Oct 07, 2011, 12:05 AM // 00:05
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#21
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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If you need to really know what's wrong with the para, go down the skill lists for every attribute except spear mastery.
You'll see a PvP/PvE split for every single skill, and that's not counting the nerfs that happened before splits and were never reverted for PvE.
Here's a quick opinion on what paras need.
Command: a lot of useless skills, but a lot of good ones and I don't think it needs a major rework. Command line Elites are worthless though (except Incoming for Poragon builds)
Good Skills: GftE, Fall Back, Make Haste, Find Their Weakness, Stand Your Ground
Leadership: It's not a horrible attribute, but when considered that its' the para-primary attribute it kinda stinks in the skills department. You can argue that Many professions experience the same phenomenon, but compared to it's NF bretheren, the Dervish, people wouldn't put many points into it if it wasn't for the energy and IAS.
Good Skills: Focused Anger, Soldier's Fury, Aggressive Refrain, Spear Swipe, Angelic Bond (needs buffing but good for PvP)
Spear Mastery: Pretty lame for an offensive att. line. The skills that actually do good damage have 2s-3s cast times. The best spear attack is PvE only and the rest are so conditional that you need a team of lawyers to decide if it takes effect or not. Also only 2 elites in this line, making it the most gimped offensive attribute in the game by far.
Good Skills: Spear of Fury (allegiance/PvE), barbed Spear, Cruel Spear, Stunning Strike.
Motivation: Completely and utterly hosed. Never revisited after being repeatedly nerf-raped prior to PvE/PvP split. Healing amounts are small and have ridiculous trigger conditions. Loaded with signet supporting Lyrics that no one will ever use, and there is no argument that justifies putting this on a team.
Good skills: Song of Purification....that's it
Non-linked skills: ANet all but admitted this skill sucks for paras by making it unlinked so that necros can use it. A physical player's skill that triggers on a spell...brilliant.
If this philosophy were applied in a future updates, you'd see Smiting monks with adrenal skills.
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Oct 08, 2011, 04:41 AM // 04:41
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#22
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Banned
Join Date: Apr 2011
Location: Canada
Guild: Sweet Misty Fire [SMF]
Profession: P/W
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My paragon is my baby, she's the leader of the pack. And Shepherd of her flock. My paragon allows her whole team to take on the demonic masses of the Deep. She's conqueror of Underworld and Fissure of Woe. She the Protector of Elona, Tyria and Canthan. That's what I think of my Paragon.
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Oct 11, 2011, 03:35 PM // 15:35
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#23
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: [DVDF]
Profession: P/
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@chuckles79
You pretty much got it covered, though I'd add "Never Surrender" to the list of good Command skills (at least the PvE version), as it's basically a simple and efficient way to ignore Bleed/Poison/Disease etc on everyone, which can be handy.
I'd remove Angelic Bond from the list of good Leadership skills also. The old version was good, but the current version sucks. It's a poor man's Divine Intervention, that takes up an elite slot and heals for less - @12 attribute Divine Intervention is 197 + 38DF Bonus, Angellic Bond is a measely 164 with no Energy return as it isn't a Shout or Chant (and remember once it works on somebody it ends on everybody - if it actually healed all them too when it ended if it just stopped one person from dying it'd actually be worthy of it's elite slot, but as it is it isn't even close). The length of Divine Intervention can also be extended if you do plan to pre-cast it, whereas with Angellic Bond it's stuck at 10 seconds. It would sub okay for Divine Intervention I guess, if it wasn't for the cast time, but there's that too which is what ultimately totally kills it.
If you try and save somebody with it when their HP gets low, it won't cast in time due to the 1 sec casting time. And if you pre-cast it you'll probably waste it. A competant Monk could easily target the guy who was about to die and cast the 1/4 cast Divine Intervention on him in less time than it takes to cast Angellic Bond, and the fact Divine Intervention is an enchantment doesn't really matter as the correct way to use it is to cast it on somebody who is about to die (or on somebody whom you can read a imminent spike on) for a big heal instead, meaning it'll use it's charge up before your opponent gets a chance to remove it anyway.
