Sep 25, 2006, 12:20 PM // 12:20
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#1
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Xen of Onslaught
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Secondary Profession For Paragons
I created a Paragon and a Dervish during the preview. I succumbed to peer pressure with the Dervish and have chosen Monk as the secondary profession. TBH I am more interested in the Paragon as a class. I've levelled her up to 5 and I am trying to decide which secondary to take.
P/W for the tactics and to make use of warrior shouts?
P/Ele to offer midline support with wards etc... (better energy management than a warrior..)
P/N to abuse the hell out of It's A Flesh Wound....
I have a feeling that Paragons may become an intrinsic GVG class so I want to focus on making my new character PVP ready...
What would you choose for a secondary and why?
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Sep 25, 2006, 12:38 PM // 12:38
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#2
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Academy Page
Join Date: May 2006
Guild: Nefarious Coterie [Cult]
Profession: R/
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for the little bit i played around last night with the paragon, i was thinking ranger and bestmastery pumped up. but then again, i have only really played my ranger for the last year and a half, so i am little biased.
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Sep 25, 2006, 01:51 PM // 13:51
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#3
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Perfectly Elocuted
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/W for Watch Yourself. It's an easily reapplied shout, good effect and it triggers your Echos.
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Sep 25, 2006, 01:53 PM // 13:53
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#4
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Pre-Searing Cadet
Join Date: Jun 2006
Location: Overland Park, Kansas
Guild: Knights of the New Republic
Profession: E/
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I too was debating on what secondary to choose for my Paragon. I didn't pick one till very late in the Beta. I thought about all the possiblities using the started skills I had. I chose Ranger for 1 skill in particular....Apply Poison. I was using that, the one that applies burning for 2 seconds and the one that applied Bleeding (can't remember the skill names right now, but the only skill I bought was Apply Poison).
I was putting on massive amounts of degen with 1 hit basically. I'd let my adrenaline build up, cast Apply Poison, the burning one, then the Bleeding one. It seemed to work very nicely. With the addition of a Poisonous upgrade for my spear, I can reapply Poison and Bleeding fairly often and add Burning to it quite frequently.
Conditions are a great way to put someone into a panic......I love conditions.
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Sep 25, 2006, 04:27 PM // 16:27
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#5
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Gotta be /W , even if only for Watch yourself, even with only 4-5 in tactics, you can keep it up always, giving you and your team a +20 AL boost, Plenty of energy for you (if it hits all 8 people, you gain 8 energy every 4 or 5 seconds) and reapplys your echos, awesome
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Sep 25, 2006, 06:16 PM // 18:16
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#6
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Lion's Arch Merchant
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If you want to be a healer, start by stealing the skills used by the P/W Motivation henchman (Aria of Restoration, Ballad of Restoration, Leader's Comfort, Mending Refrain, Signet of Synergy, "Watch Yourself!"). By the way, use Tactics at 0 so it reapplies the echos faster because you want it to end as fast as possible.
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Sep 25, 2006, 07:27 PM // 19:27
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#7
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Wow, have any of you guys seen the skill "Vocal Was Solomon" yet? That skill is making mine P/Rt
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Sep 25, 2006, 07:34 PM // 19:34
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#8
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Perfectly Elocuted
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^ well, since a good number of the Paragon Shouts trigger before the duration is up... especially the ones I like... I dont' think I'll be needing a skill to extend the durations.
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Sep 26, 2006, 03:04 AM // 03:04
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#9
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Academy Page
Join Date: Apr 2006
Location: Minnesota
Guild: Whone Knights [ONE]
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The possibilities, of course, are endless. All this conjecture will depend on situation and utility. However, I can conceive of a few possibilities...
P/W -- As stated, the combination of Warrior stances and shouts with the Paragon's abilities will be most useful. (Tactics)
P/Rt -- Using the Weapon Spells or Restoration line, one can utilized a combined effect with the Paragon's abilities. What is nice about both is that a spirit's effects are not as easy to negate, just as a Chant or Shout. The mass-party effects are nice and stackable. I would imagine this will be a popular choice among many. (Restoration for defense, Communing or Channeling for offense and other aid.)
