Aug 09, 2008, 09:30 PM // 21:30
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#2
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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none.
12345678
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Aug 09, 2008, 10:17 PM // 22:17
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#3
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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+1 energy or +100 armor constantly, the choice could not be any more obvious. ;S
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Aug 09, 2008, 11:25 PM // 23:25
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#4
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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If it lasted maybe 5 seconds and added 0...1....2 energy regen maybe it'd have some use to it. But 1 energy regen for 3 seconds. Seems kinda pointless when a bip necro can sacrifice himself to death, go to 1 health and spam bip all the live long day for a free ranged energy regen that is more. Or just use plain old blood ritual.
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Aug 09, 2008, 11:41 PM // 23:41
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#5
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Jungle Guide
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its crazy energy managment...
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Aug 09, 2008, 11:51 PM // 23:51
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#6
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Frost Gate Guardian
Join Date: Jun 2007
Location: HA Inter 1
Profession: E/
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yea i prefer save yourselves or bip too :P
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Aug 10, 2008, 03:28 AM // 03:28
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#7
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Desert Nomad
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Quote:
Originally Posted by -Lotus-
its crazy energy managment...
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so is save yourselves. and its secondary effect is more useful too.
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Aug 10, 2008, 04:01 AM // 04:01
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#8
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Jungle Guide
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Quote:
Originally Posted by Rhamia Darigaz
so is save yourselves. and its secondary effect is more useful too.
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not sure if you noticed, but Sy is 8 adren.
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Aug 10, 2008, 04:17 AM // 04:17
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#9
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Jungle Guide
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As e-management for the party, it's probably a bit underpowered at +1, and it's probably a bit overpowered at +2, so that's not really a selling point. As e-management for the user, I simply don't think I'd ever need that much energy from it. There are some vaguely interesting finale applications, but there are lots of elites I think are more useful.
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Aug 10, 2008, 06:03 AM // 06:03
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#10
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Well, it is party wide and it's easy to maintain at 3 adrenaline.
From a PvE standpoint, I don't see this being used much. In PvE you're overshadowed by things like [[blood ritual] and [[blood is power]. While both of those aren't party wide-they do provide a greater energy boost to the target that needs it. And lets face it-unless you're doing tank'n'spank, only your healers would benefit from an energy boost. I'd rather use an elite skill that'll help more than just a couple ppl in my party.
Can anyone comment on how useful it'd be in PvP?
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Aug 10, 2008, 11:25 PM // 23:25
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#11
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Academy Page
Join Date: Mar 2008
Profession: P/W
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Ive been using it in AB, it afect allys and u can spam it to triger Finales skills, restoration, blazing...
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Aug 12, 2008, 07:54 AM // 07:54
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#12
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by -Lotus-
not sure if you noticed, but Sy is 8 adren.
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And it charges in 4 strikes if you take Focused Anger instead of TPIY. Not sure if you noticed.
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Aug 12, 2008, 08:00 AM // 08:00
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#13
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Forge Runner
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TPIY is an elite. Why can its main uses be exceeded with "Dodge this!"?
It needs a buff.
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Aug 12, 2008, 08:34 AM // 08:34
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#14
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Kain Fz
TPIY is an elite. Why can its main uses be exceeded with "Dodge this!"?
It needs a buff.
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The only similarity between those two skills is that they are both adrenaline shouts without a recharge. "Dodge This!" will not return as much energy from Leadership as "The Power Is Yours!". "Dodge This!" is target self; TPIY targets all allies within earshot. "Dodge This!" can only trigger finales and refrains for you. In short, there's little comparison at all between the two. A better comparison would be between [[Go for the Eyes!] or [[WY!] before those had a recharge.
It seems to me that its benefit to the party has been made worse as far as providing energy for the party. Instead, it's an easy trigger to spam effects from finales and refrains, and gain energy for the user, just like GftE and WY were before.
Last edited by MisterB; Aug 12, 2008 at 09:16 AM // 09:16..
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Aug 12, 2008, 12:03 PM // 12:03
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#15
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Krytan Explorer
Join Date: Apr 2006
Location: Canada
Profession: N/
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I made a hero build that I'm currently testing out:
[build=OQCjYOnMKP2bL87OFvi5weY3NA]
It uses fast re-application of TPIY to trigger echoes like those 3 finale skills (which will give +1 energy, at least +63 health, and remove one condition).
This build is supposed to replace the healing monk and it's supposed to be in the same party as a Protection Monk and an Imbagon.
Grated, the party healing is a bit low, but it's better than nothing, and it can only heal a target once every 10 seconds... but once it does cast Finale of Restoration it will keep healing that target for 30 seconds or more.
For variants, you can replace Aria of Restoration with Hexbreaker Aria.
I know many of you will say it sucks because it doesn't have spear attacks and spear mastery, and I am going to ignore you Have a nice day.
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Aug 12, 2008, 12:41 PM // 12:41
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#16
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Furnace Stoker
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It isn't useful for the energy regeneration, but rather as the lowest A skill with no recharge that is a shout, so you can combine it with echos and chants, and also for keeping your paragons energy super high to the point of being able to use 25e spells reliably. If you use Energizing Finale you can give your Monks some epic energy management with a +adrenaline skill which can give them some more expensive options.
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Aug 12, 2008, 12:43 PM // 12:43
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#17
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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You maybe don't need 12 leadership, so you can spread the remainings point between spear mastery and leadership to keep a decent damage output and still have a lot of energy through TPiY and GftE
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Aug 12, 2008, 02:41 PM // 14:41
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#18
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Krytan Explorer
Join Date: Apr 2006
Location: Canada
Profession: N/
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Well, assuming that you spam all skills as quick as possible you will use:
At 12+2 Leadership:
3/21 + 3/21 + 5/11 + 5/11 + 10/6 = 2.87 energy per second by using (the 2 chants and the 3 echoes)
2 pips of energy regeneration gives you 0.67 energy per second, and TPIY (let's say it will be used every 4.5 seconds) gives you 7 / 4.5 = 1.55 energy per second.
1.55 + 0.67 = 2.22
2.22 < 2.87
So the energy gained from 2 pips of regen and spamming TPIY is less than the energy used to cast the 2 chants and the 3 echoes. That's why GFTE is used for energy gained and to trigger more echoes.
But if you had 8+2 Leadership (I'll save you from doing all that calculations again):
0.667 + 1.111 < 10/21 + 10/11 + 10/6
1.778 < 0.476 + 0.909 + 1.667
1.78 < 3.05
Do you think you can afford to lose 1.25 energy per second and still use an attack skill (probably Spear of Lightning)?
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Aug 12, 2008, 03:54 PM // 15:54
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#19
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I wasn't talking about attack skill, just auto attack. An adrenal attack skill could do the trick, something like barbed spear, spear of redemption of holy spear...
That's still nice damage.
Last edited by Turbobusa; Aug 12, 2008 at 04:21 PM // 16:21..
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Aug 15, 2008, 08:23 AM // 08:23
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#20
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Frost Gate Guardian
Join Date: Nov 2007
Guild: Pure Beards [PuBe]
Profession: W/
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The skill was even beter before than now... than all party members gained +10 energy but you had some energy degen but you could solve it with leadership and get energy for other shouts... in my opinion.. it's nerfed +1 energy regen for 3 sec isn't worth it
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