PvE Team Build: For my Necro Homies!
Here is the build that I have used to solo every expansion to date. Yea, not hard, I know, but I'm still having alot of fun with it so I wanted to share it! This build REQUIRES a human necromancer to lead. That is the whole purpose behind it. Since one player can only use 3 Heroes, I have indicated which builds must be performed by Heroes, and which can be substituted for Henchmen, though I have included builds to extend the use to multiple humans (indicated next the the build name).
The purpose of the build emphasizes physical damage. The compliment to the physical damage comes from the necromancer's Barbs and Mark of Pain hexes. Barbs is great for taking out single characters, such as monks or powerful enemies you want eliminated quickly. Mark of Pain is tossed onto a single enemy in a group when they bunch up. Call to attack this target when casting MoP and your heroes will gladly (almost too gladly...) jump on your target, creating a massive "adjacent" spike.
Modifications to the build should keep the characters physically based (watch out for ranger henchmen, most like to use kindle arrows!). I have included about two alternative builds per character. Don't forget to check the notes above the skillbar!
Leader/Caller (Human: Mandatory!)
Necromancer/Ranger
Soul Reaping: 9 (8+1)
Curses: 16 (12+4)
Beast Mastery: 10
Better for "sword and shield" casters. Get in the fight and attack too! There's plenty of healing.
- Heket's Rampage (Beast Mastery)
- Barbs (Curses)
- Mark of Pain (Curses)
- Reckless Haste (Curses)
- Heal as One [Elite] (Beast Mastery)
- Call of Haste (Beast Mastery)
- Charm Animal (Beast Mastery)
- Resurrection Signet ()
Alternative configuration:
Better for "wands/staves".
- Comfort Animal (Beast Mastery)
- Barbs (Curses)
- Mark of Pain (Curses)
- Reckless Haste (Curses)
- Spiteful Spirit [Elite] (Curses)
- Call of Haste (Beast Mastery)
- Charm Animal (Beast Mastery)
- Resurrection Signet ()
Trigger Warrior (Henchman: Melee Fighter)
Warrior/Paragon
Strength: 9 (8+1)
Axe Mastery: 13 (10+3)
Tactics: 9 (8+1)
Command: 10
Nothin Important about this guy. Always nice to have a tank. Adds some defense and triggers chants and echos with his GftE spam.
- Signet of Return (Leadership)
- Soldier's Stance (Tactics)
- "Watch Yourself!" (Tactics)
- "Go For The Eyes!" (Command)
- Dismember (Axe Mastery)
- Executioner's Strike (Axe Mastery)
- Critical Chop (Axe Mastery)
- "Never Surrender!"/Bladeturn Refrain (Command)
Beasty Arrows 1 (Hero)
Ranger/Paragon
Expertise: 13 (10+3)
Beast Mastery: 11 (10+1)
Marksmanship: 13 (11+2)
Much more balanced version. Solid self-sustainability to help the monks out.
- Read the Wind (Marksmanship)
- Distracting Shot (Expertise)
- Savage Shot (Marksmanship)
- Heket's Rampage (Beast Mastery)
- Heal as One [Elite] (Beast Mastery)
- Call of Haste (Beast Mastery)
- Charm Animal (Beast Mastery)
- Resurrection Signet ()
Alternative configuration:
Offensive variant. Energy intensive, almost REQUIRES a zealous bow (short works best!)
- Remedy Signet (Paragon Other)
- Read the Wind (Marksmanship)
- Distracting Shot (Expertise)
- Savage Shot (Marksmanship)
- Rampage as One [Elite] (Beast Mastery)
- Comfort Animal (Beast Mastery)
- Charm Animal (Beast Mastery)
- Resurrection Signet ()
Beasty Arrows 2 (Hero)
Ranger/Paragon
Expertise: 13 (10+3)
Beast Mastery: 11 (10+1)
Marksmanship: 13 (11+2)
Much more balanced version. Solid self-sustainability to help the monks out.
- Read the Wind (Marksmanship)
- Distracting Shot (Expertise)
- Savage Shot (Marksmanship)
- Heket's Rampage (Beast Mastery)
- Heal as One [Elite] (Beast Mastery)
- Call of Haste (Beast Mastery)
- Charm Animal (Beast Mastery)
- Resurrection Signet ()
Alternative configuration:
Offensive variant. Energy intensive, almost REQUIRES a zealous bow (short works best!)
