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Old Nov 09, 2008, 10:39 PM // 22:39   #1
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Default chaneled strike vs renewing surge

i kinda wanna make a channeling nuker/spiker. i was thinking along the lines of..

Destructive was glaive
spirit rift
Ancestors rage
essence strike
(good channeling spirit or vampirism)
unknown
res

channeled strike or renewing surge?
i can't decide which one to take. what do you think is better and what do you suggest for my build?
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Old Nov 09, 2008, 11:32 PM // 23:32   #2
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Both kinda suck but RS is worse than flare spam. Toss in Splinter why don't ya'?
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Old Nov 09, 2008, 11:38 PM // 23:38   #3
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[Splinter Weapon] is Gud, buff your frontliners with it and spam [ancestors rage] on 'em while you're at it. [Destructive Was Glaive] Is kind of bad, i'd recommend taking something else. But, that's just my two cents.
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Old Nov 09, 2008, 11:43 PM // 23:43   #4
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Take out DwG, put in OoS. Replace Essence Strike with PI or warmongers if you need it.
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Old Nov 10, 2008, 03:08 AM // 03:08   #5
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ty guys i like you advise i never thought of RS as an alternate to flare spam. put it that way it sucks
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Old Nov 10, 2008, 09:09 AM // 09:09   #6
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Altough I like the idea of [[Destructive was glaive] I never manged to make a good build with it, it's just to much time too keep up, too expensive, and gives too little damage.
Just try something else
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Old Nov 10, 2008, 11:11 AM // 11:11   #7
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Quote:
Originally Posted by Nightow View Post
Take out DwG, put in OoS.
Nighty, you need some spelling lessons.
Assassin's Promise isn't abbreviated by the combo OoS.







On-topic:
I am not a fan of Rift. Takes ages to hit.
Also if you plan on being dashing while dashing around doing ele-damage - I'd seriously consider throwing Weaken Armor in there. Either you take it - or stuff it onto your heroes.
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Old Nov 10, 2008, 03:25 PM // 15:25   #8
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Quote:
Originally Posted by upier View Post
Nighty, you need some spelling lessons.
Assassin's Promise isn't abbreviated by the combo OoS.




Yes, yes, yes Upier. lol

But you see.... OoS was my first love long before i found how OP Assassin's Promise was. Kinda hard to ditch the idea energy on demand.
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Old Dec 27, 2008, 05:04 AM // 05:04   #9
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Ok, sorry for the double post and res and such but I've got to ask. I've been seeing [Channeled [email protected]] pop into more builds as of late and I can't see why. Sure, it has easy synergy between itself and [Destructive was [email protected]] but the two sec cast time just kills it imo and the only way past that (AFAIK) is [mindbender]. So, besides the synergy and added damage from it, why do people run this skill that's dying to be hit by the likes of [Distracting Shot], [Distracting Blow] and [Distracting Strike]?
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Old Dec 27, 2008, 05:25 AM // 05:25   #10
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AIs can interrupt 1/4th casts anyway so, I'm not seeing why the cast time is relevant there.

Strike has these going for it:

A) Compresses damage better when followed up with caretaker's. But that's generally for PvP where spikes matter.

B) Doesn't recharge forever if you have to cast it without a pot. (Seems rarely relevant in PvE.)

C) Better time compression. Surge may only take 1s to cast, but it as 3/4ths aftercast. So it really takes 3.5 seconds to do the same damage you can do in 2.75 seconds with strike. Now if you're say a flagger with nothing better to do with your energy, spam spam isn't a bad idea. But if splinter or caretakers is going off every 4-5s, then the time compression is useful.
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Old Dec 27, 2008, 05:58 AM // 05:58   #11
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Quote:
Originally Posted by FoxBat View Post
AIs can interrupt 1/4th casts anyway so, I'm not seeing why the cast time is relevant there.

Strike has these going for it:

A) Compresses damage better when followed up with caretaker's. But that's generally for PvP where spikes matter.

B) Doesn't recharge forever if you have to cast it without a pot. (Seems rarely relevant in PvE.)

C) Better time compression. Surge may only take 1s to cast, but it as 3/4ths aftercast. So it really takes 3.5 seconds to do the same damage you can do in 2.75 seconds with strike. Now if you're say a flagger with nothing better to do with your energy, spam spam isn't a bad idea. But if splinter or caretakers is going off every 4-5s, then the time compression is useful.
Ah yes, I see your point about casting time irrelevant now since you reminded me how AI having godly interrupt skills. And I really wasn't comparing it to renewing since I already stated it's worse than flare spam but the other things you mentioned (the compression and recharge time) do make it look more appealing now than it did before. I'll have to give it a whirl on a vanquish sometime later.

Thanks for the insight.
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Old Dec 28, 2008, 11:13 AM // 11:13   #12
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[Destructive Was Glaive] is buffed now.
I use it a lot. Combo [spirit rift] then cast[channeled strike]
If your target hasn't moved it will do some nice seconds in 2 seconds. Setting it up takes 4 seconds.
Works great @ AB.
Use RT/Me for energy.
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Old Dec 28, 2008, 11:52 AM // 11:52   #13
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Makes me want to play my rit again ;D

[destructive was glaive][spirit rift][channeled strike][ebon battle standard of wisdom][ether nightmare][cry of pain]...
[destructive was glaive][spirit rift][channeled strike]...
[destructive was glaive][spirit rift][channeled strike]...
[shared burden][deep freeze][ice spikes]...

something silly for the win rite? o:

Last edited by Super Igor; Dec 28, 2008 at 11:56 AM // 11:56..
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Old Jan 13, 2009, 09:49 PM // 21:49   #14
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Channeled Strike. Renewing surge blows. It really is the Rit flare spam.

You can argue that Channeled Strike is asking to get interrupted, but if you're spamming RS, what makes you think that a half decent mesmer or ranger won't pwn you anyway?
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Old Feb 07, 2009, 12:19 AM // 00:19   #15
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I could never really make DwG work in any bar, it looks real nice on paper but in reality you sacrifice too much survivablity to run it. 10% is almost nothing buff it to 25% to be in line with air magic and now were talking.

Looks really pretty when you drop it though
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Old Feb 07, 2009, 02:05 AM // 02:05   #16
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Quote:
Originally Posted by Darth The Xx View Post
I could never really make DwG work in any bar, it looks real nice on paper but in reality you sacrifice too much survivablity to run it. 10% is almost nothing buff it to 25% to be in line with air magic and now were talking.

Looks really pretty when you drop it though
It's pretty good in NM when you stack on damage buffs (ural hammer + Ebon stendard of honour + cracked armor) it really makes ancestor's rage a killer machine allowing you to hit in the high 100- 200, apart from that it kinda sucks. I'm currently running the buffed then renerfed lingering curses with air of superiority and mark of pain works well in bogroot (HM) if you got a scythe anton to spam splinter weapon on. The wounding strike + lingering combo is nice and helps taking down the healers pretty fast.
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