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Old Feb 06, 2008, 08:58 PM // 20:58   #1
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Default Necro Buff

These are all the changes made. Necro didn't get nerfed at all and seem to reap most of the benefit from this latest patch. I'm personally really happy about the change to Hexer's Vigor. I'm surprise at all the low energy skills now avail. to Necro. What's the general consensus?

Hexer's Vigor: decreased casting time to .25 seconds.
Chilblains: increased number of enchantments removed to 1..2.
Plague Touch: increased number of conditions transferred to 1..3.
Blood is Power: decreased Energy cost to 1.
Wallow's Bite: decreased Energy cost to 1.
Touch of Agony: decreased Energy cost to 1.
Dark Pact: decreased Energy cost to 1.
Demonic Flesh: decreased Energy cost to 1.
Blood Renewal: decreased Energy cost to 1.
Blood Ritual: decreased Energy cost to 5.
Offering of Blood: decreased Energy cost to 1.
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Old Feb 06, 2008, 09:16 PM // 21:16   #2
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necro or ranger toucher ftw~XD
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Old Feb 06, 2008, 09:19 PM // 21:19   #3
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omfg..... 1 energy for all the health Sac skills.... actually I think that might make more sense your loosing health instead right? BiP and OoB is now like giving/getting free energy now.
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Old Feb 06, 2008, 09:24 PM // 21:24   #4
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BiP buff is cool. touchers got a pretty big buff. we might start seeing some of these skills like dark pact on a few bars.
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Old Feb 06, 2008, 09:29 PM // 21:29   #5
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Some of these changes are great, others are redundant to bad.

The buffs to Hexer's Vigor and Chilblains are welcome. However, the buff to Chilblains simply means if anyone's going to pack it it's STILL going to be a Me/N in PvP with a shitty 8 or more in Curses, and Auspicious Incantation. The spell is almost completely useless for PvE.

The changes to the costs of the DD spells are weird. Actually they're beyond weird. It's not the cost that's at fault, it's the effect. This is also, notably, the first time a spell has ever cost 1 energy, as far as I know.

Very puzzled no changes to any Curses skills (well, except Plague Touch).
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Old Feb 06, 2008, 09:46 PM // 21:46   #6
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I think I get the general idea now. Stuff with sac costs 1e, so Masochism + Dark Pact returns 2-3 energy gain.

It's interesting but I don't know if it will see play.
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Old Feb 06, 2008, 09:47 PM // 21:47   #7
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Yea, it's wierd. I just mentioned in AB a few days ago that I thought their should be some 1 energy skills out there.

With Ranger Expertise, will this make touch skills req. no energy to use?
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Old Feb 06, 2008, 10:05 PM // 22:05   #8
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Quote:
Originally Posted by Flem
Yea, it's wierd. I just mentioned in AB a few days ago that I thought their should be some 1 energy skills out there.

With Ranger Expertise, will this make touch skills req. no energy to use?
I think if it costs energy it HAS to cost energy, and experties only rounds up.

Thats a massive guess, but i don't think we'll be getting free skills on a ranger.
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Old Feb 06, 2008, 10:07 PM // 22:07   #9
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Quote:
Originally Posted by Flem
I'm personally really happy about the change to Hexer's Vigor
So am I. I loved HV before and even more now.
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Old Feb 06, 2008, 10:21 PM // 22:21   #10
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I love my necro dearly, I really do. But because of this update my third illusion build has been killed by anet. They killed it to death...but hey, great, lots of good skills now for my blood spiker.
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Old Feb 06, 2008, 10:36 PM // 22:36   #11
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the skills are just... lol...
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Old Feb 06, 2008, 10:58 PM // 22:58   #12
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Quote:
Originally Posted by Flem
1: Hexer's Vigor: decreased casting time to .25 seconds.
2: Chilblains: increased number of enchantments removed to 1..2.
3: Plague Touch: increased number of conditions transferred to 1..3.
4: Blood is Power: decreased Energy cost to 1.
5: Wallow's Bite: decreased Energy cost to 1.
6: Touch of Agony: decreased Energy cost to 1.
7: Dark Pact: decreased Energy cost to 1.
8: Demonic Flesh: decreased Energy cost to 1.
9: Blood Renewal: decreased Energy cost to 1.
10: Blood Ritual: decreased Energy cost to 5.
11: Offering of Blood: decreased Energy cost to 1.
1: Nice buff. If it was 8+ regen at 12-13 soul reaping, I might use it. I'll probably just stick with Restful breeze though.
2: Decent I guess, still wont bother with it.
3: Good one for the melee.
4: BiP builds are kinda fun, this is a good buff. Sucks that BiP's arn't usually needed though.
5/6: Untill they turn into half range spells, they won't have much use outside silly touch builds.
7: Could use a slight sac decrease.
8: Still don't think I'll use it.
9: I used this in SV builds before - not a massive buff but a nice one.
10: I like this one alot, even though I don't use BR often. I think ill slap it on a D/N orders.
11: With all these energy buffs and the use of Masochism, OoB might seems a little out of place in the blood line. I'd definitely try it out if it was in Soul Reaping/Death magic.

