Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Necromancer

Notices

Reply
 
Thread Tools Display Modes
Old Jan 30, 2008, 09:52 PM // 21:52   #1
Ascalonian Squire
 
Join Date: Jun 2007
Guild: HiR
Profession: Rt/
Advertisement

Disable Ads
Default Concept of Necro Way

Player 1: —/—

-
-
-
-
-
-
-
- Resurrection Signet

Player 2: —/—

-
-
-
-
-
-
-
-

Player 3: Necromancer/Elementalist

- Savannah Heat {E}
- Mark of Rodgort
- Signet of Corruption
- Lava Arrows
- Ebon Battle Standard of Wisdom
- Glyph of Sacrifice
- Meteor Shower
- Signet of Lost Souls

Player 4: Necromancer/Dervish

- Jagged Bones {E}
- Death Nova
- Animate Bone Minions
- Blood of the Master
- Conviction
- Mystic Regeneration
- Infuse Condition
- Signet of Lost Souls

Player 5: Necromancer/Ritualist

- Jagged Bones {E}
- Death Nova
- Animate Bone Minions
- Pure Was Li Ming
- Rip Enchantment
- Barbs
- Death Pact Signet
- Signet of Lost Souls

Player 6: Necromancer/Ritualist

- Spiteful Spirit {E}
- Reckless Haste
- Enfeebling Blood
- Signet of Corruption
- Rip Enchantment
- Barbs
- Death Pact Signet
- Signet of Lost Souls

Player 7: Necromancer/Ritualist

- Weapon of Remedy {E}
- Soothing Memories
- Mend Body and Soul
- Protective Was Kaolai
- Life
- Splinter Weapon
- Death Pact Signet
- Signet of Lost Souls

Player 8: Necromancer/Monk

- Shield of Regeneration {E}
- Signet of Devotion
- Protective Spirit
- Heal Party
- Reverse Hex
- Remove Hex
- Resurrection Chant
- Signet of Lost Souls




I'm working on a build that should be able to do most of the areas in game with little changes.
So far there are 2 more slots open and i would like to have some suggestions...
qscfuture is offline   Reply With Quote
Old Jan 30, 2008, 09:59 PM // 21:59   #2
Krytan Explorer
 
kel77's Avatar
 
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
Default

I had similar ideas after seeing how well additional necro's meshed with Sab's build.
kel77 is offline   Reply With Quote
Old Jan 30, 2008, 10:11 PM // 22:11   #3
Academy Page
 
Tha Dukk's Avatar
 
Join Date: Feb 2007
Guild: [HoV]
Profession: E/
Default

So pretty much a team with mad energy?
Tha Dukk is offline   Reply With Quote
Old Jan 30, 2008, 10:15 PM // 22:15   #4
Lion's Arch Merchant
 
pygar's Avatar
 
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
Default

Totally saw a guild rocking an almost entire team of necros in observer mode....and they were stomping people mercilessly, for several rounds....their opposition could not come up with any solution to the "1-2-3 life-drain spike" mob except for to flee in terror and wait for their death.(Honestly the gimmic was working because a lack of team play from their opponents, ppl just kept runnin at the mob practicly one at a time making it easy for the necro team to unify and eliminate them, usually in one spell burst-oddly they switched to a more balance build after several games probably recognizing their next opponent wouldnt fall so easily for the gimmic.....and lost.)

When any single class gets so powerful that you can just ignore other ones while making a 4 or 8 man team it's time for that class to get "nuke-nerfed" into the stoneage. I dunno if the team I saw was unbeatable by any stretch, but it was ugly to be sure.


Aside from that, I think the "jagged bones" builds were old PvP builds...but people arent very fond of Minion Masters in PvP- Firstly, if you cant get any corpses to exploit you cant rez anything, and secondly if a MM dies the minions go "wild" and start attacking anybody, it can backfire bigtime on you if you had a lot of minions running around when their master dies.

Last edited by pygar; Jan 30, 2008 at 11:18 PM // 23:18..
pygar is offline   Reply With Quote
Old Jan 30, 2008, 11:36 PM // 23:36   #5
Ascalonian Squire
 
Join Date: Jun 2007
Guild: HiR
Profession: Rt/
Default

its for pve and getting corpses is not so hard, just let the ele nuke the hell out of them necros get ps and shout wath out a little bit
qscfuture is offline   Reply With Quote
Old Jan 30, 2008, 11:41 PM // 23:41   #6
Lion's Arch Merchant
 
pygar's Avatar
 
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
Default

Quote:
Originally Posted by qscfuture
its for pve and getting corpses is not so hard, just let the ele nuke the hell out of them necros get ps and shout wath out a little bit
My bad, I saw the 8 person layout and assumed GvG. (wasnt watching what forum I was in)

If this is PvE, then you only need 4 people (not like theres a law against more), the "Sabway" build is supposedly so good at what it does that you can read a book or watch TV while vanquishing areas...and from what I can gather from just running one half baked MM in with my teams I bet it's true. ( I have avoided the "Sabway" build just because of all the people that say it is easy to the point of being boring...I dont like to lose, but I dont like to sleepwalk through victory either.) If what they say is true you could have 3 people on your team be the "Sabway" Necros and the other 5 players would be free to be whatever they want.

Last edited by pygar; Jan 30, 2008 at 11:55 PM // 23:55..
pygar is offline   Reply With Quote
Old Jan 30, 2008, 11:48 PM // 23:48   #7
Zookeeper
 
ZenRgy's Avatar
 
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
Default

Signet of Devotion with no divine favour? I would change N/Mo 8 to be a little more useful, by bringing aegis or something.

