Jun 19, 2008, 10:11 PM // 22:11
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#21
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Carinae Dragonblood
Not convinced. My staff deals damage, and I meet the req for it. I probably don't meet the req for a spear.
Show me Master of Damage stats indicating that an un-req'd spear deals more damage than a req'd staff. Don't rig the test.
(I'm actually curious about this.)
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I think Moloch meant more the physical damage hits - physical damage from a spear will activate Mark of Pain and Barbs, going above and beyond what a staff could hope to do.
edit: pwned by moloch's ninja posting skills
Get some sleep, Storm.
Last edited by Stormlord Alex; Jun 19, 2008 at 10:15 PM // 22:15..
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Jun 19, 2008, 11:04 PM // 23:04
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#22
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Desert Nomad
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Wanding things is useless in PvE. It can actually be somewhat useful when done by several casters in PvP. I often switch to a spear to trigger MoP.
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Jun 20, 2008, 10:33 AM // 10:33
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#23
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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I haven't use a dark/cold damage attack in so long, I have forgotten how the animation looks. But i myself wouldn't bother using anything other than my staff (maybe wand/focus set). When so many yellows are flying around on my screen, I really don't think a few more will matter that much from me throwing less than base numbers at the already dead or dying group.
Jayce Of Underworld
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Jun 20, 2008, 12:41 PM // 12:41
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#24
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Emo Goth Italics
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In that case: Yeah, it's alright, but the 20% enchants is still bad as long as you can weaponswitch back to your defensive set for more MoP + Barbs.
Quote:
The reason for choosing a spear and focus over a staff for enchanting mods is a higher unconditional energy if needed
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As for this: It's a measly 7 energy.
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Jun 24, 2008, 06:49 AM // 06:49
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#25
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Frost Gate Guardian
Join Date: May 2008
Profession: E/Mo
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Basically you always need 3 sets:
1. Staff w. 20% enchant, & +5 en (Only needed if you run an Awaken the Blood / Arcane Echo build)
2. Staff similar to Modti's w. some HP on it
3. Wand w. 20 HSR +5 en and an offhand +1/20, HCT (spec. similar to Villnars Glove)
The first is for casting AWB & AE;
The second for fast casting of SS / Insidious Parasite, whatever. This is also very useful if you need to Kite cos of the 30HP;
The third is for a bit more energy and a further boost in Curses
These days I always take Hexer's Vigor too, to take some pressure off the Monks and this is also an enchantment, so all those who think that a 20% enchant mod is no good, think again !!!
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Jun 24, 2008, 06:53 AM // 06:53
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#26
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Emo Goth Italics
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^
Wand and focus should be 40/40 set. Nothing is comparable in strength to a caster apart from a staff on builds that have enchantments and multispec.
And staves should always be Adept X Staff of Enchanting with a "Aptitude not Attitude" inscription - hence why 40/40 sets work best for casting with no enchantments. If you need more health buy a defensive set.
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Jun 24, 2008, 07:02 AM // 07:02
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#27
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Frost Gate Guardian
Join Date: May 2008
Profession: E/Mo
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Read the maths a bit higher up re: 40/40. In PvE this isn't doing a lot for you, in PvP it's useful.
BTW You should be gaining energy almost all the time in PvE, provided you set Soul Reaping right, especially if you have an MM with you.
Martial Weapons are also great if you run MoP and Barbs, cos this is the only other way to add an unconditional +5 en, apart from and Insightful staff head.
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