Dec 03, 2007, 10:20 PM // 22:20
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#21
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Krytan Explorer
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Quote:
Originally Posted by Squishy ftw
Paragons can be shut down just as well. There's blocking (no adrenaline = no energy, which means no spamming of skills). Most anti-melee shuts them down, and there are a few anti-shout skills out there aswel.
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Yes, but those are easy to fix... There are TONS of ways to remove conditions and hexes.
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Dec 03, 2007, 10:22 PM // 22:22
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#22
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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I feel very dirty when playing imbagon....
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Dec 03, 2007, 10:33 PM // 22:33
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#23
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Its Pve, c-space will win 99% of it anyway.
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Dec 03, 2007, 10:57 PM // 22:57
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#24
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Krytan Explorer
Join Date: Mar 2006
Location: Chicago
Guild: your cat eats dog food [pup]
Profession: N/E
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Quote:
Originally Posted by Toxage
Another problem - Save Yourselves doesn't scale with a attribute - just allegiance rank.
There's Nothing To Fear - Leadership affects it.
Save Yourselves should be changed to scale with strength.
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LOL. I find it amusing that a Warrior skill makes Paragons so powerful.
They've been nerfed to death already.
And the only thing dirty about them are those man-panties that they wear.
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Dec 03, 2007, 10:57 PM // 22:57
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#25
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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Not as dirty as playing ursan though.
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Dec 03, 2007, 10:59 PM // 22:59
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#26
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Emo Goth Italics
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leave paras - LEAVE THEM
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Dec 03, 2007, 11:01 PM // 23:01
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#27
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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People use "They're On Fire!" when they have "Save Yourselves!" and "There's Nothing to Fear!"?
Quote:
Originally Posted by Rahja the Thief
While I agree that the difference between a bonder and a para are obvious, the point remains, both can do it.
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Well the difference is a bonder is a huge waste of a slot.
Quote:
Originally Posted by Squishy ftw
Paragons can be shut down just as well. There's blocking (no adrenaline = no energy, which means no spamming of skills). Most anti-melee shuts them down, and there are a few anti-shout skills out there aswel.
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Kinda. The flat out cannot use shout skills are very rare, Well of Silence and Vocal Minority. One has a long recharge, the other is a well. Pretty sure every good hex removal in the game, even the bad ones, recharges faster than Vocal Minority. The AI is bad with a lot of anti-melee skills, mostly the AoE ones. Faintheartedness and Soothing Images are the only two hexes that, when I have SY! on my bar, are 99% of the time thrown my way. When it comes to blinding as long as you have a melee character who is not a tree you'll rarely get hit with the blind spells.
Blocking doesn't matter, at all. If there are block stances, you leave that enemy till the end of the mob when victory is ensured.. If the entire mob has a block stance keep tabbing through instead of pressing c (and also show me a mob of enemies full of block stances that would actually be a threat without +100 AL). The only thing that should ever keep you from gaining adrenaline would be Aegis which is a rare spell to encounter in PvE. In which case you should be packing the appropriate removal to deal with Aegis be it Rip, Shatter, Mirror, etc..
Quote:
Originally Posted by Toxage
Save Yourselves should be changed to scale with strength.
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I guess but for 8 adrenaline and such a short duration even at max rank you can't drop the +AL too low @ 0 strength. TNTF is still amazing at 4 seconds afterall.
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Dec 03, 2007, 11:04 PM // 23:04
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#28
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Im Realy gonna get flamed for this but..... Only the Core Proffesions are Balanced, the newer ones are all broken... though i like Paragons and Rits =]
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Dec 03, 2007, 11:20 PM // 23:20
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#29
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Forge Runner
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paragons doesnt make me feel dirty , they fun to play with
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Dec 03, 2007, 11:21 PM // 23:21
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#30
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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yes, yes they do...bless em'.
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Dec 03, 2007, 11:30 PM // 23:30
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#31
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Two Words.
Vocal Minority.
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Dec 03, 2007, 11:37 PM // 23:37
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#32
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Squishy ftw
Paragons can be shut down just as well. There's blocking (no adrenaline = no energy, which means no spamming of skills). Most anti-melee shuts them down, and there are a few anti-shout skills out there aswel.
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yes..everyone in the damn game can be shut down, we're talking about degrees here, not absolutes. You're totally missing the point.
Quote:
Originally Posted by You can't see me
Two Words.
Vocal Minority.
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oh god, vocal minority, used by all of two monsters in the game. How the hell does your input have any relevance to the overall picture of the game?
edit: this was a rhetorical question, because your input is useless and has no relevance to why paragons are so overpowered in the first place. I don't go around going 'oh look, warriors can be blinded, that must make necromancers better for single target dps'.
Last edited by YunSooJin; Dec 03, 2007 at 11:40 PM // 23:40..
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Dec 03, 2007, 11:38 PM // 23:38
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#33
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Quote:
Originally Posted by Racthoh
People use "They're On Fire!" when they have "Save Yourselves!" and "There's Nothing to Fear!"?
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Why not? The only place it's not useful is against Destroyers.
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Dec 03, 2007, 11:42 PM // 23:42
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#34
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Jungle Guide
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They're pretty dull... too many pvp nerfs pigeon hole them into a few roles and it's just not creative or entertaining to use mine anymore.
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Dec 03, 2007, 11:45 PM // 23:45
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#35
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by IlikeGW
They're pretty dull... too many pvp nerfs pigeon hole them into a few roles and it's just not creative or entertaining to use mine anymore.
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I didn't know they had any role except buffing the party into tanks.
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Dec 03, 2007, 11:46 PM // 23:46
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#36
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by Effendi Westland
Not as dirty as playing ursan though.
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QFT
If paragons are imbalanced and need a nerf then ursan should also be nerfed!
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Dec 03, 2007, 11:48 PM // 23:48
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#37
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Ascalonian Squire
Join Date: Oct 2007
Profession: D/
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Quote:
Originally Posted by Diddy bow
Its Pve, c-space will win 99% of it anyway.
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I thought PVE was Ursanway while pressing 1,2,1,3
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Dec 03, 2007, 11:58 PM // 23:58
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#38
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Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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i feel dirty when i throw a rod around with no pants on. who doesn't?
*gasp*
SEEZ WHAATZ I DEDS THER?
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Dec 04, 2007, 12:00 AM // 00:00
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#39
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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That build (and the variations on it) are just broken and overpowered. And I see them being used quite a bit.
All the people on this thread that keep tossing out counter skills (ie vocal minority) have NO point whatsoever because we're talking about pve here. 99.9% of the monsters in the game are incapable of disrupting this build so...
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Dec 04, 2007, 12:03 AM // 00:03
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#40
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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The reason 90% of paragons are using that build is because a.net nerfed 90% of the good skills and builds paragons had because they were imbalanced with pvp. Thus, we have a few skills and very few good builds to use.
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