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Old Jul 04, 2005, 04:38 PM // 16:38   #281
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how's this for an interupting Ranger....

Expertise : 12 + 3
Marksmanship : 12 + 3 + 1

- Read The Wind
- Concussion Shot
- Punishing Shot {E}
- Distracting Shot
- Savage Shot
- Pin Down
- Whirling Defence
- Rez Signet
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Old Jul 04, 2005, 07:44 PM // 19:44   #282
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Quote:
Originally Posted by Valerius
how's this for an interupting Ranger....

Expertise : 12 + 3
Marksmanship : 12 + 3 + 1

- Read The Wind
- Concussion Shot
- Punishing Shot {E}
- Distracting Shot
- Savage Shot
- Pin Down
- Whirling Defence
- Rez Signet
Looks good to me. You might want to switch read the wind for Tiger's Fury, or maybe debilitating. But if your set on keeping it it wouldnt hurt at all.
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Old Jul 04, 2005, 07:50 PM // 19:50   #283
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Does this R/Mo Build look good? It will be used in the tombs mostly, and maybe some PVE

R/Mo
Expertise 11, +1 Hat, +2 Rune= 14 Total
Marksmanship 10, +1 Rune= 11 Total
Smiting Prayers 10
_______________________
Barrage{E}
Distracting Shot
Debilitating Shot
Tiger's Fury
Pin Down
Savage Shot
Judge's Insight
Resurect

I was also wondering should I maybe put some points into protection prayers for Rebirth instead of Resurect (spelling error?). I was thinking the 6 casting time instead of 8 would maybe help. Would it be worth the att. points?
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Old Jul 04, 2005, 07:52 PM // 19:52   #284
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In PvP, wouldn't quick shot be better than barrage?
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Old Jul 04, 2005, 07:57 PM // 19:57   #285
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I a begging u not to laught at me can u plz tell me what does EXPERTISE upgrades and does MARKSMANSHIP upgrades atk power off up bow sorry ppl but I am new in the game
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Old Jul 04, 2005, 07:58 PM // 19:58   #286
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Please use good english, it is hard to understand what you mean.

Expertise - Lowers cost of all skills by 3(4?)% every level
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Old Jul 04, 2005, 08:00 PM // 20:00   #287
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Quote:
Originally Posted by DragonKnight
I a begging u not to laught at me can u plz tell me what does EXPERTISE upgrades and does MARKSMANSHIP upgrades atk power off up bow sorry ppl but I am new in the game
Expertise guide link on the first post of the first page. It lowers energy cost for traps, attack skills,preparations and some more.
And im not sure about the second question.
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Old Jul 04, 2005, 08:04 PM // 20:04   #288
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Quote:
Originally Posted by arnansnow
In PvP, wouldn't quick shot be better than barrage?
Barrage has an AoE and b/c of attack skills being gone for 2 seconds w/ quick shot it makes tiger's fury useless. Barrage also recharges faster and I can use it with 1.33 attack speed (from tiger's fury). So Barrage is faster, and has an AOE to sum it up.
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Old Jul 04, 2005, 08:23 PM // 20:23   #289
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Quote:
Originally Posted by PippinTook
Barrage has an AoE and b/c of attack skills being gone for 2 seconds w/ quick shot it makes tiger's fury useless. Barrage also recharges faster and I can use it with 1.33 attack speed (from tiger's fury). So Barrage is faster, and has an AOE to sum it up.

I hear a lot about how quick shot is so good in PvP, so much better than barrage, so I was just wondering.
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Old Jul 04, 2005, 08:32 PM // 20:32   #290
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Quote:
Originally Posted by arnansnow
I hear a lot about how quick shot is so good in PvP, so much better than barrage, so I was just wondering.
I think that's because barrage removes any preparation, while quick shot doesn't. Quick shot adds an extra attack in the cycle of things, and it's an attack that can carry a preparation, so it is a decent tool for upping the damage. Haven't capped it personally, but I can see how an extra arrow could be handy.
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Old Jul 04, 2005, 09:18 PM // 21:18   #291
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Quote:
Originally Posted by arnansnow
I hear a lot about how quick shot is so good in PvP, so much better than barrage, so I was just wondering.
You may be right, but I I dont have room for a preparation to put on it, and it just seems to me that barrage is better.
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Old Jul 04, 2005, 11:11 PM // 23:11   #292
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Sorry to change the subject,
There was a study on the refire rates and distances of different types of bows, and i forgot to copy the link =(..... Anyone know where it is?

