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Old Dec 01, 2008, 01:21 AM // 01:21   #1
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Default Why all the ritualist hate?

It seems as I play more and more with my favorite prof. (you guessed it, the ritualist) I come across many people who won't play with me because im playing rit. Even guildies from my last guild would say to get a different character because everything a rit can do others can do better...

I know rits are at a disadvantage. Spawning power for one is the best example. First off, skills aren't that awesome in the attribute. The only real builds that I’ve used with it were 12 resto 12 spawning healers using [Attuned Was Songkai]. With such an insignificant attribute no one even utilizes it. Anet should really consider making a change to the attribute not only because it sucks, but because it is the rits primary attribute.

As I see just plain PUGs and sometimes guildies/friends say "oh I guess you can come" as if the ritualist is a sort of fill in the blank profession like there's nothing better around, I try more and more to find ways a rit can be of real use to a team and not just "oh do you have [Splinter Weapon]? Good that’s all we need." I would love spawning to undergo a real nice change, but I know it probably won’t happen. I would like to see other changes, but I won't go into detail.

Thanks for reading my two cents! I would like to hear other peoples input and ways to better use the rit to be a major part in a team!
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Old Dec 01, 2008, 01:27 AM // 01:27   #2
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spirits strength
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Old Dec 01, 2008, 01:30 AM // 01:30   #3
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I guess I should have specified. I’m talking both PvE and PvP. Sorry for the confusion.

I did forget about Spirit's Stength though, thanks for reminding me. I usuallly go with a Channeling/Resto Hybrid.

Last edited by C E N T Z; Dec 01, 2008 at 01:32 AM // 01:32..
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Old Dec 01, 2008, 01:49 AM // 01:49   #4
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For the reasons you just said, really. Their primary attribute sucks, which means that almost anything that you can do with a rit can generally be done better by, say, a necro. Furthermore, since defensive spirits have been hit so hard with the nerfbat, ritualists are basically relegated to turret-like offensive spirits (slow, expensive, and stationary, all of which are unfavorable in kill-move-kill PvE), channeling damage spells (which damage-wise are the ele's little brother), restoration heals (prot is better, and n/rt healers are better) and weapon spell spam (again, can be done just as well with a n/rt).

Ask yourself, "What can I do that is better than anyone else?" I like rits really, but I've never thought to myself, "Oh, what we really need for this mission is a rit."
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Old Dec 01, 2008, 01:51 AM // 01:51   #5
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Since you mentioned PvP, don't forget about [[Caretaker's Charge] flag runners.
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Old Dec 01, 2008, 02:28 AM // 02:28   #6
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no one HATES ritualists, just anet, and so everyone else has to jump on the bandwagon too ofcourse.
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Old Dec 01, 2008, 02:30 AM // 02:30   #7
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Spirits strenght? No dont count that...Because that basicaly just makes you a melee, and again other professions usually do that better if I am thinking of thr skill description correctly.

I agree with you though CENTZ. Rits are fun, I also play a rit a lot...But there are few good builds to play that say a monk cant do better if your resto. The only build I can think of really that makes them effective in PvP is consisting defensive spirits...

One build that is fun in PvE is Minion Bombing. This is also very effective in AB, but also very hard to do...

Buff Spawning please! lol

@ Zelgadissan : Flag running is not even considered playing Guild Wars. lol...I used to flag run, sure the runner is important, BUT it is the most boring thing to play as a ritualist...haha

**And finally, a way to make the ritualist MORE effective as a role for a team? I think this would be GREAT, add more WEAPON SPELLS to the attribute of SPAWNING. Weapon spells cant be removed, therefor making them a GREAT way to prot / heal your party in PvP without getting screwed over in a spike where they try to remove enchantments...ALSO it gives spawning power some more spice, which is what it needs...

Last edited by KoleAurow 23; Dec 01, 2008 at 02:37 AM // 02:37..
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Old Dec 01, 2008, 02:56 AM // 02:56   #8
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I would say the reason they say that is because they don't know how to use a rit, has have bad experience with one, and don't see what they can get out of it by using one.

http://guildwars.wikia.com/wiki/Effe...itualist_guide
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Old Dec 01, 2008, 03:01 AM // 03:01   #9
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Quote:
Originally Posted by ac1inferno View Post
I would say the reason they say that is because they don't know how to use a rit, has have bad experience with one, and don't see what they can get out of it by using one.