Plus, in many forms of PvP (anything that's not 8 man, really) Divine Favour is a far more useful primary attribute to have alot of points allocated into than Leadership anyway. And the Monks other lines make better support than the Paragon's other lines too (especially when it comes to PvP becuase of how further gimped so many Paragon skills are there). Assuming the Paragon is using Aggressive Refrain (and you should be if not using Soldier's Fury because without the extra adrenaline from it you really are alot less efficient), a Monk could also be better armoured too (+15 from Disciples Insignia as opposed to the +10 from Centurions), and in PvP both classes will be carrying a Shield they can use anyway (+15AL for the Monk most likely, and +16 for the Paragon, resulting in a total a net bonus of +4 more AL for the Monk).
Moving on, is anybody else kinda miffed that it sounds like Anet will be working on a Elementalist update sooner than a Paragon update? We've patiently been waiting the longest and need it more than a class which is already very flexible (in an effective way) and very powerful, even if it can't DPS aswell as it should in HM (guess what, neither can a Paragon, but the Paragon has alot more problems than just that - unlike an Elementalist). At this rate we'll probably never see a Paragon update come to the light of day.
Last edited by KotCR; Oct 11, 2011 at 03:40 PM // 15:40..
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Oct 11, 2011, 04:28 PM // 16:28
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#24
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I think you guys underestimate cheap 3-4 adrenaline attacks like Spear of Redemption/Holy Spear; plus Blazing Spear, the 25% armor penetration on Spear of Lightning. The problem is GFTE spam cuts into adrenaline and spears don't have any 33% IAS without elites.
I think Motivation is rather terrible unless you abuse GFTE!/The Power is Yours! shout spam with Energizing Finale/Finale of Restoration. Song of Restoration/Ballad of Restoration are okay to use but don't make a bar (plus random nature compared to Protective was Kaolai+Life). Aria of zeal, Aria of Restoration don't affect physicals. Zealous Anthem doesn't affect spellcasters. Most conditions except Daze can be dealt with Foul Feast or straight party healing, so Song of Purification is overkill.
Command has GFTE! (use with hammer,scythe,axe users in team; spear, bow too), Anthem of Envy (sometimes), Stand your Ground!, Fall back! going for it.
Last edited by LifeInfusion; Oct 11, 2011 at 04:31 PM // 16:31..
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Oct 11, 2011, 05:33 PM // 17:33
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#25
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by LifeInfusion
Command has GFTE! (use with hammer,scythe,axe users in team; spear, bow too), Anthem of Envy (sometimes), Stand your Ground!, Fall back! going for it.
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The problem with those is,it's incredibly easy on any team to take dual GFTE/FB and a copy of SYG which makes playing a paragon primary or taking one,somewhat meaningless.
Would (if there was to be a para update) it maybe make sense to gently nudge FB/SYG/GFTE off secondaries and back onto primary paragons. I'm not quite sure how I would consider a total rework of Command but maybe (since most secondaries would be 12/10/8 or 12/9/9 split) reworking effectiveness to require 10command for the effect of 8 currently. It would either force a sacrificial points split or bring back reliance on primary paragons.
It may also be a terrible idea lol
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Oct 13, 2011, 04:01 AM // 04:01
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#26
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Calista Blackblood
The problem with those is,it's incredibly easy on any team to take dual GFTE/FB and a copy of SYG which makes playing a paragon primary or taking one,somewhat meaningless.
Would (if there was to be a para update) it maybe make sense to gently nudge FB/SYG/GFTE off secondaries and back onto primary paragons. I'm not quite sure how I would consider a total rework of Command but maybe (since most secondaries would be 12/10/8 or 12/9/9 split) reworking effectiveness to require 10command for the effect of 8 currently. It would either force a sacrificial points split or bring back reliance on primary paragons.
It may also be a terrible idea lol
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Other than Rangers, Dervs, and Warriors... who else can pump out GFTE? Assassins don't really benefit from base damage, they just get +2 or +3 energy and critical agility/critical defenses reapplied. I wouldn't put GFTE! on a ranger or Derv when I can use "SY!"... but that's just the state of the game. The PVE skill balance is so out of wack.
FB!/SYG you can slap on necro although I noticed Jeydra putting it on an Invoke ele (which is tight on energy to begin with unless you use Glyph on top of just AoR+Attune).
