Jan 18, 2008, 07:36 AM // 07:36
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#21
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by NeHoMaR
So, enemy doesn't move and you have an useless elite?
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Enemy doesn't move and they get their face beat in. Coward! isn't and will never be a *strong* skill to bring on a warrior, but ffs it's gay on a Paragon.
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Jan 18, 2008, 07:45 AM // 07:45
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#22
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by RhanoctJocosa
Enemy doesn't move and they get their face beat in. Coward! isn't and will never be a *strong* skill to bring on a warrior, but ffs it's gay on a Paragon.
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Dear lord, it must be completely insane on a para, especially considering they don't really need their elite.
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Jan 18, 2008, 09:18 AM // 09:18
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#23
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Who said I would use Coward on my warrior?
Constant kd, some random daze now and then <3
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Jan 18, 2008, 10:38 AM // 10:38
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#24
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ǝuoʞoɯ
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it is indeed a Paragon elite. why would you run it on a Warrior, absolutely no need at all.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Jan 18, 2008, 02:02 PM // 14:02
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#25
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Coward is really a useless skill on a war, I am still waiting for the buff to "None Shall Pass!".
That skill sounds great, but its just not practical. And does anyone know why its in Tactics?
I would love to see it changed to 5-10sec recharge, 90%failure if Strength was under 4. This would keep other classes from abusing it and would make it spamable, though with high cost still doable on any adren war build.
Would need some tweeking to find the right balance, but its really not useable as it is now.
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Jan 18, 2008, 02:23 PM // 14:23
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#26
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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if enemy dosnt move you just beat on them til they are dead. the point of kiting is not to be dead by standing still.
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Jan 18, 2008, 02:24 PM // 14:24
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#27
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Quote:
Originally Posted by Arkantos
Just thought of something. Replace s&m with steelfang slash, and you'll be able to keep your foe knocked down indefinitely (as long as they kite).
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That's what I was running before i changed to S&M. It's nice, but not really needed. The final attack skill is down to preference though.
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Jan 18, 2008, 05:07 PM // 17:07
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#28
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by NeHoMaR
So, enemy doesn't move and you have an useless elite?
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No, enemy doesn't move and you keep hitting it until it dies.
Quote:
it is indeed a Paragon elite. why would you run it on a Warrior, absolutely no need at all.
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I agree it's much better on a paragon, in a 8v8 setting. In RA/AB paragons aren't that great, and people are stupid, so running it on a warrior owns.
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Jan 18, 2008, 06:03 PM // 18:03
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#29
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by NeHoMaR
So, enemy doesn't move and you have an useless elite?
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If the enemy doesn't move, then they're incredibly bad and you can kill them with ease.
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Jan 18, 2008, 07:48 PM // 19:48
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#30
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Quote:
Originally Posted by NeHoMaR
So, enemy doesn't move and you have an useless elite?
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If the enemy doesn't move, you don't even need an elite.
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Jan 18, 2008, 07:51 PM // 19:51
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#31
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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The issue I have with Steelfang Slash with Coward is that they're both adrenaline skills. Sure they're KDed but you can't unload anything until after you've hit hit them again leaving a gap for prot to be thrown before Steelfang Slash hits. Obviously not an issue for RA/AB though.
Looks good on assassins and gons though for sure.
Quote:
Originally Posted by Stormlord Alex
If the enemy doesn't move, then they're incredibly bad and you can kill them with ease.
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My riposte dolyak tank says otherwise! 1v1 me noob.
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Jan 18, 2008, 07:56 PM // 19:56
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#32
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Racthoh
My riposte dolyak tank says otherwise! 1v1 me noob.
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Okie-doke, lemme just roll a cripshot...
... or survivor necro
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Jan 18, 2008, 08:07 PM // 20:07
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#33
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Quote:
Originally Posted by Stormlord Alex
Okie-doke, lemme just roll a cripshot...
... or survivor necro
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Only a mending warrior with Healing hands can match that :P
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Jan 18, 2008, 08:10 PM // 20:10
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#34
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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or a warrior with [skill]life siphon[/skill]
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Jan 18, 2008, 10:33 PM // 22:33
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#35
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Academy Page
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Quote:
Originally Posted by MBP
or a warrior with [skill]life siphon[/skill]
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Better yet:
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Jan 18, 2008, 11:59 PM // 23:59
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#37
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Krazax
I hate that Rit Sig. I got it thinking how cool it would be to have, and then used it repeatedly and quickly realized how much of a waist it is. Oh lookie! I ressed the looser who couldn't stay alive in record time! Oh lookie! They killed him again and this time..
I died with him.
Ps. Why not have enraging charge in there? That way you catch up to em after you knock em down, and you can coward again with FGJ up or down. *shrug*
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DPSig is good if your team isn't shit.
And Rush > Enraging. You can Frenzy more readily.
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Jan 19, 2008, 04:11 AM // 04:11
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#38
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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i've been fooling around with this in AB:
14 sword, 9 str, 11 tac
sever
gash
sun and moon
"coward!" {e}
rush
heal sig
frenzy
shield bash
i think i've just created the undisputed king of melee.
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Jan 20, 2008, 08:54 PM // 20:54
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#39
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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I've been running Coward! with Dismember, Executioner's Chop, and Disrupting Chop...is it a better idea to run sword, or is it just up to personal preference?
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Jan 20, 2008, 10:01 PM // 22:01
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#40
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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Axes have Eviscerate.. Swords don't really have anything that can match that so... Nevertheless, it's still preference
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