Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Paragon

Notices

Closed Thread
 
Thread Tools Display Modes
Old Dec 26, 2007, 10:27 PM // 22:27   #221
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Advertisement

Disable Ads
Default

Quote:
Originally Posted by wazz
you might have done everything on HM but not everything on HM with that build.



on-topic - rob is right.
Stormlord Alex is offline  
Old Dec 26, 2007, 11:55 PM // 23:55   #222
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by wazz
And also I wonder how you managed to take down mallyx with that build without the paragon having to spamm I'm hexed with.. every 15 seconds.
During the ritual there are no Margonite Anur-Dabi's, the necromancers that use Vocal Minority. If I can remember correctly it's 3 or 4 groups that have a Mind Tormentor, the mesmers that use Soothing Images. Blind is not an issue from the Madness Titans because as long as there is one non-Melandru melee a paragon will not be targeted by the Eruption (provided you have not stood right beside that titan and gotten its aggro) meaning Blind was never an issue. Faintheartedness and Shadow of Fear were not so much an issue; it slowed down my adrenaline gain but since both hexes appear in groups where there is not so much damage (even in hard mode) the +100 AL wasn't as necessary against groups of 5 tormentors. Also, those groups were the same ones that featured Mind Tormentors so as long as we killed the groups in the right order it was never too big a deal. There was also a Water Tormentor with Blurred Vision in the last group; I guess it hit our warrior with that.

Or there is the other possibility that because we knew exactly what we were up against we brought adequate skills to deal with the situation. We had Expel Hexes on one paragon, and 1-2 hex removals on both monks. We took deaths at Mallyx himself; mostly because he teleports everyone around so it's harder to keep everyone in my bubble. He would one-shot anyone when SY was down, and even one-shotted me when TNTF was recycling despite the use of consumables preventing critical hits.

But as Rob said it was our first time in HM and we did it. If we ever did it again we would consider not giving Rob (one of the monks) Consume Soul as his elite.

Quote:
I have vanquished alot of areas with that build and I did get teamwhiped now and then... it isn't flawless at all.
It's very hard to die with it, you usually have to aggro 2 big groups or 3 medium sized groups to die. I've finished my Legendary Guardian with my paragon, prior to using SY for that matter, and am working on my Legendary Vanquisher now; Cantha is done. The 4 four-man zones were done with no monks, those skills (and paragons in general) are that powerful.

I think the only places I've encountered multiple wipes were areas where I took the [Healer Henchmen] in Luxon areas. Since they use Blessed Light, and AR causes cracked armour and I use 3 paragons, she was generally playing with 0 energy for every encounter. Soothing and Binding Chains generally lead to wipes. Poor choice selection on my part for not having the foresight to bring adequate hex removal.

Quote:
The build isn't overpowerful, it has it weaknesses...if you would play that build as much as I do you would know that.
Rob knows I bitch a lot on vent to get anything that poses a threat to me removed ASAP. It has its weaknesses yes, however because it is so powerful you can afford to modify other player's bars to ensure all of those skills are functioning all the time. Insufficient hex and condition removal are the build's only weakness. If you choose not to bring the appropriate tools to keep the paragon clean then you have no one to blame but yourself for deaths if you can't keep the passive defense in tact.

Quote:
At the other hand if it is soo powerful how would you want to balance it out ?
You'd basically have to remove SY from the game. Even if you linked the +AL to the Strength attribute a Dragon Slash bar still maintains the +100 quite well.
Racthoh is offline  
Old Dec 27, 2007, 12:04 AM // 00:04   #223
Frost Gate Guardian
 
Join Date: Apr 2007
Profession: Mo/E
Default

y does it say go red engine go on that one guys post?
fishy go moo is offline  
Old Dec 27, 2007, 02:35 AM // 02:35   #224
Ascalonian Squire
 
