Apr 05, 2009, 12:00 PM // 12:00
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#61
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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Quote:
Originally Posted by upier
I've vanquished 6-man party areas with my channeling beastmaster.
Which basically means that the foes were dealing with a party of 5 h/h.
"Fun" also works. You probably need to be a bit better player to pull it off though.
What you need to do is bring this to a theoretical level.
And in theory - the ritualist sucks. Other guys just do it better.
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Err...were you agreeing with me or disagreeing with me?
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Apr 05, 2009, 12:39 PM // 12:39
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#62
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by faraaz
Err...were you agreeing with me or disagreeing with me?
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Disagreeing with your reasoning - but agreeing with what you were trying to say.
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Apr 28, 2009, 02:23 AM // 02:23
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#63
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: FotS
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Quote:
Originally Posted by Pick Me
I would never laugh at a Mesmer in PvE with 0 Fast Casting. I would laugh at a Mesmer in PvE with 16 in Fast Casting and no skills from Fast Casting though.
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I would laugh at a mesmer with 0 in fast casting. I would also laugh at one with more than 8 in fast casting, as it's pointless.
Other than that, I agree that the OP just needs to delete. Personally, I just made one and have had much more fun than running a monk. Talk about frustration for little reward. Rits are like mesmers and Paragons. The help they give most goes unnoticed by the retard Wammos running into mobs. It doesn't make one person better; it makes the team better, and Guild Wars is a team sport.
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Apr 28, 2009, 05:16 AM // 05:16
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#64
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Lion's Arch Merchant
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Quote:
Originally Posted by haggus71
Personally, I just made one and have had much more fun than running a monk. Talk about frustration for little reward. Rits are like mesmers and Paragons. The help they give most goes unnoticed by the retard Wammos running into mobs. It doesn't make one person better; it makes the team better, and Guild Wars is a team sport.
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Rits are more fun than monks b/c they dont play red bars the whole time. and I also noticed that playing support roles is more rewarding experience wise in this kind of game.
I came into gw with rit and played nothing else. rit is what i did back then. rits are very powerful in 1v1 against any type of build. rits in 4v4 have their uses. i managed to rit my way to 16 wins in arenas using [weapon of remedy]. An experienced rit can hold down a team w/o much effort really. people dont bother to play around with builds so u get ignorance in this class.
rits have a place everywhere bc of their massive amount of party support and weapon spells. if u see some1 say such and such class can do it better than a rit...slap em plz for all of us.
EDIT: spawning power is not a useless primary. have u ever tried a pve spirit spammer with [signet of ghostly might] and [summon spirits]? cast spirits before battle---summon to front lines---signet---rinse and repeat. at 9-10 spawning ur spirits are nice and beefy and melee classes will look cute trying to match the dps ur throwing out.
also that extra 2-3 sec u get on ur weapon spells counts for more than u think.
Last edited by Stealth Bomberman; Apr 28, 2009 at 05:27 AM // 05:27..
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Apr 28, 2009, 05:25 AM // 05:25
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#65
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Stealth Bomberman
if u see some1 say such and such class can do it better than a rit...slap em plz for all of us.
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Necromancer can do Restoration Magic better than Ritualist.
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Apr 28, 2009, 05:33 AM // 05:33
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#66
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Lion's Arch Merchant
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Quote:
Originally Posted by Zahr Dalsk
Necromancer can do Restoration Magic better than Ritualist.
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necros with max resto using [mend body and soul] trigger 96 health every 3 secs. rits using [mend body and soul] with say 15 resto trigger about 112 health every 3 sec considering ur spamming. idk it sells itself. plus rits have [offering of spirit] which also throws them into a offensive role bc of channeling spec as well as supportive.
rits can play multiple roles in one bar. i dont like N/rt healers bc they dont offer much healing in the first place let alone offensive backup.
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Apr 28, 2009, 06:24 AM // 06:24
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#67
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Stealth Bomberman
necros with max resto using [mend body and soul] trigger 96 health every 3 secs. rits using [mend body and soul] with say 15 resto trigger about 112 health every 3 sec considering ur spamming. idk it sells itself.
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And a Necromancer can do that too, with more energy and negligible attribute difference.
Quote:
Originally Posted by Stealth Bomberman
plus rits have [offering of spirit] which also throws them into a offensive role bc of channeling spec as well as supportive.
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There goes your elite slot, Necro does it with an attribute.
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Apr 28, 2009, 07:29 AM // 07:29
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#68
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Zahr Dalsk
Necromancer can do Restoration Magic better than Ritualist.
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If you are playing Restoration, you've already decided that you will play a sub-par role.
So why does it matter if somebody does it better?
Restoration isn't good.
What IS good is running a hybrid.
And a hybrid-necro isn't able to perform as good as a hybrid-ritualist. The only reason why a necro would be better is unlimited energy - but as the player progresses, he learns to manage his energy. Thus nullifying the only bonus the necro class brings.
