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Old Jul 29, 2008, 10:03 PM // 22:03   #1
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would being a necro/monk with healing monk skills be ok in pve?

I was told that without divine favor healing sucks.
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Old Jul 29, 2008, 10:15 PM // 22:15   #2
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leave the healing to the rits and monks

go MM or SS for PvE easy to play for the start
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Old Jul 29, 2008, 10:16 PM // 22:16   #3
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In general you are correct. Divine Favor boosts healing quite a bit. Protection Prayers or Smiting however has little need of it and is often put onto a /mo. I wouldn't recommend building an entire bar around your secondary profession though.
Maybe offer people a little more information such as how far along in the game you are and what campaigns and perhaps someone has some better advice.
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Old Jul 29, 2008, 10:31 PM // 22:31   #4
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You can do it, with WoH, but if you wanna heal as a necro, i suggest using part rt and go restoration/soul reaping.

Only reason you would want to heal as a necro is their awsome energy management.

If you dont mind recasting it ever 10 seconds (12 with enchanting mod) Healers boon can boost your healing. But like I said, you need to recast it every 10 seconds which can get annoying...the energy and casting time isnt the problem but....you know...its just annoying.

Restoration rit is probably more effective than healing monk is your a necro since weapon spells are removable and they can heal for a fairly high amount since they lack the divine favor part.

Your choice

*sry bout all the grammer mistakes today*

Last edited by ajc2123; Jul 29, 2008 at 10:34 PM // 22:34..
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Old Jul 29, 2008, 10:49 PM // 22:49   #5
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just go N/Rt
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Old Jul 29, 2008, 10:55 PM // 22:55   #6
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Go with N/Rt (restoration) or N/Mo.

Another reason to choose N/Mo is protection spells or hex removal (depending on the area). Other than that, restoration has nice spike heals.
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Old Jul 29, 2008, 11:26 PM // 23:26   #7
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[divert hexes][foul feast][empty][empty][empty][empty][empty][empty]
theres a nec bar in hex heavy areas, empty slots for w/e utility u want.
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Old Jul 30, 2008, 01:09 AM // 01:09   #8
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N/Rt > Rt primary, and N/Rt + MM > any Mo
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Old Jul 30, 2008, 04:37 AM // 04:37   #9
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if this was in the hero section yes nec/monk makes a good healer but as a player necro you can do better things and if you want to heal make a monk or rit or even an ele(ether renewal)
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Old Jul 30, 2008, 05:04 AM // 05:04   #10
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Necro/Rits Own.

Necro/Monk = pretty fail.
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Old Jul 30, 2008, 06:48 AM // 06:48   #11
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Quote:
Originally Posted by Jonas The Keen
Necro/Rits Own.

Necro/Monk = pretty fail.
I wouldn't say that. Rit doesn't have an effective protection spell like [[Protective Spirit] and they are lacking in the hex removal department so a N/Mo is not necessarily a total failure. In certain areas, hex removal is almost a necessity.

Last edited by DarkSpirit; Jul 30, 2008 at 06:55 AM // 06:55..
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Old Jul 30, 2008, 07:48 AM // 07:48   #12
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N/Mo's are bad now? Did everyone forget what prot'ing does? Just because heroes suck at it doesn't make it bad. I'm assuming the people that are dissing it are bad PvE'ers stuck on using N/Rt's.

Both have their uses. The only prot-like skill Restoration has is Wep of Warding and it's only good against phys, which are easier to counter than casters. This is big when it comes to HM. It's often better to reduce a shitload of damage using Prot Spirit/Spirit Bond instead of trying to outheal it.

For an N/Mo, I'd take Shield of Regeneration over WoH. If you're gonna use WoH, might as well use a primary monk with Prot Spirit and some decent e-management. Go 12/12 SR/Prot Prayers and spam what the monks can't.

Last edited by Cathode_Reborn; Jul 30, 2008 at 07:53 AM // 07:53..
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Old Jul 30, 2008, 11:00 AM // 11:00   #13
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It's vital for a necromancer to be able to fill a healer/protector role if he wants to be as versatile as possible and manage to fit into any given group. Of course, nobody in this game has the brains to realize that the player character CAN fill this role (you should have seen the first time I pinged a HB bar on my necro... "0mg [email protected]"...

