Jan 02, 2008, 09:59 PM // 21:59
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#1
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Straight Answers to Common Questions about Necromancers and their Builds
Last edited by Moloch Vein; Jan 06, 2008 at 01:18 PM // 13:18..
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Jan 02, 2008, 10:28 PM // 22:28
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#2
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Flesh Golem is a terrible elite. Feast for the Dead is inferior to BotM. Infuse Condition isn't worth a slot.
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Jan 02, 2008, 10:30 PM // 22:30
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#3
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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You have no idea what you're talking about. Please read the post again.
Flesh Golem might be a "terrible elite" but for a newbie, it's real easy to use. Blood of the Master isn't anything you want to put on a hero Minion Bomber. Infuse Condition certainly is worth a slot if you want your hero to be able to remove conditions.
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Jan 02, 2008, 10:33 PM // 22:33
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#4
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Quote:
Originally Posted by Teutonic Paladin
Flesh Golem is a terrible elite. Feast for the Dead is inferior to BotM. Infuse Condition isn't worth a slot.
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This just makes me think the skill 'Masochism' is so appopriate.
As a basic Necromancer guide this should be ok. After grasping the basics someone can move onto another level of Necro'ing.
Last edited by Tatile; Jan 03, 2008 at 08:48 AM // 08:48..
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Jan 02, 2008, 10:42 PM // 22:42
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#5
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Why not use [skill]martyr[/skill] over [skill]"It's just a flesh wound."[/skill] in that alternative build ?
Last edited by Squishy ftw; Jan 02, 2008 at 10:44 PM // 22:44..
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Jan 02, 2008, 10:42 PM // 22:42
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#6
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Academy Page
Join Date: Jan 2008
Location: SoFla
Guild: Dangerously Incompetent (DUI)
Profession: N/
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Helpful, but I thought Reckless Haste was almost 'mandatory' for a SS build?
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Jan 02, 2008, 10:46 PM // 22:46
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#7
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Squishy ftw
Why not use [skill]martyr[/skill] over [skill]"It's just a flesh wound."[/skill] in that alternative build ?
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IJAFW has no casting time and 1 second recharge; it's by far the better option. Also it condenses all conditions into one - it's actually decent enough with no Infuse active. However Martyr might be attractive in areas with truly massive partywide condition pressure.
Last edited by Moloch Vein; Jan 03, 2008 at 06:09 AM // 06:09..
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Jan 02, 2008, 10:47 PM // 22:47
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#8
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by Tatile
This just makes me think the skill 'Masochism' is so appopriate.
As a basic Necromancer guide this should be ok. After grasping the basics someone can move onto another level of Necro'ing.
Could you understand the finer principles of nuclear physics without understanding the basic nature of an atom?
Or, for that matter, Phenomenalism without understand philosophical epistemological arguments?
(Don't ask, I'm tired)
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I think I understand, we should use bad skills first so we can find out why they're bad. Those who can't figure it out will keep the skills so we can find bad players and kick them out of our groups!
You can make builds better without making them more complicated and comparing nuclear physics to Guild Wars is stupid.
Last edited by Teutonic Paladin; Jan 02, 2008 at 10:52 PM // 22:52..
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Jan 02, 2008, 10:48 PM // 22:48
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#9
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Jagged
Helpful, but I thought Reckless Haste was almost 'mandatory' for a SS build?
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It isn't "mandatory". The discussion on Reckless is long-winded. Suffice to say it's a very, very energy-intense skill which isn't incredibly strong in general PvE play without including some sort of trigger-on-miss effects. For anti-hex draining, group farming... sure. It is noted, however.
Quote:
Originally Posted by Teutonic Paladin
I think I understand, we should use bad skills first so we can find out why they're bad. Those who can't figure it out will keep the skills so we can find bad players and kick them out of our groups!
You can make builds better without making them more complicated.
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The "common" replacements for the FG elite is Order of Undeath and Aura of the Lich, and both of those are noted as possible replacements. I'm not going to recommend that a newbie run Order of Undeath and sac himself to death the very first time he tries a decent MM build. Neither do I recommend AoTL if he's going to run into a life-stealing area and get trashed faster than you can say "Angorodon". Flesh Golem is an excellent crutch for a new MM. If you're running normal PvE play that doesn't involve tank-n-spank mechanisms and doesn't involve upper-10% players, he might even possibly save your life.
As for your other skill notes, they show nothing more than a lack of reading comprehension.
Last edited by Moloch Vein; Jan 02, 2008 at 10:54 PM // 22:54..
