Jan 22, 2008, 05:41 AM // 05:41
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#1
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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Update - January 17, 2008 Necromancer Skills
for the life of me, i don't really understand the reasons for buffing signet of agony. especially considering how the necromancer is in desperate need of making their way back into high-end pvp so i'm not even going to talk about this one.
wail of doom, on the other hand, appears to be an attempt to get people to look at, or at the very least, remind them of another alternative to negate physical damage.
as one who has had much success in using wail of doom, i have always believe that there was nothing really wrong it. i just do not think that this change is enough to warrant a return to pvp for a necro.
after listening to arguments over wail of doom and the part that it could play in pvp, i have always reserved an idea that should be acceptable for some critics of wail. this proposal will have a way to deal with the effects of wail of doom. at the same time, will make it a much better utility skill as it will also be able to effect most casters too. so my proposed change as follows:
Wail of Doom
functionality changed to:
Elite Hex Spell. Sacrifice 10% Health, and interrupt target foe's action. If that action was a skill, the attribute of that skill is reduced to 0 for 1...8...11 seconds. (attribute: Soul Reaping)
think of this as the big brother to atrophy. it still maintains an unconditional interrupt, but does a lot more in terms of support. wail of doom would then be able to deal with not just physical attackers, but casters as well. interrupt the right skill and you can also literally remove a physical attacker's weapon from play altogether by reducing the base damage from the weapon requirement. by it being a hex, it would be subject to removal as a counter to this skill.
imo, changes like this is what will be necessary to make the necro appealing or viable again in high-end pvp. one change, like this update, just won't do. if you think this idea is a bit much, then comments/suggestions would be much appreciated.
until the next update...
Jayce Of Underworld
Last edited by jayce; Jan 22, 2008 at 05:52 AM // 05:52..
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Jan 22, 2008, 07:20 AM // 07:20
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#3
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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sig of agony is useful for angorodons gaze
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Jan 22, 2008, 07:34 AM // 07:34
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#4
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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no one in their right mind would use signet of agony over blood drinker, especially in pvp.
Jayce Of Underworld
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Jan 22, 2008, 07:44 AM // 07:44
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#5
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Wilds Pathfinder
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no one in their right mind would use blood magic, especially in pvp.
lol amirite?
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Jan 22, 2008, 08:04 AM // 08:04
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#6
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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hehe, well i didn't want to go that far. including it in the same post would have been overkill.
Jayce Of Underworld
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Jan 22, 2008, 09:14 AM // 09:14
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#7
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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you two need some educating....blood magic is just as good as everything else
in some cases quite a bit better
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Jan 22, 2008, 09:30 AM // 09:30
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#8
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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Seems like hex builds might come back, not entirely sure. Just watched a pretty crazy one on obsmode earlier. But Blood = horrible in pvp [Other than blood spike, which is rediculously stupid], I wouldn't bring it in pve either... other than against shiro.
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Jan 22, 2008, 09:46 AM // 09:46
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#9
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Kyrein
you two need some educating....blood magic is just as good as everything else
in some cases quite a bit better
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Wrong, unless you're referring to orders. Blood nuking is pretty weak.
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Jan 22, 2008, 10:27 AM // 10:27
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#10
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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You can't change WoD to a Hex, it would kill the spell in the current meta.
Some changes that might encourage a return of N to high level PvP might include:
Wail Of Doom: Reduce recharge, reduce disable time. 10e is a good cost, that change was good.
Either Cacophony or Wail Of Doom or Vocal Minority or Ulcerous Lungs: Add: Remove shout on target foe
Price Of Failure: End and trigger on miss, damage/effect boost, -Recharge -Cost -Casting time
If possible (hard to justify and add): N spell to adversely affect a Weapon
Foul Feast: Not sure but please make this do anything useful
Mark Of Fury: Target+Adjacent or Target+Nearby
Atrophy: Buff this spell considerably - it's proven to be quite useless. This spell might conceivably be made into a Spell instead of a Hex.
