Dec 03, 2005, 01:04 AM // 01:04
|
#1
|
Frost Gate Guardian
Join Date: Aug 2005
Guild: Xen Of Onslaught
Profession: W/
|
SS N/Me
I was thinking about making a SS nec for farming UW, w/ my invinci monk friend. heres wat i got:
N/Me
Skills:
SS
Arcane Echo
Blood Ritual
Sympathetic VIsage
Suffering
Desecrate Enchantments
Awaken the Blood
<Empty>
Attributes:
16 Curses (12+3+1)
10 illusion magic
8 soul reaping
equip:
+12 20/20 (curses) offhand
+5 energy sword
2 questions. what should go in the empty slot, and should i switch up the attributes so i have some blood magic, or more soul reaping??
qustions/comments/concerns?
|
|
|
Dec 03, 2005, 01:23 AM // 01:23
|
#2
|
Frost Gate Guardian
Join Date: Sep 2005
Location: Brisbane, Australia
Profession: N/Me
|
considered some energy management skills?
|
|
|
Dec 03, 2005, 01:44 AM // 01:44
|
#3
|
Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
|
I play a spiteful spirit necro/mesmer. Several things I can mention:
1) The HoD sword is OK, but a +5 > 50 wand is a much better choice since you'll occasionally have to help out with 3+ simultaneous dying nightmare spawns. You simply don't have time to run over and melee the nightmare before most Spellbreakers run out. If you do your job correctly as an SS-necro, you'll never drop below 50% life.
2) Always bring a res-sig to salvage the UW smite run should your monk die for whatever reason
3) What is Suffering for? It's a 15 energy cost 2-degen hex that gets removed almost immediately by smite hex. There are much less expensive alternatives that will do the same job for only 5 energy.
|
|
|
Dec 03, 2005, 01:48 AM // 01:48
|
#4
|
Frost Gate Guardian
Join Date: Aug 2005
Guild: Xen Of Onslaught
Profession: W/
|
what should i put in there for energy management, and where can i find a 5>50 wand?
|
|
|
Dec 03, 2005, 03:01 AM // 03:01
|
#5
|
Frost Gate Guardian
Join Date: Sep 2005
Location: Brisbane, Australia
Profession: N/Me
|
You don't have much available in Illusion for energy management. Ethereal burden is about as good as you'll get :/
As far as 5>50% wands, you'll probably have lots of people wanting your HoD sword...
|
|
|
Dec 03, 2005, 03:16 AM // 03:16
|
#6
|
Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
|
Quote:
Originally Posted by Serps
You don't have much available in Illusion for energy management. Ethereal burden is about as good as you'll get :/
|
Given the way curses operate, spite necro's really don't need high energy generation. As a result, 7-9 soul reaping with the regular +4 energy regen should be more than enough for standard UW clearing.
Energy bonus items like scars armor, HoD sword, +energy wands, etc... will also help a lot.
Quote:
Originally Posted by Serps
As far as 5>50% wands, you'll probably have lots of people wanting your HoD sword...
|
Agreed, though you could just keep the sword and shop for a +5 truncheon, illusion cane, or similar one-hander.
My necro uses a +5 energy trunch w/ 8% cast speed in the primary hand, and Vilnar's Glove in the off-hand. Vilnar's Glove will let your necro hit L19 curses with Awaken active. This provides a decent boost to total damage/sec output, which in turn lets you perform more smite runs in the same time frame.
|
|
|
Dec 03, 2005, 08:56 AM // 08:56
|
#7
|
Krytan Explorer
|
Also since you have some points in Blood, might want to bring Dark Pact for the smites.
|
|
|
Dec 03, 2005, 04:34 PM // 16:34
|
#8
|
Frost Gate Guardian
Join Date: Aug 2005
Guild: Xen Of Onslaught
Profession: W/
|
yea about that, should i put some points into blood? i wasnt planning on it, because awakining lets me get 3 SS's off before it finishes, so should i do anything about my point allocation?
|
|
|
Dec 03, 2005, 04:45 PM // 16:45
|
#9
|
Frost Gate Guardian
Join Date: Aug 2005
Guild: Xen Of Onslaught
Profession: W/
|
wow, thx for that reply, i was JUST about to buy the glove. i already got a 20/20 idol. so your saying i should be using that instead?
|
|
|
Dec 03, 2005, 04:50 PM // 16:50
|
#10
|
Banned
|
No, disregard what I said. Thats why I deletd my post.
Villnars Claw actualy is better, as it doesnt have 20% Cast Speed but 20% recharge aswell. Villnars Claw is better for pure damage output. Cast Speed is only important if you care about being interrupted.
|
|
|
Dec 03, 2005, 10:30 PM // 22:30
|
#11
|
Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
|
Quote:
Originally Posted by habbyjabby
yea about that, should i put some points into blood? i wasnt planning on it, because awakining lets me get 3 SS's off before it finishes, so should i do anything about my point allocation?
|
My nec/mes toon runs 10-blood to help with Blood Ritual and Awaken the Blood durations.