http://guildwars.wikia.com/wiki/Effe...itualist_guide

The first thing your link said to be effective..."The Ritualist is a Jack-of-all-trades."
That is kind of our point! Ritualist are a good fill in spot...But there Primary Attribute isnt quite up to par with the what the rit is trying to do half the time. lol. Whatever a rit can do, usually something else can do it a little better...Except for what a rit has in spawning power, which again: isnt very much...
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Old Dec 01, 2008, 03:26 AM // 03:26   #10
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Necroes do it better.
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Old Dec 01, 2008, 03:35 AM // 03:35   #11
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^ Needs to be made a t-shirt.
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Old Dec 01, 2008, 03:40 AM // 03:40   #12
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Quote:
Originally Posted by KoleAurow 23 View Post
The first thing your link said to be effective..."The Ritualist is a Jack-of-all-trades."
That is kind of our point! Ritualist are a good fill in spot...But there Primary Attribute isnt quite up to par with the what the rit is trying to do half the time. lol. Whatever a rit can do, usually something else can do it a little better...Except for what a rit has in spawning power, which again: isnt very much...
Exactly.
But how to fix that?

I think a good idea would be to change the primary attribute: Increase weapon spell duration by 4% per level instead of the 2%. Then it does actually matter.
In addition to that I'd give Spawning Power an effect on spirit casting time.
Seriously, 3s or 5s to summon some crappy spirit that will die within seconds anyway? It's almost never worth it.
The defensive spirits as they are now all suck. But if they could be summoned in half the time they could actually do some good. Ritual lords would be good again.
4% faster casting of binding rituals for each point in Spawning power. To balance things the offensive spirits (those that last 2 minutes and do not lose health like the defensive ones) can all be set to a casting time of 5 seconds (they are at 3 now).

That way Ritualists would be way better then any other class for weapon spells as well as spirit support - which is what they are supposed to be.
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Old Dec 01, 2008, 03:44 AM // 03:44   #13
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spawning needs to cut spirit cast time,period.
then rits are fine.
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Old Dec 01, 2008, 03:46 AM // 03:46   #14
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Quote:
Originally Posted by C E N T Z View Post
I guess I should have specified. I’m talking both PvE and PvP. Sorry for the confusion.
rits recieve no hate at all in pvp. they're great support classes.

in pve though... there's no gimmick rit builds, and that is all pve is nowadays. fast mindless shadow form garbage. what else is there for rits in pve i mean, some party heals and some extra damage for the melee class... meh.

absolutely agree on spawning power being a pretty useless primary attribute though, first of all the skills of the attribute are mostly nothing special, and the effects on spirits/weapon spells isn't too useful as well. personally i think it should make weapon spells cast less energy, and possibly make spirits able to be summoned a little quicker. something like that, nothing ridiculous.
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Old Dec 01, 2008, 04:13 AM // 04:13   #15
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Quote:
Originally Posted by wind fire and ice View Post
spawning needs to cut spirit cast time,period.
then rits are fine.
Then Anet said, let there be ritualists!
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Old Dec 01, 2008, 04:15 AM // 04:15   #16
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Ritualists counts as healers, aside from the monks. They can also support, maybe better than the monk. You just need to find people who have a vast concept of strategies.
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Old Dec 01, 2008, 04:29 AM // 04:29   #17
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Quote:
Originally Posted by Owik Gall View Post
Ritualists counts as healers, aside from the monks. They can also support, maybe better than the monk. You just need to find people who have a vast concept of strategies.
Yeah I like rits for healers and what not. But even then a N/Rt can do that even better in most cases. Its sad since AB and Rits where the only reason I got factions in a first place, I was looking forward to it but after a while it just got stale compared to my other casters.

I hope that one day their Primary Attribute gets adjusted but I doubt it. Izzy only makes the retarted changes now.

Ex: *make more useful elites - so he changes Vow of Strength to crap, instead of touching Reaper's Sweep*
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Old Dec 01, 2008, 04:50 AM // 04:50   #18
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Not for nothing but does anyone else find it hilarious how anet included a bunch of OP'ed summoning skills with GWEN (Ebon assassin, Flame Djinn, etc) and yet communing still sucks harder than... well, let's just say it sucks.

I know they want to keep the pve/pvp split simple but if any attribute deserves some pve loving, communing (and spawning) certainly does.
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Old Dec 01, 2008, 05:10 AM // 05:10   #19
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The thing you do better than N/Rts is 14 channeling. Which is basically splinter and arage spam + whatever the rest of your bar is.

If you want to get creative, there's some silly things you can do with spawning power and [skill]Great Dwarf Weapon[/skill]
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Old Dec 01, 2008, 05:34 AM // 05:34   #20
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Because its so overpowered? nah, why all the paragon hate? Paragon is leetest prof in gw still ppl hate it
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