As for what to do with Paragons, I think for starters:
* make their party support more primary-based: nerf "SY!" armor, buff TNTF recharge
* remove -20 armor from Soldier's Fury (I can see the penalty on Aggressive Refrain because it's non-elite and is stupid easy to keep up 100%)
* make motivation chants have 0 aftercast so you can build adrenaline autoattacking
* make "Find their weakness!" 5 energy
* have "Make Your Time!" suck less (See "To the Limit!" , Enraging Charge)
* fix chorus skills so they don't get abused in multiple paragon teams but are more useful in general (http://wiki.guildwars.com/wiki/Feedb...of_Restoration ; http://wiki.guildwars.com/wiki/Feedb...rgizing_Chorus)
* make lyric skills less niche (there's a bunch of things I suggested in the past http://wiki.guildwars.com/wiki/Feedb...ll_suggestions)
* and a bunch of other things other people long suggested on wiki http://wiki.guildwars.com/wiki/Feedb.../Paragon_Focus
Last edited by LifeInfusion; Oct 13, 2011 at 04:09 AM // 04:09..
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Oct 13, 2011, 05:52 AM // 05:52
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#27
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by LifeInfusion
Other than Rangers, Dervs, and Warriors... who else can pump out GFTE? Assassins don't really benefit from base damage, they just get +2 or +3 energy and critical agility/critical defenses reapplied. I wouldn't put GFTE! on a ranger or Derv when I can use "SY!"... but that's just the state of the game. The PVE skill balance is so out of wack.
FB!/SYG you can slap on necro although I noticed Jeydra putting it on an Invoke ele (which is tight on energy to begin with unless you use Glyph on top of just AoR+Attune).
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Thats the problem,gfte can be ran on 3 other physicals just as well as a paragon. Requirement of paras is again nullified with the ease of placing syg and fb on basically any other bar in the team.Its too easy to have paragon skill benefits without a paragon.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Oct 13, 2011, 12:08 PM // 12:08
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#28
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Krytan Explorer
Join Date: Apr 2007
Guild: The Angelic Guard
Profession: P/
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Quote:
Originally Posted by Calista Blackblood
Thats the problem,gfte can be ran on 3 other physicals just as well as a paragon. Requirement of paras is again nullified with the ease of placing syg and fb on basically any other bar in the team.Its too easy to have paragon skill benefits without a paragon.
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I agree, but I think the key problem is that there are only a few paragon skills worth taking, and they are all in the same attribute (command) and usable without great investment, so as you pointed out it is very easy to put these on a secondary paragon while still taking advantage of skills from the primary profession. Instead of changing attribute scaling to make these skills less desirable or unusable for secondary paragons I would suggest making the other paragon skills worth using, especially those in Leadership that no one else can use effectively... if skills like Defensive Anthem and Angelic Bond were actually elite-worthy instead of being poor copies of Monk skills then people might be inclined to bring a primary paragon to take advantage of those skills. Many paragon builds use elites from a secondary profession because the paragon elites are just not that great. Anet should have fixed this years ago.... :-\
Aside from Defensive Anthem and Angelic Bond already mentioned, I name Burning Refrain, They're On Fire, Hexbreaker Aria and Make Your Time as the kind of skills that should be on almost everyone's bar, because they are useful in almost every situation... but because these skills are poorly balanced and/or too conditional they rarely see any use. Most of the paragon skillset suffers from this problem.
I have a very long list of suggestions for changes to paragon skills, many of the suggestions come from people on gwguru. I have given up hope for any paragon update though.
http://wiki.guildwars.com/wiki/User:..._skill_changes
Last edited by Khomet Si Netjer; Oct 13, 2011 at 12:20 PM // 12:20..
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Oct 13, 2011, 02:21 PM // 14:21
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#29
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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If the concern is just 3 skills I think that is bad. Paragon leadership skills should be buffed then we can worry about GFTE/FB!/SYG!.
GFTE isn't all that powerful on its own, especially when at low spec. When you put it on a Paragon it's typically for energy management (criticals in hard mode don't do as much as Anthem of Envy, which is why I would like chants to have 0 aftercast).
Quote:
Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...86...100% chance to critical. (4 adrenaline)
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could be
Quote:
Shout. For 3 seconds plus an additional second per 2 ranks in leadership, the next time each ally within earshot makes an attack, that attack has an additional 30...86...100% chance to critical. (4 adrenaline)
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or
Quote:
Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...86...100% chance to critical. (50% failure chance with Leadership 4 or less.) . (4 adrenaline)
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How to fix "Fall Back"?
