SY/Find their weakness/Focused anger/GFTE/Ebon battle standard of honor/Ar/They re on fire/Rez
2. Finale Motivation P/ x2
TNTF/Finale of restauration/Energizing finale/Chorus of restoration/Purifying finale/Optional Elite/Blazing Finale
4. Damage dealers x3
P/ or W/P (with fail instead of AR)
Find their weakness/Asura scan/Cruel spear or stunning strike/Spear of fury /blazing spear or harrier strike/GFTE/AR/I am the strongest
one of them must bring anthem of weakness instead of spear of fury
or
W/P
Dragon Slash/FGJ/Engaging charge/Flail/enduring harmony/GFTE/I am the strongest/Asura scan
7. N/M
AP/Barbs/Convert hexes/Mark of fury/Mark of Pain/Rigor Mortis/Great dwarf weapon/Rez
Attack with a spear
8. N/M
Animated bone fiend/order of undeath/blood ritual/order of pain/dark fury/masochisme/Protective spirit/healing breeze
have 55hp and stay just in shouting range of the front liner
This is a general template for a paragon based team build. The goal is to exploit the capacity of the paragon to stack finale for amazing heal, condition removal and energy. The build witch anthem of weariness must spam it to keep the AR up. Everybody should stay in shouting range. It s probably not the best team build out there but I think it has huge potential and a lot of versatility. Tell me what you think.
Thanks
P.S I am from France so excuse my bad English please.