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Jan 03, 2008, 02:10 AM // 02:10
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#10
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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You should put more emphasis on how terrible Life Transfer is. Good guide, I'd mention that [skill]Desecrate Enchantments[/skill] and Defile are good for some nice direct damage spells (that destroy derv mobs).
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Jan 03, 2008, 05:19 AM // 05:19
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#11
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Moloch, great guide for a new necro, don't let any of these guy's bs bother you.
Quote:
Originally Posted by Tatile
Could you understand the finer principles of nuclear physics without understanding the basic nature of an atom?
Or, for that matter, Phenomenalism without understand philosophical epistemological arguments?
(Don't ask, I'm tired)
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Way to grab the dictionary and try to impress.
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Jan 03, 2008, 06:58 AM // 06:58
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#12
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Some pretty good advice there. How's about a damage build revolving around Icy Veins and/or Putrid Bile? It's a lot of fun.
Also, I would recommend using Putrid Flesh as a possible substitute for Feast of the Dead or Taste of Death. Death Nova + Putrid Flesh is a pretty nasty condition combo.
Last edited by -Makai-; Jan 03, 2008 at 07:02 AM // 07:02..
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Jan 03, 2008, 08:48 AM // 08:48
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#13
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Quote:
Originally Posted by kel77
Way to grab the dictionary and try to impress.
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My brain is a dictionary? Wow! I had no idea!
Sorry for my earlier post, Moloch, it seems to have distracted from your post. I didn't mean to, my analogies were just a bit... off. I guess being interested in science and philosophy and using that in my posts seems to make me an arsehole in this community. How sad. I shall the edit the post for you.
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Jan 03, 2008, 09:59 AM // 09:59
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#14
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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No need to be aggressive with each other, methinks. When it comes to me I just have a slight problem with people spewing standard-Guru advice, picked up from some supposedly-elite poster, without paying any attention to the concept or the specific builds the skills are used in. That's not creative.
Putrid Flesh is a nice spell for a minion bomber, it slipped. I'll add it.
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Jan 03, 2008, 11:37 AM // 11:37
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#15
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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thank god we finally have one of these.
improved on, then stickied imo.
one quick note: for that 55 build, lower Soul Reaping to 1+3 and change Prot to 10 and Healing to 8. with the update, you now get the same pips of healing at 8 for mending + HB that you do at 9.
otherwise, this is going to be very useful, and hell, maybe we shouldn't sticky it. if it keeps getting bumped... people don't read the stickies anyway.
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Jan 03, 2008, 11:48 AM // 11:48
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#16
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Some nice tips there.
Some not so nice - but it's not going to be my funeral running around with sup runes (especially in PvP!).
Just one suggestion.
When running /mo - Protective Spirit - it being one of the most broken skills in the game - is a SUPERB choice for your skill-bars! Not only will it help greatly in reducing the pressure of monks (in terms of it not being self-cast only!), it's just a superb option for a skill on a class that will sac their hp (not in terms of preventing the sacrifice damage of course, but rather in terms of the character having a safety net!) and having paper-like armour!
The monk secondary also opens the way for some hex/condition removal which is just superb to have on a class with nearly unlimited energy!
Ohh and keep in mind (since this should be more beginner oriented and I didn't see it anywhere) - if using these builds on heroes - Heal Area or AEcho aren't the best option to throw on their skillbar.
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Jan 03, 2008, 02:01 PM // 14:01
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#17
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Would be good to have a note on necrosis. I disagree on defile/desacrate enchantements, those are bad skills with an awfull recharge. Direct damage is blood magic anyway, and that's not the main role of a necro.
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Jan 03, 2008, 03:44 PM // 15:44
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#18
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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An undervalued direct damage skill, understandibly. However, with a 40/40 weapon set, it's a handy offensive tool for Death Magic builds. A guilty pleasure of mine, perhaps.
Quote:
or Putrid Bile? It's a lot of fun.
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Yeah, I like Putrid Bile. With 12 + Death Magic it drains your target quickly, with good nearby damage at the end. It can effectively expedite your 'first kill'.
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Jan 03, 2008, 05:24 PM // 17:24
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#19
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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you should add sabs hero builds, they are fantastic
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Jan 03, 2008, 05:37 PM // 17:37
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#20
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Quote:
Originally Posted by boogerboy72
you should add sabs hero builds, they are fantastic
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Oh, that they are. If playing as a Necromancer with those builds, I'd suggest running as the Spiteful Spirit Necro, it being my personal preference (all those yellow numbers are fanastic). Having a Defensive Anthem Paragon with a few spear skills makes it even more fun, but then again I need more Para skills on my account, which would probably make it work better (that's a whole other, non-Necro thread though).
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