- Remedy Signet (Paragon Other)
- Read the Wind (Marksmanship)
- Distracting Shot (Expertise)
- Savage Shot (Marksmanship)
- Rampage as One [Elite] (Beast Mastery)
- Comfort Animal (Beast Mastery)
- Charm Animal (Beast Mastery)
- Resurrection Signet ()
Motivation 1 (Hero)
Paragon/Warrior
Leadership: 10 (9+1)
Spear Mastery: 10 (9+1)
Motivation: 15 (12+3)
If you take the Tank from above out, replace Energizing Chorus with "Watch Yourself!" and Song of Purification with Song of Restoration.
- Aggressive Refrain (Leadership)
- Energizing Chorus (Motivation)
- Chorus of Restoration (Motivation)
- Signet of Synergy (Motivation)
- Mending Refrain (Motivation)
- Aria of Restoration (Motivation)
- Ballad of Restoration (Motivation)
- Song of Purification [Elite] (Motivation)
Motivation 2 (Henchman: Sogolon or Another Physical Dmg)
Paragon/Warrior
Leadership: 10 (9+1)
Spear Mastery: 10 (9+1)
Motivation: 15 (12+3)
Lyric of Zeal works well with the RaO Rangers (Signet of Remedy).
- Aggressive Refrain (Leadership)
- Energizing Chorus (Motivation)
- Lyric of Zeal (Motivation)
- Signet of Synergy (Motivation)
- Finale of Restoration (Motivation)
- Aria of Restoration (Motivation)
- Ballad of Restoration (Motivation)
- Song of Restoration [Elite] (Motivation)
Zealous Monk (Hench)
Monk/Mesmer
Divine Favor: 10 (9+1)
Healing Prayers: 12 (10+2)
Protection Prayers: 12 (10+2)
Inspiration Magic: 7
This version is for "Sword and Shield" Monks (Heroes) on Passive. You don't want your Monks attacking. If they arn't using Signet of Devotion like they are supposed to, replace is with something else. I have noticed this problem as well.
- Signet of Devotion (Divine Favor)
- Reversal of Fortune (Protection Prayers)
- Gift of Health (Healing Prayers)
- Shield of Absorption (Protection Prayers)
- Dismiss Condition (Protection Prayers)
- Zealous Benediction [Elite] (Protection Prayers)
- Channeling (Inspiration Magic)
- Holy Veil (Monk other)
Alternative configuration:
For "Wand/Staff" Monks. Place on Guard or Aggressive so they will use their interuption skills!
- Signet of Devotion (Divine Favor)
- Power Drain (Inspiration Magic)
- Leech Signet (Inspiration Magic)
- Reversal of Fortune (Protection Prayers)
- Gift of Health (Healing Prayers)
- Shield of Absorption (Protection Prayers)
- Dismiss Condition (Protection Prayers)
- Zealous Benediction [Elite] (Protection Prayers)
Healers Boon (Hench)
Monk/Mesmer
Divine Favor: 11 (9+2)
Healing Prayers: 15 (12+3)
Protection Prayers: 7 (6+1)
Inspiration Magic: 7
"Sword/Shield" Variant. Same deal with Signet of Devotion and Signet of Rejuvination; if they arn't using it, replace it.
- Channeling (Inspiration Magic)
- Signet of Devotion/Signet of Rejuvination (Divine Favor/Healing Prayers)
- Reversal of Fortune (Protection Prayers)
- Healing Whisper (Healing Prayers)
- Ethereal Light (Healing Prayers)
- Dismiss Condition (Protection Prayers)
- Heal Other (Healing Prayers)
- Healer's Boon [Elite] (Divine Favor)
Alternative configuration:
"Wand/Stave" version.
- Power Drain (Inspiration Magic)
- Leech Signet (Inspiration Magic)
- Healing Whisper (Healing Prayers)
- Ethereal Light (Healing Prayers)
- Dismiss Condition (Protection Prayers)
- Heal Other (Healing Prayers)
- Healer's Boon [Elite] (Divine Favor)
- Renew Life (Healing Prayers)
Also note that a standard human Minion Master or a Jagged Bones Minion Hero can added in place of a ranger or the warrior in some cases. Even though minions don't respond to called targets, they still do physical damage and add a nice touch of chaos, not to mention their meatshield-like tendencies.
Like I stated in the beginning, I solo'd every single expansion, "Master/Bonus" Difficulty with this build (minor changes in some instances). It is a very powerful build, and I hope you guys enjoy it as much as I do!
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