Aug 10, 2009, 08:12 PM // 20:12
|
#1
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: Missouri
Profession: R/A
|
Good Skills/Attributes To Use With Signet of Spirits?
I just got the skill and my skill bar is like this:
Signet of Spirits, Boon of Creation, Pain, Dissonance, Union, Flesh of My Flesh, and fillers.
What are attributes to go with that and what's a good second profession to use with it? Please change it if its bad!
|
|
|
Aug 10, 2009, 08:33 PM // 20:33
|
#2
|
Grotto Attendant
Join Date: Aug 2007
Location: Canada
|
OACjAuiMpRVTlT+gfTMTXTQT0gA
|
|
|
Aug 10, 2009, 08:36 PM // 20:36
|
#3
|
Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
|
Well the basic bar kinda normally is:
14+ in Channeling
SoS, Splinter Weapon, Bloodsong, Vampirism, Painful Bond
I am also used to bringing a hard rez so:
3 (+1) in Restoration
Death Pact Signet
And that leaves us with two slots.
I go 12 in curses for Barbs and Enfeebling Blood so that I can provide the hex and condition for Disco.
Another option would be a full spirit spam bar with Pain and Anguish at 13+ in Communing.
You could also bring Great Dwarf Weapon and Spirit Syphon - in that case put all your points into Spawning.
|
|
|
Aug 10, 2009, 08:46 PM // 20:46
|
#4
|
Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
|
Quote:
Originally Posted by Zahr Dalsk
OACjAuiMpRVTlT+gfTMTXTQT0gA
|
I pretty much use exactly this. Only difference is the order on my bar, and the fact that since I have a major Channeling rune, I drop that to 11+1+2, and put the remaining points into Spawning Power.
|
|
|
Aug 10, 2009, 09:15 PM // 21:15
|
#5
|
Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
|
I run something similar to what's already been posted...
Attributes:
Channeling -- 14
Communing -- 12
Spawning Power -- 7
Skills:
Bloodsong
Signet of Spirits
Pain
Shadowsong
"You move like a Dwarf!"
Essence Strike
Spirit Burn
Summon Spirits
There are plenty of similar setups that work quite well... I like this one because it can inflict Blind, Burning, KDs and Cripple, all of which help your spirits do their job without having to worry as much. There's also a spirit heal/teleport in there to avoid AoE a bit. Basically though, use whatever you like best. I tend to change spirits in and out every now and then just to do something different. Good hunting.
|
|
|
Aug 10, 2009, 09:32 PM // 21:32
|
#6
|
Academy Page
Join Date: Jun 2008
Location: England
Guild: HEH
Profession: A/D
|
I use a general setup for my SoS builds:
Channeling 12+1+1
SoS
Bloodsong
Vampirism
painful bond
The other 4 skills i use depend on the situation. Honestly the list of skills you can slot in never ends. I personally love SoS because it gives rits the ability to pump out plently of damage and support the party in terms of extra healing or hex/condition removal.
Its not just limited to spirit spamming
|
|
|
Aug 10, 2009, 09:42 PM // 21:42
|
#7
|
Desert Nomad
Join Date: May 2006
Profession: A/
|
I use OACjAqiMJSVTfTlTbOnNXTOT0gA
If you're good in pve you dont need res on your bar and you dont need armor of unfeeling cause you know how to place your spirits/teleport them around from aoe
|
|
|
Aug 10, 2009, 10:17 PM // 22:17
|
#8
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: Missouri
Profession: R/A
|
Oh thnaks so much you guys! I'll use that build and try the other suggestions, too. ^_^ This board is really helpful!
|
|
|
Aug 12, 2009, 02:34 PM // 14:34
|
#9
|
Furnace Stoker
|
Quote:
Originally Posted by upier
Well the basic bar kinda normally is:
14+ in Channeling
SoS, Splinter Weapon, Bloodsong, Vampirism, Painful Bond
I am also used to bringing a hard rez so:
3 (+1) in Restoration
Death Pact Signet
And that leaves us with two slots.
I go 12 in curses for Barbs and Enfeebling Blood so that I can provide the hex and condition for Disco.
Another option would be a full spirit spam bar with Pain and Anguish at 13+ in Communing.
You could also bring Great Dwarf Weapon and Spirit Syphon - in that case put all your points into Spawning.
|
You can also bring Spirit's Gift and Boon of Creation and go put the rest of your points into spawning. I like the healing and party wide condition removal.
Last edited by Daesu; Aug 12, 2009 at 02:56 PM // 14:56..
|
|
|
Aug 13, 2009, 01:03 AM // 01:03
|
#10
|
Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
|
Another variation I like to run is: OACjAqiLpSXTMTlTVTYMWPQT0gA
Use Armor after Shelter and heal it with Summon Spirits. You could use Shadowsong instead of Bloodsong for more defense.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:42 AM // 10:42.
|