afther 10 months hearing "you are DA BEST! and YOUR BUILD RULES i decided to give away my nunker build to peeps other than my guild leader(he loves the build and plays nothing else than it)
before he had it he used to seem struck whit a good build cuz echo+renewall isnt really usefull in most chases and ss is ofthe slow(except vs xtreme high armor mosters.
so ik decided to give away my build(called sacred nunker)
1shower
2inc bonds
3fireball
4rodgarst
(as you see it you try this build using 1234 in that folowing wil kill everyting on your path)
5(free slot(often cover enchant or res but i think most ppl will place an echo in here
6elem atunent
7fire atunement
8free slot (ofthen alnother dmg spell like immo flare or phoenix
as you see
2 atunement will give you unlimited nergy so high engery storage is not needed so this build is quite flexible
why i did this?
i hate beng kicked cus i was /mo in place of mesmer and seeing the mesages: "lf echo nunker nothing else"
of couse this build does not as much short time dmg as 3 showers does but 3 showers will chause shatter and will not kill all in the deep of any other high lvl arena but this build does have far better recicicle and nergy agnement(hate seeing "my energy is 9 of 86!" when an echo nunker finishes his combo)
plz give freedback
btw this works well in allance bale cus most noobs (inclucing wariors) will not run away
killed a melee monk and an assa 8 times by that (lol)
dmg pics where 1st meteor strikes
2nd
3rd
resultat on 100 AL target:
Last edited by meat shield; Jun 24, 2006 at 12:33 PM // 12:33..
Reason: make it less confusing
For the love of god... it is spelled "Rodgort's" (Invocation)
I'm not sold on energy builds... Every time I tryed something like that I found that I indeed have lots of energy but no spells to cast. Even echo nuker build suffers from the same problem.
Neither of those come even close to simple Renewal build.
seems pretty good, very awesome in fact... but still people have the idea in their head, they hate new ideas... or at least pugs do, and guidies are usually up for anything lol
2 atunement will give you unlimited nergy so high engery storage is not needed
Wuh...but...2 attunement doesn't give unlimited energy, it just gives you back some. And most of that build has very hight cast times, how do you cope with being interrupted?
Guild: ******************* Refuge From Exile [RFE]
Quote:
Originally Posted by Tongloid Tarthwood
Wuh...but...2 attunement doesn't give unlimited energy, it just gives you back some. And most of that build has very hight cast times, how do you cope with being interrupted?
Pardon me, but i fail to see how this build is anything new or different from every single firenuker out there!? All you've done is, take out echo/arcane echo and put in the Attunements. Now how is this build any special?
Just a few notes:
* No Res -> Rebirth/Signet in PvE
* Enchantment Removal will own you. -> Ether Prodigy
* Recharge times
* No counter against interrupts -> Glyph of Concentration
Pardon me, but i fail to see how this build is anything new or different from every single firenuker out there!? All you've done is, take out echo/arcane echo and put in the Attunements. Now how is this build any special?
i am sorry but do you ever saw an echo nunkers taking rodgatrs or bonds
this build is just awasome for the fact the skills 1-4 are in harmony whit eachelchader(spelling lol) and does nopt chase shatter (should anny mobs survive)
Just a few notes:
* No Res -> Rebirth/Signet in PvE
does free slot makes sense? urhum.. READ before posting plz
* Enchantment Removal will own you. -> Ether Prodigy
either pridology gives far less nergt than dual atunements and free slot in an excelent place for cover enchant
* Recharge times
flare ftw? or even add serpents quickness
* No counter against interrupts -> Glyph of Concentration
ga /me and take gylp of concentration
i think you didnt read the free slot stuff good...
