Oct 15, 2008, 02:08 AM // 02:08
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#1
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Florida, USA
Guild: Sacred Storm [Strm]
Profession: N/
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I would like a little input, please. :]
I have a restoration healing Ritualist.
And I'm having trouble with finding a decent elite that works well with my build. x__x¿ Preservation's concise description is very deceiving. :/ I hadn't realized that it only works "in the area" of where it's placed until I read the original description on the Wiki. :/
I use:
Mend Body And Soul, Spirit Transfer, Spirit Light, Resilliant Weapon, Life, Recuperation, Preservation, and Death Pact Signet.
Restoration is 16
Spawning is 13
I'd be willing to go outside the Ritualist class for an elite, as long as it helps. I'm not the "main healer" in the groups I go in, I'm just backup, always have been. I spam Life on recharge. Recuperation is there for when I feel I have the extra energy to waste. I was thinking of going into secondary monk protection prayers for life sheath [I find it kind of handy. Don't know how practical it would be though. >_o¿] and dropping spawning to 9 or possibly less, but enchant chucking isn't my specialty. And Using them on the "best" target is even less likely for me. xD I also thought about the Paragon's "Incomming!" But it's kind of expensive comparatively. x_x Iunno. :/ That's why I'm asking for help. :3
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Oct 15, 2008, 03:26 AM // 03:26
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#2
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Well first of all,drop resto to 14..sup rune just screws your health.
As for an elite,Xinrae's Weapon,Expell Hexes,Weapon of Remedy and Offering of Spirit are all good(offering requires channeling investment).
I would recomend a complete rework of your build though.
13 Channel/14 Resto.
Spirit Light
Mend Body and Soul
Life/restoration
Protective was Kaloai(spelling? not in game soo cant check,too lazy for wiki.)
Offering of Spirit
Splinter Weapon
Ancestor's Rage
Death Pact Sig/Flesh of my Flesh.
Since as you said,you're not the main healer,no reason for you to not be able to add awesome damage to melee and abuse Ancestor's awesomeness.
Enjoy!
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Oct 15, 2008, 03:35 AM // 03:35
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#3
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Xinrae's Weapon, Offering of Spirit, or since you said maybe another profession, Empathic Removal is pretty decent.
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Oct 15, 2008, 07:12 AM // 07:12
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#4
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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3 spirits takes far too long to set up, i would run with 1 max, 2 if ur feeling special.
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Oct 15, 2008, 07:47 AM // 07:47
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#5
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Recuperation is fail tbh... Get Recovery if you want 2 spirits.
Xinrae's Weapon is awesome for pure resto... But then again a Channel/Resto with Splinter Weapon is better. I'm not a fan of Ancestor's Rage considering the high armor in some PvE areas but whatever.
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Oct 15, 2008, 07:49 AM // 07:49
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#6
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Luminarus
3 spirits takes far too long to set up, i would run with 1 max, 2 if ur feeling special.
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I have to agree. Life is usually sufficient to achieve the requirement of having a spirit as well as giving a decent amount of party healing every 20 seconds. Recovery is a good second for those areas where it is required.
Recuperation I always feel is more niche. In areas of low degen (say, 1-4), it's not really worth it, in areas of super-high health degen (say 11+) it's not really worth it. In areas of low degen, the damage from degen can just be healed up easy enough. In areas of high degen it isn't going to make much (if any) difference anyway. Where foes dish out Burning, or Poison + Disease, or Bleeding + Conjure Phantasm I suppose it's ok, since it will take the sting out of the degen on a party-wide scale, and reduce it down to more easily manageable levels.
Preservation is a waste of an elite slot. It's only random chance that it heals someone who needs it. Weapon of Remedy, Spirit Light Weapon, Offering of Spirit, Spirit Channeling, Xinrae's Weapon, Attuned was Songkai are all more useful Elites for a Restoration Ritualist.
On a final note: look into Weapon of Warding. It's a great weapon spell. If you have energy to waste casting Recuperation, why not cast Weapon of Warding on a few key party members instead? Check out which ones are taking blockable damage and cast on them accordingly.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Oct 15, 2008, 11:20 PM // 23:20
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#7
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Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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Screw Xinrae's weapon...Weapon of Remedy is much better imo.
Life
Sprit LIght
Mend Body and Soul
you know...the works.
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Oct 15, 2008, 11:32 PM // 23:32
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#8
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Emo Goth Italics
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Quote:
Originally Posted by illidan009
Screw Xinrae's weapon...Weapon of Remedy
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In terms of PvP, I agree. In terms of PvE, I disagree. It deals more damage and has an incredible damage mitigation effect which, in the hands of someone who monitors the field will be brought to great use.
Using just Restoration is a bit of a throwback. You should also use Channeling and take Splinter Weapon aswell, otherwise you're gimping yourself alot. Weapon of Warding, and Protective Was Kaolai should also be a staple on a Ritualist bar that has anything to do with 8 man (PWK) play that involves Restoration. Recouperation is also quite bad too, because sure it's party-wide regeneration, but it costs 25 energy and only gives 6-8 health per second.
Consider the bar Wind Fire and Ice posted, although I would replace Ancestors' Rage with Weapon of Warding.
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Oct 16, 2008, 05:05 AM // 05:05
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#9
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Recuperation numerical is the most powerful non-elite party heal (6hps) - barring heal party spam, the problem is:
a) It's regen, meaning you don't get the immediate impact that other party heals provide
b) 25 energy.
c) Spirit.
