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Old Sep 27, 2009, 07:40 AM // 07:40   #21
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If given the choice of picking between a warrior or ranger for a pug. I would always pick the ranger. For two reasons...

1: 90% of the time they spam barrage...so at least I know they can do some damage (Always have splinter on one of my rit heroes...always)

2: given that 90% chance...not to concerned with a ranger randomly running into a mob and collecting more aggro. Because it always seems that a typical warrior pug needs to make buddies of every red dot on that particular radar at any given moment, regardless of the groups current situation.

But in all honestly playing a ranger for 3+ years, I've never had a problem finding a group for anything. And no I don't support barrage as a good enough skill to consider it for every ranger bar made. But it does have its place and time. Even if that place and time are few and far between.


~Unfaithful
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Old Sep 27, 2009, 07:42 AM // 07:42   #22
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Honestly? No.

Nothing really calls for a ranger anymore, most people can sub a ranger by just using the secondary for spirits. But there aren't any high end areas that have ranger oriented builds.

Any campaign.
Apart from high end areas that require specific builds I have found I easly get into pug groups (or guild groups, though they don't care what you bring if it's somewhat viable build).

BHA rangers are still welcome in most HM builds for being able to stop bosses (ele, monk, anything casting actually) from either doing lots of damage or keeping themselves alive.

Barrage still has some viability as well, though I personally don't like that build at all.
What I run mostly (in guild groups that is) is sort of pew pew. Sloth, Sundering, Practised Shot, savage, dshot, rtw, pve skill, rez.
Why? Because i like to spam my attacks, and i don't give a shit about whoever does more dps or blah. I do decent dmg and i can spam both attack skills and interrupts without running out of energy.
If it happens to be needed i run volley-bha (mostly with poison tip to cover the daze)
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Old Sep 27, 2009, 09:37 AM // 09:37   #23
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Originally Posted by daky View Post
If given the choice of picking between a warrior or ranger for a pug. I would always pick the ranger. For two reasons...

1: 90% of the time they spam barrage...so at least I know they can do some damage (Always have splinter on one of my rit heroes...always)

2: given that 90% chance...not to concerned with a ranger randomly running into a mob and collecting more aggro. Because it always seems that a typical warrior pug needs to make buddies of every red dot on that particular radar at any given moment, regardless of the groups current situation.

But in all honestly playing a ranger for 3+ years, I've never had a problem finding a group for anything. And no I don't support barrage as a good enough skill to consider it for every ranger bar made. But it does have its place and time. Even if that place and time are few and far between.


~Unfaithful
i Couldnt have said it better , i dont know why but ppl with a main ranger tend to play better the rest of the classes than ppl with a main warrior / elementalist .
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Old Sep 27, 2009, 10:11 AM // 10:11   #24
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I don't agree with you. PS costs 10e and has 5 sec recharge, 19sec duration with 12 in protective prayers (with 20% enchants mod 22 sec). Counting that heroes in your party do not get the idea of splitting when heavy AoE is highly probable, you would have either to prot the whole party
If you're with henchmen it's easy, flag, PS yourself, you take minor blows from ele boss, you kill him, threat gone.

If with humans it's even easier, monk PS frontliner, you wipe group. If your monks have no PS they do it wrong, as I said, BHA is good only with amplifiers, there are better ways to apply single target daze, most of them coming not from a ranger. And even if you do daze that enemy, you are going to have to continuously keep up small physical packets on it, and if you're doing that, it would've died in a few seconds anyway.

Which is where zan comes in, I didn't mean you can't get groups, I only meant there isn't anything that really needs a ranger. I'd rather take a necro over a ranger, or a rit, or a paragon, or even a sin. They will all provide more utility/DPS than a ranger.

Ranger's don't interrupt in PvE HM, hero mes can do that, barrage usually ends up single targeting, and if they spike, other classes will beat it by far, a glass arrows can't beat a DBer, only advantage is rangers are in midline.

In urgoz a lot of people don't even take a ranger for their natural EoE, they simply put 10 into an att on another character in team, therefore they aren't desired.

And B/P is dead, sins took over any place where that ruled.
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Old Sep 27, 2009, 04:32 PM // 16:32   #25
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Damn, I really didn't expect to get all these answers. Thanks guys.

I decided I'll roll a ranger and see how I like it, then make a war some time later.
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Old Sep 27, 2009, 07:38 PM // 19:38   #26
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And I can't say Ranger spirit spammers are viable, sure...they're as good as the wannabe eles, but they don't have SP, therefore lower armor spirits, therefore rits>rangers
The average (!=good) spirit spammer goes with 12 channeling (plus runes) and 12 communing, which leaves 6 points to spend for spawning power, with a minor rune, they have r4, which is 16% more health - I don't think anyone cares.

