May 11, 2007, 10:10 AM // 10:10
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#21
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ǝuoʞoɯ
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Quote:
Originally Posted by byteme!
I can't believe we got 2 people arguing over simple game mechanics. Neither of which want to budge either.
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kills boredomness.
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May 11, 2007, 01:20 PM // 13:20
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#22
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Jungle Guide
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Mekkakat, I'm not sure how your build is superior to Mokone's. Your build had a number of skills that saw rather infrequent use or that I felt weren't very powerful, and I wasn't terribly comfortable with it's ability to apply outright lethal pressure. I don't like his build as much as the "You're All Alone!" build that I've been using, and I don't even like using a ranger secondary (or a paragon secondary for a ranger), but it strikes me that if you went:
11 + 1 Leadership
9 + 1+ 1 Spear Mastery
8 + 1 Command
8 Wilderness Survival
And used his skill bar, you wouldn't compromise any of the skills linked to those attributes too severely.
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May 11, 2007, 02:50 PM // 14:50
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#23
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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Quote:
Originally Posted by Mekkakat
sigh now you guys are just randomly saying things. switching a pet to use poison bite on a whole team is total nonsense, when the build, at least when I use it, has zero downtime. geeze, i specifically posed to use a zeal mod if you're having problems, and even WITHOUT i STILL dont have any
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Taking a pet in my build is not for cheap poison alone.
~reliable heal
~Increased DPS (by a lot)
~the ability to invest in beast mastery ias.
I never said that it was for switching targets either. It is just a better build for dishing out pressure damage on one target, (which in my opinion is a better role for a paragon to fill)
~~flames must cease or I will close~~
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May 11, 2007, 03:07 PM // 15:07
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#24
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Whiner
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i dont see where people are flaming even the slightest bit..
but the build isnt for single attack pressure.. that was the whole idea. you force the healers into submission by affecting all of their parties members, leaving them open for an easy spike that doenst require grinding them down. they cant prot the whole entire team forever, so by wearing their energy down indirectly, and hurting them in the energy pool, it takes seconds to kill them once you target them. paragons are probably one of the best direct killing classes in the game as far as martial weapons go, and if i wanted DPS, and a full spike pressure build, i could easily just load one from the saved section on my computer.. this build (the original one) again, is to force the entire team into submission with just the paragon alone. this isnt even including how messed up they're getting from the other members of my team. the burning/harrier/cruel/disrupt is basically an instant kill once you get the monk so annoyed that they cant do anything, which takes seconds. in RA/TA, this build alone stifles the monks energy, and forces their team to try and avoid us altogether, which leaves my team open to attack. in GvG, this is more of utility, and even then, it causes major problems for the other team. the DPS will be left to the other paragons and warriors. i still think you're missing the purpose of the build Claw...
if DPS was the case, use a basic Cruel Spike, or GFTES Vicious.. or really ANYTHING else.. this ISNT a dps turret. it has a -spike-, which is totally different. pets are cool and all, and so is single target pressure *caused by IAS/pet*, but again, this isnt haw the build works. plus, protters will know what they're up against from the start, with my build, they're FORCED (or everyone suffers) to try and heal everyone. 7 degen (14 damage a second) on every target within the first 5-8 seconds of the match is unbeatable, followed with a devastating spike on target, on demand.. thats what the build is for.. not single target dps pressure.
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May 11, 2007, 03:54 PM // 15:54
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#25
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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dude... I get the build and I like it. am smiling while I type.
I just said it 'reminded' me of the other build. If you want pressure and spike in one, then this build is a good choice. Too many underestimate the short 'casting time' of harrier's. I will try it out when I can. Just because people don't prefer your playstyle doesn't mean they do not understand it.
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May 11, 2007, 04:14 PM // 16:14
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#26
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Whiner
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i think ( like you claw) paragons fill many roles *well*, but one of their strongest points imho, is the incredible target switching, with flawless accuracy. when i first went through NF with my para, i thought of him as this awesome turret of destruction.. and it almost still stands true to this day! , i just wanted to make a build that took full advantage of the turret like capabilities, keeping the other team guessing, frustrated, and under pressure at all times. people always think i have an IAS, seeing as i attack so fast (this is because when switching targets, it restarts the attack speed setting, allowing you to cheat the system by reusing the initial throw input, making your attacks seem*probably are* more frequent.) its not that any of the builds any of you posted weren't good, they're all great, and i love seeing builds and critical thinking, i just wanted to make sure that the heart of the build wasn't getting lost in the awesome DPS that a paragon can put out with almost any other spear based build .
and i'm always smiling, typing only makes us (i think) seem angry lolz
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