Mar 06, 2008, 04:06 PM // 16:06
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#41
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by Livia Dagger Rage
i didnt even mention UW but your preaching info ive known for a long time,there is no sense whatsoever in using the blood line in uw (except maybe for 55/ss and the necro low specs blood for blood ritual),any decent UW solo or duoer knows the unwritten rule, single target damage in UW is failure
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You didnt mention UW? Whats this?
Quote:
Originally Posted by Livia Dagger Rage
there arent many farms that use SS over SV, DoA UW/FoW to name a few
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If 'theres no sense whatsoever in using the blood line in uw' why go and say 'there arent many farms that use SS over SV, DoA UW/FoW to name a few'?
so.. I dunno if u have some memory loss problems.. or u dont know what the hell u post.. or that ur retarded or something.. cus it was u that brought up UW in the first place... not me.
Quote:
sometimes game mechanics just arent what theyre supposed to be
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Have you read the skill description for SV or do u just know its in the blood line? Here.. IL refresh your memory. 'Elite hex spell. For X seconds whenever target foe attacks or casts a spell on a creature with less health that foe loses X health.'
How can you blame 'game mechanics' for the hexee (target with the hex on) to have under 55 hp? Not a yeti's fault if a healer heals him for an odd amount of hp and its hp goes under 55.
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Mar 06, 2008, 04:08 PM // 16:08
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#42
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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What she said was that UW/FoW farms used SS over SV. Not the reverse.
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Mar 06, 2008, 04:26 PM // 16:26
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#43
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by Moloch Vein
What she said was that UW/FoW farms used SS over SV. Not the reverse.
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Then he should say that properly.
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Mar 06, 2008, 07:15 PM // 19:15
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#44
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Or you could learn to read and understand the English language.
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Mar 06, 2008, 09:16 PM // 21:16
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#45
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by Moloch Vein
Or you could learn to read and understand the English language.
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No thx, my english is fine.
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Mar 07, 2008, 12:11 AM // 00:11
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#46
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by Qdq Swi
You didnt mention UW? Whats this?
If 'theres no sense whatsoever in using the blood line in uw' why go and say
Quote:
Originally Posted by Livia Dagger Rage
'there arent many farms that use SS over SV, DoA UW/FoW to name a few'?
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so.. I dunno if u have some memory loss problems.. or u dont know what the hell u post.. or that ur retarded or something.. cus it was u that brought up UW in the first place... not me.
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i clearly stated in a generic non detailed passing comment that SS is used in UW over SV /agree with moloch you just cant or dont read properly.
all the while your arguing with yourself on wether SV is actually used for farming or not in an amazingly hilarious personality split
Quote:
Originally Posted by Qdq Sqi
Blood Magic is NOT used for farming.
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Quote:
Originally Posted by Qdq Sqi
SV is used for solo boss farming.
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Quote:
Originally Posted by Qdq Sqi
Have you read the skill description for SV or do u just know its in the blood line? Here.. IL refresh your memory. 'Elite hex spell. For X seconds whenever target foe attacks or casts a spell on a creature with less health that foe loses X health.'
How can you blame 'game mechanics' for the hexee (target with the hex on) to have under 55 hp? Not a yeti's fault if a healer heals him for an odd amount of hp and its hp goes under 55
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Quote:
Originally Posted by Qdq Swi[/QUOTE
SV gets a targets health low, quickly. Especially when you have 55 hp. But its alot slower than SS in many cases. And it isnt a guranteed kill. Whats to say an opponent has a lower hp than you have, and yet.. is still attacking?
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pack a life steal
Quote:
Originally Posted by Qdq Swi
-_-... Have you ever heard of 55 SS or do you live in a black hole? Blood Magic is NOT used for farming. SV is used for solo boss farming. Other than that.. Farming-wise.. SS>SV.
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so dont lecture me on whats used for farming and what pwns what,clearly you dont know yourself
Quote:
Originally Posted by Qdq Swi
memory loss problems.. or u dont know what the hell u post.. or that ur retarded or something
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right now this applies more to you
@at anyone else whos sifting through this bs,something constructive
both the blood and curses lines are used for farming,the merits of each ,the usage or damage capabilities of each are irrelevant and subject to circumstance and regardless of how SS>SV.you wouldnt use SV in FoW or UW just the same as you wouldnt use SS too often solo farming bosses for elite tomes
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Mar 07, 2008, 12:13 AM // 00:13
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#47
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by Qdq Swi
You didnt mention UW? Whats this?
If 'theres no sense whatsoever in using the blood line in uw' why go and say
Quote:
Originally Posted by Livia Dagger Rage
'there arent many farms that use SS over SV, DoA UW/FoW to name a few'?
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so.. I dunno if u have some memory loss problems.. or u dont know what the hell u post.. or that ur retarded or something.. cus it was u that brought up UW in the first place... not me.
