Feb 06, 2006, 10:24 PM // 22:24
|
#1
|
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
|
Orders Necro?
I did a search but didn't find exactly what I was looking for.
What is the typical build for an orders necro? More speciafically for Tombs tweaks and general use?
Thanks
|
|
|
Feb 07, 2006, 08:58 AM // 08:58
|
#2
|
Lion's Arch Merchant
Join Date: Oct 2005
Guild: Fortune Cookie [LucK]
Profession: N/
|
i assume that you are referring to an orders necro for an iway team in tombs. Iway teams are mainly physical damage based team with the exception of the trappers hence the order necro is included in the team to increase damage and also to heal the team most of the times.
A general orders necro would pack the following skills:
1. Order of Vampire (Elite)
2. Order of Pain
3. Blood renewal
4. Heal Party
5. Healing Seed
6. Protective Spirit or Bond
7. Res Signet
8. Configurable (Healing Breeze or may be an attack spell)
The trick is to maintain OOV and OOP up most of the times. However the casting of these 2 spells needs to sacrifice about 33% of your total health. Hence use blood renewal as it a cheap form of self healing (5 energy) before you cast OOV and OOP. Use heal party to heal members in the party. Note that necros in an IWAY team are the first to be targetted always so its important that you have some form of protective spell on you when being chased. Healing seed is useful for altar maps to prolong the life of a ghost when he is trying to cap the altar.
When play an order, it is important to be flexible, you need knew to know when is a good time to use heal party or to cast OOV or OOP. If you realise that the team hp is going down fast due massive degen, maintain OOV and spam heal party dont bother about OOP. Remember to stay far away from the battle too. you dont need to be near your party to use OOV, OOP and heal party.
|
|
|
Feb 07, 2006, 02:05 PM // 14:05
|
#3
|
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
|
I am not sur about the IWAY bit, but I see people in Tombs advertising themselves as an "orders" necro.
thanks for the information though
|
|
|
Feb 07, 2006, 02:20 PM // 14:20
|
#4
|
Lion's Arch Merchant
Join Date: Jun 2005
Location: DMV
Profession: R/
|
The build that I use for iway in tombs is:
Blood Renewal
Order of Vampire {E}
Healing Seed
Healing Breeze
Heal Other
Heal Party
Draw Conditions
Res Signet
15 blood for 16 per hit on Order of Vampire
11 healing i think it was for +63 per person
9 soul reaping
rest in prot(3 i think)
Another build if you usually are low on energy is:
Blood Renewal
Order of Pain
Healing Seed
Healing Breeze
Heal Other
Heal Party
Offering Of Blood
Res Signet
Same attributes as the other build. Either build is good to me, but on the second build, be warned some idiot warriors will start to cry about it.
|
|
|
Feb 16, 2006, 02:58 AM // 02:58
|
#5
|
Lion's Arch Merchant
Join Date: Jan 2006
Location: Where do you live?
Guild: Elite Mercenary Legion
|
can this be done with out the /Mo ???
|
|
|
Feb 16, 2006, 03:30 PM // 15:30
|
#6
|
Desert Nomad
Join Date: Mar 2005
Location: UK
|
Yeah.
Both versions of the orders necro work, but it depends what you want them to do when they arent casting orders. Both are best as low hp builds, since it reduces the amount of energy your wasting keeping yourself alive. And frankly, when you get attacked its either windborne-> strafe-> they give up or gg, since there is no beefy healing here.
n/mo
Blood: 12+3+1
Soul Reaping: 8+3
Healing: 10
maybe some more runes for lower hp, and a +20% enchant staff
Order of the Vampire [e]
Order of Pain
Heal Party
Res Signet
Heal Area
Well of Blood
Healing Seed
Dark Fury/Ressurect
The Heal Party healing should be enough to keep you alive if your health is low enough, and heal area is a powerful skill that can top you up if need be. Seed, Well, res, orders.
The other version I've seen occasionally to reasonable effect is n/w
Blood: 12+3+1
Soul Reaping; 8+3
Tactics: 10
Order of the vampire [e]
Order of pain
Healing Signet
Resurrection Signet
Shields Up!
Shield Stance
Sprint
Defensive Stance
Worked quite well, the other iway teams often got bored of the miss and attacked someone else before the timer ran out. Heal Sig is free heals, the build was mainly to pump out more orders more of the time, which it did. Spamming party can drain the reserves even if there are a few people dropping.
|
|
|
Feb 16, 2006, 04:39 PM // 16:39
|
#7
|
Ascalonian Squire
Join Date: Dec 2005
Location: Texas
Guild: Sour Patch Kids [sP]
Profession: Me/
|
Since IWAY uses the EoE spirit, heal party is a must for an orders necro. This is a skill you will be expected to bring. You should also bring both orders in case one gets diverted/distracted/disrupted. I usually like to bring dark pact too.
By contrast, ranger spike uses a Me/N fast cast orders necro. This is because sometimes you need to have both orders up to get enough damage on the spike. Since orders have a long cast time and a short duration, it is easier to get them both up in time for the spike with a mesmer.
Some more advanced ranger spikes only use 3 ranger spikers and 2 orders necro. One is a Me/N fast cast orders. The other is N/Mo that acts as a 4th monk in his spare time. This N/Mo will only bring 1 order as his elite will be reserved for martyr.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:14 AM // 04:14.
|