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Old Feb 16, 2011, 05:37 PM // 17:37   #21
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Originally Posted by Chthon View Post
No it isn't. Empathy and Spiteful Spirit both ignore armor.
I know my english sucks, but i ll try to explain better. Let's imagine you got 60 HP left and you got empathy on you. If the hex is not removed (many time with pugs), will you continue attacking? The answer is NO. That way, you can't keep SY, so Stand Your Ground will be usefull since SY will not be up.
Hope you got it.

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Originally Posted by Chthon View Post
Why do you have tanks on a team with SY!?
By tanks i mean melee profs. Or, do you never play with melee?

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The other 7 party members should be generating a few conditions. It's not that Spear of Fury is without problems, but you dramatically overexaggerate them.
True

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Originally Posted by Chthon View Post
Also, why do you need more adrenaline? Focused Anger+FGJ+Aggressive Refrain+TntF is enough to keep up SY!. Everything else should be damage or utility.
You're right, except in block, blind, or hexed situations. A lot of them in HM.


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Originally Posted by Chthon View Post
So does Find Their Weaknesses, which, as an added bonus, doesn't suck.
True. But i don't think To The Limit sucks.

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Originally Posted by Chthon View Post
The only other candidate for that position is EBSoHonor. For the record, I think the ward is a slightly better choice.
True

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Originally Posted by Chthon View Post
No, SYG is a worthless skill on an imbagon. It does not stack with SY!; gaps in SY! should be fixed by you learning to play better, not sticking bandaid skills into your build; and your backline should be more than able to keep you alive when no one else is taking noticeable damage.
Check my first comment on this post.
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Old Feb 17, 2011, 12:15 AM // 00:15   #22
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Yeah, conditions and hexes affect you a lot, but you should have monks removing hexes/conditions from you when you're protecting the rest of the party. There's a reason you have allies, to cover your weaknesses. No point trying to gimp yourself over by covering a small weakness you have by bringing a 2 mediocre skill when you can have an ally just bring some condition/hex removal on you. Also, you can stop running in first to let most hexes and conditions be used first on your melee allies.
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Old Feb 17, 2011, 12:41 AM // 00:41   #23
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Originally Posted by VendingMachine View Post
Yeah, conditions and hexes affect you a lot, but you should have monks removing hexes/conditions from you when you're protecting the rest of the party. There's a reason you have allies, to cover your weaknesses. No point trying to gimp yourself over by covering a small weakness you have by bringing a 2 mediocre skill when you can have an ally just bring some condition/hex removal on you. Also, you can stop running in first to let most hexes and conditions be used first on your melee allies.
Yeah, you are right. Except on mediocre skills stuff. However, you never know what do expect from pug monks..
Of course, if you are playing with guildies/friends you trust, you can be far more offensive. I like to play safe though.
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Old Feb 17, 2011, 04:00 AM // 04:00   #24
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Originally Posted by TiagoS1 View Post
Let's imagine you got 60 HP left and you got empathy on you. If the hex is not removed (many time with pugs), will you continue attacking?
1. You've got a terrible backline if they leave you at 60hp. The situation where you can actually kill yourself by attacking under Empathy should rarely arise at all, and, when it does, should not last more than a second or so.

2. When I play with people, I usually play with a backline that is more than good enough to let me keep on attacking right through Empathy. Even with H+H, I realize that healing the damage from Empathy on me if I keep attacking is a lot less strain for the backline than healing the damage to the rest of the party if I let SY! go down. So, yes, I generally keep right on attacking through Empathy if I'm playing imbagon.
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Old Feb 18, 2011, 12:47 PM // 12:47   #25
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Asuran Scan: changed functionality to: "For 9...12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty."

If miss they are talking about blind, it sucks.

If it goes through block and blind, its a good skill to consider for paragons, especially imbas.
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Old Feb 18, 2011, 11:47 PM // 23:47   #26
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I was never a big fan of the traditional Imbagon builds, so when I first started working on my GWAMM for paragon I worked and reworked my Imba build for quite a while. This is what I settled on and used to H/H my way thru 100% of Vanq, Guardian, and Master of the North.

P/W
Tactics: 8
Command: 10+1
Leadership: 12+2
(Centurions, sup vig, and some random other stuff)
600 Health, 38 Energy (+30 shield, +30,+5e Spear)

1: Interchangable PvE skill (I used PI mostly, Ebon Assassin, Ebon Sniper ect. depending on area)
2: Signet of Aggression
3: "Go for the Eyes!"
4: "Watch Yourself!"
5: "Save Yourself!"
6: "There's Nothing to Fear!"
7: Focused Anger [Elite]
8: "We Shall Return!"

