Dec 12, 2011, 01:53 PM // 13:53
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#1
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Academy Page
Join Date: Dec 2011
Location: North Carlina
Guild: BAD
Profession: D/
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SoGM works for all Spirits?
So, Signet of Ghostly Might is pretty awesome for your spirits, but does it work for ALL spirits?
I see it used in tandem with an SoS rit, but does it makes those spirits have added damage?
From the Wiki text, I'm going to say no it does not, which makes me wonder why people use it...if it only effects 1 or 2 spirits of your own
Thx in advance
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Dec 12, 2011, 03:08 PM // 15:08
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#2
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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It works as per description. On all Spirits you control. If your partner is using his own spirits the SOGM will have no effect on his/her controled spirits.
Quoted from http://wiki.guildwars.com/wiki/Sogm
Quote:
"Elite Signet. For 5...17...20 seconds, all spirits you control within earshot attack 33% faster and deal 5...9...10 additional damage."
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Quote:
Notes
Bloodsong and Vampirism will not benefit from the increased damage (they steal health), but they will still attack faster.
The effect is applied on skill activation on spirits within range. It is not applied to spirits summoned and/or brought within earshot after skill activation.
The additional damage from this skill happens before Anguish's damage-doubling property comes into effect.
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Dec 12, 2011, 03:24 PM // 15:24
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#3
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Quote:
Originally Posted by Vernphos
So, Signet of Ghostly Might is pretty awesome for your spirits, but does it work for ALL spirits?
I see it used in tandem with an SoS rit, but does it makes those spirits have added damage?
From the Wiki text, I'm going to say no it does not, which makes me wonder why people use it...if it only effects 1 or 2 spirits of your own
Thx in advance
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Sossers can take this together with a true SOGM rit:
http://guildwars.wikia.com/wiki/Arcane_Mimicry
And it works with anguish, disentchantment and all so you can have an army of spirits mowing down your enemies I guess.
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Dec 12, 2011, 04:13 PM // 16:13
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#4
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Vernphos
From the Wiki text, I'm going to say no it does not, which makes me wonder why people use it...if it only effects 1 or 2 spirits of your own
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Well, uh, SoGMers typically use more than "1 or 2 spirits". Plus, I recall some research that went on on these forums awhile back that concluded that SoGM builds do more damage than their SoS counterparts.
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Dec 12, 2011, 05:02 PM // 17:02
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#5
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Academy Page
Join Date: Dec 2011
Location: North Carlina
Guild: BAD
Profession: D/
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Quote:
Originally Posted by Lanier
Well, uh, SoGMers typically use more than "1 or 2 spirits". Plus, I recall some research that went on on these forums awhile back that concluded that SoGM builds do more damage than their SoS counterparts.
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We're talking about heros using this effectively...I can see them summoning 2 of the 3 spirits in their bar, then casting sogm.
As I thought, Sogm does not work on all spirits (wouldn't that be awesome)...so I'm inclined to think ST Shelter/Displacement is a better rit to use along side SoS.
Thx all
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Dec 12, 2011, 09:30 PM // 21:30
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#6
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Your opening post wasn't anything specific to heroes or players since it relates to both. You only just now mentioned heroes.
Lanier might be thinking of this thread.
http://www.guildwarsguru.com/forum/s...t10432371.html
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Dec 12, 2011, 09:38 PM // 21:38
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#7
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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^ yep, thats the thread that I had in mind.
Even on a hero, though, I would take a SoGM. I guess you can't really compare ST and SoGM heroes since they both accomplish different goals (more damage or more defense), but I always have enough defense with my heals + an ER prot, so i use my other rit hero as a SoGM.
If you want to discuss a build for a hero, I would suggest posting the thread in the Heroes & AI subforum as opposed to the ritualist subforum.
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Mar 03, 2012, 12:48 AM // 00:48
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#8
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Pre-Searing Cadet
Join Date: Feb 2012
Profession: D/Rt
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Quote:
Originally Posted by Lanier
Well, uh, SoGMers typically use more than "1 or 2 spirits". Plus, I recall some research that went on on these forums awhile back that concluded that SoGM builds do more damage than their SoS counterparts.
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Maybe, but SoS is still better for things like boon of creation, and mend flesh and body (heal 100 and remove 3 conditions on a 3 second cooldown? Yes please.)
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Mar 05, 2012, 09:27 PM // 21:27
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#9
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Desert Nomad
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Quote:
Originally Posted by CaptainCupcake
Maybe, but SoS is still better for things like boon of creation, and mend flesh and body (heal 100 and remove 3 conditions on a 3 second cooldown? Yes please.)
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Boon of Creation is worthless with SoS because Spirit siphon is 5x better without needed the otherwise nearly worthless Spawning attribute.
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Mar 05, 2012, 09:55 PM // 21:55
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#10
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by Kunder
Boon of Creation is worthless with SoS because Spirit siphon is 5x better without needed the otherwise nearly worthless Spawning attribute.
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Spawning Power is hardly worthless. That 36% (assuming level 9 'cos minor runes are still insanely overpriced) extra health on your spirits makes a HUGE difference, especially if you use any of the ones that hurt themselves for your benefit (eg, Union or Shelter).
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Mar 05, 2012, 10:15 PM // 22:15
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#11
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Summon Spirits with high rank > wasting points into Spawning Power.
High Spawning Power is really nice on a hero running protective spirits, but apart of that, no thanks.
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Mar 06, 2012, 02:12 AM // 02:12
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#12
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Desert Nomad
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Armor of Unfeeling is also 10x better at protecting spirits if you need them to tank. Most builds can usually spare a good 3-5 points in spawning for a decent +12-20% anyways. Its the excess dumping into spawning that takes away from the really powerful stuff rits can do that is bad.
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