But like I said before - in a game with 10 classes and 8 party slots - the fact one is able to do something better, just isn't enough.
So the ritualist still loses.
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Apr 28, 2009, 08:48 AM // 08:48
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#69
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Ascalonian Squire
Join Date: Jan 2008
Location: australia
Profession: Rt/
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I guess you just wanted to have a bitch about rits and we all know deep down that rits are not as good as other classes i really cant think of a single area where they are needed in all of guild wars... They even have been taken over as flag runners.
I have a rit with 27 max titles & FoW. I recommend that you do not make a rit but this is just what i think simply because at the end of the say other classes can do better things.
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Apr 28, 2009, 05:12 PM // 17:12
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#70
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Lion's Arch Merchant
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Quote:
Originally Posted by upier
Restoration isn't good.
What IS good is running a hybrid.
And a hybrid-necro isn't able to perform as good as a hybrid-ritualist. The only reason why a necro would be better is unlimited energy - but as the player progresses, he learns to manage his energy. Thus nullifying the only bonus the necro class brings.
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This is pretty much what i was trying to get at. rits with channel/resto hybrid builds are very effective if played well.
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May 24, 2009, 08:38 PM // 20:38
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#71
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Krytan Explorer
Join Date: Jul 2008
Location: UK
Guild: [Rage]
Profession: Rt/
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i just think rits look the best for GW, especially on the factions box art,
one thing that is kinda annoying is the skills' sttributes, skills like ritual lord are in spawning power, whilst skills like shelter and union are in communing, and good heals in resto magic, but i guess you can't have everyting ^^;
personally, the Ritualist has been my favourite proffesion (although i hadve 3 eles and 3 rangers) i still have 2 rits, that i've probably played the most.
one good thing about the rit is that most PUGs don't assume you ahve a specific build or skill, like WoH, since rits are used for so many differnt things , if you don't like rits, maybe take a melee? or ele or mesmer %D?
mesmers get really annoying in pvp XD
also about the monk thing (i have no idea how to quote)
aren't the rit skills like soothing memores and mend body and soul more powerful than most common monk skills?
also good that rits using indirect healing, through weapon spells and spirits, so you cant just disable/interrupt a skill to shut them down completley
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May 26, 2009, 08:07 AM // 08:07
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#72
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Academy Page
Join Date: May 2009
Guild: Legendes Infernales
Profession: Rt/Mo
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Quote:
Originally Posted by Zahr Dalsk
Necromancer can do Restoration Magic better than Ritualist.
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And a Ritualist can MM better than a Necro. But so what? If we were so worried about what is best we'd all be Perma Sins.
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May 26, 2009, 12:09 PM // 12:09
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#73
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by False Maria
And a Ritualist can MM better than a Necro. But so what?
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I'm inclined to disagree. Ritualist can minion bomb better than Necromancer, though.
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May 26, 2009, 07:58 PM // 19:58
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#74
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by False Maria
And a Ritualist can MM better than a Necro. But so what? If we were so worried about what is best we'd all be Perma Sins.
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No they can't. A ritualist doesn't have a hope in hell of keeping up with an OoU MM, they don't have the energy management or the ability to spec 16 into DM.
Quote:
Originally Posted by Zahr Dalsk
I'm inclined to disagree. Ritualist can minion bomb better than Necromancer, though.
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I still disagree. 8 minions vs 10 minions and inferior energy management for the role. Explosive Growth just means they can compete and Boon of Creation makes it reasonably possible.
It's a shame that the ritualist loses out on a lot of fronts. Spirits and Weapon Spells are seldom worth while enough to merit bringing a primary rit. They do have their uses though, just not many and not enough for me to bother playing my rit.
Last edited by Xenomortis; May 26, 2009 at 08:00 PM // 20:00..
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May 27, 2009, 01:15 AM // 01:15
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#75
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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The Necro will keep getting nerfed, while the Minion Bomber will remain untouched forever. By the time GW2 comes out, and likely post-GW2, if they keep "balancing" like they have, they will be about even, with a possibility of the Minion Bomber being superior.
A man can dream.
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May 27, 2009, 05:36 AM // 05:36
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#76
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Quote:
Originally Posted by upier
If you are playing Restoration, you've already decided that you will play a sub-par role.
So why does it matter if somebody does it better?
Restoration isn't good.
What IS good is running a hybrid.
And a hybrid-necro isn't able to perform as good as a hybrid-ritualist. The only reason why a necro would be better is unlimited energy - but as the player progresses, he learns to manage his energy. Thus nullifying the only bonus the necro class brings.
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N/Rts are more for heroes, if you give a Rt/any and a N/Rt the same bar, baring signet of lost souls on the necro and substituting a comparable e-management skill on the rit(there really isn't, but there you are), the necro hero is an endless font of party-wide blue numbers, excellent condition counters and a decent red-bar-goes-up. The rit hero will burn itself out. Personally, I like resto, it has great non-elite anti condition skills, excellent partywide heals, and very nice energy efficient burst heals, comparable to some monk healing prayers+DF, it just can't stack prot as well, nor deal with hexes. This is what you need in a pve hero, condition busting, burst heals and partywide heals in 1 att line on a platform with insane energy management.