Rangers are bad, compared to ritualists, at spamming spirits for 2 reasons: 1) they don't have runes so their spirits are weaker, and 2) they can't use great skills such as Spirit's Gift (so much fun with minions...) since that's spawning power skills (however I agree the average rit doesn't use them either...).

The only reason why a ranger could be efficient at doing another profession's job is because of Expertise, and the lack of energy management without. But the only skill that can let you dry with a SoS build is Painful Bond, that happens to be a spell and therefore is unaffected by Expertise. Also, a rit with Spirit Siphon can gain a flat 11 energy (16 minus the energy cost of the spell) every 3 seconds, so energy management is a joke for them.

Back on topic: quite frankly I can't answer the question because I H/H everything with my ranger (except a few elite areas where people expect me to use the cookie-cutter build). But PuGs generally don't even ask your build - they don't care, they just expect you to have a couple of interrupts, that's it. They also think barrage is TEH best skill, which is kinda dumb unless you have a very good tank who can keep the agro.

Else rangers are generally considered as a neutral profession: PuGs use to think they're not a dead weight, but they're not particularly good either. So just use the build you like the best, nobody will really care provided you have at least an interrupt (and quite frankly I saw so many rangers pinging bars such as Barrage, Volley, Power Shot and Apply Poison and NOT being asked to change their build that I really think you could run about anything in PuGs).
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Old Sep 28, 2009, 05:26 PM // 17:26   #27
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My ranger runs a Barrage+SY! build with a pet thrown in for the heck of it. The multiple hits of barrage means lots of adrenaline quickly. It also leaves several slots open for utility or whatever else I feel like bringing along.
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Old Sep 29, 2009, 04:44 AM // 04:44   #28
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I get the most fun out my ranger by not using pve skills and not trying to do it all myself. Build around your team.
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Old Sep 29, 2009, 04:53 AM // 04:53   #29
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I get the most fun out my ranger by not using pve skills and not trying to do it all myself. Build around your team.
Build around your team works, if you h/h or run with guild/alliance/friends regularly - not so well with a PUG.

With the latest changes to BM, pet is a fairly effective and fun build, I like to toss GDW in my build, and if there happens to be a warrior, you can afford to hit both with it - just load up a +20 energy staff instead of a bow or spear.

I run Incendiary Arrows + Apply poison alongside a fragility mes sometimes, that's pretty fun.

Splinter/volley/BHA/Nightmare wep/Triple shot gives you a bit of everything, in one package...


Pretty versatile for PvE really.
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Old Sep 29, 2009, 08:07 AM // 08:07   #30
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Support and well synch with the team are the best things to do and rangers along with paragons are great at that task.
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Old Sep 29, 2009, 12:00 PM // 12:00   #31
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And B/P is dead, sins took over any place where that ruled.

B/P IS NOT DEAD.

ps. even my assasin uses b/p he's a critical barrager.
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Old Sep 29, 2009, 01:08 PM // 13:08   #32
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Originally Posted by Tenebrae View Post
i Couldnt have said it better , i dont know why but ppl with a main ranger tend to play better the rest of the classes than ppl with a main warrior / elementalist .
It`s cause we think more what to do, not just spam 123456 on skill bar

On real note, my primary charr is Ranger, and 8/10 they accept me in PUGs run.

I run few variations such as Barrage/Splinter/IAS, BHA/interrupts, Fire/Poison, SoS [yeah i run spirit spammer if needed if group is looking for it]. In pvp i mostly run interrupts+cripples [i think warriors, monks, hates me!]
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Old Sep 29, 2009, 08:51 PM // 20:51   #33
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I get the most fun out my ranger by not using pve skills and not trying to do it all myself. Build around your team.
Quite true. A Ranger might do well on 1v1, but against a team you'd do best to stay in (or outside) your crowd and spoiling the foes...
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Old Sep 30, 2009, 02:36 PM // 14:36   #34
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I run a spear and shield/BM with conditions. The DPS is pretty decent with "Never Rampage Alone" affects you and your pet. Extra armor from the shield+fortitude with 0 attributes (slight, but any extra is good). Add to that it's fun. Check it for yourself.
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Old Oct 07, 2009, 08:11 PM // 20:11   #35
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People were discussing using BHA against eles earlier. I have had much better luck throwing Pain Inverter on eles so they splatter themselves and then using BHA + Lightning Reflexes + shortbow to shut down the opposing monk. The initial hit from the ele hurts, but with it dead and the other enemies dying without the monk's help, they go down pretty fast when I'm in a decent group.
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