Quote:
For 4...9...10 seconds, all allies within earshot gain 5...13...15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack. (10e, 20r)
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Quote:
For 4...9...10 seconds, all allies within earshot gain 5...13...15 Health per second while moving and move 15% faster and an additional 2% per rank in leadership. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack. (10e, 20r)
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...so with 8-9 leadership it is current functionality?
SYG
Quote:
For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. (10e, 20r)
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can be
Quote:
For 5...17...20 seconds, all party members within earshot receive +15 armor and an additional +1 armor per rank in leadership when not moving. (10e, 20r)
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9 leadership puts it at current functionality
Simply put, in order for SYG on players to be relevant, you need to nerf "SY!" to reasonable numbers like +30 or at most +40-60. The pvx page for imbagons says it best:
Quote:
The +100 AL of "Save Yourselves!" provides a damage reduction of 82.3%. That means dropping SY! is equal to an increase of 565% in damage taken.
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Right now, you can wear 0 armor and have as much armor as a warrior with Sentinel Insignias.
Little buff to Signet of Aggression by moving to leadership would help motigons:
You gain 2...3...3 adrenaline if you are under the effects of a shout or chant.(Leadership)
The issue I have is none of these partywide skills require any thinking to use, which is why you slap them on heroes that are braindead because it's almost impossible to mess up. (Funny thing is they stack "fall back!" sometimes) Rewarding skills that have targeting is probably better ("Brace Yourself!", "Find Their Weakness!", "Make Haste!", Angelic Protection, Inspirational Speech , Signet of synergy, and to a lesser extent the Refrains+Finales) but Leadership energy return sucks with those. "It's Just a Flesh Wound!" is sad because you see it on N/P (or not at all, due to Foul Feast).
It's like the difference between today's meta Heal Party/SoS/Protective was Kaolai spam and Word of Healing hybrids with prots. Do we really want more mindless button mashing? Because that's what most of motivation is; command is more or less the same.
Last edited by LifeInfusion; Oct 13, 2011 at 02:56 PM // 14:56..
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Oct 13, 2011, 03:03 PM // 15:03
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#30
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by LifeInfusion
If the concern is just 3 skills I think that is bad. Paragon leadership skills should be buffed then we can worry about GFTE/FB!/SYG!.
GFTE isn't all that powerful on its own, especially when at low spec. When you put it on a Paragon it's typically for energy management (criticals in hard mode don't do as much as Anthem of Envy, which is why I would like chants to have 0 aftercast).
could be
or
How to fix "Fall Back"?
...so with 8-9 leadership it is current functionality?
SYG
can be
9 leadership puts it at current functionality
Simply put, in order for SYG on players to be relevant, you need to nerf "SY!" to reasonable numbers like +30 or at most +40-60. The pvx page for imbagons says it best:
Right now, you can wear 0 armor and have as much armor as a warrior with Sentinel Insignias.
Little buff to Signet of Aggression by moving to leadership would help motigons:
You gain 2...3...3 adrenaline if you are under the effects of a shout or chant.(Leadership)
The issue I have is none of these partywide skills require any thinking to use, which is why you slap them on heroes that are braindead because it's almost impossible to mess up. (Funny thing is they stack "fall back!" sometimes) Rewarding skills that have targeting is probably better ("Brace Yourself!", "Find Their Weakness!", "Make Haste!", Angelic Protection, Inspirational Speech , Signet of synergy, and to a lesser extent the Refrains+Finales) but Leadership energy return sucks with those. "It's Just a Flesh Wound!" is sad because you see it on N/P (or not at all, due to Foul Feast).
It's like the difference between today's meta Heal Party/SoS/Protective was Kaolai spam and Word of Healing hybrids with prots. Do we really want more mindless button mashing? Because that's what most of motivation is; command is more or less the same.
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Don't get me wrong,I'm aware of the need for a leadership overhaul,3 skills stood out in a post that's all. Your suggested changes make a lot of sense,failure chance on GFTE is a nice touch.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Last edited by Calista Blackblood; Oct 13, 2011 at 03:07 PM // 15:07..
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Oct 18, 2011, 12:49 AM // 00:49
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#31
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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I think you are not going to see a paragon buff/nerf because it would take an entire rework/re-imagining like the dervish had.