I'd run a different fire necro, some of those skills are pretty sub-par. I'd stick with searing flames since SR feeds it so much energy.
ZenRgy is offline   Reply With Quote
Old Jan 30, 2008, 11:58 PM // 23:58   #8
Forge Runner
 
Moloch Vein's Avatar
 
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
Default

Better check the necromancer forum.
Moloch Vein is offline   Reply With Quote
Old Jan 31, 2008, 10:33 AM // 10:33   #9
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

The atributes of the N/D mm are too wide spread, currently it has to spend points in Death magic, soul reaping, earth prayers and curses.
DM has to be 12, earth has to be 8, that leaves either 10 in curses and 2 in soul reaping or 6 in curses 6 in soul reaping, either curses is to low or reaping is to low...

My following idea is probably crappy, but watE4...
For 1 and 2 you could go Vampire Assassins.
An A/N or N/A that used daggers with [skill=text]Order of the Vampire[/skill] to deal extra damage per hit. The speed of daggers allows you to use OotV as a heal instead of simply covering the sacrifice, especially with [wiki]Critical Agility[/wiki].
They use high additional damage dagger attacks and blood magic to achieve high armor ignoring damage per second.
A vampire uses soul reaping or critical strikes for energy gain, with the 2 minion bomber'ish setups soul reaping would offer more energy... I think.
Or 1 could be setup to use [skill=text]Order of Apostasy[/skill] instead, taking over the [skill=text]Barbs[/skill] and [skill=text]Mark of Pain[/skill] from the N/D mm, it would probably need energy gaining dagger attacks though.

Last edited by System_Crush; Jan 31, 2008 at 10:44 AM // 10:44..
System_Crush is offline   Reply With Quote
Old Feb 04, 2008, 04:52 PM // 16:52   #10
Sab
Desert Nomad
 
Sab's Avatar
 
Join Date: Dec 2005
Default

The team build has the same problem as the one posted in the Necro forums - beyond the Curses/Jagged/Healer, it a bunch of sub-par templates not made much better by sticking a Necro primary on the front. The N/E Fire guy is probably better off being a E/X with Attune/Glyph and some useful secondary utility. The N/Mo Prot isn't as good as a Mo/E Hybrid with Glyph. And I don't know why you'd want two MMs, outside of Vizunah or something.

For the free slots, I'd suggest a few Paragons to make use of Splinter/Barbs, and with Empathic/Expel to cover up for the lack of removal on the other guys (some combination of Cruel, SoR and DA on the other Paras). Maybe add an SV Nec with Orders or something, though I'm not sure what to do with the rest of the bar.
Sab is offline   Reply With Quote
Old Feb 22, 2008, 07:21 PM // 19:21   #11
Ascalonian Squire
 
Cythean's Avatar
 
Join Date: Aug 2007
Location: Right Behind You
Guild: OOH
Profession: N/
Default

Sabway is a build best suited to handle difficult areas, but 8-man zones give you the 8 person cap for a reason. If you want an all necro build for running missions then your best bet is to get you and a friend to run heavy health degen while all of the rest of your party is filled with the sabway heroes. Or if you want to be extremely safe run four sabway N/Rt healer heroes, two sabway ss heroes, and then you and your friend MM'ing. After you get out of four person zones the sabway build can't really handle the pressure on its own.
Cythean is offline   Reply With Quote
Old Feb 27, 2008, 11:59 AM // 11:59   #12
Forge Runner
 
Moloch Vein's Avatar
 
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
Default

Quote:
Originally Posted by Sab
The N/Mo Prot isn't as good as a Mo/E Hybrid with Glyph.
If I ran the prot on a human, I'd go Mo/x. If I'm running it on a hero, I'd go N/Mo. The amount of spamming the hero will do will far outweigh the extra duration on the spells.

However, more or less all the templates suggested here are trash.
Moloch Vein is offline   Reply With Quote
Old Feb 27, 2008, 10:01 PM // 22:01   #13
Forge Runner
 
Marverick's Avatar
 
Join Date: Aug 2006
Profession: R/
Default

[skill]Signet of Lost Souls[/skill][skill]Psychic Distraction[/skill][skill]Shatter Hex[/skill][skill]Shatter Enchantment[/skill][skill]Mirror of Disenchantment[/skill][skill]Lyssa's Balance[/skill][skill]Mistrust[/skill][skill]Resurrection Signet[/skill]

[skill]Signet of Lost Souls[/skill][skill]Protective Spirit[/skill][skill]Spirit Bond[/skill][skill]Divert Hexes[/skill][skill]Dismiss Condition[/skill][skill]Shield of Absorption[/skill][skill]Aegis[/skill][skill]Guardian[/skill]

swap Divert and Dismiss for RC and Reverse Hex depending on area

N/Mo is probably better than Mo/x on a hero for protection purposes provided that stuff is dying properly. Heroes tend to spam stuff often and that doesn't really work well on a Monk with no inherent energy management.
Marverick is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dark Bomber (Invinsi Necro) or Spiteful Parasite Necro? Nunzio Questions & Answers 2 Apr 07, 2007 07:29 PM // 19:29
Dark Bomber (Invinsi Necro) or Spiteful Parasite Necro? Nunzio Necromancer 0 Apr 07, 2007 03:55 PM // 15:55
Petition for concept necro armour in NF ZenRgy Sardelac Sanitarium 38 Nov 15, 2006 11:24 AM // 11:24
Does anybody have Black necro skin with Necro FoW armor dyed white? Network Questions & Answers 0 Jul 29, 2005 06:18 PM // 18:18
Debuff PVP Necro/Mesmer Build. Evaluation Requested by Necro/Mes Pros. younggun87 Necromancer 3 Jul 01, 2005 03:33 PM // 15:33


All times are GMT. The time now is 03:14 AM // 03:14.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("