Illusionary Barrage's Avatar
 
Join Date: Jun 2007
Guild: Bleeding Oath
Profession: P/
Default

Well it's only a matter of time Anet sees this thread and decides to link SY to strength making it utterly useless for paragons Lol
Illusionary Barrage is offline  
Old Dec 27, 2007, 02:42 AM // 02:42   #225
Forge Runner
 
blue.rellik's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
Default

Quote:
Originally Posted by Targuil
QFT. Only one from my group who ever takes more damage than 10% of health is me. Why? Watch yourself isn't self target. So... monks just prot me and we kill everything. Armor ignoring damage may do something but i haven't faced it in eotn HM so far. (I was bored, started eotn with HM, normal is far too cake)
You mean 'Save Yourselves', Watch Yourselfs is for all party members
blue.rellik is offline  
Old Dec 27, 2007, 09:08 AM // 09:08   #226
Forge Runner
 
Moloch Vein's Avatar
 
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
Default

How does the paragon team build fare vs the Angorodon mobs? Asking because I haven't gotten there on my para.
Moloch Vein is offline  
Old Dec 27, 2007, 09:37 AM // 09:37   #227
Krytan Explorer
 
Surena's Avatar
 
Join Date: Mar 2007
Profession: N/Me
Default

I tried the build out (over several days) which Rob recommended me and it is indeed the most overRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOingpowered build in this game, even with my meagre r2 Luxon/r7 sunspear. Unfortunately I haven't met a single PUG paragon play the same build or even utilize TNTF, in fact I haven't encountered a single PUG I helped getting the FoW monument which would have even remotely considered a paragon in the team.
Surena is offline  
Old Dec 27, 2007, 10:28 AM // 10:28   #228
Academy Page
 
wazz's Avatar
 
Join Date: Dec 2007
Guild: WML, MELL, RUNI
Profession: P/
Default

Quote:
Originally Posted by Racthoh
During the ritual there are no Margonite Anur-Dabi's, the necromancers that use Vocal Minority. If I can remember correctly it's 3 or 4 groups that have a Mind Tormentor, the mesmers that use Soothing Images. Blind is not an issue from the Madness Titans because as long as there is one non-Melandru melee a paragon will not be targeted by the Eruption (provided you have not stood right beside that titan and gotten its aggro) meaning Blind was never an issue. Faintheartedness and Shadow of Fear were not so much an issue; it slowed down my adrenaline gain but since both hexes appear in groups where there is not so much damage (even in hard mode) the +100 AL wasn't as necessary against groups of 5 tormentors. Also, those groups were the same ones that featured Mind Tormentors so as long as we killed the groups in the right order it was never too big a deal. There was also a Water Tormentor with Blurred Vision in the last group; I guess it hit our warrior with that.

Or there is the other possibility that because we knew exactly what we were up against we brought adequate skills to deal with the situation. We had Expel Hexes on one paragon, and 1-2 hex removals on both monks. We took deaths at Mallyx himself; mostly because he teleports everyone around so it's harder to keep everyone in my bubble. He would one-shot anyone when SY was down, and even one-shotted me when TNTF was recycling despite the use of consumables preventing critical hits.

But as Rob said it was our first time in HM and we did it. If we ever did it again we would consider not giving Rob (one of the monks) Consume Soul as his elite.
Ah well you know what I was trying to say, the anti-shout hexes in those areas can shut us down fully and the only way around that would be:
a. have a great monk backing you up (still have to run into one)
b. have a great rit backing you up (that at the other hand I already ran into).
c. using a hex-removal spell, but that would require dropping sy wich would hurt the efficienty of that build alot, ...

You managed to get into a guild/allaince team to do the area. Some people don't have such a HM oriented guild/allaince.
Don't start blaiming me for being in a so called "worthless" guild as some people prefer to be in small guild/allaince for a variety of reasons (I like the people in the guild/allaince).

Sorry but I assumed that the mobs did manage to get you hexed every 15 seconds, I only killed mallyx with an ursan team before,
but I did try the other areas before with my paragon (none ursan mode) and the hexesused by the mobs rendered the builds I tried useless. I assumed the same thing happend when trying to kill malyx.

Quote:
Originally Posted by Racthoh
It's very hard to die with it, you usually have to aggro 2 big groups or 3 medium sized groups to die. I've finished my Legendary Guardian with my paragon, prior to using SY for that matter, and am working on my Legendary Vanquisher now; Cantha is done. The 4 four-man zones were done with no monks, those skills (and paragons in general) are that powerful.

