Feb 13, 2006, 03:59 AM // 03:59
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#2
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Banned
Join Date: Dec 2005
Guild: Afk Mac N Cheeze Dun [LOOL]
Profession: Mo/N
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This has ben discused 100x times... please use the search button, if you have and you are having a problem with Ataxes or something please be more specific.. such as this is EXACTLY my build and this is where I'm dying... something more then please tell me how to do this...
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Feb 13, 2006, 01:05 PM // 13:05
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#3
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Lion's Arch Merchant
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Quote:
Originally Posted by Linsys
This has ben discused 100x times... please use the search button, if you have and you are having a problem with Ataxes or something please be more specific.. such as this is EXACTLY my build and this is where I'm dying... something more then please tell me how to do this...
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If you're not going to provide a link or information, please shut up. I did use search and went through the entire monk skills forum before I posted, I think my question is valid.
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Feb 13, 2006, 01:59 PM // 13:59
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#4
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Apparently you didn't : )
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Feb 13, 2006, 03:22 PM // 15:22
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#5
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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Quote:
Originally Posted by Willy Rockwell
Can someone describe how the monk and necro work together in UW and what build the monk must take?
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the monk keeps himself alive using prots and heals, and the nec kills things using curses and stuff.
seriously though, when people are trying to help you, you shouldn't tell them to shut up. we can't help if you don't tell us where/how you are dying. there are a lot of things that can go wrong during a run, and being more specific will help us help you.
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Feb 13, 2006, 03:42 PM // 15:42
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#6
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Really the setup is pretty easy if you have any experience with a 55 monk. Take everything you normal would for soloing, but bring Spell Breaker instead of your damage elite (since the necro will do using SS), and bring Mantra of Resolve to keep from being interrupted. Use SB right away if a Dying Nightmare spawns and then wand it to death; SB also helps against the other caster mobs. Keep MoR, HB, and PS on yourself at all times, along with the maintained enchantments. Use Blessed Sig when needed for energy.
The necro should be using SS and Sympathetic Visage, plus whatever else he needs for energy etc.
FYI this has been discussed ad nauseum. I don't understand how you wouldn't have found anything about it if you searched.
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Feb 13, 2006, 03:54 PM // 15:54
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#7
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Feb 13, 2006, 09:28 PM // 21:28
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#9
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Lion's Arch Merchant
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Thanks to Effigy for answering my question. I wasn't asking for an invici-monk build but how that build works with a necro. If I search "monk, necro, uw" I get no help. I am quite familiar with my 55 monk's abilities, but not with how a necro will keep her alive.
I am still curious what happens when SP runs out, am I supposed to kill everything before that happens?
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Feb 13, 2006, 09:29 PM // 21:29
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#10
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Lion's Arch Merchant
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*sorry, duplicate post*
Last edited by Willy Rockwell; Feb 14, 2006 at 01:32 PM // 13:32..
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Feb 14, 2006, 04:12 PM // 16:12
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#11
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Well, the short duration on Spell Breaker can cause some problems. Generally what I do when I'm about to engage a mob is cast Breeze, MoR, Blessed Sig, then run in and grab aggro (already have the maintained enchantments on me). Watch your minimap as you enter the spawn; if you see a red dot appear, it is probably a Dying Nightmare so you'll want to cast SB on yourself doublequick, then target it and wand it to death. Sometimes 2 will spawn at the same time, but your SB should last ~15sec (I use 12 DF) which is enough time to kill both Nightmares. As long as you don't move around a lot after getting aggro, no more Nightmares should spawn so you'll be in the clear.
Remember, Nightmares usually spawn when you enter an area or aggro mobs, but sometimes a Nightmare will be wandering around with another group. It helps to hit the Show Targets key before entering a mob to make sure they don't have a Nightmare with them.
If you want, you could try squeezing Arcane Echo into your skillbar to get a double SB. I tried that a couple times, but I found that it was too energy-intensive for my liking and there are too many other skills that I could benefit from more. It's always an option though.
Here's the build I use:
Full Aescetic's Tatoos (5 superior runes)
Max dmg DF wand, faster skill recharge (8%), +4e (enchanted)
-50hp grim cesta (Cities of Ascalon reward)
Inspiration 8
Healing 10+1+3
Divine Favor 9+3
Protection 9+3
Spell Breaker {E}
Blessed Signet
Protective Spirit
Healing Breeze
Mantra of Resolve
Mending
Balthazar's Spirit
Essence Bond
Last edited by Effigy; Feb 14, 2006 at 04:18 PM // 16:18..
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