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Old May 21, 2007, 05:03 PM // 17:03   #1
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Default Whats the best necro armour

What is the best necro armour
Thanks in advance
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Old May 21, 2007, 07:56 PM // 19:56   #2
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Obsidian Armor.
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Old May 21, 2007, 08:16 PM // 20:16   #3
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I mean like energy ect
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Old May 22, 2007, 04:40 AM // 04:40   #4
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As far as I can remember, they all have the same amount of Energy and Energy regeneration. They differ in their armor values and the conditions for those values to be present. For example, Necrotic armor gives you extra armor all the time, but increases Light damage taken. There are sets for more AL the more Minions you control, more AL the lower your health is, etc.

Edit: *Slaps forehead* Scar Pattern armor has additional energy, but no added AL.
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Old May 22, 2007, 05:35 AM // 05:35   #5
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type "necromancer armor" on wiki
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Old May 22, 2007, 10:54 AM // 10:54   #6
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Stay clear of the proph/factions tormentors though, it's bugged and doesn't give the +10 bonus.

If you dont believe me: http://gw.gamewikis.org/wiki/Talk:Tormentor%27s_armor
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Old May 22, 2007, 06:11 PM // 18:11   #7
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Wow. That just plain sucks... that a suit of ARMOR would be bugged, and not some critical game mechanism. Urgh. :P
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Old May 29, 2007, 01:34 PM // 13:34   #8
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The bug affecting Tormentors has been fixed since a recent patch.
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Old Jun 01, 2007, 12:20 AM // 00:20   #9
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I'd say Undertaker or Stalwarts.

Undertaker: HP is a buffer. Undertaker kicks in when you need it.

Stalwarts: Most damage is physical. The non physical damage is elemental and the odd holy/shadow/dark/chaos.

You don't want +HP since death magic and blood have saccing...

Last edited by LifeInfusion; Jun 01, 2007 at 12:22 AM // 00:22..
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Old Jun 01, 2007, 04:36 AM // 04:36   #10
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I far and away prefer Undertaker to Tormentor insignia. In fact the first thing I did when Proph armor became inscribable was change my Necrotic armor to that.

For most purposes Radiant armor is the way to go.
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Old Jun 01, 2007, 04:45 AM // 04:45   #11
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I go for +health, it's defense against everything, if I'm playing a high sac build, I have another set of Tormentor's armour with low HP.
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Old Jun 01, 2007, 05:50 AM // 05:50   #12
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Pve is a walk in the park so Radiant is the best there.

For pvp, I'd use Tormentor's/Undertaker on the chest/leggings. While +hp does protect against everything, it's extremely minor unless you stack alot of it. It's better for protection against spikes but if you're the kind that does random unorganized pvp, then armor is probably alot better.

here's somethin fun: an armor5 weapon + a shield with 10+al against xxx damage + Undertaker's at 20%hp = a necro with 100+al
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Old Jun 02, 2007, 01:28 AM // 01:28   #13
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Quote:
Originally Posted by Moloch Vein
I far and away prefer Undertaker to Tormentor insignia. In fact the first thing I did when Proph armor became inscribable was change my Necrotic armor to that.

For most purposes Radiant armor is the way to go.
high energy sets ftw.

If you have a +15 energy -1 energy regen swap, you don't need radiants. Heros are a different story.
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Old Jun 05, 2007, 06:41 PM // 18:41   #14
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Best looking: Ancient
Best Armor: Undertakers insignia
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Old Jun 05, 2007, 08:39 PM // 20:39   #15
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soul reaping means radiant is more beneficial on necros than on all professions, a few specific builds excepted (second wind, auspicious incantation+25e skill, etc)... Actually I'm not sure with the current soul reaping cap that's necessarily true anymore. Either way, the large number of builds with sacs makes +health pretty undesirable and armour's nice but really unnecessary.
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Old Jun 06, 2007, 01:32 AM // 01:32   #16
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Quote:
Originally Posted by ZenRgy
I go for +health, it's defense against everything, if I'm playing a high sac build, I have another set of Tormentor's armour with low HP.
Undertaker's > tormentor's on anything with saccing.
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Old Jun 06, 2007, 02:42 AM // 02:42   #17
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Quote:
Originally Posted by ZenRgy
I go for +health, it's defense against everything, if I'm playing a high sac build, I have another set of Tormentor's armour with low HP.
Yes, +health is a defense against everything. However unless the parties monks keep leaving you in the range where you would be dead without it, it doesn't provide any benefit while +armor works whenever you get hit by something effected by armor and reduces the amount monks need to heal you.

I don't think there is enough armor ignoring damage (including degen) in PvE compared to the amount of armor effected damage for +health to be worth it. Especially when other armor types are cheaper.

For PvP, I run the gear the group leader tells me to run.
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