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Old Jan 22, 2008, 05:41 AM // 05:41   #1
Frost Gate Guardian
 
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Default Update - January 17, 2008 Necromancer Skills

for the life of me, i don't really understand the reasons for buffing signet of agony. especially considering how the necromancer is in desperate need of making their way back into high-end pvp so i'm not even going to talk about this one.

wail of doom, on the other hand, appears to be an attempt to get people to look at, or at the very least, remind them of another alternative to negate physical damage.

as one who has had much success in using wail of doom, i have always believe that there was nothing really wrong it. i just do not think that this change is enough to warrant a return to pvp for a necro.

after listening to arguments over wail of doom and the part that it could play in pvp, i have always reserved an idea that should be acceptable for some critics of wail. this proposal will have a way to deal with the effects of wail of doom. at the same time, will make it a much better utility skill as it will also be able to effect most casters too. so my proposed change as follows:

Wail of Doom

functionality changed to:

Elite Hex Spell. Sacrifice 10% Health, and interrupt target foe's action. If that action was a skill, the attribute of that skill is reduced to 0 for 1...8...11 seconds. (attribute: Soul Reaping)

think of this as the big brother to atrophy. it still maintains an unconditional interrupt, but does a lot more in terms of support. wail of doom would then be able to deal with not just physical attackers, but casters as well. interrupt the right skill and you can also literally remove a physical attacker's weapon from play altogether by reducing the base damage from the weapon requirement. by it being a hex, it would be subject to removal as a counter to this skill.

imo, changes like this is what will be necessary to make the necro appealing or viable again in high-end pvp. one change, like this update, just won't do. if you think this idea is a bit much, then comments/suggestions would be much appreciated.

until the next update...



Jayce Of Underworld

Last edited by jayce; Jan 22, 2008 at 05:52 AM // 05:52..
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Old Jan 22, 2008, 06:32 AM // 06:32   #2
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The buff to Sig of agony is one of the stupidest i've ever seen. The only time I ever used it was in some stupid suicide build for Aspenwood.....other than that, it's useless

The update was lacking for necs....I'd hate for it to be the only one untill another 2 months...
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Old Jan 22, 2008, 07:20 AM // 07:20   #3
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sig of agony is useful for angorodons gaze
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Old Jan 22, 2008, 07:34 AM // 07:34   #4
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no one in their right mind would use signet of agony over blood drinker, especially in pvp.



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Old Jan 22, 2008, 07:44 AM // 07:44   #5
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no one in their right mind would use blood magic, especially in pvp.

lol amirite?
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Old Jan 22, 2008, 08:04 AM // 08:04   #6
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hehe, well i didn't want to go that far. including it in the same post would have been overkill.



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Old Jan 22, 2008, 09:14 AM // 09:14   #7
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you two need some educating....blood magic is just as good as everything else

in some cases quite a bit better
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Old Jan 22, 2008, 09:30 AM // 09:30   #8
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Seems like hex builds might come back, not entirely sure. Just watched a pretty crazy one on obsmode earlier. But Blood = horrible in pvp [Other than blood spike, which is rediculously stupid], I wouldn't bring it in pve either... other than against shiro.
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Old Jan 22, 2008, 09:46 AM // 09:46   #9
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Quote:
Originally Posted by Kyrein
you two need some educating....blood magic is just as good as everything else

in some cases quite a bit better
Wrong, unless you're referring to orders. Blood nuking is pretty weak.
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Old Jan 22, 2008, 10:27 AM // 10:27   #10
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You can't change WoD to a Hex, it would kill the spell in the current meta.

Some changes that might encourage a return of N to high level PvP might include:

Wail Of Doom: Reduce recharge, reduce disable time. 10e is a good cost, that change was good.

Either Cacophony or Wail Of Doom or Vocal Minority or Ulcerous Lungs: Add: Remove shout on target foe

Price Of Failure: End and trigger on miss, damage/effect boost, -Recharge -Cost -Casting time

If possible (hard to justify and add): N spell to adversely affect a Weapon

Foul Feast: Not sure but please make this do anything useful

Mark Of Fury: Target+Adjacent or Target+Nearby

Atrophy: Buff this spell considerably - it's proven to be quite useless. This spell might conceivably be made into a Spell instead of a Hex.

