Dec 04, 2006, 07:17 PM // 19:17
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#1
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Surviving the Domain of Anguish as a Necro
I spent a lot of time in DoA this weekend. I died many many times but took it in stride and tried to learn from our mistakes. Domain of Anguish is difficult and unforgiving, but not impossible.
We worked on the quest "Breaching The Stygian Veil" for much of that time, and actually completed it last night. In fact, during each expedition, we noticeably improved our performance and lowered our wipe-rate substantially.
I tried a lot of skill variations, most failed utterly. Then I spent a lot of time pouring over the skill listing on GuildWiki searching for something that a Necro could bring that could offer a significant contribution. It's definately NOT a place where Necros shine, but they can still bring something to the mix.
The first thing to remember is that you are VERY VERY SQUISHY! Most creatures can one-hit-kill you with attacks in the 200-800 hit point range. Not Kidding.
General Necromancer Tactics
Turn on your Lightbringer title! It boosts your spell damage and lowers the damage you take.
Death Magic is useless here and Blood is only good for Orders and E-management. (Offering/CF)
Go with Curses. You need AoE everything. No single target spells. AoE hexes, debuffs and damage. Probably NOT degens, since you either die fast or the monsters die fast.
Pay attention! One mistake by ANYONE can literally wipe the entire party in seconds.
Pay attention! Monsters do NOT always do what you think they'll do. An extra second can be a LOT of time if you need to run away or get a defense up.
Stay in the back, stay out of aggro range until the monsters commit to a target.
Since you are support/secondary damage, choose Monk secondary and bring Rebirth. In fact, fit as many Rebirths onto your party build as possible. Not kidding. More than once only one person survived, and Rebirthed the whole squad.
Be prepared to kite all over the place.
Be prepared to draw aggro away from the monks, monsters rarely break aggro, EVER.
DO NOT LEAD MOBS BACK TO YOUR PARTY OR REZZERS!
Try to die in a place where you can be rezzed, not inside a field of monsters.
Working Necromancer Build for Stygian Veil
N/Mo
16 Curses
12 Protection
4 Soul Reaping
Lightbringers Gaze
Desecrate Enchantments
Feast of Corruption {E}
Shadow of Fear
Reckless Haste
Protective Spirit
Spirit Bond
Rebirth
The first three are AoE damage. FoC hits at ~160 for me, with R6 Lightbringer. Desecrate gets a good damage boost also.
You don't have the energy for a long fight. Converge on a target right away after the monsters commit to aggro, and run your spike or hexes.
If aggro breaks, get PS up immediately!!!
Help your teammates! You can use PS and SB on them too!
You are not a tank. But PS+SB will allow you to tank some monsters nearly indefinately. That can be usefull to buy time for the rest of the party.
I'll post more later. Any other necros have suggestions for those wanting to enter DoA?
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Dec 05, 2006, 09:05 AM // 09:05
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#2
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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As much as I LOVE Feast of Corruption, and since I capped it, it is ALWAYS on my skillbar...it's not the - easiest - skill in the world to get. I was considering using Soul Bind with spammable hexes. Soul Bind is much easier to cap, and it does knock down attacking foes when hexed. Just a thought for people who can't/'really don't want to' cap FoC.
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Dec 05, 2006, 03:41 PM // 15:41
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#3
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Ascalonian Squire
Join Date: Apr 2006
Guild: Xen of Onslaught
Profession: N/
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what good would knocking down one enemy in a place such as DoA do....
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Dec 06, 2006, 08:09 PM // 20:09
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#4
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Academy Page
Join Date: Apr 2006
Location: USA
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I haven't got around to finishing NF. Is DoA something like UW meets the Deep?
How does Foc surpass SS there, curious. I love the potential for FoC but the recharge is so long imo that unless u echo u do very little for your group or does high lightbringer make up for that? Since you said you have tried alot of builds there I'm interested if BiP was one of those and your comments.
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Dec 06, 2006, 08:29 PM // 20:29
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#5
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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FoC seems better here because at the moment, tanking the monsters isn't feasilbe. Perhaps better tanking build will appear, but for now there isn't enough time for SS to run it's course.
In this case, we have other sources of damage, and FoC is just auxillary damage in case anyone survived the first wave. So the recharge doesn't really matter.
You could go BiP/Blood but I'd still keep the Prot spec.
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Dec 06, 2006, 09:36 PM // 21:36
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#6
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Dervish secondary, perhaps? Conviction, mystic regeneration, etc.
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Dec 07, 2006, 12:52 AM // 00:52
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#7
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by Cherng Butter
Dervish secondary, perhaps? Conviction, mystic regeneration, etc.
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Wouldnt do anything. You need Protective Spirit. Spirit Bond I dont see much use for, but it isnt a bad addition.
Id personally run Meekness (over Shadow of Fear) and both versions of Desecrate Enchantments (in favor of Reckless), but the OP's build isnt bad.
Note - weakness is useless. Even at 1/3 strength, they hit for enough that you should be PS'd anyways.
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Dec 07, 2006, 01:18 AM // 01:18
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#9
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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SS is DOT. FOC is DD. World of difference.
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Dec 07, 2006, 01:23 AM // 01:23
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#10
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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Has anyone considering trying Spoil Victor?
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Dec 07, 2006, 01:26 AM // 01:26
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#11
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Banned
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Quote:
Originally Posted by Mr.Pickle
I haven't got around to finishing NF. Is DoA something like UW meets the Deep?
How does Foc surpass SS there, curious. I love the potential for FoC but the recharge is so long imo that unless u echo u do very little for your group or does high lightbringer make up for that? Since you said you have tried alot of builds there I'm interested if BiP was one of those and your comments.
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DoA is like an SF type place with monsters the caliber of Aataxes.
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Dec 07, 2006, 12:21 PM // 12:21
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#12
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Frost Gate Guardian
Join Date: Dec 2005
Location: US
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Casting SV multiple times might prove pretty energy intensive though
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