Sep 23, 2006, 01:20 AM // 01:20
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#1
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Desert Nomad
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Orders Necro, a bit different from the majority
this build is an alternative to the majority of the Orders Necros out there, especially those in the Tomb of the Primeval Kings... this build can be used in PvP as well, on the rare occasions when a build requires an Orders Necro...
16 Blood Magic(12+3+1)
11 Soul reaping(8+3)
10 Protection Prayers
superior blood and soul reaping
20/20 blood staff with +5 energy and 20% enchantment mods
20/20 protection staff with +5 energy and 20% enchantment mods
Order of the Vampire{E}
Blood Ritual
Blood Renewal
Awaken the Blood
Extinguish
Aegis
Reverse Hex
Rebirth
stay at the back line, behind the Monk(s) but still in range of everyone... the only time you should leave the back line is when using Reverse Hex, and when doing so try to stay as furthest from the action as possible and than pull back as soon as you finished casting.
note that on the rare occasions you will want to use your Orders Necro in PvP the whole positioning concept will be different as the Monk(s) suddenly become the priority target and the Warrior(s) being the safest from harm's way. and thus the positioning will greatly depend on the build your team is using and how they fit your Battery Necro in the build.
the 2 superior runes without a vigor rune of any type and no extra health from weapons is to reduce your health and thus lower your sacrifices, especially when Awaken the Blood is on, as you have 3 skills that sacrifice health. however there is no reason to go too low, therefore you dont have extra superior runes for nothing nor the -50 health grim cesta...
use Awaken the Blood to further enhance your Blood Magic spells. Blood Renewal is your only self heal, keep it on all the time. basically you spam Order of the Vampire while occasionaly casting Blood Ritual when your Monk(s) or other casters are in need for energy.
on "spare" time help the Monk(s) out with Hex/Condition removal as well as a handy Aegis. all the Protection Prayers besides Reverse Hex are affecting the entire party, and thus will not require you to move into a vulnerable position to use them.
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Sep 29, 2006, 02:18 PM // 14:18
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#2
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Desert Nomad
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hmmm... 126 views but no replies...
whats up with you people? is this build good or not? how can I improve it? did you try it out and liked it? maybe not? why..?
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Sep 29, 2006, 02:25 PM // 14:25
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#3
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Some comments:
1. As an Orders necro first and foremost, it is your priority to keep Orders up 100% of the time. You really, really, really need to carry both OoV and OoP to fulfill that responsibility.
2. Awaken the Blood as a Orders necro is a bad idea, since it increases your sacrifice on your main skills to a whopping 28%, which is terrible for spamming Orders every 5 seconds. If you flip this out for Order of Pain, you accomplish both #1 and #2.
3. I really like the idea of using Aegis as an Orders necro, to compound the global enchantment idea. Very refreshing change from the normal heal party or self heal N/Mo.
Overall, a solid build! Just don't forget the main purpose of an Orders necro, and you can make this very effective my trimming down the ancilliary skills you're using.
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Oct 02, 2006, 04:49 PM // 16:49
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#4
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Desert Nomad
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Quote:
Originally Posted by Jetdoc
Some comments:
1. As an Orders necro first and foremost, it is your priority to keep Orders up 100% of the time. You really, really, really need to carry both OoV and OoP to fulfill that responsibility.
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the thing is that OoV and OoP dont stack and since OoV is better due to life stealing than I just stick with it. use a 20/20 staff with 20% longer enchantments and you can keep it up almost 100% of the time...
Quote:
2. Awaken the Blood as a Orders necro is a bad idea, since it increases your sacrifice on your main skills to a whopping 28%, which is terrible for spamming Orders every 5 seconds. If you flip this out for Order of Pain, you accomplish both #1 and #2.
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I'm just wondering whether combining AtB with some nice self heal(switch reverse hex for some other self heal to go along with blood renewal if you think it's neccessary) and the lower health from 2 superior runes without vigor isnt worth the extra life steal OoV will give your party.
Quote:
3. I really like the idea of using Aegis as an Orders necro, to compound the global enchantment idea. Very refreshing change from the normal heal party or self heal N/Mo.
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yeah, the main idea of my "out of the ordinary" orders, do some extra things besides orders since you have time and energy to do it so why not...
Quote:
Overall, a solid build! Just don't forget the main purpose of an Orders necro, and you can make this very effective my trimming down the ancilliary skills you're using.
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yeah, order first extra skills second and only when you have time for them... the main idea is still orders but if your party is hit by heavy conditions using extinguish might be a life saver and aegis is always nice as an extra block.
Last edited by zling; Oct 07, 2006 at 03:09 PM // 15:09..
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Oct 02, 2006, 04:58 PM // 16:58
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#5
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Ascalonian Squire
Join Date: Jun 2006
Location: Queens, NY
Guild: [NBK]
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I'd personally just go 55 with cultists fervor and stay way back.
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Oct 02, 2006, 06:55 PM // 18:55
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#6
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by zling
the thing is that OoV and OoP dont stack and since OoV is better due to life stealing than I just stick with it. use a 20/20 staff with 20% longer enchantments and you can keep it up almost 100% of the time...
I'm just wondering whether combining AtB with some nice self heal(switch reverse hex for some other self heal to go along with blood renewal if you think it's neccessary) and the lower health from 2 superior runes without vigor isnt worth the extra life steal OoV will give your party.
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Yes, OoV and OoP do not stack, but OoP is a nice temporary "cover" for the downtime that OoV has.
