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Old Jul 05, 2005, 01:14 PM // 13:14   #301
Ascalonian Squire
 
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This is my Ranger/Elementalist Build

--łł--Atributes--łł--

Markmanship : 10
Survival : 9
Expertise : 8
Fire :9

--łł--Skills--łł--

--Dual Shot - Bow Attack--
Shoot two arrows at target foe. These arrows deal 25% less damage than normal.

-- Glyph of Lesser Energy - Glyph--
Your next spell costs 15 less Energy to cast.

--Marksman's Wager {Elite} - Preparation-- 5 Energy
For 12 seconds, you gain 5-9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.

--Hunter's Shot - Bow Attack--
If Hunter's Shot hits, you strike for +3-13 damage. If this attack hits a moving foe, that foe begins bleeding for 3-21 seconds.


--Kindle Arrows - Preparation--
For 24 seconds, your arrows deal an additional 3-20 Fire damage.


--Troll Unguent - Skill--
For 10 seconds, you gain health regeneration +3-9.

--Conjure Flame - Enchantment Spell--
Lose all enchantments. For 60 seconds, while wielding a fire weapon, your attacks strike for an additional 1-13 fire damage.

--Mark of Rodgort - Hex Spell--
For 8-18 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-3 seconds.

This is high damage build.The strategy is to cast Conjure Flame,then glyph of lesser energy followed by mark of rodgort and at last Kindle arrows and then just attack enemies.With all this buffs Dual shot seems preety good.
And I put there troll unguent for healing and hunter shot
The only problem is high cost of these skills and ranger has low energy

This is my first build so any tips are welcome

Last edited by BokaSlayer; Jul 05, 2005 at 01:19 PM // 13:19..
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Old Jul 05, 2005, 01:20 PM // 13:20   #302
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Mmm.. get 14 expertise so your 10 energy skills cost 4 energy, it's a break point. Marksman's Wager is a debatable elite, because high enough expertise and a zealous bow string give you almost unlimited spamming. I suggest either getting tiger's fury or serpent's quickness (or both), and spamming quick shot (elite).
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Old Jul 05, 2005, 01:27 PM // 13:27   #303
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I put Marksman wager only cause I thought to have Expertise at 8
But if i put expertise to 14 then my other atributes will have to be very low
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Old Jul 05, 2005, 01:37 PM // 13:37   #304
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That's why you use a hat and superior rune. The decrease in energy costs is worth it.
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Old Jul 05, 2005, 11:46 PM // 23:46   #305
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this build any good for a Pure Damage Dealing Ranger? ...

Expertise : 11 + 3
Beast Mastery : 8 + 1
Marksmanship : 8 + 3 + 1
Wilderness Survival : 9 + 1

- Quick Shot {E}
- Dual Shot
- Debilitating Shot
- Kindle Arrows
- Tiger's Fury
- Troll Unguent
- Favorable Winds
- Rez Sig


Last edited by Valerius; Jul 06, 2005 at 03:04 AM // 03:04..
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Old Jul 06, 2005, 01:51 PM // 13:51   #306
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No secondary profession buff?
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Old Jul 06, 2005, 04:38 PM // 16:38   #307
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Default Miscellaneous Ranger Question

I have a question about my R/E.

Does Conjure Flame work if you have Kindle or Ignite Arrows on? Or do i have to get a firey bow string for conjure flame?
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Old Jul 06, 2005, 04:40 PM // 16:40   #308
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Quote:
Originally Posted by NiGht_HaWk
I have a question about my R/E.

Does Conjure Flame work if you have Kindle or Ignite Arrows on? Or do i have to get a firey bow string for conjure flame?

Conjure Flame only works if your weapon is fire-enchanted, not if you have kindle or ignite arrows no.

You have to get a firey equipment, or other fire weapons.
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Old Jul 06, 2005, 09:59 PM // 21:59   #309
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Here's my R/W I've been having fun in the arena with. I never knew they were any good...

R/W

Swordsmanship - 12
Tactics - 10
Expertese - 8+1

Sever Artery
Savage Slash
Final Thrust
Throw Dirt
Lightning Reflexes
Gladiators Defence (Or shield stance)
Healing Singet
Res singet

The plan is to open up with sever artery, blind them (if they are a ranger, warrior, or any variant that uses physical dmg weapons) use savage slash to deal some nice early on damage to them when they cast any 1s or more cast spell, wait until they start hitting again (if they got conditions cured or when blind wears out) and then use gladiators defence. By now, they should be low enough of health to final thrust and you've killed them. If they are being healed, be a little more conservative with stances as they take a long time to recharge. If you are killing a caster class, or anything with low AR, and being attacked by a war or ranger, use lightning reflexes for an increased offensive boost and defensive. When you use healing singet, try to run away from combat and heal up so that the -40 ar doesnt kill ya.

