Jul 07, 2006, 03:18 AM // 03:18
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#1
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Ascalonian Squire
Join Date: Jun 2006
Location: Belton, Missouri
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Perfect Degeneration Necro/Mesmer
I have used this build on my necro all through the Flameseeker Prophicies. It seems to be flawless in 1v1. I call this Build.....
Health Delite Build
Necromancer/Mesmer
Blood Magic 12+3+1
Soul Reaping 3+1
Curses 12+1
Vampiric Gaze
Shadow Strike
Life Siphon
Life Transfer
Barbed Signet
Malise (or Res. Signet)
Desecrate Enchantments
Insidious Parasite
Im aware I didnt spell some of those skill correctly. I am currently away from my computer that can run GuildWars or I would have done a better job. Tell me what you think.
teh blink is online now Edit/Delete Message
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Jul 07, 2006, 03:55 AM // 03:55
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#2
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Frost Gate Guardian
Join Date: Jul 2006
Guild: AMO
Profession: A/
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Well malaise is good but it degens your health pretty badly. You could use life siphon to reduce the hurt it causes but then youd have to keep re-casting siphon. But 1v1 i bet it slaughters but if its more then 1v1 your in a bad spot. Although you could swap shadow strike for Unholy Feast, and desecrate enchants for suffering. i think that would make you more of a support and not a direct damage dealer but with the low Necro armor and health from the runes it might help you stay alive longer.
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Jul 07, 2006, 04:21 AM // 04:21
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#3
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Your main degen, Life Transfer has a 30 second recharge.....
I tell this to everyone that uses a life transfer/siphon build...30 SECONDS RUINS IT!!!
With a better build you can have the full degen going on two people at the same time and for longer.
But like lapsus wrote it is great for 1v1 because it heals you at the same time.
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Jul 07, 2006, 04:27 AM // 04:27
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#4
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Ascalonian Squire
Join Date: Jun 2006
Location: Belton, Missouri
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i somtimes use arcane echo vs other people. when im matched more then 1v1 i dont use malise. i usually bring a rez and replace it. i used to use suffering but it costs 15 energy and does -5. not bad but i just choose against it everynow and then.
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Jul 07, 2006, 05:32 AM // 05:32
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#5
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Quote:
Originally Posted by teh blink
i somtimes use arcane echo vs other people. when im matched more then 1v1 i dont use malise. i usually bring a rez and replace it. i used to use suffering but it costs 15 energy and does -5. not bad but i just choose against it everynow and then.
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Its still less efficient because AE costs 15 energy and you would get just one cast out of echo as it only lasts 20 seconds and the recharge is 30 on transfer.
seriously just try doing some other degen builds its easy just go ready through some skills trust me it helps
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Jul 07, 2006, 04:08 PM // 16:08
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Dark Tykane
Its still less efficient because AE costs 15 energy and you would get just one cast out of echo as it only lasts 20 seconds and the recharge is 30 on transfer.
seriously just try doing some other degen builds its easy just go ready through some skills trust me it helps
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i agree. AE wont help transfer. it's not a good skill because of the shitty cooldown. it's really a bad elite and a bad choice everytime imo.
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Jul 07, 2006, 04:57 PM // 16:57
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#7
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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How can you say Perfect Degen if you only have 3 degens?
Toss Life Transfer, get Wither.
Scrap Shadow Strike, pickup Phantom Pain
Toss Insidious Parasite, pickup Parasitic Bond
Toss Barb Signet, pickup Conjure Phantasm
You can keep your stats as is if you want, Illusion isn't necessary to keep it long. With Malaise, Wither and Life Siphon, Illusion is just a bit overkill.
Phantom Pain and Parasitic Bond are cover hexes that have nice side-effects when removed or ends (they cast fast too).
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Jul 11, 2006, 09:39 PM // 21:39
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#8
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Frost Gate Guardian
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Quote:
Originally Posted by Dark Tykane
Your main degen, Life Transfer has a 30 second recharge.....
I tell this to everyone that uses a life transfer/siphon build...30 SECONDS RUINS IT!!!
With a better build you can have the full degen going on two people at the same time and for longer.
But like lapsus wrote it is great for 1v1 because it heals you at the same time.
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At 17 Blood Magic, Life Transfer has a duration of 13 seconds. With Arcane Echo, you will be able to keep life transfer up for 26 seconds. In another 4 seconds, the original spell will have recharged again. This makes for 39 seconds out of 43. That's not bad at all.
Considering it only takes two skills to do this, and life transfer can function as your self heal, this seems like a very efficient combo to use, despite being a bit mana heavy. Throw in Life Siphon and parasitic bond and you have a nice set of skills to hex someone with. This leaves you with 4 skill slots for pure degeneration or utility.