P/Mo -- I could see the Protection Prayers line being handy along with a Paragon's abilities here. One might be able to work in other enchantment effects to help, as well -- such as, Shield of Judgment. (Protection, maybe some Smiting)
P/R -- A Ranger's spirits may help with a variety of effects. What I'm not sure of is whether or not a Paragon's abilities will work with pets. If they did, that'd be scary. (Wilderness Survival, Beast Mastery?)
Although I don't have specifics, since this is all relatively new, I'm sure there will be all manner of builds. I can't wait to see those they'll come up with to help, say, with UW farming or such. The Paragon seems like a really awesome support character, however you stack it up.
I think the best team combination will be something with a Paragon, Ritualist and Monk in it. Very complimentary along with fighter-types. I wish they would increase party size to 12 or more...
Last edited by bRA1N-b0X; Sep 26, 2006 at 03:08 AM // 03:08..
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Sep 26, 2006, 03:37 AM // 03:37
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#10
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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One other consideration with P/W...
The Paragon is currently the only other profession out there with armour similar to a Warrior (you're just lacking the +20 physical). Furthermore, last I hear the 'within earshot' range had been reduced, which could mean if you're staying at spear range, some of your shouts and chants may not be getting all the frontliners. So, combining the armour with the range considerations, if a given Paragon is built to support frontline characters rather than casters, it might be worthwhile trading the spear for a sword or axe and getting into the thick of things to make sure they get the full effect of their skills.
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Sep 26, 2006, 08:22 AM // 08:22
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#11
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Academy Page
Join Date: Mar 2006
Guild: UNI
Profession: W/E
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Quote:
Originally Posted by draxynnic
One other consideration with P/W...
The Paragon is currently the only other profession out there with armour similar to a Warrior (you're just lacking the +20 physical). Furthermore, last I hear the 'within earshot' range had been reduced, which could mean if you're staying at spear range, some of your shouts and chants may not be getting all the frontliners. So, combining the armour with the range considerations, if a given Paragon is built to support frontline characters rather than casters, it might be worthwhile trading the spear for a sword or axe and getting into the thick of things to make sure they get the full effect of their skills.
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QFT.
I can also add that I rather prefered my P during the BWE with a sword than with a spear...on an aesthetic point of view mostly... and the tactics attribute seems to fit perfectly with the other P attributes. Concerning El as secondary, for wards or stuff like that, I'm a little bit worried considering the 2 energy regen arrows...but this has to be tested more deeply.
Cheers.
Heng
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Sep 26, 2006, 11:33 AM // 11:33
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#12
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Xen of Onslaught
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So it looks like P/W.... I guess having a fully unlocked W/X will make learning skills at the guild hall really easy too!
Interesting ideas regarding shout distance and I agree with the sentiment that Paragons + Swords = an interesting combination. With leadership reaping some energy and the ability to inflict conditions the Paragon will be a very effective member in both pve and pvp teams.
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Sep 26, 2006, 07:32 PM // 19:32
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#13
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Perfectly Elocuted
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Shouts will be put back to a larger area before nightfall's release... or Paragons will SUCK.
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Sep 26, 2006, 08:33 PM // 20:33
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#14
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Forge Runner
Join Date: Nov 2005
Profession: R/
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P/W seems like it is by far the best combo for a Paragon in most cases. As mentioned, Watch Yourself is an excellent skill since not only do you get the extra AL, but you also gain energy from Leadership by using an adrenal skill. On top of this, a near spammable shout is very complimentary to echoes.
P/R also seems like it could work well with Apply Poison, but the running skills could also come in handy.
Since Paragons have hard rezes, monk or ritualist secondaries aren't as valuable as if otherwise.