Advantages over warrior:
Higher AR to elemental dmg
Use of expertese-based stances
Increased energy pool
Tends to trick tanks into focusing on you instead of mesmers and monks, and you can take a pretty big beating with your stances.

Disadvantages to warrior:
Lower AR to physical attacks
Lack of healing from secondary class
Pretty energy reliant

Don't use this in the tombs. Its for the arenas. It sucks in the tombs.

Last edited by kuramaroze; Jul 06, 2005 at 10:02 PM // 22:02..
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Old Jul 07, 2005, 04:37 AM // 04:37   #310
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Hello,

I've been through all these 13 pages about being a ranger and building it.
I just hit lvl 20 R/N and I'm at Riverside Province, so very far of the end-game.

I'm an old everquest player and I used to think of optimising my character. But I play especially solo and actually I must rely on henchmen in order to succeed missions or just to survive when exploring areas or doing quests. I thought at first that rangers in GW would be the best non caster dpser but I figured out I was wrong.

Actually the skills that makes my life easier come from the necro curses. I already thought several times about efficient builds for soloing (ie without henchmen nor players) because challenging big mobs or big quantities of mobs of the same lvl or even higher than me. Alas it's way not possible the deeper you go into the game.

I tried as an example to solo in Lornar's Pass and I stopped as I died pretty quickly when I was hit 3 times in a row for 88 dmg by 3 mobs. You see my point ?

I read about all the kind of builds you people have thought about, experienced, and so on. I intend to put points (actually Expertise, Marksmanship and Survival) in 3 lines and not more so I wouldn't go for any combination with a caster class like R/E, R/Me or R/Mo. I would eventually drop the necro class for tha warrior one as I would switch marksmanship for Swordsmanship. Otherwise I will stick for being a pure ranger.

And my problem is in term of damage, I simply don't do enough damage and I have 13-25 bow (can't remember the type). If I wanted to take out 3 Jungle trolls lvl 18 that hit me for 50 each in a row I would have to deal them enough damage before their third hit in order to survive (troll unguent is 3s casting time so way too long).

I picked ranger as my first character because I imagined it's an in-between class that would be meant to be quite effective melee regarding and ranged combat regarding.

I noticed also that everything in the game when you solo is all about AoE (where Elem or Nec are good I guess). It's very rare to catch a solo mob. Most of the time mobs are packed by 3 or 4 (and I still can split them sometimes depending of the situation or using walls exploits). I have 11 expertise actually and barbed trap do only 43 dmg one time. Mobs must have about 300-400 hps so it's way not enough to drop them before they dropp me.

I am very undecided of the right build I should go for. I found poisonning very efficient, but I think bow attacks are not good enough for what I want to do (even with a short bow or half moon ?). Should I keep the ranger spirit of ranged attacks and wait til I get good equipment and all my skills without forgetting elite skills ? Or should I switch to Warrior secondary, and switch the bow for a sword and have Alisia as healer (I don't like much henchmen because I can't pilot them like with /pet attack /pet guard here command ) ?

As you noticed, I'm completely new to GW (been 5 days since i got it) and your advices may help me a lot.

PS : As a pure ranger, I'd certainly go for trapper build (for AoE) but still undecided as I haven't the skills to test it.
By the way, I don't have a particular playing-style, I can adapt myself to a lot of them but I can't tell much without testing indeed. But soloing means tank mobs in your face and casters away so the good thing to do would be to manage mobs in your face as you would probably go into the middle of them if they were casters to manage them as well.

Regarding PvP I'll wait to finish the game and will certainly restart a character aimed for this purpose

Thanks to all.

Last edited by Mourjan; Jul 07, 2005 at 04:51 AM // 04:51..
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Old Jul 07, 2005, 05:16 AM // 05:16   #311
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If you don't have the traps for a better DPS, Tiger's Fury can up your arrow output by 33%. You usually won't need a longbow unless you're pulling mobs...so stick with a short or half-moon bow. This will net you sub 2.0sec RoT. Granted, it still won't be an AoE, but I make do with it. At a high enough Beast Mastery, you can spam this every 9 seconds.

But, as a Ranger, you can't be delegated to the melee role. At the LEAST, I always take one fighter hench (I prefer Thom...because he causes so much trouble!) and Alesia. Yes, the drops aren't as good, yes, the exp is split...but I stay alive. And that's the important thing!