..or you are just answering quistions from the persons above
Quote:
Originally Posted by Tongloid Tarthwood
Wuh...but...2 attunement doesn't give unlimited energy, it just gives you back some. And most of that build has very hight cast times, how do you cope with being interrupted?
same as above, take gylp o concentration.(wich i tink is not needed chause i find myself never interupted (cuz i know how agro works)
just stay back and run away if you got atacked and stay out of agro(cast range>argo) and i find my energy never drops under 70 really.. (out of 85, afher i casted stuff) so o faw intrupts dont kills you
the problem is that echo got lang recelce and if thoes 3 showers dont kill.. good luck on getting those minsters dead.(other than this build)
Quote:
Originally Posted by unholy guardian
seems pretty good, very awesome in fact... but still people have the idea in their head, they hate new ideas... or at least pugs do, and guidies are usually up for anything lol
hurraay another posetiveanswer!(i think like 20-15% of the peeps give me an "you are good")
Quote:
Originally Posted by Ira Blinks
I'm not sold on energy builds... Every time I tryed something like that I found that I indeed have lots of energy but no spells to cast. Even echo nuker build suffers from the same problem.
Neither of those come even close to simple Renewal build.
80% true
echo nunkers often DOES run out of energy and can do nothing to spraid mobsbut i have high energy just cuz i like it but i thnk there i dont get real problems i just got that energy to deal whit interupts (i prefer pure ele and hate going /me cuz 99% ppl think u are echo nunkers if nu do so) nuff seid!
80% true
echo nunkers often DOES run out of energy
depends on the specifics of the build i guess, but echo nuking builds i've wasted my time on never had problems with energy. Yet this is all irrelevant, because energy does not do anything good if you stack with whole skillbar recharging.
Trust my judgement when I say by looking at your build that most of the "nuking" was done by SS necro and you got the complements.
Just try this simple combo: Glyph of Renewal + Meteor Shower, Rodgort's Invocation, Fireball (fill the remaining 4 slots with attunement, rez and other crap). And then tell me if you see the difference...
I'm not calling you newb or anything, but you have to accept the fact (proven hundreds of times) that elementalists are gimped by horrid recharge times of their spells. So any nuker build that does not involve some kind of recharge booster (echo/renewal/serpent's) sucks by definition.
Mobs moved out of your shower - you screwed. Got interrupted - you screwed. Got stripped - you screwed.
It's just the way it is. So you have to be able to endure those conditions that occur in high level areas of the game like every 5 seconds or at least recover from them fast enough.
When it comes to the choice of recharge time booster I pick Glyph of Renewal. It beats echo/arcane echo by far. The only time you would want Echo is if you spamming short recharge spells like Fireball or Orb of Lightning.
Renewal has all the nice properties of echo, but on top of that it protects you high recharge spells from interrupt, it is not strippable etc...
Basically Renewal ftw.
Quote:
and can do nothing to spraid mobsbut i have high energy just cuz i like it but i thnk there i dont get real problems i just got that energy to deal whit interupts (i prefer pure ele and hate going /me cuz 99% ppl think u are echo nunkers if nu do so) nuff seid!
Honestly I have no idea what you said here. Try to use some kind of spellchecker before posting, otherwise it is really hard to read.
Beyond what others have said, why "sacred?" With that title, I expected to see some smite in there, like you were going to use Signet of Judgement or something.
depends on the specifics of the build i guess, but echo nuking builds i've wasted my time on never had problems with energy. Yet this is all irrelevant, because energy does not do anything good if you stack with whole skillbar recharging.
Trust my judgement when I say by looking at your build that most of the "nuking" was done by SS necro and you got the complements.
Just try this simple combo: Glyph of Renewal + Meteor Shower, Rodgort's Invocation, Fireball (fill the remaining 4 slots with attunement, rez and other crap). And then tell me if you see the difference...
I'm not calling you newb or anything, but you have to accept the fact (proven hundreds of times) that elementalists are gimped by horrid recharge times of their spells. So any nuker build that does not involve some kind of recharge booster (echo/renewal/serpent's) sucks by definition.
Mobs moved out of your shower - you screwed. Got interrupted - you screwed. Got stripped - you screwed.
It's just the way it is. So you have to be able to endure those conditions that occur in high level areas of the game like every 5 seconds or at least recover from them fast enough.
