Jul 10, 2006, 02:00 PM // 14:00
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#3
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Blackhawk has provided a good link to Necromancer builds.
MMs are basically based purely on death magic. Summon Minions (2 or 3 types), 1 or 2 healing spells for minions, 1 spell to heal yourself, 1 rez signet, Death Nova (damages and poisons foes around the death of an echanted minion).
My build is:
Animate Flesh Golem (Factions elite)
Animate Bone Fiend
Animate Bone Minion
Verata's Sacrifice (Prophecies only)
Blood of the Master
Death Nova
Blood Renewal (Blood Magic)
Rez Signet
Death Magic: 12 (+ any rune you have)
Soul Reaping: 12 (+ scar + any rune you have)
Blood Magic: 3 (+ any rune you have)
Runes are: +1 = Minor Rune; +2 = Major Rune; +3 = Superior Rune
These will increase your skill level by +1 to +3
The reason for Minion Masters is to reduce the damage to your party, and to increase the amount of damage to your enemies.
SS Necros.
They are Necromancers who focus on Curses rather than minions. SS means Spiteful Spirit (an elite skill; found only in Prophecies Campaign). My build for SS looks like this:
SS + Blood:
Max Curse
Max Blood
Rest goes to Soul Reaping
SS (e)
Parasitic Bond
Life Siphon
Vampiric Gaze
Suffering/Well of Blood
Blood Renewal
Blood Ritual (If other spellcasters need it)/Signet of Capture/Well of Blood
Rez Signet
Use Parasitic Bond as a cover hex (cast SS, then PB, if someone tries to remove a hex, Parasitic Bond is the first to be removed. Once removed, PB will give you health).
SS + Domination Magic
Max Curses
Max Domination
Rest into Soul Reaping
SS
Parasitic Bond
Cry Of Frustration
Power Spike
Power Leak
Backfire
Shatter Enchantment
Rez Signet
This is when you will be facing lots of spellcasters.
Weapons and armor? I can't help you there. Weapons - the best are max damage (I think its 11-22) that focuses on your main attribute (curses, blood, illusion, etc.). Get + energy and or + health attributes.
Hope this helps.
Have fun and enjoy.
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