I think the only places I've encountered multiple wipes were areas where I took the [Healer Henchmen] in Luxon areas. Since they use Blessed Light, and AR causes cracked armour and I use 3 paragons, she was generally playing with 0 energy for every encounter. Soothing and Binding Chains generally lead to wipes. Poor choice selection on my part for not having the foresight to bring adequate hex removal.
Well you have to agree with me on this, you would need an rl monk or rit, mabye even mesmer, backing you up to remove all the hexes and condition from you. Resources I not have.
I still remember that when I vanquished joko's domain I putted a hex-removal spell in the skillbar of my 2 fire eles and my monk in the hope they would remove vocal minority fast enough. (It worked although I did had 2 teamwhipes, once the ele boss (they didn't remove it fast enough) and one miss lure).
That kind of thing happened in other areas as well, just becuase of the dumbness of my heros and hench and the lack of a rl monk,rit in my party.

Quote:
Originally Posted by Racthoh
Rob knows I bitch a lot on vent to get anything that poses a threat to me removed ASAP. It has its weaknesses yes, however because it is so powerful you can afford to modify other player's bars to ensure all of those skills are functioning all the time. Insufficient hex and condition removal are the build's only weakness. If you choose not to bring the appropriate tools to keep the paragon clean then you have no one to blame but yourself for deaths if you can't keep the passive defense in tact.
spirit rift, ancesteral rage,air eles etc
they all managed to get me teamwhiped with my passive defence running, they always spike the more squishy partymembers first and than it is just a mather of time.
And the moment they manage to get you teamwhiped once, it get's way harder.


Quote:
Originally Posted by Racthoh
You'd basically have to remove SY from the game. Even if you linked the +AL to the Strength attribute a Dragon Slash bar still maintains the +100 quite well.
sy is a warrior shout, wich means that the warrior proffesion is overpowered not the paragon proffesion. A ranger spamming barrage could spamm sy to if he would want to, an assasin could spamm sy if he would want to, a dervish could spamm sy if he would want to ... You can't blaim paragons for being overpowered if they manage to use a skill of an other proffesion effective.
It would be like blaiming a r/n for being able to use touchskills or a r/rt for using a weaponspell.


I stick to my opinion, it isn't way overpowered, there are ways you can get yourself teamwhiped, the build do has weaknesses.

I agree that you can adept the skillbar of other people to cancel out the weaknesses but it doesn't change the fact that it has weaknesses.

Every decent build can be used in every situation if you adept other people there builds good enough IMO.


@stormlord Alex
*sigh* this is supposed to be a serious thread, I could be wrong though.
But do me a favour and next time you disagree with me write it down in words instead of posting a picture. (sidenote it toke my computer a while to upload the picture, I'm having some internet issues atm)

I don't mind you call me a noob or whatever...infact I would rather be a noob than an elitest jerk.

Also I find the quoting of one sentence without the context, followed by a picture followed by a sentence that doesn't add anything useful to the discussion ... childish.

Another thing, can you next time use a raccoon instead of a cat? thx
wazz is offline  
Old Dec 27, 2007, 02:18 PM // 14:18   #229
Elite Guru
 
yesitsrob's Avatar
 
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
Default

Quote:
But as Rob said it was our first time in HM and we did it. If we ever did it again we would consider not giving Rob (one of the monks) Consume Soul as his elite.
When we did it on Hard Mode I'm pretty sure Alex had the Consume Soul, I had a relatively normal bar
yesitsrob is offline  
Old Dec 27, 2007, 09:36 PM // 21:36   #230
Forge Runner
 