When it comes to the choice of recharge time booster I pick Glyph of Renewal. It beats echo/arcane echo by far. The only time you would want Echo is if you spamming short recharge spells like Fireball or Orb of Lightning.
Renewal has all the nice properties of echo, but on top of that it protects you high recharge spells from interrupt, it is not strippable etc...
Basically Renewal ftw.
Honestly I have no idea what you said here. Try to use some kind of spellchecker before posting, otherwise it is really hard to read.
at 1st i meant:
echo nukers can do shit if the mobs are not close to the point were you drop your shower
at 2nd
Quote:
Mobs moved out of your shower - you screwed. Got interrupted - you screwed. Got stripped - you screwed.
NOT TRUE
i still have 234 to do dmg echo dont got that of thay have bout how are you ganna cast rodgart whit only 10 nergy left(asumoing ur using energy heavy acho build) that cost time u cant spare in some places
itnrupt doesnty do much to thois build, just stay back and you will find yourself rearly intrupted, really(good luck finding a good build whitout lack of energy but no fear from intupts)
stripped? wtf neaver heard of cover?
near all build get in problems if their enchants got stripped i think u overlooked that
Quote:
Trust my judgement when I say by looking at your build that most of the "nuking" was done by SS necro and you got the complements.
Just try this simple combo: Glyph of Renewal + Meteor Shower, Rodgort's Invocation, Fireball (fill the remaining 4 slots with attunement, rez and other crap). And then tell me if you see the difference...
the diferenct is that this build got far better DOT and nergy magnement that 99% of echo nunkers (or even 100%)
for what sora seid
Quote:
Originally Posted by sora
Your build is soooo much similar to mine....
Duel attunement....Fire ball, Rodgort's Invocation spam....shower.....
Except I bring Immolate
really? but where you aware of the fact that 1234 has a natural rhym?
i jet heve to see the 2nd (or 3dr) person that uses excactly the same build
Quote:
Beyond what others have said, why "sacred?" With that title, I expected to see some smite in there, like you were going to use Signet of Judgement or something.
my charachter is named sacred sacrostantje which means heilig ontastbaar in dutch (translation is like | heilig = fill in the missiong word "a few 100 yhears ago ppl who lived good and did not stal etc. etc. where seid to be end in heaven and called....."<--i dont know what is is in english
and ontastbaar bean invincibe but that is not complared to this nunker.(none))
Last edited by meat shield; Jun 24, 2006 at 06:29 PM // 18:29..
at 1st i meant:
echo nukers can do shit if the mobs are not close to the point were you drop your shower
so? what does this have to do with echo? I fail to see your point.
Quote:
i still have 234 to do dmg echo dont got that of thay have bout how are you ganna cast rodgart whit only 10 nergy left(asumoing ur using energy heavy acho build) that cost time u cant spare in some places
dude, work on your english, i really have no clue what you trying to say.
Quote:
itnrupt doesnty do much to thois build, just stay back and you will find yourself rearly intrupted, really(good luck finding a good build whitout lack of energy but no fear from intupts)
err what? If your Meteor Shower got interrupted you done. And by done I mean you can't do anything to mobs. Try to understand that ele dps with never be enough... That is why DPS is irrelevant and nuking is important. But if you wait 60 seconds for your Meteor Shower to recharge you not nuking, you wasting party slot.
Quote:
stripped? wtf neaver heard of cover?
near all build get in problems if their enchants got stripped i think u overlooked that
I heard of cover, yes, problem is that you dont have one.
You completely rely on you enchantments in everything you do, so if you lose them, you done, while it is not true for renewal build.
Quote:
the diferenct is that this build got far better DOT and nergy magnement that 99% of echo nunkers (or even 100%)
so? what does this have to do with echo? I fail to see your point.
