Sep 14, 2007, 05:38 AM // 05:38
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#2
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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It was nerfed because every class went x/p and used it with no leadership and chained it with others. Hopefully they'll come to their senses and give it say 100% failure if leadership isn't above 4 or something and revert it back to the way it was.
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Sep 14, 2007, 06:03 AM // 06:03
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#3
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Paragons are very usable, even with the nerf.
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Sep 14, 2007, 11:17 AM // 11:17
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#4
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Frost Gate Guardian
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I don't get why people think that, just because of one nerf, the entire class has to become unplayable. Find a way around it. It's not that hard. Paragons are a wonderful profession with lots of possibilities. Just because one of the more used skills in the game has to be nerfed, doesn't mean you just stop playing the Paragon.
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Sep 14, 2007, 03:12 PM // 15:12
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#5
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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The paragon isn't dead untill Agressive Refrain is dead.
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Sep 14, 2007, 09:34 PM // 21:34
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#6
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Stormlord Alex
The paragon isn't dead untill Agressive Refrain is dead.
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It's being hit (sometime soon), but not significantly enough to drop it from bars.
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Sep 15, 2007, 03:34 AM // 03:34
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#7
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Lion's Arch Merchant
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I dunno, I wish it wasn't, but it does seem dead to me.
Still usable- yes, but other classes can essentially do the same things a paragon does, except better. I still use my paragon over my other character, but for the very reason mentioned previously, the only groups I can get into would be henchmen and heroes.
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Sep 15, 2007, 08:49 AM // 08:49
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#8
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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The Paragon is dead in PvE because a vast majority of Paragon proponents are very, very, very, very bad at Guild Wars. Paragon is one of the easiest professions to play in the game; it takes a concentrated effort to avoid learning what they're good at and how to be successful.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Sep 15, 2007 at 08:53 AM // 08:53..
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Sep 15, 2007, 09:17 AM // 09:17
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#9
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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The paragon is being 'toned down' line by line. Motivation felt the wrath of the nerf bat first, then Motivation took the 2nd hit. Recent it was TnTF!, yet it is still very useful thanks to AR,AoF, and GfTE!.
ANet seems to have the habit of not seeing what they did ahead of time, though they apparently test these things for a long period before allowing it to go live. I think that playing the skill makes you think "That's Awesome! Leave it like that!" but when others tell them the skill is overpowered or they see a certain build being overly used then they blow the dust off the nerf bat.
They are now adjusting PvE Only skills...so what does that really say?
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Sep 15, 2007, 10:33 AM // 10:33
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#10
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Lion's Arch Merchant
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Quote:
Originally Posted by Stormlord Alex
The paragon isn't dead untill Agressive Refrain is dead.
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I suppose you don't need to wait very long to have your new mule. Some very prominent members of the community are already seeing to it here.
Quote:
Originally Posted by Izzy
I'm a stupid huge fan of the -10 armor on this skill, and it's something I'll probably try and push for. Until then keep up the feedback on this thing.
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10% off the normal price of luber at your local pharmacy when you show them your paragon.
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Sep 15, 2007, 09:40 PM // 21:40
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#11
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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-10 means your paragon has to move out of the AoE.
-20 while attacking means you have to stop attacking if you still want to stand in the AoE.
Agreed, paragon is dead for sure now.
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Sep 16, 2007, 12:55 AM // 00:55
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#12
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Paragons are still gonna be the best in the game for a while. They are just soso in pve this made them uh... more soso. The -10 should be nothing much to worry about .
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Sep 16, 2007, 02:08 AM // 02:08
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#13
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Ascalonian Squire
Join Date: Sep 2006
Guild: Coven of the Gathering Storm
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Quote:
Originally Posted by Karmaniac
I suppose you don't need to wait very long to have your new mule. Some very prominent members of the community are already seeing to it here.
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The PvP community wants paragons nerfed into unplayability because it's nigh impossible to make a dent in a team with multiple paragons. That's okay; I get that, but the trouble is that to make a paragon team more reasonable by skillwise nerfing, you make the single paragon worse than useless. The damage caused to the profession as a PvE class, as a single-paragon PvP char is disproportionately large compared to the balance imposed on a multiple paragon setup.
I don't remember where I saw this, unfortunately, so I can't give credit, but I think this is a fabulous idea. Instead of making individual paragon skills useless enough to satisfy the PvP community, add a new condition called "deafness" or just make it a permanent game mechanic. "Deafness" could limit the number of shouts/chants party members can be affected by, and/or limit the number of shouters party members can "hear". This would allow some of the badly nerfed paragon skills to be rebuffed somewhat since only a limited number from limited sources could be in effect at any given time. This would give paragons more of a role in PvE (where they tend to be single paragons rather than part of a whole phalanx of them), and it would also strictly limit the effectiveness of multiple-paragon teams in PvP.
What do you think? Would that be enough to keep everyone (plus or minus) happy? I really enjoy playing a paragon in PvE, but all the nerfs have made it impossible for me to play with anyone other than heroes/henches. However, I wouldn't want to see PvP completely broken because of overpowered paragons, either.
(Disclaimer: AB is as far into PvP as I ever get, so I don't know firsthand if paragons are as overpowered in PvP as several noisy complainers say they are.)
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Sep 16, 2007, 08:10 AM // 08:10
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#15
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Desert Nomad
Join Date: Nov 2006
Location: @ Sensation Black
Guild: Death is Energy [DIE] ~ Raining fame alliance
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Lol, I still love my Paragon,
It's the best profession in whole GW, imo.
~Prof.
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Sep 16, 2007, 10:19 PM // 22:19
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#16
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by nardhelain
The PvP community wants paragons nerfed into unplayability because it's nigh impossible to make a dent in a team with multiple paragons. That's okay; I get that, but the trouble is that to make a paragon team more reasonable by skillwise nerfing, you make the single paragon worse than useless. The damage caused to the profession as a PvE class, as a single-paragon PvP char is disproportionately large compared to the balance imposed on a multiple paragon setup.
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That has not been the case for a while. There are balance issues with single Paragons as well. There are a few skills that benefit from massing Paragons, but that is no longer the primary balance concern of the profession. In most cases a team only runs 1-2 Paragons, every Paragon after the first tends to be a bit weaker and more of a niche character.
Paragons have only a single problem in PvE - their abilities are entirely incompatible with tanknspank. If your strategy relies upon centralizing all of the aggro on a single tank and balling everything for AoE, there is no place for a Paragon on that team, and it has nothing to do with the power of the profession. If you are not playing tanknspank, Paragons are unquestionably one of the strongest professions in PvE. A vast majority of the PvE community is simply unable to think past the singular strategy that has been imported from virtually every other game in the genre.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 17, 2007, 01:36 AM // 01:36
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#17
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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not by a long shot are paragons dead
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Sep 17, 2007, 02:13 AM // 02:13
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#18
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Raged Out
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Paragons are still a Godsend to guild wars.
imo of course!
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Sep 17, 2007, 02:25 AM // 02:25
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#19
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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I actually once have an axe-wielding paragon before I deleted her for a ranger.
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Sep 17, 2007, 02:25 AM // 02:25
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#20
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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I love my paragon and I don't play with you lot (pugs) anyway soo... long live the paragon.
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