM // 14:36
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#33
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Well most of the time I am healing with a rit (posted the build on the first page). Splinter was a bad example since yeah, it wears off really fast. A better example would be weapon of warding. I don't want to strip that, it costed me 10 energy! And i've got no E-management. Or weapon of shadow, tho I like this one less and less.
I usually don't take that kind of bar if there is a monk in my party. You don't need 2 char healing in 4vX situations.
Taking a spirit should not bother you if you're a restoration rit or if you're using OoS, or both. You get a condition removed from mend body and soul (which is godly), uber healing w/ no sac from spirit light, no sac from OoS, and if you take life (which works wonder in AB), you even benefit the other teams!
If you got pure restoration, WoR may be better, since you wouldn't have to spec into channeling. It's your choice then, I personnaly don't like pure restoration rits.
Anyway since they don't have the same purpose, none of those is better than the other. I was just pointing out that 17% sac isn't a problem at all if you don't bother laying a spirit down
Last edited by Turbobusa; Jan 14, 2008 at 04:54 PM // 16:54..
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Jan 15, 2008, 11:05 AM // 11:05
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#34
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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[skill]Spirit's Strength[/skill] for lulz
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Feb 03, 2008, 06:13 AM // 06:13
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#35
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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Run cripshot and piss off and grief kids, it never gets old.
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May 15, 2008, 07:14 PM // 19:14
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#36
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Frost Gate Guardian
Join Date: Dec 2007
Location: In front of the computer
Guild: Shadow of the Betrayed [Nyth]
Profession: N/Rt
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[Spirit's Strength] IS rather good in AB, since people don't bring enchant removal there as often as in TA.
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May 15, 2008, 07:43 PM // 19:43
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#37
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Emo Goth Italics
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Weapon of Remedy is sexy.
So is bringing a 3 month old thread.
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May 15, 2008, 08:21 PM // 20:21
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#38
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Offering of Spirit or Weapon of Remedy are the best.
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May 16, 2008, 07:28 AM // 07:28
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#39
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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[Grasping was Kuurong]
An illegal level of fun.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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May 21, 2008, 04:51 PM // 16:51
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#40
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Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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Quote:
Originally Posted by ax mastery
Burning Arrow, hands down. Rangers>all in alliance battles.
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No.
Back on topic. Weapon of Remedy has worked really well for me, soloed 2 sins many times...
Looool, maybe Spirit's Strength will work after all
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