99% of the time they do echo shower..
dude, work on your english, i really have no clue what you trying to say.
i meant SKILL 2 3 AND 4
err what? If your Meteor Shower got interrupted you done. And by done I mean you can't do anything to mobs. Try to understand that ele dps with never be enough... That is why DPS is irrelevant and nuking is important. But if you wait 60 seconds for your Meteor Shower to recharge you not nuking, you wasting party slot.
read above plz
I heard of cover, yes, problem is that you dont have one.
You completely rely on you enchantments in everything you do, so if you lose them, you done, while it is not true for renewal build.
you yet has to see the free slot options i listened
e-management - yes. DOT - in your dreams maybe...
does fireball and inc bonds makes sense?thy provide some dot or even flare(you yes have too see my free slot options AGAIN
filling text(huh? i enterd more that 10 charakters betweent [/quote] tags? does they not count?
Pretty standard fair, not much going on with the build. I'm disappointed though that you'd be maxing out Fire and Storage since you have no other spell lines being used, so double attunement seems a little redundant. If I'm using Ele Attunement, it means I'm trying to get two spell lines near max.
I find Glyph of Renewal is a much better NUKING tool, 60 seconds on MS is far too long - especially when you need crowd control.
I'd consider using R as a secondary and bringing SQ so you can at least cast Rodgorts more often.
Pretty standard fair, not much going on with the build. I'm disappointed though that you'd be maxing out Fire and Storage since you have no other spell lines being used, so double attunement seems a little redundant. If I'm using Ele Attunement, it means I'm trying to get two spell lines near max.
I find Glyph of Renewal is a much better NUKING tool, 60 seconds on MS is far too long - especially when you need crowd control.
I'd consider using R as a secondary and bringing SQ so you can at least cast Rodgorts more often....
.... wich is less flexible, taking your elite slot and does less dmg that the whole 1234 stuff here..
Quote:
duh... fine think what you like to, but expect people to kick you out when you read them your build.
they often say i rules so that cant be the trouble
go to a random town and say if they think the build is good and get your answer
Your flamepost simply wasn't necessary.
You were stating res as an option. Thinking a res is nothing more but an option in PVE is just worth as much as not bringing res at all. But even if we're to leave the res dilemna outside of the box... there are still my valid arguments you simply ignored with a "go readz0r lolozĂ0r" type of statement.
May i remind you?
Quote:
plz give freedback
I'm assuming you meant "please" with your "plz" so you basically wrote that you wanted opinions about your uber build of ultimate PVE Leetness. And thou hath received. Though i'Ve got the impression that you don't really want any feedback. As all you've done is defend your build which really is just not that great.
First off, my first argument still is there and still going strong. Your build is no different from any other Fire Nuker. Do you REALLY think you're the only one that's bringing Trogdor's favorite Spell? I've seen it getting a lot of use in your average joe nuker build. It's just as common as Meteor Shower. So basically we've your other spells left to examine. Fireball. Hm. Staple Spell for every fire nuker build. Flare. As bad as it is - typical spell. Incendiary Bonds - Most people like to choose between phoenix and Inc Bond. Nothing new as well.
So still, your stating that your build is superior to every typical fire nuker build because uhm.. because of what reason? You're even suggesting to implement the arcane echo spell there - just as every fire nuker does.
All you really changed was the simple replacement of Echo [E] with Elemental Attunement [E]. Is that really worth a thread claiming to have single handedly slain the typical cookie cutter build by... using the same old cookie cutter build and replacing one skill? You're kidding, right?
And the reason why Ether Prodigy is better than Dual Attunement is as simple as it is blunt. For your "uber powerful" Dual Attunement to work, you are totally reliant on some cloud castle of not being the target of enchantment removal. Trust me, no matter how good your aggromanagement is, you WILL be the target of enchantment removal. In case you don't know, mobs switch targets for hexes and enchantment removal at will. No matter how good your tank is keeping the aggro.
So you suggest to bring a cover enchantment. That is a total of 3 skills dedicated to your energy. With your not so friendly res signet inbetween, you've just filled half your skillbar.
I agree that in a perfect environment, Dual Attunement is much more energy efficient. But the sad and hard truth is, neither PVE nor PVP is a perfect environment.