The major gripes for the class are as follows: imbagon only meta class build, only one needed on PuGs, and not welcome in many speed clears (DoASC and Deep are exceptions)
The problem is it's a broken concept from minute one. It has 80 AR, but must immediately take a -20 on armor to be effective at all. Also as an 80AR, it has no tanking skills or skills to make itself tougher in a fight.
It can spam shouts all day long, which cannot be stripped, making it impossible to balance in PvP so they just made it worthless.
It has crappy DPS and crappy healing.
So from minute one it's excluded from the Tank-Spank-Heal holy trinity.
If you remove PvE only skills you are left with GftE and SyG...which as Calista pointed out, can be ran on any character willing to spec into command.
I enjoy playing imbagon because it's mindless. I can run in with 7H and only the hardest areas present a challenge. However I miss playing with others and would like to be able to fill more than one role
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Oct 18, 2011, 01:06 AM // 01:06
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#32
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by chuckles79
I think you are not going to see a paragon buff/nerf because it would take an entire rework/re-imagining like the dervish had.
The major gripes for the class are as follows: imbagon only meta class build, only one needed on PuGs, and not welcome in many speed clears (DoASC and Deep are exceptions)
The problem is it's a broken concept from minute one. It has 80 AR, but must immediately take a -20 on armor to be effective at all. Also as an 80AR, it has no tanking skills or skills to make itself tougher in a fight.
It can spam shouts all day long, which cannot be stripped, making it impossible to balance in PvP so they just made it worthless.
It has crappy DPS and crappy healing.
So from minute one it's excluded from the Tank-Spank-Heal holy trinity.
If you remove PvE only skills you are left with GftE and SyG...which as Calista pointed out, can be ran on any character willing to spec into command.
I enjoy playing imbagon because it's mindless. I can run in with 7H and only the hardest areas present a challenge. However I miss playing with others and would like to be able to fill more than one role
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Originally they didn't have -20 armor.... it was cracked armor application every time Aggressive Refrain applied.
I don't see why a few selective changes couldn't be made. It's not like the entire class has to be changed one-by-one like the flash enchantments were. For example: removing aftercast on chants or the little links to leadership on those few skills from above.
Spear at 12 does more raw DPS (before skills) than bows, daggers, or swords. It's the 25% IAS (Aggressive Refrain) vs 33% (Soldier's Fury/Soldier's Stance/Frenzy/Flail) that makes the difference.
Re: multi-paragon teams. You wouldn't want 2 leaders in a group.
Defensive Anthem+ "Stand Your Ground!" + I am unstoppable work pretty well as a "tanking" role. The problem is you can't use attack skills (and Save Yourselves makes this look bad... which is why SY! needs to be nerfed to reasonable +40 or +60 for Paragons to see more use), but can use "Find their weakness!" or chants.
Last edited by LifeInfusion; Oct 18, 2011 at 01:22 AM // 01:22..
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Oct 18, 2011, 04:49 AM // 04:49
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#33
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Khomet Si Netjer
I have given up hope for any paragon update though.
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err, why? In recent history, anet has always taken a lot of time working on skill updates. Its stupid - I agree (would rather recieve small updates of like 10 skills every month as opposed to many skills being updated every 9 months). Still, i'm sure it'll happen eventually, and anet has eluded to an eventual paragon skill update. I believe it was mentioned in a thread in riverside.
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Oct 18, 2011, 06:51 PM // 18:51
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#34
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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It was all the talk until the Live Team changed members again.
I will agree that elementalists are as in dire need of reworking, but what's with rangers before paras?
You have to look at the thinking at ANet for the clues, especially where they are going with GW2 since that's supposed to be the result of all the lessons learned.
The Guardian class replaces paragons, smite-prot hybrid monks.
Protting has always been the weak sister of monking, smiting was dead until RoJ, and paragons are probably the most hated class for the Live Team when it comes times for updates.
I realized this last Halloween, when in the costume brawl they gave necros Ulcerous Lungs. It's saying "don't bring your paras to pvp, they are not wanted here".
I can't complain too much though, I have had fun playing my para and I'm just my skill hunter titles away from Rich Mahogany.
Vanquishing everything was pretty easy and I usually don't have a problem getting into PUGs.