Damage boost to all health sacrificing DD spells (though it's debatable if it would change anything at all)

Reckless Haste: See Price of Failure

Oh, and final and most important change:

Hex Eater Vortex: Ether Renewal-this

And: In order to make N/x and not Me/N to make a "return": Switch key skills into Soul Reaping to force N into the game, preferrably with some sort of look at the effects of these skills. Have suggested changing E-degen Curses skills into SR. Example, Wither: Return the -2degen and -2hpregen effect.

Last edited by Moloch Vein; Jan 22, 2008 at 10:51 AM // 10:51..
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Old Jan 22, 2008, 03:37 PM // 15:37   #11
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Quote:
Originally Posted by Moloch Vein
Atrophy: Buff this spell considerably - it's proven to be quite useless. This spell might conceivably be made into a Spell instead of a Hex.
Atrophy: Hex Spell. 10e 1s 20r. For 10 seconds, target foe's primary attribute is reduced by 4...8...9, and all other attributes are reduced by 2...4...5
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Old Jan 22, 2008, 06:17 PM // 18:17   #12
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Quote:
Originally Posted by Moloch Vein
You can't change WoD to a Hex, it would kill the spell in the current meta.
kill it how? there are no necros in the current meta. the biggest complaint about wail is that there is no way to counter it.
Quote:
Originally Posted by Moloch Vein
Either Cacophony or Wail Of Doom or Vocal Minority or Ulcerous Lungs: Add: Remove shout on target foe
i could see something along those lines being useful. i would also like to see something for dealing with echos and weapon spells.
Quote:
Originally Posted by Moloch Vein
Price Of Failure: End and trigger on miss, damage/effect boost, -Recharge -Cost -Casting time
this is getting dangerously close to mesmer territory. i could see an increase in miss chance so that it could be effective without the use of some other skill. but i could agree on shorter duration, cost, casting and recharge to match.
Quote:
Originally Posted by Moloch Vein
If possible (hard to justify and add): N spell to adversely affect a Weapon
which is why i kind of suggested a way for wail to do something similar.
Quote:
Originally Posted by Moloch Vein
Mark Of Fury: Target+Adjacent or Target+Nearby
sure, why not
Quote:
Originally Posted by Moloch Vein
Atrophy: Buff this spell considerably - it's proven to be quite useless. This spell might conceivably be made into a Spell instead of a Hex.
the principle of this skill is sound, although i could see it really having an effect if it actually looks for an elite skill's attribute.
Quote:
Originally Posted by Moloch Vein
Damage boost to all health sacrificing DD spells (though it's debatable if it would change anything at all)
i agree, the current risks far outweighs the rewards. or change sac cost from maximum health to current health.
Quote:
Originally Posted by Moloch Vein
Reckless Haste: See Price of Failure
see the first sentence to reply above about price of failure.
Quote:
Originally Posted by Moloch Vein
And: In order to make N/x and not Me/N to make a "return": Switch key skills into Soul Reaping to force N into the game, preferrably with some sort of look at the effects of these skills.
i strongly agree with this part. the necro is probably the only profession that would need its near best skills in its primary attribute before they see play again. lol



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Old Jan 22, 2008, 07:32 PM // 19:32   #13
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Quote:
Originally Posted by jayce
kill it how? there are no necros in the current meta. the biggest complaint about wail is that there is no way to counter it.
Hex Eater Vortex
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Old Jan 22, 2008, 07:43 PM // 19:43   #14
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WoD only sees play in TA, and if you run HeV in TA you're just asking to lose. Besides, the real strength of WoD is the resetting of adrenaline on warriors. Even if it's a hex, and it gets removed, the damage is done.

I don't mind what ANet do to WoD as long as it doesn't start to look like a necro version of clumsiness.
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Old Jan 22, 2008, 08:30 PM // 20:30   #15
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Quote:
Originally Posted by Moloch Vein
Atrophy: Buff this spell considerably - it's proven to be quite useless. This spell might conceivably be made into a Spell instead of a Hex.
Atrophy IS the counter to Wail of Doom, it's not really useless, but just limited in scope.
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