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Sep 30, 2006, 11:32 PM // 23:32
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Gwonline Guild [GWO]
Profession: N/R
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Personally I wanna experiment with a P/R using a pet and spear skills like I did during the event, though i've not fully worked out my future build in my head just yet.
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Oct 02, 2006, 07:42 PM // 19:42
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#16
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Pre-Searing Cadet
Join Date: Apr 2006
Location: Sweden
Guild: Tors Hammare [TH]
Profession: Mo/E
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Seems like P/W is a good way to go. I am currently trying to get my prophecies account back so I can make a warrior until nightfall is released (I preordered). Just hope ncsoft can give me my plaync account so I can change my password for my gw account and start making that warrior happen and get all elites.
Edit: yay i figured out my gw account pass. Now I just need my plaync account to feel safe and secure.
Last edited by Sifu; Oct 03, 2006 at 02:42 PM // 14:42..
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Oct 19, 2006, 10:49 PM // 22:49
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#17
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: B M C
Profession: W/Mo
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Try warrior as a second profession. With the skills like Rush, Charge, and Sprint it really would be easy to stay alive. and if you ever need a close range weapon, use a green hammer called Malignons Malign Hammer. And if your not happy with it, well try to find a quest that lets you change a seconary proffesion in the game like i did from W/E to W/Me then to W/N and finally to W/Mo.
Good luck deciding.
Has anyone ever done a P/D?
Last edited by Heros Warrior; Oct 19, 2006 at 10:56 PM // 22:56..
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Oct 19, 2006, 11:47 PM // 23:47
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#18
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Watch Yourself! is only going to be good for pve. For PVP, just go with Go for the eyes! which is the same adrenaline, but a better skill.
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Oct 20, 2006, 02:28 PM // 14:28
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#19
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Wilds Pathfinder
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In pvp 20 AL makes a difference as well.
Best secondary would be warrior.
- Watch yourself for pretty constant 20 AL
- A great tactics stance with 75% block when under effect of chant or shout.
- Shields up is great, especially cos we can assume we're gonna see a lot of piercing damage now with paragon AND ranger mobs.
- Frenzy etc...
Also useful:
Since paragon's elites are either mediocre or unsuitable for some builds(better elites to choose than Incoming if you aren't antispike, even though Incoming is a good elite) he can profit from:
Mesmer secondary for Expel Hexes. Not only it allows you to easily support team with hex removal(in addition to condition removal through finale of purification), but you can keep Vocal Minority off yourself and since it is a spell it can trigger all those chants that trigger on spells(Arias), something a P/W can't do.
Monk secondary: by making your skill bar mostly adrenaline and by using adrenaline shout to boost energy gain, paragon can sport a lot of monk support skills, like Divert hexes
Ritualist:
Vocal was sogolon extends shouts. I would rate ritualist secondary higher if it wasn't for the fact that a vast majority of paragon skills are either:
-attack skills
-echoes
-chants that end on attack skill/spell/signet whatever
-shouts that have duration as long as recharge
These groups don't benefit from vocal was sogolon. Also because these ashes mean you can't use a spear and shield, you lose 16 AL and also can't gain adrenaline, which is main form of energy management for paragon.
Paragon skills that a P/Rt with vocal was sogolon might want to run:
Incoming, "Make Haste!", "Fall Back!"(if you can find the energy without adrenaline shouts), "Never Surrender!", "Aria of Swiftness", "Stand your ground", "Lead the Way!", Defensive Anthem.
Because you can't gain energy through adrenaline shouts and several of these skills cost a lot of energy, I would rather use Vocal Was Sogolon on Rt/P, who has 4 natural energy regen.
I don't see ranger, necro, assassin or elementalist as sufficiently useful secondaries for paragon.
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Oct 20, 2006, 08:13 PM // 20:13
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#20
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Watch Yourself! is a nice skill, just not quite practical enough to put on a bar. The only real value it has is energy management.
Expel hexes is a waste of an elite.
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