Last edited by JimmyDean; Jul 11, 2006 at 09:41 PM // 21:41..
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Jul 14, 2006, 02:17 PM // 14:17
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#9
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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I used this kind of build in AB. But with a few differences.
life transfer
life spihon
Vamp glare
lifebane strike
Energy Tap
Strip enchantment
Drain enchantment
Ether Lord (dunno y i use it)
I can own those touchers in AB and The enchantment strip help against HP regen like healing breeze.
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Jul 14, 2006, 09:18 PM // 21:18
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#10
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Quote:
Originally Posted by Shuuda
I used this kind of build in AB. But with a few differences.
life transfer
life spihon
Vamp glare
lifebane strike
Energy Tap
Strip enchantment
Drain enchantment
Ether Lord (dunno y i use it)
I can own those touchers in AB and The enchantment strip help against HP regen like healing breeze.
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:\ Its almost a sure thing that any degen build can own a toucher...of course I rather go with conditions from a ranger to kill them quickly.
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Jul 14, 2006, 09:26 PM // 21:26
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#11
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Wilds Pathfinder
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Degen just flat out isn't any good outside of a pressure build. Degen like, on the side beyond something like shutdown is one thing but pure degen is bad. Degen is at max 20 dps, which is absolutely horrible. Not to mention its very energy heavy and ends when the person dies.
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Jul 15, 2006, 01:02 AM // 01:02
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#12
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Quote:
Originally Posted by TadaceAce
Degen just flat out isn't any good outside of a pressure build. Degen like, on the side beyond something like shutdown is one thing but pure degen is bad. Degen is at max 20 dps, which is absolutely horrible. Not to mention its very energy heavy and ends when the person dies.
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Degen is good for a lot of different purposes.
You just think of it in the wrong way....degen isn't damage at all remember that...
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Jul 16, 2006, 12:56 AM // 00:56
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#13
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Academy Page
Join Date: Jun 2006
Guild: GAS alliance [2nd rated Luxon, 17mil]
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20dps+blood magic skill+(pvp)war or nuker on them = death.
I can solo people with degen. :\
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Jul 18, 2006, 11:27 PM // 23:27
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#14
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Ascalonian Squire
Join Date: Aug 2005
Guild: Protectors Of Peace (PoP)
Profession: N/
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Remember degen doesn't require you to stick around to watch em die. You can kite if need be and they are still taking -hp while you run around em.
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Jul 18, 2006, 11:58 PM // 23:58
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#15
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Degen is excellent in small scale combat.
Life Transfer is a cute one-shot for a duel but pretty much trash otherwise.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jul 19, 2006, 03:48 AM // 03:48
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#16
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Krytan Explorer
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Take Offering of Blood instead of Life Transfer, and go with Faintheartedness as another degen spell.
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Jul 19, 2006, 09:27 AM // 09:27
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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12 wilderness Survival + Melandru's resilience + Troll urgent help at all in defense?
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Jul 19, 2006, 10:15 AM // 10:15
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#18
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Quote:
Originally Posted by Pick Me
How can you say Perfect Degen if you only have 3 degens?
Toss Life Transfer, get Wither.
Scrap Shadow Strike, pickup Phantom Pain
Toss Insidious Parasite, pickup Parasitic Bond
Toss Barb Signet, pickup Conjure Phantasm
You can keep your stats as is if you want, Illusion isn't necessary to keep it long. With Malaise, Wither and Life Siphon, Illusion is just a bit overkill.
Phantom Pain and Parasitic Bond are cover hexes that have nice side-effects when removed or ends (they cast fast too).
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I agree with this guy. Wither's so much better than Life Transfer it's not funny - Life Siphon can cover your life sucking needs quite nicely, and Wither adds additional caster hate. Also, you can keep it on two or three targets.
Parasitic is one of the best (if not the best) Neco cover hexes. With the fast recharge, fast cast, and nice benefit when it ends, definitely worth your while. The -1 degen is an okay bonus on top of all the other degen you're bringing, but usually won't matter.
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Jul 19, 2006, 10:33 AM // 10:33
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#19
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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For 1v1 purposes Migrainer will own that... finished 1v1 discussion.
For PvP usage, you can't apply degen on enough targets, degen's power comes into force when you are maintaining 8 degen on all the opposing team, thus putting heavy pressure on the monks trying to keep their team alive.
Wither is just icing on the cake, leaving the boon prot with 1 pip of e-regen. Although Wither is removed very quickly by focus swapping.
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Jul 19, 2006, 02:01 PM // 14:01
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#20
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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It sounds like this is primarily a PvE build, with some limited usage in 1 vs. 1 battles.
In PvE, Life Transfer+Life Siphon makes soloing (without henchmen or a 55 build) very effective. I can't see much use beyond that, however.
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