Your promised dual attunement land will break like a house of glass getting hit by a huge rock.
Scenario 1:
You cast your enchantments pre-battle. Having those long recharge skills sitting there on their fat and lazy bum.
Battle starts
Your cover enchantment is quickly stripped away. No big deal... now what? Your dual attunement was stripped as well. Damnit, your Energy Management just collapsed alltogether and to get it started again you will have to invest a vast amount of energy again. Those enchantments have spell costs as well, you know?
Scenario 2:
Enchantments up. Battle starts. The enemy quickly drains your energy. How is your energy effiency going to save you from that? Energy lost remains lost. You have your measly 4 pips of regen and are now screaming for a battery necro to get your lousy diesel motor back into business.
Do you now see why Ether Prodigy, while not looking too great on paper, is a much more reliable energy management than Dual Attunement? It has got a very fast recharge, maxes out your energy pips, gets you back into business in no time once your energy hits lower regions, has low energy cost, and to totally finish your fragile dual attunement it is one skill versus 3 skills.
Dual Attunement is fine and sure has its uses. And it's even greater in a perfect environment. But you honestly can't rely on something as a perfect environment.
Those 2 skills you've just freed up, can now however be used to combat your long recharge times and add some TIME EFFIENCY into your build.
P.S.: Don't quote other peoples post and edit nonsense into the quotes. That's just downright lame and is called quotefaking.
doesn't look like a bad idea, but it seems to still be vulnerable to the same weaknesses of most elementalist builds. It is vulnerable to interupts, enchantment stripping and is almost tottaly dependant on a monk unless it is modified to be slightly less dependant. Admittedly a cover enchant would work well, but there are times when even that won't help. I tried a build very similar to this a while back and decided to stick with the following build for my nuker if I go with Fire Magic.
Glyph of Renewal {E}
Meteor Shower
Rodgort's Invocation
Glyph of Lesser Energy
Fireball
Aura of Restoration
Fire Attunement
Rez of Choice
This build is also vulnerable to many of the same weaknesses of your build, but I found I like regular renewal nuking better than any build that had only one Meteor Shower or Meteor Shower with Archane Echo.
yeah, I don't much like dual attunements either, for the same reasons states above: too much enchantment stripping. Ether Prodigy is pretty good, but I prefer being able to get chunks of energy quickly, rather then higher regen. Plus I think the hp penalty on ether prodigy is pretty annoying.
I like ether renewal. I usually always carry aura of restoration with me anyway, so throw in fire attunement and you have pretty good energy manage, the kind I like, as well as extra healing. Fire attunement is not the key for your energy management here, so if it's stripped it's not a big deal really, but keeping it up makes you lose less energy which is a plus. Make sure you have both up when using ether renewal, and then just spam a quick damage spell to get quick chunks of energy back. The worst thing about ether renewal is probably that it controls your build more. Becuase you need a couple enchantments and a spammable spell for it to be effective. But I like using flare anyway, so something like this is what I use for a fire build running missions and stuff:
Flare
Fireball
Immolate
Rodgarts Invocation
Fire Attunement
Aura of Restoration
Ether Renewal
Rez
Can switch out immolate for meteor shower if you want more damage. Maybe not the best build, but it works well enough for me running missions with henchman.
Last edited by joncoish; Jun 25, 2006 at 04:40 AM // 04:40..
i must be a genius, because i used this build months ago. i must be a complete noob, because i sure wouldn't get those compliments if i continued to run it.
honestly...
1. it's neither special nor would it take a long time to think up
2. pardon me if english isn't your first language, but the post is almost impossible to read.
also, has 'nuker' basically replaced 'fire elem'...because from my experiences, you're not a nuker unless you can unleash 2-3 meteor showers.
if you don't think that 2-3 meteor showers in a row can be helpful in the deep, well...
also, with only 4 offensive spells in your build, it's completely unnecessary to have two attunements.
Last edited by The Great Al; Jun 25, 2006 at 06:05 AM // 06:05..