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Old Jul 27, 2009, 04:20 AM // 04:20   #1
Pre-Searing Cadet
 
Join Date: Jul 2009
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Default 2 man rit team idea

1st is the spirit spam that some of u may of seen being used by a r/rt soloing the UW on youtube or somewheres else. the bad thing about that it is only in NM. so adding a second rit may help a great deal.

The first build i did not come up with.

those who dont know heres the 1st
rt/any
signet of spirits (elite)
vampirism
bloodsong
pain
shadowsong
armor of unfeeling
spiritleech aura
painful bond

all stats should be high and i use 2 sup runes and a major
my stats are like 9 spawning
13 communing and channeling
and 9 or 10 restoration (im running VSF on another char so i dont remember stats for sure lol)
20/20 communing wand/focus and 20/20 channeling wand/focus

this 2nd build i did come up with however

2nd rit
rt/r
wanderlust
earthbind
dissonance
anguish
(optional) im trying agony for now
energetic was lee sa
boon of creation - these two for energy management
serpents quickness - to speed up spirits recharge

dont know about attributes for this one yet.
+4 communing
+ energy on armor
staff with energy mods
rest experimental

ive done the 1st rit solo in UW nm with some success (cleared the chamber but nothing more as i am inexpierenced with UW and the build lol)
how to on chamber to give u the idea - 1st rit places bloodsong and vampirism in front as tanks, (corners are a big help) then place all spirits behind.
shadowsong last and in back of all
keep renewing armor and spiritleech and shadowsong if needed.

2nd rit wait for 1st rit to place tanks
maintain boon of creation and use energetic at the beginning of spirit placing
place wanderlust and earthbind in back
the other spirits anywhere behind the tanks

after spirits are placed then one rit pulls aatxes and they should go down quickly with this team with at least one being incapped by shadowsong or wanderlust
clear chamber of aatxes and popups b4 taking quest. set up spirits next to the 2 NPCs with tanks blocking way, there is a small hole for you and your spirits. the graspings go down should go down easily if tanks hold up.

when u get to terrorwebs then just cast all spirits scattered about and pull terrorwebs through. continue to place spirits till they are dead
thats as far as i have gone by myself so shouldnt be a prob with this team.

wow i typed alot >,<

go and experiment
and any other ideas?
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Old Jul 29, 2009, 09:06 AM // 09:06   #2
Ascalonian Squire
 
Join Date: Sep 2007
Guild: Our Fun is you Dieing [fool]
Default 2 man rit

yeah me a friend have been messing around with 2-3 man uw clears for a few days now. I run rit, he runs ranger, and we might bring a terra/perma for 2 quests.

i bring:
agony
bloodsong
vampirism
signet of spirits[E]
spiritleach aura
painful bond
mend body and soul
rebirth

he brings:
anguish
disenchantment
pain
dissonance
shadowsong
oath shot [E], or Weapon of Quickening[E]
spirit light
flesh of my flesh

ranger uses expertise to reduce the cost of the high energy communing spirits, and oath shot to recharge his skills. since he has the higher armor he goes first and triggers traps/pulls aggro while i remove conditions and we both heal each other. he might remove spirit light for spiritleech aura, but we are going fast enough that adding a bit of safety really isn't a big deal.

we are thinking of adding a terra/perma to speed up pools and actually do all the quests. the two quests that would require the terra would be unwanted guest and 4 horseman. everything else would be taken care of by the rit/ranger duo.

p.s. im sure with a good aggro management and cons we wont need the terra, but we are cheap and this is a farming run as well.
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Old Jul 30, 2009, 04:16 PM // 16:16   #3
Pre-Searing Cadet
 
Join Date: Jul 2009
Default

how are are ur spirits surviving without armor of unfeeling? usually mine die very quick without it

the resurrections could be taken out and res scrolls can be brought to add another skill for each

i think only one person should have a healing spell just in case, the players arent sposda take any damage, unless its from the pull.

i was using the two builds i had above with a friend and it went very well. faster than by myself and it was safer too with the large number of spirits

im not experienced in UW so i wouldnt know what to do with the quests and where to go and such so ive been farming the whole labyrinth just for ectos.

pm me in game and maybe we could try somethin out - Naldynrok Black
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Old Jul 30, 2009, 06:36 PM // 18:36   #4
Furnace Stoker
 
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Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
Default

Optimal would be have a perma / tank / 55 that can take a beating and the rit place a spirit army group in range.