Basically, with a 20% enchanting mod, OoV lasts 6 seconds. It has a 5 second recharge, takes 2 seconds to cast, and has almost a one second aftercast.
So, in short, in general you're going to be down anywhere from 1-2 seconds in OoV when your 20% chance of faster recharge/casting time isn't kicking in.
That's where OoP comes in - it covers that 1-2 seconds until you can get OoV up again. It also helps cover you if your other spells are taking a bit longer to cast than you expected (i.e. Aegis, etc.).
That's just me, but if you're okay with the downtime, OoV is perfect to carry on its own (and is definitely superior to OoP).
Regarding AtB, that extra 2 lifesteal will really put a strain on your keeping up of OoV constantly given the massive amount of self heals that you'll need. Keep trying it and, if you figure out that you can maintain yourself without massive help from your monk, then you can definitely work with it. It's my experience, however, that it's just not worth the additional energy/hassle in the end - keeping up your health and energy is more important than that minor damage increase.
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Oct 02, 2006, 07:24 PM // 19:24
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#7
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Academy Page
Join Date: Sep 2006
Guild: How It Ends
Profession: N/
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I'd say I'm pretty experienced at doing Orders for the Under World. I have one thing to say though Order of Pain does heal your team mates some what. On my build I have 16blood magic 12 healing prayers 4soul reaping. I used Awaken the Blood.
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Oct 02, 2006, 07:48 PM // 19:48
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#8
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Jetdoc
Basically, with a 20% enchanting mod, OoV lasts 6 seconds. It has a 5 second recharge, takes 2 seconds to cast, and has almost a one second aftercast.
So, in short, in general you're going to be down anywhere from 1-2 seconds in OoV when your 20% chance of faster recharge/casting time isn't kicking in.
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The aftercast is irrelevant because the recharge is longer. Aftercast only comes into play if you are casting spells back-to-back. Since, you have to wait 5 seconds anyway for the recharge, it doesn't matter.
With a 20% enchanting mod, OotV lasts 6 seconds and is down for 1 second. So it's up 6/7ths of the time, or 85.7% of the time.
Add in 20/20 mods and that rises to ~91%.
IMHO that is MORE than enough. I've only ever heard noobs complaining about OotV being 'down', especially in IWAY and/or Tombs groups.
If you're actually 'pro' enough to 'need' OotV up more often, then you are probably running Vent/TS and can tell the Necro when to keep it up or let it drop.
No one needs it up ALL the time.
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Oct 02, 2006, 10:01 PM // 22:01
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#9
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Krytan Explorer
Join Date: Jun 2006
Location: Denmark
Guild: Venatus Una
Profession: N/Rt
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My Orderbuild(works amazing):
UW2 aka Tombs of primeval kings
N/Rt
Tormentor armor because i dont need life nor energy. Need armor! and there is no holy damage where i farm.
Scarr +4 blood
Tunic +3 soul
Gloves +2 death (to lower my health)
Leggings and boots neutral
Weapon 1,
Kyrils Fervor. (there is no green with hct20+% blood hsr20%blood encha20%+5e, and i have failed to find a gold with those mods - will pay good)
Weapon 2,
Insightful Cockatrice Staff of Restoration Magic
Halves all recharge 10%
Halves all casting 10%
Energy+5
Restorationmagic+1 20%
Magic,
Order of the vampire (i canhold it up nearly all the time, so oop is a waste of a spot.)
Spiritlight (they changed it to 17% (82) so now i must stick to spirits to selfheal with it, however i still heal 118-127 on others)
Weapon of warding (if those darn grasps come at me)
Vampiric gaze heals me 69 (sacrifice 82with oov/br/spiritlight)
Awaken blood adds +2 to all my blood
Recuperation (heals whole party for 2-3 regen)
Lively Was Naomei (great mobile ress. also resses me if i die carrying it. much better then rebirth for magicians.
BR
Attributepoints,
Blood Magic 18
Death Magic 2
Soulraping 9
Curses 0
Communing 0
Restoration Magic 11
Channeling Magic 0
got 5 points left for usage
Kyrils
Hp 325
E 40
Cockatrice
Hp 295
E 45
Low life and high heal = no problem using Awaken the blood
This build = hardly die and yes, i join the rangers in the front and run in to ress
I sometimes switch Recuperation for Vampiric Swarm. 3x69dmg and 3x69hp for me= neat
KEEP AWAY FROM WURMS!
Please comment, suggest, ask, whatever Even in-game "Klutzy Spy"
Last edited by KlutzySpy; Oct 02, 2006 at 10:05 PM // 22:05..
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Oct 02, 2006, 10:26 PM // 22:26
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#10
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Desert Nomad
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Quote:
Originally Posted by Ry Dia
I'd personally just go 55 with cultists fervor and stay way back.
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why go 55 with Cultists Fervor?
OoV is just superior to OoB and you dont need energy anyway, soul reaping gives you more than enough as long as your group kills stuff which it should do constantly...
as for the 55, I dont think you need to go as low as 55 especially if you dont have prot spirit and stuff, a few hits and you're dead... and if you do carry prot spirit and stuff than why on earth are you an orders necro?
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Oct 06, 2006, 08:26 PM // 20:26
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#11
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Desert Nomad
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I get that you guys like my build, yes?
anyway, I'm sure there is room for improvement and I'm also sure that some of you dont like it, why dont you like it and what would you change? I'd appreciate a lot more feedback than what I currently got in here so far...
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