Moloch Vein's Avatar
 
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
Default

Quote:
Originally Posted by wazz
sy is a warrior shout, wich means that the warrior proffesion is overpowered not the paragon proffesion.
No, actually, it doesn't.
Quote:
A ranger spamming barrage could spamm sy to if he would want to, an assasin could spamm sy if he would want to, a dervish could spamm sy if he would want to ... You can't blaim paragons for being overpowered if they manage to use a skill of an other proffesion effective.
This simply proves that a warrior isn't better at using this super-Elite (actually, that's what I'm going to start calling these skills - super-Elites - for all intentions they are the second, third and fourth elite on your bar) than any other melee profession, which sort of counterfeits your argument.
Quote:
It would be like blaiming a r/n for being able to use touchskills or a r/rt for using a weaponspell.
Well, first of all, in my opinion touch rangers are imbalanced, in the sense that the concept of touch rangers are imbalanced. That's not the main issue though. About R/Rt, no, the ranger's use of weapon spells isn't imbalanced (though weapon spells as a concept are imbalanced altogether. Again, that's another issue.)

The main issue is that "Save Yourselves!" can not only be used by another class with the exact proficiency the Warrior has, but that the Paragon will actually gain energy from it, plus the fact that it will trigger the life and blood which almost all paragons live on, the shout, echoes, chants, etc. This is one reason people claim paragons are overpowered.

Quote:
I stick to my opinion, it isn't way overpowered
It's a Shout, which by definition means it's unstrippable (by the way, that is the true imbalanced nature of Shouts). It's spammable, and it gives 100 armor - One Hundred Armor to all other party members. Of course it's overpowered.
Moloch Vein is offline  
Old Dec 27, 2007, 09:56 PM // 21:56   #231
Krytan Explorer
 
Terraban's Avatar
 
Join Date: Dec 2007
Default

I don't know about making me feel dirty....but my Paragon makes all my other characters feel worthless.
Terraban is offline  
Old Dec 28, 2007, 01:45 AM // 01:45   #232
Krytan Explorer
 
legacyofkain85's Avatar
 
Join Date: Sep 2006
Guild: Lady Ainowa
Default

Quote:
Originally Posted by Rahja the Thief
So? A bonder provides 50% damage reduction to the entire team. Let's nerf Life Bond. While I agree that the difference between a bonder and a para are obvious, the point remains, both can do it. The para is simply doing it with no chance of removal. Paragons do not need to be nerfed anymore, they are fine. Please don't give ANET more ideas, or I will have to knock out Izzy before he gets a chance to read this.
nah just put a bonder and a paragon toghether and maybe add a rit for shelter from time to time,that would be nice dmg reduction from some of the mobs that can 1 hit kill u in this game

p.s. dont really know why some people are complaining about pve being easy it really is´nt All that easy

Quote:
Originally Posted by Terraban
I don't know about making me feel dirty....but my Paragon makes all my other characters feel worthless.
how come?maybe u play it to mouch or enjoy playing the profession ,that is´nt a bad thing

Quote:
Originally Posted by dont feel no pain
Im Realy gonna get flamed for this but..... Only the Core Proffesions are Balanced, the newer ones are all broken... though i like Paragons and Rits =]
world is´nt perfect,so the more professions they added to the game the harder became the balancing process

would´nt it be nice to have 1 char that can do it all (final fantasy 12)

still do´nt know why is everyone so mad about paragons ,maybe because of tntf, guys its pve mobs do´nt mind im sure they do´nt go crying at anet because they could´nt kill u in 2 blows insted 4,and im only glad that people play them and u can see them in a party(wonder why no one cryies about monks they are everywhere,arent they overpowered?gee).After al the nerfs paragon imo is playable and its a good adition for a party but it isnt all that powerful so that its imperative to have one in each party

Quote:
Originally Posted by cebalrai
That build (and the variations on it) are just broken and overpowered. And I see them being used quite a bit.

All the people on this thread that keep tossing out counter skills (ie vocal minority) have NO point whatsoever because we're talking about pve here. 99.9% of the monsters in the game are incapable of disrupting this build so...
so your point is that it is owerpowered and mobs can not efectively kill u right,well u are maybe right but u can no longer mantain it 100% of the time
and people who dont want to be to overpowered in pve have the right of not using this skill.