Oh, my build at the moment is:
10 BM
9 Expertise
8 Wilderness
13 Marks

Tiger's Fury
Hunter's Shot
Dual Shot / Penetrating Attack
Ignite Arrows / Poison Arrows
Distracting Shot
Whirling Defense
Troll Unguent
Barbed Trap / Rez Sig / Storm Chaser
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Old Jul 08, 2005, 05:58 AM // 05:58   #312
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First off rangers are Rangers....not r/necro etc etc... if u want a good ranger use only ranger skills...example rangers depend on there preprations and summons to increse or cause some effect on the feild.

IE~Kindle arrows +12(depends on wilderness skill spread) and favorable winds +6(marksmen skill-depends on skill)
thats a 38+12+6 which is a big diffence from draining life and what not.

i understand that your and old EQ player but GW Is nothing like EQ. Im a diablo 2 VET and i cought on to this game very quickly (money is something this time). Im not going to tell you how to play but if u want to try and solo a ranger which you would need alot of time and skill to do go all ranger(im a ranger monk)

BTW playing with henchies isnt going to beat much after the ring of fire. Group with people more often. I try and overlook other peoples styles on playing there rangers. I dont see ANY rangers with pets around end game.(well not a great amount)


rangers have expertise so point spread Into that, IT HELPS!
world of warcraft was a more alike an EQ game and so is EQ2
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Old Jul 08, 2005, 04:38 PM // 16:38   #313
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I'd have to say 10 in BM for 1 skill is a waste. 4-6 will get you enough of a DPS increase and you could put the points into Wilderness for better preps or Expertise for better efficiency=more dmg

Edit: Traps, Favourable Winds is always +6 dmg regardless of Marks skill

Last edited by piercehead; Jul 08, 2005 at 04:40 PM // 16:40..
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Old Jul 08, 2005, 04:50 PM // 16:50   #314
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Quote:
Originally Posted by arnansnow
Conjure Flame only works if your weapon is fire-enchanted, not if you have kindle or ignite arrows no.

You have to get a firey equipment, or other fire weapons.
Incorrect.
Conjure flame works with kindle, does not matter what type of bow you have. Try it in game. Also, if you have a shocking string and you conjure lightning and kindle, your kindle will remove the lightning property, rendering your conjure useless, does that make sense? Kindle turns your weapon into a fire weapon.
Conjure flame does not work with ignite. (unless you have a fiery string)
Cheers
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Old Jul 08, 2005, 06:35 PM // 18:35   #315
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Quote:
Originally Posted by piercehead
I'd have to say 10 in BM for 1 skill is a waste. 4-6 will get you enough of a DPS increase and you could put the points into Wilderness for better preps or Expertise for better efficiency=more dmg

Edit: Traps, Favourable Winds is always +6 dmg regardless of Marks skill
Yeah, I know it was a waste of skills. I'm just trying out this build now, and I like the 9sec Tiger's Fury. But, if anything, I'll probably remove that sup rune of BM and change it over to an Expertise Sup rune.

Then again, I might just have to bring my pet along again. It'd be nice to take out Bagheera out of the Xunlai Agent's chest again. =P
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Old Jul 08, 2005, 07:27 PM // 19:27   #316
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You'd think it'd suffocate... no matter. To those who want to be self dependant -that's quite impossible in later stages of the game. No single class can solo lornars for example. Warriors can run through with the right skills; so can rangers, but a dozen more damage per second won't really help against a group of 20 attacking you. And as i've said before, pets are walking skill disablers unless you have a high bm; they're great for two seconds of disruption, then they die and you're left with 8 seconds of helplessness.
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Old Jul 09, 2005, 06:57 PM // 18:57   #317
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Quote:
Originally Posted by piercehead
Edit: Traps, Favourable Winds is always +6 dmg regardless of Marks skill

yea i knoticed that sorry
theres many diffrent ranger builds....anti-warrior(shhh secrect) and anti-caster
i find the 2 to me more effencent
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Old Jul 11, 2005, 05:07 AM // 05:07   #318
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Doing a R/E for PvE concentrating on doing as much damage as possible.

A quick question about elemetnal conjuring skills. To use a skill like lets say conjure lightning, you need a lightning weapon for the bonus to be used (so the description says), are there any bows that do elemental damage (like how there is a fiery sword). Of course I have found a few fiery bow strings but I wonder if there are any way to make your bows do ice/light/ebon damage.


ps : does the storm bow do lightning damage?
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Old Jul 11, 2005, 05:19 AM // 05:19   #319
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Yes, there are different bow strings to attach a different elemental attack to.

There is a shocking/icy/fiery bowstring in game.

In fact, if you find me a fiery, tell me. I'd like to buy it. =P
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Old Jul 11, 2005, 05:56 AM // 05:56   #320
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ive discovered that R/E are the best types of PvP rangers. try it.
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