My suggestion - A spirit pooper can solo all areas of UW but it is a very long process. I guess since the spirits are a wall to deflect the attack. The enemies will sometimes ball up. I would be tempted to bring a Rit Splinter Barrager. The mountains that usually take forever would be much faster. And you would be able to pull targets into your wall of spirits and kill them from afar. Just an idea

Not saying more spirits would not help it would speed up killing

Just an idea.

Last edited by Painbringer; Jul 30, 2009 at 07:12 PM // 19:12..
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Old Jul 30, 2009, 10:01 PM // 22:01   #5
Ascalonian Squire
 
Join Date: Jul 2009
Guild: Spirits of Romania
Profession: R/
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wow,nicely done.I was wandering if i could join you some time for clearing the whole thing as uw is the only elite area in the game i've never finished with my rit.Anyways good job.
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Old Jul 31, 2009, 01:18 AM // 01:18   #6
Pre-Searing Cadet
 
Join Date: Jul 2009
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Quote:
Originally Posted by Painbringer View Post
Optimal would be have a perma / tank / 55 that can take a beating and the rit place a spirit army group in range.
well for me the spirits act as the tank and with a second player all the enemies pulled should be dead before u lose vampirism or bloodsong (my tank spirits) and if the enemies arent dead u can just recast the spirits and there u have a brand new tank ready for a beating. i dont think a third player is needed

splinter barrage is a good idea- could be R/Rt with a backup heal, and some spirits for more damage
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Old Jul 31, 2009, 03:09 AM // 03:09   #7
Forge Runner
 
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This will be the uwsc build after they nerf permasins XD
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Old Jul 31, 2009, 06:35 PM // 18:35   #8
Krytan Explorer
 
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Join Date: Sep 2006
Location: USA
Guild: SSW
Profession: E/
Default

My fiance and I have been running around UW with our rits for the past week or so.

He runs channeling:

Sig of spirits
bloodsong
vampirism
agony
painful bond
summon spirits
boon of creation
flesh of my flesh

I've been running communing:

Wanderlust
Pain
Shadowsong
Anguish
Armor of Unfeeling
Boon of Creation
Summon Spirits
Flesh of my flesh


We clear chamber, wastes, mountains up to plains, plains, pools, and pits. Basically anything that will drop ecto. We don't usually take any quests beyond clearing the chamber. It takes an hour or so, but it's fun and that's what counts. =)

This build is easily adaptable for a 3man team as well.

We 3 manned the other day. A guildie took my communing build and I ran resto with life, recoup, and rejuv to add more spirits to the wall we build. Was rather fun
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Old Aug 01, 2009, 11:51 PM // 23:51   #9
Pre-Searing Cadet
 
Join Date: Jul 2009
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Quote:
Originally Posted by Kain Fz View Post
This will be the uwsc build after they nerf permasins XD
exactly!! XD

i would like some ppl to do this with but my guild is just me and a couple friends and i dont wanna leave it.

so someone wanna add me to alliance? its just a small luxon wit a couple ppl - the bipolar polar bears

ooh and someone who is experienced in UW PM me! - naldynrok black
but i may not be on for a few days cuz im goin on vacation
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Old Aug 03, 2009, 06:57 PM // 18:57   #10
Frost Gate Guardian
 
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Location: Sephirot - Keter
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Looks interesting. I will have to try this out with my Rit some time. Even on NM do Ectos drop all right?
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