Quote:
Originally Posted by Esan
Since when have PvEers cared about the meta? I doubt 90% of PvEers are even dimly aware of what paras have done to PvP.
well blame the people who used the profession and abused it(no abuse=no nerfing,no crying in pvp =no nerfing) but on the other hand if it would´nt had
been abused in pvp tan it would have never been nerfed lets say to a more not so powerful form

Last edited by Racthoh; Dec 28, 2007 at 03:11 AM // 03:11..
legacyofkain85 is offline  
Old Dec 28, 2007, 02:25 AM // 02:25   #233
Krytan Explorer
 
Terraban's Avatar
 
Join Date: Dec 2007
Default

Quote:
Originally Posted by legacyofkain85
how come?maybe u play it to mouch or enjoy playing the profession ,that is´nt a bad thing
First...congratz on the super post combo

Second...I am bored of the profession, but if I use any of my other characters it feels like I am not contributing as much as my Paragon.
Terraban is offline  
Old Dec 28, 2007, 02:29 AM // 02:29   #234
Krytan Explorer
 
legacyofkain85's Avatar
 
Join Date: Sep 2006
Guild: Lady Ainowa
Default

Quote:
Originally Posted by Avarre
I don't see a single point in here that supports keeping the current set of PvE skills/items in the game.

You explain why PvE is broken over and over. We know. The first step is to begin the reversion to the original concept so ANet has a solid grasp of what their actual goal is. It's no good considering what PvE-only things could have done when it's clear their implementation is not beneficial to Guild Wars as a whole either in method or effect.

Your definition of PvE skills is basically a tool to destroy the depth of the game by blurring profession roles together. This is not necessary. Proper PvE design to create roles for classes is necessary.
wont be any reversion man,whats done its done people can accept it how it is or not ,gw2 is going to come so Anet cant really focus on gw1 so mouch,mistakes that have been done in gw1 will be corrected in gw2,all that they wanted to change or to add in gw1 will be added in gw2,u just cant change all of the sudden the entire pve style of gameplay in the game and ofc u can not make it so its fine both for the cabbage and the goat.

Quote:
Originally Posted by DeVaNeY121
Someone missed the ursan blessing Memo...although in Normal Mode SF pwns 96% of areas without any hassle.
cant use ursan with heroes tho,here is where the happy triger spaming sf heroes come in to place,and yes sf and normal mode is powerful but i dont feel sorry for the mobs they are strong enough in later levels(level 30 elementalist boss 1 aoe=party wipe doesnt matter what aoe=bye bye 6 sf nukers)

Quote:
Originally Posted by creelie
An SY paragon helped me get the last two-thirds of Legendary Guardian. It's a very powerful PvE build, but then you're facing very powerful PvE monsters. In hard mode, some things can WAND you to death in 5 hits or less.

Being under the SY umbrella made things less ludicrous, but I was still always a very busy monk indeed.

Paragons are continually receiving skill nerfs because en masse they are strong in PvP. Before SY they were virtually useless in PvE - this brings back a little of the love. Don't take away the love!
totally agree with this post,and for peple who still think this is to overpowered
go play a little with this mob http://gw.gamewikis.org/wiki/Ssyn_Coiled_Grasp on hm or this http://gw.gamewikis.org/wiki/Afflicted_Yijo (and he is no the frikin starter island) ad maybe u would start to apreciate this skills more

Quote:
Originally Posted by John Panda
assassins bad in pve?

..

lol..

assassins arent bad in pve people are bad in pve.
ofc lol assassin is one of mi favorite profesion for pve(moebius strike,shattering assault favorites skills)

Last edited by Racthoh; Dec 28, 2007 at 03:12 AM // 03:12..
legacyofkain85 is offline  
Old Dec 28, 2007, 10:07 AM // 10:07   #235
Academy Page
 
wazz's Avatar
 
Join Date: Dec 2007
Guild: WML, MELL, RUNI
Profession: P/
Default

Quote:
Originally Posted by Moloch Vein
No, actually, it doesn't.
This simply proves that a warrior isn't better at using this super-Elite (actually, that's what I'm going to start calling these skills - super-Elites - for all intentions they are the second, third and fourth elite on your bar) than any other melee profession, which sort of counterfeits your argument.
Well, first of all, in my opinion touch rangers are imbalanced, in the sense that the concept of touch rangers are imbalanced. That's not the main issue though. About R/Rt, no, the ranger's use of weapon spells isn't imbalanced (though weapon spells as a concept are imbalanced altogether. Again, that's another issue.).
Is it me or does it looks like the only thing you seem to find balanced are spells and skills ?
According to you: shouts,weapon spells and touch skills are ALL inbalanced.

