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Old Apr 18, 2008, 10:49 PM // 22:49   #1
Frost Gate Guardian
 
Join Date: Mar 2008
Location: Scotland
Profession: R/
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Default My PvE builds...

Just thought i'd ask the community for their opinions on my builds and how i can improve them. I'd really appreciate it too if someone could suggest a build that utilises [skill]Keen Arrow[/skill] since the skill is relatively cheap for the damage it deals, especially if you get a critical hit.

"Burning Epidemic"
[skill]Epidemic[/skill][skill]Apply Poison[/skill][skill]Burning Arrow[/skill][skill]Screaming Shot[/skill][skill]Dwarven Stability[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill][skill]Sunspear Rebirth Signet[/skill]
Expertise: 14 (12+2)
Wilderness Survival: 10
Marksmanship: 10 (8+1+1)
Sunspear Rank: 8

"Punisher"
[skill]Screaming Shot[/skill][skill]Punishing Shot[/skill][skill]Needling Shot[/skill][skill]Savage Shot[/skill][skill]Dwarven Stability[/skill][skill]Whirling Defense[/skill][skill]Feel No Pain[/skill][skill]Mending Touch[/skill]
Expertise: 14 (12+2)
Marksmanship: 14 (12+1+1)
Protection Prayers: 3
Deldrimore Rank: 10
Norn Rank: 10

"Glass Spike"
[skill]Glass Arrows[/skill][skill]Triple Shot[/skill][skill]Forked Arrow[/skill][skill]Dual Shot[/skill][skill]Dwarven Stability[/skill][skill]Whirling Defense[/skill][skill]Feel No Pain[/skill][skill]Mending Touch[/skill]
Exerptise: 14 (12+2)
Marksmanship: 14 (12+1+1)
Protection Prayers: 3
Deldrimore Rank: 10
Norn Rank: 10
Luxon Rank: 2

Finally i would like to point out that i don't like going interupter or splinter barrage because i've played them way to much now to the point i'm bored of them. It just seems every PUG or guild group wants their Ranger's to go either Splinter or Interupt and i've gotten tired of it so i'm trying something new.

EDIT - Forgot to mention i have all the Ranger Elites and yes i do sometimes go the Beast Master route but generally in PvE i tend to stay away from it as i prefer to go BM in PvP. Also i'm not sure why the Triple Shot icon is showing the Kurzick picture for the skill when i'm a Luxon supporter, anyone know how to change that?
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Old Apr 18, 2008, 10:51 PM // 22:51   #2
Ascalonian Squire
 
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pusnisher looks good
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Old Apr 18, 2008, 10:57 PM // 22:57   #3
Wilds Pathfinder
 
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Quote:
Originally Posted by wise range master
pusnisher looks good
A good name does not justify a highly outclassed elite.

OP: I'd drop whirling defense for lightening reflexes if you're going to run dwarven stability. It allows you to maintain your block stance and a suberb IAS for a fairly long time.

and if you'll give me a sec, I'll dig up my old R/P keen arrow build. It's fallen into heavy disuse, but it's still viable.

EDIT:[skill]distracting shot[/skill] [skill]burning arrow[/skill] [skill]keen arrow[/skill] [skill]go for the eyes[/skill] [skill]find their weakness[/skill] [skill]read the wind[/skill] [skill]stand your ground[/skill] [skill]sunspear rebirth signet[/skill]
Marksmanship 12+1+1
Expertise 8+1
Command 10

Worked fairly well with minion masters if I remember correctly. I'm sure you could swap out several skills for more effectivene PvE ones atm, but that's just what I have saved. Although it is viable, it's not particularly impressive. But looking over it, you could swap [skill]find their weakness[/skill] for [skill]finish him[/skill].

Last edited by shru; Apr 18, 2008 at 11:21 PM // 23:21..
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Old Apr 18, 2008, 11:10 PM // 23:10   #4
Wilds Pathfinder
 
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Profession: R/Mo
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The 3rd one I'd drop the Norn Skill for the maybe betetr used Norn Skill: I am the Strongest
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Old Apr 19, 2008, 12:50 AM // 00:50   #5
Frost Gate Guardian
 
Join Date: Mar 2008
Location: Scotland
Profession: R/
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Quote:
Originally Posted by shru
EDIT:[skill]distracting shot[/skill] [skill]burning arrow[/skill] [skill]keen arrow[/skill] [skill]go for the eyes[/skill] [skill]find their weakness[/skill] [skill]read the wind[/skill] [skill]stand your ground[/skill] [skill]sunspear rebirth signet[/skill]
Marksmanship 12+1+1
Expertise 8+1
Command 10
Ok well i took that and modified it a little since when i tried that build it was pretty energy hungry probably due to the lower expertise. So here is my modified version of that build, any good?