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i clearly stated in a generic non detailed passing comment that SS is used in UW over SV /agree with moloch you just cant or dont read properly.
all the while your arguing with yourself on wether SV is actually used for farming or not in an amazingly hilarious personality split
Quote:
Originally Posted by Qdq Sqi
Blood Magic is NOT used for farming.
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Quote:
Originally Posted by Qdq Sqi
SV is used for solo boss farming.
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Quote:
Originally Posted by Qdq Sqi
Have you read the skill description for SV or do u just know its in the blood line? Here.. IL refresh your memory. 'Elite hex spell. For X seconds whenever target foe attacks or casts a spell on a creature with less health that foe loses X health.'
How can you blame 'game mechanics' for the hexee (target with the hex on) to have under 55 hp? Not a yeti's fault if a healer heals him for an odd amount of hp and its hp goes under 55
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Quote:
Originally Posted by Qdq Swi[/QUOTE
SV gets a targets health low, quickly. Especially when you have 55 hp. But its alot slower than SS in many cases. And it isnt a guranteed kill. Whats to say an opponent has a lower hp than you have, and yet.. is still attacking?
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pack a life steal
so dont lecture me on whats used for farming and what pwns what,clearly you dont know yourself
Quote:
Originally Posted by Qdq Swi
memory loss problems.. or u dont know what the hell u post.. or that ur retarded or something
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right now this applies more to you
@at anyone else whos sifting through this bs,something constructive
both the blood and curses lines are used for farming,the merits of each ,the usage or damage capabilities of each are irrelevant and subject to circumstance and regardless of how SS>SV.you wouldnt use SV in FoW or UW just the same as you wouldnt use SS too often solo farming bosses for elite tomes
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Mar 17, 2008, 10:41 AM // 10:41
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#48
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: [Liar]
Profession: Rt/R
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well qdq sounds like he's pretty narrowminded cuz the FACT is, spiteful spirit rocks! so throw sv away!
/sarcasm off
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Mar 17, 2008, 03:23 PM // 15:23
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#49
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: They May Be Dead [DEAD]
Profession: N/
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Quote:
Originally Posted by Qdq Swi
NOOOO!1!! Dont listen to this. Echo is worse than hiphop! (Yes.. shocking.. I know.. but I mean it!!).
Okay.. People generally love Arcane Echo.. And... I have no idea why. I'm not gunna tell you not to use it.. Cus frankly I dont care whether or not you phail. Im just gunna say why its a wasted skill slot from my viewpoint.
Okay...
1)2 sec cast time.. By the time you have SS echoed.. The enemy will be dead. Casting SS before the enemy dies is a challenge enough.
2)15 Energy?!?! Waste much?
3)The point of 2 SS's = what exactly? If you reckon 2xSS is good for damage, then you are sadly mistaken. MoP + SS.. or Barbs + SS could easily outdamage 2xSS.
All in all.. The Cons easily outweigh the benefits (if there are any). The energy cost is appauling.. 2 SS + Arcane echo = 15e+15e+15e=45e. That is a waste of energy, like it or not. You could EASILY get better overall damage with Barbs + SS + MoP =10e+10e+15e=35e. Even with the necro's insane energy management.. Echo + SS is overrated. Although it doesnt matter if u waste the energy.. You do save skill slots for more viable skills.
-_-... Have you ever heard of 55 SS or do you live in a black hole? Blood Magic is NOT used for farming. SV is used for solo boss farming. Other than that.. Farming-wise.. SS>SV.
Btw.. On topic.. Play as you wanna play. There are necros I know that play as meleemancers.. Not cus their good.. but cus theyr 'fun'. Try all play styles.. See which you like.. Numbers flying up from targets heads.. or an undead army bashing your opponents face in.
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First of all, your 'energy management' arguement is fll of holes.
the difference in the two sets of spells provided is 10. With ONE DEATH at remotely high Soul Reaping your energy gap is closed. Say you have a mob of 12 enemies. Scenario one; your target with the first SS is dead with 3 others.
At 12 soul Reaping, thats +48 energy. The Other SS target is still alive but at 50% health or lower and there are 9 monsters total. You Signet of Lost souls, Cast MoP on a different monster//Barbs//whatever else and a recharged SS on anther monster. They all die, your energy is back to full.
Granted, the non arcane echo skillset has it's place too, in a real Human party. Generally I find for H+H soloing arcane echo is superior. As with the AI you cant rely on the best possible strategy, mob control, OR highest DPS.
Not to mention; with a 20//20 wand+offhand you can fire off plenty of spells plenty fast with both sets of skills, it's really personal preference.
All in agreeance to your fun arguements though.
To the OP; you have 4 attritbutes at your disposal and 9 potential secondary classes. Go nuts.
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Mar 17, 2008, 06:43 PM // 18:43
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#50
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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I'm going to answer the OP's question.