I just would like to see a new theme for the paragons, because the mechanics are just screwed up. More conditional attacks and shouts than you can shake a VS at; worthless healing att. and the only worthwhile skills in the primary att. are involved with raising adrenaline.
As soon as I finish all the warrior elites I'm going to play Khomet's burning barrage build and have some fun there. Not to mention the GftE and Keen Arrow synergy.
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Oct 18, 2011, 08:11 PM // 20:11
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#35
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I disagree with your assessment of prot. Up until WoH buff/LoD and patient spirit was added, Boon prot /Blessed Light+gift protters were more popular than Healing prayers among monk players who were better than heal other/orison spam. Zealous Benediction invalidates Jamei's Gaze/Heal Other. Prot Spirit/Aegis/SoA is still used in conjunction with healing bars.
Let's look at Healing prayers:
* Word of Healing : the gold standard. 203+DF @14 Healing when the condition is met, 94+DF if not.
* Dwayna's Kiss is fueled by Protective Spirit/Seed of Life as well. The only enchantments you could really run from Healing Prayers are Vigorous spirit or Healing Seed.
* Healing Burst has an AoE heal and is on par with Zealous Benediction but is cheaper.
* Patient Spirit is crap when you have 2 heal monks. Why? Because of overheal. [email protected] Heal ; 171 under Healer's Boon
* Healing Whisper is half range. Ethereal Light pushes ~100, under healer's Boon ~150. That's why I prefer Healing Burst.
* Healing Ribbon costs 10, so unless you're running triple melee or triple midline that doesn't spread out against AoE, you don't benefit so much (compared to Healing Burst). The same problem occurs with Healing Seed.
* Healing Touch is Touch range.
* Words of Comfort is better than Orison in condition heavy places. It heals for 100 in those cases without maluses.
* Light of Deliverance has been nerfed to lame recharge. You're better off with Divine Healing + Healing Burst.
* Signet of Rejuvenation only exists as energy management.
Looking at prot:
* Gift of Health means you won't be using Healing Prayers often. So it warrants a divine/smiter's boon/prot bar. Gift @10 = 105, which is more than Orison under HB.
* Dismiss Condition under UA heals for 80-90, which is close to 90% of Orison under UA. The difference is you need enchantments
* Protective Spirit makes healing in hard mode possible when lacking Shelter or "Save Yourselves!" It also gets better with Death Penalty. Try healing someone with 40-60 DP in Hard mode is like playing Whack-a-mole. Works even with prot as low as 4-6.
* Spirit Bond has more application to PvP, but against damage that isn't stupidly high (130+) it has more effectiveness than Protective Spirit.
* Aegis is 50% damage reduction partywide, and stops adrenaline gain. Only requires ~9 prot.
* Shield of Absorption makes damage packets manageable. 5 mobs on one person? SoA him. The hits turn to 0.
* Shielding Hands sees less use due to Seed of Life.
* Zealous Benediction heals for enough to be a heal, but with another monk in the team that has heals, it will be energy intensive.
* Boon Signet makes Protection Prayers heal for 80 (no DF), which is similar to Orison.
* Reversal of Fortune/Life Sheath is hard to get working at maximum effectiveness, it acts as a proactive element similar to Divine Intervention.
* Guardian is more situational than Aegis since you need to watch the field more. Only requires ~8 prot.
* Mend ailment deals with condition stacks better than Healing prayers. It's sort of like Dwayna's Kiss for conditions.
* Draw conditions: died with Foul feast buff and its nerf. Still used in PvP to clean blind/cripple/weakness though (and to take conditions off RC monk).
* Life Barrier/Life Bond+Balthazar's Spirit: died with "Save Yourselves!"
* Shield Guardian: nerfed to oblivion 10...34...40 is less than Divine Healing...
* Shield of Deflection: See Aegis/Guardian ; Save Yourselves killed it; energy cost too high for PvE.
* Reverse Hex: if this were 5 energy it's be Cure Hex's prot equivalent
* Divert Hexes: too situational
Prot is not as necessary in PvE other than Prot Spirit, Shield of Absorption/Shielding Hands, Aegis because Spirits, minions create extra targets, Save Yourselves negates most of its use. Seed of Life stands in for Shielding Hands, as a prot that effectively reduces ~20-32 damage per hit.