[skill]Marksman's Wager[/skill][skill]Keen Arrow[/skill][skill]Go For The Eyes[/skill][skill]Crossfire[/skill][skill]Finish Him[/skill][skill]Dwarven Stability[/skill][skill]Lightning Reflexes[/skill][skill]Feel No Pain[/skill]
Expertise: 10 (8+2)
Marksmanship: 14 (12+1+1)
Command: 10
Deldrimore Rank: 10
Norn Rank: 10

I figured that [skill]Marksman's Wager[/skill] was a nice energy management skill that works well with [skill]Crossfire[/skill] since in PvE H&H are usually beside or near a targets so it really cant miss. And [skill]Finish Him[/skill] is actually an excellent skill to use to literally finish a target off once it is below 50%hp. I added in [skill]Dwarven Stability[/skill]+[skill]Lightning Reflexes[/skill] as in PvE things dont always go to plan and a defense skill + IAS is handy, not to mention the IAS helps with [skill]Marksman's Wager[/skill].

Any advice on the "Punisher" build? I'm still not really happy with it lol i feel it could be better but other than swapping [skill]Whirling Defense[/skill] for [skill]Lightning Reflexes[/skill] i'm not sure how i can make it better.
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Old Apr 19, 2008, 01:16 AM // 01:16   #6
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Quote:
Originally Posted by Adja1005
Ok well i took that and modified it a little since when i tried that build it was pretty energy hungry probably due to the lower expertise.
I'm sorry, this was back from the days of pre nerfed Energizing Finale (Energy wasn't an issue for any class back then.)

Quote:
Originally Posted by Adja1005
So here is my modified version of that build, any good?

[skill]Marksman's Wager[/skill][skill]Keen Arrow[/skill][skill]Go For The Eyes[/skill][skill]Crossfire[/skill][skill]Finish Him[/skill][skill]Dwarven Stability[/skill][skill]Lightning Reflexes[/skill][skill]Feel No Pain[/skill]
Expertise: 10 (8+2)
Marksmanship: 14 (12+1+1)
Command: 10
Deldrimore Rank: 10
Norn Rank: 10
Perfect solution to your energy needs I hope the +2 to expertise was a typo though, 9 and 13 are your main Expertise breakpoints, and marksman's wajor stays at 8 gain untill 11 spec. High health is the current fad and for a good reason, it realy does help, so I'd take a minor rune of expertise over that major.
I would, however, drop crossfire for an interupt. It's always been my personal preference to have an interupt on every bow build I use (I know many others feel the same way), I just feel naked without one.

and on the subject of you "punisher" build, I realy don't see what I can do, it's not the "Punisher" if you drop punishing shot, but that elite is just way underpowered nowadays, even compared to some non elite skills. Burning arrow and Glass arrows are the new damage elites, and they do a pretty damn good job. I think you should be fine with those other two bars, and even your take on the R/P does decent damage.

Edit: And one little thing I caught in your glass arrows build, either drop forked arrow or dual shot and replace it with savage shot for a mini spike. Having both those skills realy adds no benefit, and the short burst of damage savage tacks onto the end of your attack can realy help. Plus it gives you a little more versatility by packing an interupt (I know you don't want to play an interupter, but 1 skill can't hurt when you see that silly monk slapping up aegis, or the ele sitting there casting meteor shower for 5 seconds.)
And the burning/poison/bleeding is a little over kill on degen, burning+one other should be fine. I'd drop screaming for d shot because, again, interupts are key.

Last edited by shru; Apr 19, 2008 at 01:26 AM // 01:26..
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Old Apr 19, 2008, 03:37 AM // 03:37   #7
Frost Gate Guardian
 
Join Date: Mar 2008
Location: Scotland
Profession: R/
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Quote:
Originally Posted by shru
Long Post lol
Well the reason Expertise is at 10 is because if i reduced it to 9 the extra points have no where to go except Wilderness Survival which i could use [skill]Troll Unguent[/skill] but [skill]Feel No Pain[/skill] is my preference.

Currently runnig 585hp and 25 energy, sometimes 30, so staying alive and managing energy is never really a problem for me. Especially when i usually run 14 expertise and keep a non interuptable heal on my bar most of the time.

As for swapping out [skill]Crossfire[/skill] for an interupt i have to agree with you there, i'm thinking D-Shot or maybe Savage. I'll have to test it out and see which i feel most comfortable with on that build.

