Nov 05, 2008, 05:06 PM // 17:06
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#2
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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needs moar energy managment. Essence strike might help, but I'm not sure. Personally I'd suggest commune/spawn instead of channel/commune, but that's just me.
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Nov 05, 2008, 05:53 PM // 17:53
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#3
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Academy Page
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Bring one of the spirits with 15 or 20 sec reacast. [Destruction] maybe. You could also bring [signet of creation] and/or [signet of binding] as the spirit will die fast anyway.
Last edited by Jongal; Nov 05, 2008 at 08:47 PM // 20:47..
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Nov 05, 2008, 06:19 PM // 18:19
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#4
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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What kind of attribute points and gear did you bring? If you have a few points in Spawning Power, [Boon of Creation] might help.
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Nov 05, 2008, 06:21 PM // 18:21
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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At 14-16 Communing Shelter is a level 8 spirit.
http://wiki.guildwars.com/wiki/Spirit
Which means it has 160HP.
It loses 47-43HP each time it prevent more then 10% damage.
Considering you are running Channeling also - this means that you won't invest much into Spawning.
Best possible option - you drop Channeling to 0 - this means that Shelter has 96 extra HP. This means at 15(Spawning)/16(Communing) - Shelter has 256HP and loses 43 per save.
Which means it protects from 5 attacks/spells.
And you wasted JUST your elite slot, 2 slots on spirits, and additional slots to manage energy to achieve that.
The words you are looking for are "Protective Spirit".
Edit:
Was looking at 16/16 to get that extra 102 HP.
At 15 Spawning a Level 8 spirit gains 96HP.
Last edited by upier; Nov 05, 2008 at 07:17 PM // 19:17..
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Nov 05, 2008, 06:27 PM // 18:27
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#6
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Agreed with upier,your build is kinda pointless.
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Nov 07, 2008, 09:29 AM // 09:29
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#7
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Ascalonian Squire
Join Date: May 2008
Location: Belgium
Guild: Mu Tants [MU]
Profession: Rt/
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/agree ~ Shelter is broken, worthless in HM.
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