-Thanks
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Old Jul 05, 2005, 02:54 AM // 02:54   #293
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http://www.guildwarsguru.com/content...ies-id1092.php

There ya go.
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Old Jul 05, 2005, 07:05 AM // 07:05   #294
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Quote:
Originally Posted by Enigmatics
Degen is different from energy denial. However since most all warriors pack mend ailment, you won't be doing much damage with poison arrow. And some monks have smite hex, so...
No one really removes phantasm in the games i play in since they save their hex removers for backfire and such. As for poison it has a fast recast time and low energy requirement especially with expertise so they can mend it all they want and I'll just keep poisoning them. Warriors run out of energy fast too so they will have to stop mending it eventually. If you really want to keep them poisoned then time your distracting shot and they will be unable to mend. Distracting shot also works for smite hex btw so its all about the person using this build. Degen is a nice way to kill people since it ignores armor can cancel healing like troll unguent and healing breeze.
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Old Jul 05, 2005, 12:29 PM // 12:29   #295
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RANGER/MESMER
LVL:20



ATTRIBUTES

Expertise-11 (P)
Marksmanship-10
W.Survival-8
Inspiration-6



SKILLS:

Expertise:

No Skills



Marksmanship:

Hunter's Shot - Bow Attack Energy:3

If Hunter's Shot hits, you strike for +3-13 damage.
If this attack hits a moving foe,
that foe begins bleeding for 3-21 seconds.


Pin Down - Bow Attack Energy:8

If Pin Down hits,
your target is "Crippled" for 3-13 seconds


Power Shot - Bow Attack Energy:6

If Power Shot hits,
you strike for +10-18 damage.



W.Survival:

Kindle Arrows - Preparation Energy:3

For 24 seconds,
your arrows deal an additional 3-20 Fire damage


Poison Arrow {Elite} - Bow Attack Energy:3

If Poison Arrow hits,
your target becomes Poisoned for 5-17 seconds


Troll Unguent - Skill Energy:3
For 10 seconds,
you gain health regeneration +3-9.



Inspiration:

Energy Tap - Spell Energy:5
Steal 8-13 Energy from target foe.


Spirit of Failure - Hex Spell Energy:10
For 30 seconds,
target foe has a 25% chance to miss with attacks.
You gain 1-4 Energy for each miss.



Total energy usage 41


STRATEGY:

First I use Spirit of Failure on warriors and randers then Troll Unguent on me so ppl are missing and I have
health regeneration.Then use hunters shot and pin down on moving targets like Warriors they cant move or do
anything to you now.Try to use poison arrows on 3 or more offensive targets.If they are still on their legs
use Power Shut to bring them down.Enemy offensive is messed up bad.After this use Kindle Arrows and attack
casters with same metod.
If u ever need energy just use Energy Tap on casters.



THIS IS MY FIRST BUILD SO EVERY TIP IS WELCOME. PLZ TELL ME IF ANYTHING IS WRONG

P.S. THIS BUILD IS WITHOUT ANY ITEMS
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Old Jul 05, 2005, 12:30 PM // 12:30   #296
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Why Power shot? There are many better skills, even dual shot is better in later game.
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Old Jul 05, 2005, 12:51 PM // 12:51   #297
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I would go HEaling Spring other then Troll Unugent.

Last edited by Etaisella; Jul 05, 2005 at 12:53 PM // 12:53..
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Old Jul 05, 2005, 12:56 PM // 12:56   #298
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Quote:
Originally Posted by Etaisella
I would go HEaling Spring other then Troll Unugent.
problem with Healing spring is that it is interupted easily, so if you are being attacked, troll unguent is better.
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Old Jul 05, 2005, 01:04 PM // 13:04   #299
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Hey, any hex works if it's in an arena. But try hoh with phantasm. Healing spring's more stationary then anything, if you don't have whirling defence, don't use it. And penetrating shot does more damage then power shot against tougher enemies.
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Old Jul 05, 2005, 01:07 PM // 13:07   #300
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Having both Hunter's shot and Pin down seems a little excessive, they both target fleeing enemies, so you should decide between one or the other, and lose the other one.
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