Damage boost to all health sacrificing DD spells (though it's debatable if it would change anything at all)
Reckless Haste: See Price of Failure
Oh, and final and most important change:
Hex Eater Vortex: Ether Renewal-this
And: In order to make N/x and not Me/N to make a "return": Switch key skills into Soul Reaping to force N into the game, preferrably with some sort of look at the effects of these skills. Have suggested changing E-degen Curses skills into SR. Example, Wither: Return the -2degen and -2hpregen effect.
Last edited by Moloch Vein; Jan 22, 2008 at 10:51 AM // 10:51..
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Jan 22, 2008, 03:37 PM // 15:37
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#11
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Frost Gate Guardian
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
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Quote:
Originally Posted by Moloch Vein
Atrophy: Buff this spell considerably - it's proven to be quite useless. This spell might conceivably be made into a Spell instead of a Hex.
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Atrophy: Hex Spell. 10e 1s 20r. For 10 seconds, target foe's primary attribute is reduced by 4...8...9, and all other attributes are reduced by 2...4...5
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Jan 22, 2008, 06:17 PM // 18:17
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#12
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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Quote:
Originally Posted by Moloch Vein
You can't change WoD to a Hex, it would kill the spell in the current meta.
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kill it how? there are no necros in the current meta. the biggest complaint about wail is that there is no way to counter it.
Quote:
Originally Posted by Moloch Vein
Either Cacophony or Wail Of Doom or Vocal Minority or Ulcerous Lungs: Add: Remove shout on target foe
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i could see something along those lines being useful. i would also like to see something for dealing with echos and weapon spells.
Quote:
Originally Posted by Moloch Vein
Price Of Failure: End and trigger on miss, damage/effect boost, -Recharge -Cost -Casting time
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this is getting dangerously close to mesmer territory. i could see an increase in miss chance so that it could be effective without the use of some other skill. but i could agree on shorter duration, cost, casting and recharge to match.
Quote:
Originally Posted by Moloch Vein
If possible (hard to justify and add): N spell to adversely affect a Weapon
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which is why i kind of suggested a way for wail to do something similar.
Quote:
Originally Posted by Moloch Vein
Mark Of Fury: Target+Adjacent or Target+Nearby
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sure, why not
Quote:
Originally Posted by Moloch Vein
Atrophy: Buff this spell considerably - it's proven to be quite useless. This spell might conceivably be made into a Spell instead of a Hex.
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the principle of this skill is sound, although i could see it really having an effect if it actually looks for an elite skill's attribute.
Quote:
Originally Posted by Moloch Vein
Damage boost to all health sacrificing DD spells (though it's debatable if it would change anything at all)
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i agree, the current risks far outweighs the rewards. or change sac cost from maximum health to current health.
Quote:
Originally Posted by Moloch Vein
Reckless Haste: See Price of Failure
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see the first sentence to reply above about price of failure.
Quote:
Originally Posted by Moloch Vein
And: In order to make N/x and not Me/N to make a "return": Switch key skills into Soul Reaping to force N into the game, preferrably with some sort of look at the effects of these skills.
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i strongly agree with this part. the necro is probably the only profession that would need its near best skills in its primary attribute before they see play again. lol
Jayce Of Underworld
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Jan 22, 2008, 07:32 PM // 19:32
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#13
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by jayce
kill it how? there are no necros in the current meta. the biggest complaint about wail is that there is no way to counter it.
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Hex Eater Vortex
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Jan 22, 2008, 07:43 PM // 19:43
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#14
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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WoD only sees play in TA, and if you run HeV in TA you're just asking to lose. Besides, the real strength of WoD is the resetting of adrenaline on warriors. Even if it's a hex, and it gets removed, the damage is done.
I don't mind what ANet do to WoD as long as it doesn't start to look like a necro version of clumsiness.
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Jan 22, 2008, 08:30 PM // 20:30
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#15
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Moloch Vein
Atrophy: Buff this spell considerably - it's proven to be quite useless. This spell might conceivably be made into a Spell instead of a Hex.
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Atrophy IS the counter to Wail of Doom, it's not really useless, but just limited in scope.
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