Quote:
Originally Posted by Nessaja
...<SNIP>...
Villnars Claw actualy is better, as it doesnt have 20% Cast Speed but 20% recharge aswell. Villnars Claw is better for pure damage output. Cast Speed is only important if you care about being interrupted.
|
You mean Vilnar's Glove (focus item), right? Vilnar's Claw is a wand (+5 energy while hexed).
Last edited by lord_shar; Dec 03, 2005 at 10:35 PM // 22:35..
|
|
|
Dec 04, 2005, 01:08 AM // 01:08
|
#12
|
Frost Gate Guardian
Join Date: Aug 2005
Guild: Xen Of Onslaught
Profession: W/
|
^ what about my illusion magic and SR then? ^
|
|
|
Dec 04, 2005, 02:36 AM // 02:36
|
#13
|
Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
|
Quote:
Originally Posted by habbyjabby
^ what about my illusion magic and SR then? ^
|
My build only runs 6-Illusion and 7-SoulReaping. 10-illusion is better, but you're only gaining a few seconds with each SV cast (can't remember exact figures since I'm not at my gaming PC).
|
|
|
Dec 04, 2005, 03:04 AM // 03:04
|
#14
|
Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
|
Quote:
Originally Posted by Serps
considered some energy management skills?
|
Why are you worried about energy management when Soul Reaping is available?
Disregard this guy's comment.
|
|
|
Dec 04, 2005, 03:12 AM // 03:12
|
#15
|
Frost Gate Guardian
Join Date: Aug 2005
Guild: Xen Of Onslaught
Profession: W/
|
one more question:
is there an easier way to get Desecrate then from grotto? (im only at forge)
|
|
|
Dec 04, 2005, 04:25 AM // 04:25
|
#16
|
Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
|
Quote:
Originally Posted by habbyjabby
one more question:
is there an easier way to get Desecrate then from grotto? (im only at forge)
|
As far as I can tell, Desicrate Enchantments is found only at Marhan's Grotto and Camp Emberlight.
|
|
|
Dec 04, 2005, 07:31 PM // 19:31
|
#17
|
Frost Gate Guardian
Join Date: Aug 2005
Guild: Xen Of Onslaught
Profession: W/
|
thx for all ur help guys
|
|
|
Dec 05, 2005, 08:59 PM // 20:59
|
#18
|
Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
|
Quote:
Originally Posted by OneArmedScissor
Why are you worried about energy management when Soul Reaping is available?
Disregard this guy's comment.
|
because this build is for uw duo runs. when done properly, everything dies at the same time, meaning all the energy you gain from soul reaping isn't very useful. all it means is that you now have a full pool for the next group. however, most times, you will need a little bit of extra energy for the current group you're dealing with.
to the OP, bring rez and energy tap.
|
|
|
Dec 05, 2005, 10:23 PM // 22:23
|
#19
|
Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
|
Change secondary to Monk - problems with E mgmt solved and you'll do more dmg overall.
Suffering is used to overcome the natural regen of the UW mobs and believe me it helps. It also can act as a distraction to the smites so that they smite if off rather than the real dmg dealer - SS.
Desecrate Enchantments on a max curses necro is enough to drop Nightmares in one shot but a good necro shouldn't have to worry bout them as after the 1st mob of Aatxe the necro should be out in front scouting for the NM's.<--protecting your meal ticket folks.
Stuff happens and the monks can go down, so why bring only a 1 time use Rez??
Nec/Mo - here today, protecting tomorrow!
|
|
|
Dec 05, 2005, 11:30 PM // 23:30
|
#20
|
Pre-Searing Cadet
Join Date: Nov 2005
Profession: Mo/Me
|
Quote:
Originally Posted by Volarian
Change secondary to Monk - problems with E mgmt solved and you'll do more dmg overall.
Suffering is used to overcome the natural regen of the UW mobs and believe me it helps. It also can act as a distraction to the smites so that they smite if off rather than the real dmg dealer - SS.
Desecrate Enchantments on a max curses necro is enough to drop Nightmares in one shot but a good necro shouldn't have to worry bout them as after the 1st mob of Aatxe the necro should be out in front scouting for the NM's.<--protecting your meal ticket folks.
Stuff happens and the monks can go down, so why bring only a 1 time use Rez??
Nec/Mo - here today, protecting tomorrow!
|
How do you handle smite crawlers without SV? I was Nec/monk and went mesmer after it took like 5 mins to kill a smite group without SV?
I like monk secondary better but smites just seemed impossible/take to long without SV.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:02 AM // 04:02.
|