For Humans, even if you did learn to manage energy you still have a built in advantage of soul reaping on a N/Rt, the bonus isn't nullified, it's there on top of the player's skills. Even if you split 11-10-10 to spec into channeling, that's the breakpoint in channeling for 4 hits on splinter weapon, the only real threat channeling has in pve. A-rage is nice but underpowered in HM, nigtmare is nice to, but inferior to splinter. Warmonger's has a 12 second breakpoint at 10 channeling. Rift is nice, but necroes get to spam the expensive skill more.
That said, I sprung for 330 gear last night and I'm printing money, 16 resto VwK FTW, it's like a buzzsaw.
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May 27, 2009, 07:03 AM // 07:03
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#77
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Xenomortis
No they can't. A ritualist doesn't have a hope in hell of keeping up with an OoU MM, they don't have the energy management or the ability to spec 16 into DM.
I still disagree. 8 minions vs 10 minions and inferior energy management for the role. Explosive Growth just means they can compete and Boon of Creation makes it reasonably possible.
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I am going with this.
You've invested into Death and Spawning. While Death is bad, Spawning is even worse. AND that means you can't use your single best option in the game - Splinter.
A rit bomber is sub-par to a necro bomber AND sub-par to what a ritualist can be.
Quote:
Originally Posted by Hugh Manatee
N/Rts are more for heroes,
For Humans, even if you did learn to manage energy you still have a built in advantage of soul reaping on a N/Rt, the bonus isn't nullified, it's there on top of the player's skills. Even if you split 11-10-10 to spec into channeling, that's the breakpoint in channeling for 4 hits on splinter weapon, the only real threat channeling has in pve. A-rage is nice but underpowered in HM, nigtmare is nice to, but inferior to splinter. Warmonger's has a 12 second breakpoint at 10 channeling. Rift is nice, but necroes get to spam the expensive skill more.
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When it comes to heroes - of course. They are the bad players I was talking about.
Whereas SR offers to the player something that he really doesn't need. Not only are you giving up stronger skills - you are also giving up the ability to negate the lack of options the ritualist has. The only thing the necro has to offer is Foul Feast - which is really good, but the ritualist already has condition removal options. What you are giving up though is stuff like hex removal, Protective Spirit, Aegis, ...
Those are options that you can't really negate by spamming a bit more.
On-topic:
I've completely lost interest in my ritualist. Still, each time I run into a ritu player in an outpost - I think to myself how insanely cool they are and how much I'd love to play one. But then I am just reminded that there is just no reason to play one.
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May 27, 2009, 04:35 PM // 16:35
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#78
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Frost Gate Guardian
Join Date: Nov 2007
Profession: Rt/
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Hi guys, I'm sorry to interrupt your interesting discussion, but I have something to show you!
Armor of Unfeeling
"Team's strength is determined by its weakest player" <-(insert this quote to the skill above)
I'll just leave this here.. :3~
And back to the topic and what upier said:
Quote:
Originally Posted by upier
And in theory - the ritualist sucks. Other guys just do it better.
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"The other guys" do it better in most of the areas yes, very, very true, but.. from OP:
Quote:
Originally Posted by toastgodsupreme
Outside of a few cool animations, and some really neat armor
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Those two things caught my eye when I decided which character I was going to make a GWAMM ^^
I'm still pondering sometimes why on earth I didn't pick that Monk, Necro, Ele or Assa as my main to get accepted more easily to pugs etc., but maybe it's just I don't want to be a 'mainstream'-player when it comes to professions.
I wanted to stand out from the crowd so I chose the Ritualist.
That's one thing where the Ritualists shine. To stand out from the crowd.
All I can just say is: "I wish I wanted to play a Spirit spammer Ritualist. Spirits are Ritualists' "the thing they have", but they just don't work quite right. "Unbinding Chains" skill for spirits or something..
Elementalists have their high energy, Monks Divine Favor, Mesmers Fast Casting.. All Ritualists have is.. ugh..
Quote:
Originally Posted by chloe laurent
I have a rit with 27 max titles & FoW. I recommend that you do not make a rit but this is just what i think simply because at the end of the say other classes can do better things.
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My main is a Ritualist with 28 max, one perma for farming and all other slots are for storage chars. You're absolutely right in what you're saying referring to what state the game is now with Ritualists.
Ritualists can't almost even handle their own skills 'better than any other profession".
But in the end, it's just a game. Everyone plays it the way they want and so on..
Being that said, I'll go do some Urgoz with my Rit ->
Last edited by Teknikaali; May 27, 2009 at 04:37 PM // 16:37..
Reason: Upier -> upier :D
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