Something else I don't get why would want to nerf the least played proffesion in the entire game ?
So the only reason why you would nerf a pve skill would be;
it renders all other proffesions useless (isn't the cause we still need damage dealers to come along with the build and people still prefer to use monks above paragons (sadly))

What I was trying to say is other proffesion outside paragon and warrior can use sy efictively wich means it isn't the paragon being overpowered...



Quote:
Originally Posted by Moloch Vein
It's a Shout, which by definition means it's unstrippable (by the way, that is the true imbalanced nature of Shouts). It's spammable, and it gives 100 armor - One Hundred Armor to all other party members. Of course it's overpowered.
With other words you find that all shouts are inbalanced ?
Yes you can give 100 armour to everyone in your party but did you ever even try to play on HM ?
Skills like sy are the only way to stay alive on HM in atleast 70% of the situations.
SY isn't overpowered, example: a friend of mine was trying to lure a mob on HM and while luring he got hit by an ele boss his attacks. The ele boss did around 300 damage to him in one spell, without sy on him.
Now he is a ranger so he has about 70 armour,... that mob could party whipe us within seconds if I didn't shout sy. Atm I wouldn't know an other way to kill that mob than using SY or using a tank.

IMO: the entire idea behind shouts is to provide an instripable defence... you can't call it inbalanced if a-net created it for that reason.
wazz is offline  
Old Dec 28, 2007, 11:54 AM // 11:54   #236
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Default

Quote:
Originally Posted by wazz
IMO: the entire idea behind shouts is to provide an instripable defence... you can't call it inbalanced if a-net created it for that reason.
What the heck? If ONE skill makes your ENTIRE PARTY have INVULNERABILITY to damage, it's not imbalanced?

Quote:
you can't call it inbalanced if a-net created it for that reason
They created Paragons. Then nerfed them... several times. And they're still strong.
Kale Ironfist is offline  
Old Dec 28, 2007, 12:16 PM // 12:16   #237
Forge Runner
 
the_jos's Avatar
 
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
Default

Quote:
Skills like sy are the only way to stay alive on HM in atleast 70% of the situations.
SY isn't overpowered, example: a friend of mine was trying to lure a mob on HM and while luring he got hit by an ele boss his attacks. The ele boss did around 300 damage to him in one spell, without sy on him.
Now he is a ranger so he has about 70 armour,... that mob could party whipe us within seconds if I didn't shout sy. Atm I wouldn't know an other way to kill that mob than using SY or using a tank.
To be very honest, this only shows me that you don't know that much about playing HM.
If there is one skill that can be considered 'imbalanced' in both PvE and PvP it should be Protective Spirit.
Not because it's overpowered, but because there is no good replacement that fits as well as PS.

You don't need SY, most of my LV guildies got their title without playing with a human paragon or warrior.

Is SY overpowered?
When used right, hell yes.
Is that bad? Well... No.
As long as the PvE (im)balance remains as it is now, there is no reason to change a skill like SY.
It helps players get things done, not by skill but by brute force.
Skill died ages ago in PvE because of the way the PvE mechanics work.
Ever tried pulling a 'mob' in PvP with a bow? For some reason that does not work as well as in PvE, doesn't it....
the_jos is offline  
Old Dec 28, 2007, 12:42 PM // 12:42   #238
Academy Page
 
wazz's Avatar
 
Join Date: Dec 2007
Guild: WML, MELL, RUNI
Profession: P/
Default

Quote:
Originally Posted by Kale Ironfist
What the heck? If ONE skill makes your ENTIRE PARTY have INVULNERABILITY to damage, it's not imbalanced?
Well this game is made by a-net so THEY decide if something is balanced or not. And don't tell me a-net didn't know sy would be used in this way, same thing for the blessings. The only reason why a-net nerfs something is becuase the comunity asks (more like bugg the hell out of em) to do so.
Or why would they else have nerfed tntf and seed of life at the same time (people asked for those nerfed)? And buffed seed of life a couple of weeks later again (becuase people asked for these nerfs)?
Or do you really think they would have nerfed tntf and seed of life if the comunity wouldn't have asked for it ?