OQGjUhmKKTylwbWYcFxgAhpb4YA

I changed to this setup mostly because I HATED Agressive Refrain. It was so high in energy cost and ever time I stopped or got distracted for a second...it would go down, let alone the -armor effect. With this build Focused Anger + signet of agression gives you +4 adrenaline every 5 second (+1 sec cast) as long as you spam GftE and Watch yourself. Not counting what you get from attacking. I use Watch Yourself for the cheap energy and extra armor on me even though it dosn't stackwith SY on others. With this build I can easily keep SY up 100% of the time often with SY recharged within 2-3 seconds. Signet of Agression is also nice because you can still gain adreanaline while blinded or missing/blocked. I don't think I've ever seen it posted in any Imba builds before, but I think it is a great alternative to AR.

Skar
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Old Feb 19, 2011, 07:15 AM // 07:15   #27
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While I can see the potential value in some very difficult areas of having so much damage reduction, do you think the investment into tactics simply for WY is worth having to give up doing any real spear damage? I guess it would also matter what h/h's you ran with. What was your normal hero setup?

Last edited by Kafiri_Mkorogai; Feb 19, 2011 at 07:17 AM // 07:17.. Reason: added second sentence
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Old Feb 19, 2011, 12:54 PM // 12:54   #28
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Quote:
Originally Posted by Kafiri_Mkorogai View Post
While I can see the potential value in some very difficult areas of having so much damage reduction, do you think the investment into tactics simply for WY is worth having to give up doing any real spear damage? I guess it would also matter what h/h's you ran with. What was your normal hero setup?
Agree. If u got points in command, better bring Stand Your Ground than WY, IMO.
You can do some more damage.
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Old Feb 19, 2011, 05:52 PM // 17:52   #29
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Originally Posted by TiagoS1 View Post
Agree. If u got points in command, better bring Stand Your Ground than WY, IMO.
You can do some more damage.
I kinda see your point, but I used WY also for e-management as opposed to the 10e cost of SYG so I could spam PI or "Finish Him" on recharge. Those skills IMO are much more effective at polishing off a perticulary hard foe then being able to deal out a few more "DPS".
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Old Feb 21, 2011, 10:02 PM // 22:02   #30
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Quote:
Originally Posted by skarhand View Post
I was never a big fan of the traditional Imbagon builds, so when I first started working on my GWAMM for paragon I worked and reworked my Imba build for quite a while. This is what I settled on and used to H/H my way thru 100% of Vanq, Guardian, and Master of the North.

Skar
What kind of team did you run with that build, if you don't mind my asking? I'm still pretty new at GW, but have started changing around my Imbagon build for the same reason (Agressive Refrain being a bother.) so I'm looking for inspiration.

As it is I am almost completely changing it for some missions, and it would be nice to land on something I can stick with for a good while.
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Old Feb 23, 2011, 12:37 AM // 00:37   #31
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Originally Posted by skarhand View Post
I kinda see your point, but I used WY also for e-management as opposed to the 10e cost of SYG so I could spam PI or "Finish Him" on recharge. Those skills IMO are much more effective at polishing off a perticulary hard foe then being able to deal out a few more "DPS".
Save Yourselves + Go For The Eyes gives you more than the necessary energy.
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Old Feb 23, 2011, 03:28 AM // 03:28   #32
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Originally Posted by Khaldun View Post
What kind of team did you run with that build, if you don't mind my asking? I'm still pretty new at GW, but have started changing around my Imbagon build for the same reason (Agressive Refrain being a bother.) so I'm looking for inspiration.

As it is I am almost completely changing it for some missions, and it would be nice to land on something I can stick with for a good while.
I usually Ran:
1. N/Rit healer/damage
OAhjYghr4OXTMm0cyNMHnV1LGA

2. N/Mo MM with Prots (disable Vengence, only for emergency)
OANDUspPSLVVBKgoBvO1DBE7EA

3. Varied depending on area/what I fealt like.
a. N/Pa - OAljYgHspO5h9gQrOUVxx17dMA
b. M/Rit - OQhjAgDaIPZgegPNjd9GmjzLGA (take life off of N/Rit)
c. P/Ele - OQakkomyJjiz6mD7hjxvCV3LGHD (good in areas with lots of KD.

None of those were set in stone I fiddled alot but that was kindof my main setup. N/rit was extra support for the 2 Hench monks and Spirits more fodder to keep foes off me and my heros. Use yourself to pull and ball mobs while forcing MM to put Prot spirit on yourself. Bring Int mesmer for areas where interupts are handy. Make sure to take a team of at least 2 heavy hitters (I consider MM heavy, if you go into areas with alot of healers. You, your n/r and 2 hench monks will be doing very little damage. Your survivability may be high, but hard to kill a mob with heavy healing if you have too much support and not enough damage. You can even consider dropping the n/r for a full on spirit spamming rit/any.
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