Nov 09, 2008, 10:39 PM // 22:39
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#1
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: league of the elite
Profession: Me/
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chaneled strike vs renewing surge
i kinda wanna make a channeling nuker/spiker. i was thinking along the lines of..
Destructive was glaive
spirit rift
Ancestors rage
essence strike
(good channeling spirit or vampirism)
unknown
res
channeled strike or renewing surge?
i can't decide which one to take. what do you think is better and what do you suggest for my build?
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Nov 09, 2008, 11:32 PM // 23:32
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#2
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Both kinda suck but RS is worse than flare spam. Toss in Splinter why don't ya'?
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Nov 09, 2008, 11:38 PM // 23:38
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#3
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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[Splinter Weapon] is Gud, buff your frontliners with it and spam [ancestors rage] on 'em while you're at it. [Destructive Was Glaive] Is kind of bad, i'd recommend taking something else. But, that's just my two cents.
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Nov 09, 2008, 11:43 PM // 23:43
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#4
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Take out DwG, put in OoS. Replace Essence Strike with PI or warmongers if you need it.
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Nov 10, 2008, 03:08 AM // 03:08
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#5
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: league of the elite
Profession: Me/
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ty guys i like you advise i never thought of RS as an alternate to flare spam. put it that way it sucks
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Nov 10, 2008, 09:09 AM // 09:09
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#6
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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Altough I like the idea of [[Destructive was glaive] I never manged to make a good build with it, it's just to much time too keep up, too expensive, and gives too little damage.
Just try something else
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Nov 10, 2008, 11:11 AM // 11:11
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#7
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Nightow
Take out DwG, put in OoS.
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Nighty, you need some spelling lessons.
Assassin's Promise isn't abbreviated by the combo OoS.
On-topic:
I am not a fan of Rift. Takes ages to hit.
Also if you plan on being dashing while dashing around doing ele-damage - I'd seriously consider throwing Weaken Armor in there. Either you take it - or stuff it onto your heroes.
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Nov 10, 2008, 03:25 PM // 15:25
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#8
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by upier
Nighty, you need some spelling lessons.
Assassin's Promise isn't abbreviated by the combo OoS.
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Yes, yes, yes Upier. lol
But you see.... OoS was my first love long before i found how OP Assassin's Promise was. Kinda hard to ditch the idea energy on demand.
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Dec 27, 2008, 05:04 AM // 05:04
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#9
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Ok, sorry for the double post and res and such but I've got to ask. I've been seeing [Channeled [email protected]] pop into more builds as of late and I can't see why. Sure, it has easy synergy between itself and [Destructive was [email protected]] but the two sec cast time just kills it imo and the only way past that (AFAIK) is [mindbender]. So, besides the synergy and added damage from it, why do people run this skill that's dying to be hit by the likes of [Distracting Shot], [Distracting Blow] and [Distracting Strike]?
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Dec 27, 2008, 05:25 AM // 05:25
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#10
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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AIs can interrupt 1/4th casts anyway so, I'm not seeing why the cast time is relevant there.
Strike has these going for it:
A) Compresses damage better when followed up with caretaker's. But that's generally for PvP where spikes matter.
B) Doesn't recharge forever if you have to cast it without a pot. (Seems rarely relevant in PvE.)
C) Better time compression. Surge may only take 1s to cast, but it as 3/4ths aftercast. So it really takes 3.5 seconds to do the same damage you can do in 2.75 seconds with strike. Now if you're say a flagger with nothing better to do with your energy, spam spam isn't a bad idea. But if splinter or caretakers is going off every 4-5s, then the time compression is useful.
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Dec 27, 2008, 05:58 AM // 05:58
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#11
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by FoxBat
AIs can interrupt 1/4th casts anyway so, I'm not seeing why the cast time is relevant there.
Strike has these going for it:
A) Compresses damage better when followed up with caretaker's. But that's generally for PvP where spikes matter.
B) Doesn't recharge forever if you have to cast it without a pot. (Seems rarely relevant in PvE.)
C) Better time compression. Surge may only take 1s to cast, but it as 3/4ths aftercast. So it really takes 3.5 seconds to do the same damage you can do in 2.75 seconds with strike. Now if you're say a flagger with nothing better to do with your energy, spam spam isn't a bad idea. But if splinter or caretakers is going off every 4-5s, then the time compression is useful.
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Ah yes, I see your point about casting time irrelevant now since you reminded me how AI having godly interrupt skills. And I really wasn't comparing it to renewing since I already stated it's worse than flare spam but the other things you mentioned (the compression and recharge time) do make it look more appealing now than it did before. I'll have to give it a whirl on a vanquish sometime later.
Thanks for the insight.
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Dec 28, 2008, 11:13 AM // 11:13
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#12
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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[Destructive Was Glaive] is buffed now.
I use it a lot. Combo [spirit rift] then cast[channeled strike]
If your target hasn't moved it will do some nice seconds in 2 seconds. Setting it up takes 4 seconds.
Works great @ AB.
Use RT/Me for energy.
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Dec 28, 2008, 11:52 AM // 11:52
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#13
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Makes me want to play my rit again ;D
[destructive was glaive][spirit rift][channeled strike][ebon battle standard of wisdom][ether nightmare][cry of pain]...
[destructive was glaive][spirit rift][channeled strike]...
[destructive was glaive][spirit rift][channeled strike]...
[shared burden][deep freeze][ice spikes]...
something silly for the win rite? o:
Last edited by Super Igor; Dec 28, 2008 at 11:56 AM // 11:56..
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Jan 13, 2009, 09:49 PM // 21:49
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#14
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Channeled Strike. Renewing surge blows. It really is the Rit flare spam.
You can argue that Channeled Strike is asking to get interrupted, but if you're spamming RS, what makes you think that a half decent mesmer or ranger won't pwn you anyway?
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Feb 07, 2009, 12:19 AM // 00:19
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#15
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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I could never really make DwG work in any bar, it looks real nice on paper but in reality you sacrifice too much survivablity to run it. 10% is almost nothing buff it to 25% to be in line with air magic and now were talking.
Looks really pretty when you drop it though
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Feb 07, 2009, 02:05 AM // 02:05
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#16
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Krytan Explorer
Join Date: Jun 2007
Guild: Gulfstream Owners Club [GS]
Profession: Rt/R
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Quote:
Originally Posted by Darth The Xx
I could never really make DwG work in any bar, it looks real nice on paper but in reality you sacrifice too much survivablity to run it. 10% is almost nothing buff it to 25% to be in line with air magic and now were talking.
Looks really pretty when you drop it though
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It's pretty good in NM when you stack on damage buffs (ural hammer + Ebon stendard of honour + cracked armor) it really makes ancestor's rage a killer machine allowing you to hit in the high 100- 200, apart from that it kinda sucks. I'm currently running the buffed then renerfed lingering curses with air of superiority and mark of pain works well in bogroot (HM) if you got a scythe anton to spam splinter weapon on. The wounding strike + lingering combo is nice and helps taking down the healers pretty fast.
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