It still heals allies, making it useful in some niche missions like Eternal Grove and Gyala Hatchery, where mobility isn't that much of an issue.
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Oct 20, 2008, 10:46 AM // 10:46
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#10
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Ascalonian Squire
Join Date: May 2008
Location: Belgium
Guild: Mu Tants [MU]
Profession: Rt/
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Recuperation, most powerfull non-elite party heal???
Rejuvenation 10HPps
Life 6HPps
Both are better then recup to my opinion.
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Oct 20, 2008, 12:29 PM // 12:29
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#11
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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Preservation is to random with a8 man party, let alone in a party with minion's/allies.
Quote:
Originally Posted by Frozen Was Tara
Recuperation, most powerfull non-elite party heal???
Rejuvenation 10HPps
Life 6HPps
Both are better then recup to my opinion.
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Rejuvenation, only heals in EARSHOT, cheap.
Recuperation heals bigger, and also heals minions/allies. lasts longer to. expensive.
Life rocks, only every 20 seconds.
Last edited by spirit of defeat; Oct 20, 2008 at 12:36 PM // 12:36..
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Oct 20, 2008, 06:21 PM // 18:21
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#12
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Emo Goth Italics
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I wouldn't run either.
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Oct 20, 2008, 11:27 PM // 23:27
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#13
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Quote:
Originally Posted by xDusT II
Recuperation numerical is the most powerful non-elite party heal (6hps) - barring heal party spam, the problem is:
a) It's regen, meaning you don't get the immediate impact that other party heals provide
b) 25 energy.
c) Spirit.
It still heals allies, making it useful in some niche missions like Eternal Grove and Gyala Hatchery, where mobility isn't that much of an issue.
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d) Interruptable.
e) Can't be kept up 24/7.
Multiple Mending. Woohoo. In those missions, for example, it doesn't matters at all, because in NM the mobs die way too fast and in HM your allies aren't targeted at all.
So Life or PwK > Recuperation.
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Oct 21, 2008, 01:24 AM // 01:24
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#14
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Florida, USA
Guild: Sacred Storm [Strm]
Profession: N/
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Thank you all for the advice. :]
I've decided to go with Xinrae's Weapon. :3
And also changed my bar a little.
New bar:
Mend Body And Soul, Spirit Light, Protective Was Kolai, Xinrae's Weapon, Weapon of Warding, Life, Restoration, and Death Pact Signet.
I'm thinking of replacing Weapon of Warding for Great Dwarf Armor, for later on in EotN though. :] for the latter parts of the Asuran arc and after Heart of the Shiverpeaks. +48 armor against destroyers seems a little more handy than 50% block. >__<
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Oct 21, 2008, 04:14 PM // 16:14
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#15
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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Restoration? :S
my opinion:
"epic FAIL"
To inflexible,
Can't be used on command, unless you bring a spirit destroy skill, which you don't have.
Point number 2:
Energy management.
you don't have any.
I suggest to bringing vengeful weapon, and switch it with MBaS or SL
And replace Restoration with Renewing Memories. And keep it up as long as possible.
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Oct 21, 2008, 10:30 PM // 22:30
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#16
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I would say Spirit Light Weapon, Weapon of Remedy, or hex removal from another class.
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Oct 22, 2008, 09:17 PM // 21:17
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#17
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Ascalonian Squire
Join Date: Oct 2008
Location: USA
Profession: W/A
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Which Elite?
Well, considering the fact I’d like to help you and not flame your build.
If you want to stay with Restoration as your main attribute, Spirit Light Weapon will combine nicely with your spirits.
You seem interested in a being a monk secondary. Then I suggest Empathic Removal.
Many others would work as well, depends on the mission and what build the primary healer is using.
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Oct 22, 2008, 09:26 PM // 21:26
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#18
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Emo Goth Italics
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Spirit Light Weapon is a horrible, horrible skill. It's basically a conditional elite Healing Breeze that costs 5 energy; when you'll be saving both energy (in the long run) and someone with Weapon of Warding. It's honestly better to have no elite than to run SLW; but Empathic Removal is quite a good skill to use anyway, although if you're running spirits you might as well take Expel Hexes.
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Oct 22, 2008, 10:13 PM // 22:13
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#19
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Fine, replace SLW with Xinrae's since that was buffed recently.
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Oct 22, 2008, 11:32 PM // 23:32
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#20
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Ascalonian Squire
Join Date: Oct 2008
Location: USA
Profession: W/A
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Well I was trying to help Angel..now I'll try to help you
Quote:
Originally Posted by Tyla
Spirit Light Weapon is a horrible, horrible skill. It's basically a conditional elite Healing Breeze that costs 5 energy; when you'll be saving both energy (in the long run) and someone with Weapon of Warding. It's honestly better to have no elite than to run SLW; but Empathic Removal is quite a good skill to use anyway, although if you're running spirits you might as well take Expel Hexes.
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Considering Angel stated energy concerns in his write up, I suggested two good elites to fit has build. Lets explore your comment.
Both skills have been worked out to their reasonable full effectiveness. By this I mean an Rt/Mo would probably never put more than 8 attribute points in healing for one spell. I won’t get into all the math involved, I’ll just get to the prestige.
Spirit Light Weapon - 5E for a 416 HP gain
Healing Breeze - 10E for a 252 HP gain or 5E for a 126 HP gain
416 > 126
I will add one more bit of information, weapon spells are NOT strippable.
If you have any questions, you can enroll in Healing 101.
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