The most fun build to play with a necromancer in PvE is the Assassin's Promise/Mark Of Pain nuker build.
In fact nothing I've played comes close.
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Mar 17, 2008, 11:00 PM // 23:00
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#51
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: They May Be Dead [DEAD]
Profession: N/
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Quote:
Originally Posted by Moloch Vein
I'm going to answer the OP's question.
The most fun build to play with a necromancer in PvE is the Assassin's Promise/Mark Of Pain nuker build.
In fact nothing I've played comes close.
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Just out of curiosity, what are the details on this build?
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Mar 18, 2008, 10:51 AM // 10:51
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#52
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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I've posted the barebone in the sticky.
What I'm running right now complete is:
Assassin's Promise - Mark Of Pain - Rigor Mortis - Barbs - Shadow Of Fear/Meekness - Ebon Vanguard Assassin Support - "Finish Him!" - Technobabble
Basically speaking, you use the elite to recharge the slow-recharging hexes and skills when your target dies. The Assassin Support in effect adds three dagger attacks to your bar, and Iron Palm will cause a KD because the target is hexed. The exact skills to bring can be changed according to area.
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Mar 18, 2008, 11:45 PM // 23:45
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#53
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I second that, assassin's promise / ebon vanguard sin support is awesome to play, although I play that with a death build that carries shambling/vampiric horrors
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Mar 18, 2008, 11:56 PM // 23:56
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#54
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: They May Be Dead [DEAD]
Profession: N/
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Quote:
Originally Posted by Moloch Vein
I've posted the barebone in the sticky.
What I'm running right now complete is:
Assassin's Promise - Mark Of Pain - Rigor Mortis - Barbs - Shadow Of Fear/Meekness - Ebon Vanguard Assassin Support - "Finish Him!" - Technobabble
Basically speaking, you use the elite to recharge the slow-recharging hexes and skills when your target dies. The Assassin Support in effect adds three dagger attacks to your bar, and Iron Palm will cause a KD because the target is hexed. The exact skills to bring can be changed according to area.
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Wait wait, does that replace skills on my bar with dagger skills? PM me, so we don't hijack this thread.
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Mar 19, 2008, 01:00 AM // 01:00
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#55
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by Drakken Breathes Fire
Wait wait, does that replace skills on my bar with dagger skills? PM me, so we don't hijack this thread.
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No. Thread back on track.
The easy answer to the funnest PvE is anything that Heroes can't play better than a Human. Assassin's Promise Curses + PvE skills looks great fun.
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Mar 19, 2008, 01:35 AM // 01:35
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#56
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Now, I don't mean to sound all high and mighty but... the people who are using the Assassin's Promise/Assassin Support with anything but a hex bar are sort of missing the point.
The point, which transforms the damage of this build into making it the most potent offensive PvE build for use in any area with heroes (and yes, I know it's a blanket statement... but it's absolutely true), is target calling, target focusing. The target is hexed, with Mark of Pain and Barbs, or only Barbs, or only Mark of Pain, plus maybe Rigor. The target is called, and the assassin zooms in on it. You, plus, say, three, four or five of your heroes or comrades, plus maybe some minions, plus the assassin, start to hammer away at the target. Every time the target dies you can switch to another one, and reuse the extremely potent hexes.
The damage caused by the Mark and Barbs combo to the location of the enemy is astronomical.
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Mar 19, 2008, 01:55 AM // 01:55
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#57
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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once again, moloch brings the knowledge.
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Mar 19, 2008, 03:39 AM // 03:39
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#58
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Agreed. Mark of Pain and Barbs placement is very situational. If you are against a mob without an enemy that is more troublesome than the rest, then you place Mark of Pain but not Barbs, since with Barbs the targeted enemy will die faster and therefore pass less AoE dmg to the mob through Mark of Pain. When against a strong enemy within a mob, you would place Mark of Pain and Barbs, along with everything else you have to bring down the strong enemy along with the mob.
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Mar 19, 2008, 06:49 AM // 06:49
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#59
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Desert Nomad
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Echo'd Arcane Echo'd "ymlad" with "Finish him" and Necrosis is kinda stupid yet funny yet so deadly.
80+80+80+80+90+Deep wound.
I still use elite Echo as an SS replacement sometimes though. Either use it for Necrosis or "Finish him".
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Mar 19, 2008, 12:00 PM // 12:00
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#60
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Trvth Jvstice
Agreed. Mark of Pain and Barbs placement is very situational. If you are against a mob without an enemy that is more troublesome than the rest, then you place Mark of Pain but not Barbs, since with Barbs the targeted enemy will die faster and therefore pass less AoE dmg to the mob through Mark of Pain. When against a strong enemy within a mob, you would place Mark of Pain and Barbs, along with everything else you have to bring down the strong enemy along with the mob.
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Barbs is never situational if you have a few physical weapon users
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