Last edited by Cathode_Reborn; Feb 06, 2008 at 11:00 PM // 23:00..
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Old Feb 07, 2008, 12:49 AM // 00:49   #13
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Quote:
Originally Posted by Flem
I'm surprise at all the low energy skills now avail. to Necro. What's the general consensus?
fail.

the energy cost was never the problem with those skills.



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Old Feb 08, 2008, 08:07 AM // 08:07   #14
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Quote:
Originally Posted by jayce
fail.

the energy cost was never the problem with those skills.
I agree. Out of that list, the only skill I would still use are the few that already had use.

The low cost Dark Pact might be interesting. But in my experience in the past, running out of health was more of a problem than running out of energy. I still don't think it will be of any use outside of a Ravenous Gaze gimmick build, or some other life stealing bar.
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Old Feb 11, 2008, 05:40 PM // 17:40   #15
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it's more of a logical update than anything...

why should you have to spend energy to sacrifice health, to get the desired effect?

It's almost like double taxation...

Big deal, now you only get taxed once to use a shitty skill, haha
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Old Feb 12, 2008, 05:04 AM // 05:04   #16
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Actually, I see another side of it.

I suspect that Soul Reaping is going to take a(nother) hit, now that they can say that Necro spells have lower energy cost. More spells might have health sacrifice in exchange for energy cost as a result.

Lets see how it pans out. Welcome back, Blood Attribute...
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Old Feb 12, 2008, 11:17 AM // 11:17   #17
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Quote:
Originally Posted by arsie
I suspect that Soul Reaping is going to take a(nother) hit, now that they can say that Necro spells have lower energy cost.
They never used that argument to nerf Soul Reaping. Conspiracy theory with no basis is stupid.
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Old Feb 12, 2008, 11:22 AM // 11:22   #18
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Quote:
Originally Posted by arsie
Actually, I see another side of it.

I suspect that Soul Reaping is going to take a(nother) hit, now that they can say that Necro spells have lower energy cost. More spells might have health sacrifice in exchange for energy cost as a result.

Lets see how it pans out. Welcome back, Blood Attribute...
i do not mind if soul reaping takes another hit in exchange for a sacrifice cost system as long as they:

A) include some serious buffs to the necromancer's self healing skill
B) change the sacrifice cost from maximum health to current health

should be straight heals as oppose to regeneration and, if possible, a reduction of sacrifice cost across the board for each attribute point in soul reaping.



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Old Feb 12, 2008, 03:43 PM // 15:43   #19
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Quote:
Originally Posted by jayce
B) change the sacrifice cost from maximum health to current health
For the love of God, yes.
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Old Feb 13, 2008, 02:03 AM // 02:03   #20
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I would have preferred to see the energy cost kept the same as before, but have the health sacrifice reduced. At 13 blood, dark pact does, IIRC, 43 damage. It's not the energy cost that's a problem there, it's the 10% sac. Blood of the aggressor is only 5% and steals the health if the enemy is attacking. Dark pact should only have a 5% sac at most.

I don't think we'll ever see "free" spells; that is the domain of signets. You find a similar situation w/ blood renewal - unless you are going to use it preemptively, which is hard to do w/ only a 10 second duration, then it is pointless. Make the duration 15-20 secs, and the sac only 15%...
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