Contrary to what some people in this thread say, N/Mo far beats N/Rt in terms of healing power and versatility. N/Rt is just extremely easy to play because it's mostly "spam, spam, and... uh... spam". You can't pack any hex removal, so you have an excuse for not packing hex removal, which makes your job easier. You don't have separate spells for healing and removing conditions, which makes condition removal easier.

As Cathode mentioned, the real killer for N/Rt if you really WANT TO BE A GOOD MONK on an N/x is the lack of industrial-strength prots. Also the Rt Restoration elites aren't exactly inspired (though not by any means awful), while the Mo elites are what you build your bar around, generally speaking. Every single N/Rt bar seems to be built around Spirit Light, Mend Body And Soul and Life. Hard work, that.

If you're going with an N/Rt support/secondary-abuse option, whether on hero or player, I think it's a mistake to not research all available options. Sure, you might end up with 12+1+1 SR and 12 RM anyway, but I'd prefer not to. There are actually elites that's conceivable for a Rit healer other than Preservation and Weapon of Remedy.
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Old Jul 30, 2008, 01:42 PM // 13:42   #14
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I believe N/Mo is a good option for a Necromancer who wants to abuse the strength of Soul Reaping with strong prot builds. Just the other day, we were doing the Elusive Golemancer hard mode with a PuG, and as always the group was full with only 1 monk. I went N/Mo with a Restore Conditions/Heavy Prot build and it worked brilliantly. Having a human rather than a hero actively pre-protting made a world of difference indeed.
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Old Jul 30, 2008, 04:26 PM // 16:26   #15
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Quote:
Originally Posted by MisterT69
[divert hexes][foul feast][aegis][Protective spirit][shield of Absorption][spirit bond][signet of lost souls][rebirth]
theres a nec bar in hex heavy areas, empty slots for w/e utility u want.
i fixed it for you ^^
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Old Jul 31, 2008, 01:14 PM // 13:14   #16
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It should probably be noted that for a human player, going heal on a N in PvE is inferior if there is an elementalist in your party, who can outperform you by far using Ether Renewal.

However, the sad truth is that 99% of all elementalists have never and will never play healer in PvE because they are of the mistaken belief that the peashooters they call their "nukes" actually make a difference.
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Old Jul 31, 2008, 04:26 PM // 16:26   #17
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I have done both usually in Alliance Guild groups when we are short on helers. The N/Rt can not save from spike damage, and it has its down side for that. One you get in a groove however, the N/rt build is better than an actual resto rit (I have run it on both)

For the N/Mo, I forgot about the Divert hexes build which would be great in places like Froast maws.

I ahve also wun the WHO build and I like it. I never missed the divine favor bonus...especially with a MM in the group.
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Old Jul 31, 2008, 06:28 PM // 18:28   #18
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Quote:
Originally Posted by Moloch Vein
It should probably be noted that for a human player, going heal on a N in PvE is inferior if there is an elementalist in your party, who can outperform you by far using Ether Renewal.

However, the sad truth is that 99% of all elementalists have never and will never play healer in PvE because they are of the mistaken belief that the peashooters they call their "nukes" actually make a difference.
[Blinding Flash][Epidemic] controlled by a good human player will reduce much more damage than going /Mo and healing will.

Rebirth on a hero is epic fail...
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Old Jul 31, 2008, 08:40 PM // 20:40   #19
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Quote:
Originally Posted by OMFM
I was told that without divine favor healing sucks.
you were told correctly. monks are the best backline in the game because of protection prayers. their heals are good iff you have divine favor. n/rts make better raw healers than n/mos.

Quote:
Originally Posted by Moloch Vein
HB bar on my necro
0mg [email protected]

Last edited by Rhamia Darigaz; Jul 31, 2008 at 08:45 PM // 20:45..
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Old Jul 31, 2008, 08:52 PM // 20:52   #20
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Quote:
Originally Posted by Marverick
[Blinding Flash][Epidemic] controlled by a good human player will reduce much more damage than going /Mo and healing will.
I'm sorry, I might not have been clear. When I say "healing", I actually mean healing/protting. Also I might add that while I believe you're making a gross overstatement/oversimplification, the combo you mentioned is good and a way to actually make an elementalist useful. An Ether Renewal protter with GDW is the best possible use for an elementalist in high-level PvE.

Last edited by Moloch Vein; Jul 31, 2008 at 09:03 PM // 21:03..
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