I have to agree that [skill]Punishing Shot[/skill] lacks in the damage compared to [skill]Burning Arrow[/skill] or [skill]Glass Arrows[/skill] or even [skill]Barrage[/skill]. But still its ability to interupt and deal extra damage while having a pretty fast recharge makes me keep using it lol.

Think i will drop [skill]Dual Shot[/skill] and [skill]Forked Arrow[/skill] for [skill]Sloth Hunter's Shot[/skill] and [skill]Savage Shot[/skill] it'll make a nice spike and the interupt will hopefully synergise with the secondary damage of [skill]Sloth Hunter's Shot[/skill].

As for the "Burning Epidemic" build i keep [skill]Screaming Shot[/skill] because sometimes targets are immune to burning or have high resists to it, Eg - Destroyers, and bleeding is a usefull cover for that.

Cheers for all your help mate. I've spent the last few days going over and over these builds trying to improve them and i just hit a blank after awhile lol.

You've been a great help!
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Old Apr 19, 2008, 04:14 AM // 04:14   #8
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Quote:
Originally Posted by Adja1005
You've been a great help!
Always happy to help out a fellow ranger

One last thing, I'd like to clear up a few minor details I see, but other than that, I think you're pretty much set.
Quote:
Originally Posted by Adja1005
Well the reason Expertise is at 10 is because if i reduced it to 9 the extra points have no where to go except Wilderness Survival which i could use [skill]Troll Unguent[/skill] but [skill]Feel No Pain[/skill] is my preference.
The spreadout of your attribute points is perfectly fine, but the problem I was trying to sort out was the runes you were using on your armor. If you can, go to the rune trader and get a minor rune of expertise to replace your major rune. The extra point you have in there atm from your major rune is adding no actual benefit, and the fact that your current setup gives -35 health just adds to how unnecessary it is.

Quote:
Originally Posted by Adja1005
As for swapping out [skill]Crossfire[/skill] for an interupt i have to agree with you there, i'm thinking D-Shot or maybe Savage. I'll have to test it out and see which i feel most comfortable with on that build.
now you see the light

Quote:
Originally Posted by Adja1005
I have to agree that [skill]Punishing Shot[/skill] lacks in the damage compared to [skill]Burning Arrow[/skill] or [skill]Glass Arrows[/skill] or even [skill]Barrage[/skill]. But still its ability to interupt and deal extra damage while having a pretty fast recharge makes me keep using it lol.
Well if you like the damage as well as the interupt of punishing, I'm not realy sure what I can tell you. There's skills that can out damage Punishing, and there's skills that can out interupt it, but if you're looking for the short recharge, extra damage, and interupt effect of it, there's not much I can do. I mean there's nothing wrong with you running it, I just wouldn't complain about groups asking you to switch to another build. Punishing shot just isn't a great skill inlight of more recent elites.

Quote:
Originally Posted by Adja1005
Think i will drop [skill]Dual Shot[/skill] and [skill]Forked Arrow[/skill] for [skill]Sloth Hunter's Shot[/skill] and [skill]Savage Shot[/skill] it'll make a nice spike and the interupt will hopefully synergise with the secondary damage of [skill]Sloth Hunter's Shot[/skill].
triple shot, savage shot, and sloth hunters shot should both work well to add high pressure, and even though it's not realy necessary to have an outright spike, it is fun to see how quickly you can dwindle that last little bit of their red bar in one combo.

Quote:
Originally Posted by Adja1005
As for the "Burning Epidemic" build i keep [skill]Screaming Shot[/skill] because sometimes targets are immune to burning or have high resists to it, Eg - Destroyers, and bleeding is a usefull cover for that.
In the scenario where you're facing enemies immune to burning, I highly suggest you don't run that build. To leave out the burning rids you of nearly 70 unconditional damage, one of the main reasons to run Burning. If you can, just switch over to another build when you're entering destroyer heavy areas.


Well hopefully this will be my last long post, it seems you pretty much understand everything, and you should be set with those few minor tweaks to your builds. If you still feel you need anything, have any questions, or want me to show you something, feel free to contact me in game, or even drop a pm here on guru.

Last edited by shru; Apr 19, 2008 at 04:17 AM // 04:17..
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Old Apr 19, 2008, 12:27 PM // 12:27   #9
Emo Goth Italics
 
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No D-Shot.

Your Burning Arrow bar should use Natural Stride. Much better than Whirling Defense and doesn't waste 2 skillslots away.
It would also benefit from an attribute split like this:
9+1 Marksmanship
12+1+1 Expertise
9+1 Wilderness Survival.
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