Also you still take quite some damage with sy up and running...

Quote:
Originally Posted by Kale Ironfist
They created Paragons. Then nerfed them... several times. And they're still strong.
The only reason paragons are getting nerfed is because the comunity asks for it.
Or do you really think anet would make a proffesion just to nerf the hell out of them ?

Quote:
Originally Posted by the_jos
To be very honest, this only shows me that you don't know that much about playing HM.
If there is one skill that can be considered 'imbalanced' in both PvE and PvP it should be Protective Spirit.
Not because it's overpowered, but because there is no good replacement that fits as well as PS.

You don't need SY, most of my LV guildies got their title without playing with a human paragon or warrior.

Is SY overpowered?
When used right, hell yes.
Is that bad? Well... No.
As long as the PvE (im)balance remains as it is now, there is no reason to change a skill like SY.
It helps players get things done, not by skill but by brute force.
Skill died ages ago in PvE because of the way the PvE mechanics work.
Ever tried pulling a 'mob' in PvP with a bow? For some reason that does not work as well as in PvE, doesn't it....
what has pulling to do with pvp ? And where did protective spirit come into play ? We weren't even using monks to clear that area...
And another thing how did those guildies of you manage to clear all those areas where patrolling mobs tend to run into there party ?
No you don't need SY but it makes stuff doable without an entire human party.

Also how does it shows I don't know mutch about HM ? really wondering about that one...


edit: I wrote skills like.... in one of my previous posts, I didn't say SY is the only option.
wazz is offline  
Old Dec 28, 2007, 12:43 PM // 12:43   #239
Desert Nomad
 
Josh's Avatar
 
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
Default

This thread is a complete joke, and so is the OP.
Josh is offline  
Old Dec 28, 2007, 02:21 PM // 14:21   #240
Forge Runner
 
Moloch Vein's Avatar
 
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
Default

Quote:
Originally Posted by wazz
Is it me or does it looks like the only thing you seem to find balanced are spells and skills ?
According to you: shouts,weapon spells and touch skills are ALL inbalanced.
Touch skills aren't imbalanced by default, but Expertise is a joke of a primary, and when used with said touch skills (necromancer life stealing skills) produce an imbalanced result. Weapon spells and shouts are ALL imbalanced, yes, BECAUSE THERE IS NO COUNTER TO A SHOUT OR A WEAPON IN EFFECT. Hexes can be stripped. Enchantments can be shattered. Armor can be cracked. Conditions can be mended. Damage can be mitigated.

A shout. Simply. Is.

A weapon spell. Simply. Is.

The most retarded skill in the game, were it truly viable, would be Hexbreaker Aria.

Quote:
What I was trying to say is other proffesion outside paragon and warrior can use sy efictively wich means it isn't the paragon being overpowered...
Yes, and I showed you how paragons are imbalanced. I also showed you that they were the class benefitting the most from this horribly imbalanced skill.

Quote:
Yes you can give 100 armour to everyone in your party but did you ever even try to play on HM ?
For a person who complains about a guy posting a cat, you sure don't treat other people with a lot of respect, do you?
Quote:
Skills like sy are the only way to stay alive on HM in atleast 70% of the situations.
I have the Guardian of Cantha title from using a team configuration of all necromancers, with zero armor boosts, and never more than three human players on the team, for all missions, save for maybe two where I played with a friend who hasn't got a fully grown N up for the task.

Yes, I have played Hard Mode. Your statement is wrong.

Oh, and the idea that nothing can be imbalanced if Arenanet created it on purpose is... interesting, to say the least.

No, actually, it's really, really dumb.

Last edited by Moloch Vein; Dec 28, 2007 at 02:59 PM // 14:59..
Moloch Vein is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:20 AM // 05:20.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("