In 4 man, WoH is king simply because a 5 energy heal outdoes protting against 3 players (a spike tops out around 110x3=330). Against 5+ offense (GvG) you can't hope to WoH (203+DF). Infuse Health, Spirit Bond, and/or disruption is necessary. Aura of Faith saw use against Invoke spike. Aura of Stability is necessary to prevent KD but in PvE it doesn't matter as much.
Theoretical bars for "healing" with prot:
12+1+1 Prot
8+1 Heal
10+1 DF
1 Zealous Benediction (+170)
2 Gift of Health (+96)/Reversal of Fortune (up to +76, which is =a 152 heal)
3 Dismiss Condition (+71)
4 SoA
5 Seed of Life
6 Protective Spirit
7 Selfless Spirit / Glyph of Lesser Energy
8 Aegis
12+1+1 Divine Favor
9+1 Prot
9+1 Heal
1 Blessed Light (+131)
2 Gift of Health (+105)
3 Dismiss condition (+55)
4 SoA
5 Seed of Life
6 Protective Spirit
7 Selfless Spirit / Glyph of Lesser Energy
8 Aegis
12+1+1 Divine Favor
9+1 Prot
9+1 Heal
1 Boon Signet (+76 x2 , no DF bonus)
2 Gift of Health (+105)
3 Dismiss condition (+55)
4 SoA
5 Seed of Life
6 Protective Spirit
7 Selfless Spirit / Glyph of Lesser Energy
8 Aegis
We see a noticable lack of party heals when going into Prot instead of Healing Burst or UA + divine Healing/heaven's delight but much more damage mitigation. Also hexes are only dealt with by Cure hex/deny hexes/remove hex/holy veil. In areas where conditions are heavy, stuff in prot excels (see RC/mend ailment).
Without UA/HB, Divine Healing/Heaven's Delight heal about as much as Heal Party/Light of Deliverance.
Last edited by LifeInfusion; Oct 18, 2011 at 08:34 PM // 20:34..
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Oct 18, 2011, 10:20 PM // 22:20
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#36
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Completely off topic in relation to paragons... but my favorite monk bar for like 3 years now has been a prot-based hybrid (one that can provide heals while still having the powerful prots).
Zealous benediction
gift of health
reversal of fortune (could be seed of life)
shield of absorption (could be seed)
Prot spirit
Aegis
Dismiss Condition
Glyph of Lesser Energy/hex removal
Party heals always were lacking in prot bars (with the exception of UA prots) but that was never a really big deal to me.
Last edited by Lanier; Oct 18, 2011 at 10:23 PM // 22:23..
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Oct 29, 2011, 05:55 AM // 05:55
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#37
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Frost Gate Guardian
Join Date: Jan 2011
Guild: The Capital [Para]
Profession: P/
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Tbh, I enjoy playing paragon because 97% of the players thinks they suck. Imho, they do suck. Badly. But they are the best class (to me). Its just more fun playing with a challenge, and since paragons are bad at almost everything, it rocks. I don't want there to be a paragon update, because then everyone will use them like what happened to dervs. I like being the underdog.
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Oct 29, 2011, 02:19 PM // 14:19
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#38
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Our Virus
Tbh, I enjoy playing paragon because 97% of the players thinks they suck. Imho, they do suck. Badly. But they are the best class (to me). Its just more fun playing with a challenge, and since paragons are bad at almost everything, it rocks. I don't want there to be a paragon update, because then everyone will use them like what happened to dervs. I like being the underdog.
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The dervish update hardly overpowered dervs (in PvE). I would say that the mesmer update and the old ritualist spirit update were poorly implimented, due to increasing power creep. So long as anet doesn't overpower paragons though, an update is much needed.
Believe it or not, I far enjoyed playing my rit before the spirit update than after it. Before the spirit update, all rit builds were relatively crappy, so there were a wide variety of builds that could be played. Now, rits are very similar to the paragon class in that there is one OP build that everyone expects you to play. This is what I hate most about paragons - I hate imbagon builds because they are so boring but I am always expected to play the imbagon build when pugging. My guildies are cool with me not playing imbagon in most situations, but even then, i feel like im gimping them. This has got to change - paragons need more useable builds/skills and the ability to abuse SY (by all professions, not just by paragons), needs to end.
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