Sep 12, 2008, 12:29 AM // 00:29
|
#2
|
Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
|
It looks good, but I'm pretty sure the majority opinion is AoE over spike damage. But it seems like it would work fine. Then again, if you can spike the target down in 4 seconds is WoD really needed? How much could one monster possibly do in 4 seconds?
|
|
|
Sep 12, 2008, 01:00 AM // 01:00
|
#3
|
Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
|
I dunno. Sounds ok but since you are taking down single targets so fast (I agree that SS is ineffective when hero's cast them on every one else target. Thats why Human SS spammers are fun) you might want to bring a totally different class. Since you are taking them out so fast...maybe just bring a Party wide increased movement speed skill to go even faster since killing isnt a problem apparently.
Just saying, I wouldn't focus on on killing when your doing it that well anymore, and try to increase other aspects of your play. Hell ditch the hero all together for fun if you want to.
|
|
|
Sep 12, 2008, 01:01 AM // 01:01
|
#4
|
Academy Page
|
Quote:
Originally Posted by the savage nornbear
It looks good, but I'm pretty sure the majority opinion is AoE over spike damage. But it seems like it would work fine. Then again, if you can spike the target down in 4 seconds is WoD really needed? How much could one monster possibly do in 4 seconds?
|
True on the AOE craze. Only a smart human necro will cast in on a non-targeted foe, though.
But I think part of the reason why I'm able to take a foe down in ~4 seconds is partly because of WoD. I.E. - Once a monk is targeted with it, it's pretty much over for him. He can only heal himself for ~20 HP tops...lol.
|
|
|
Sep 12, 2008, 01:03 AM // 01:03
|
#5
|
Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
|
Quote:
Originally Posted by Frozen Bacon
True on the AOE craze. Only a smart human necro will cast in on a non-targeted foe, though.
But I think part of the reason why I'm able to take a foe down in ~4 seconds is partly because of WoD. I.E. - Once a monk is targeted with it, it's pretty much over for him. He can only heal himself for ~20 HP tops...lol.
|
Oh, So the WoD is the reason you kill single targets fast? Ignore my previous post then.
THEEEEN how about soul bind? Fun fun skill, especially on Destroyers ^_^
|
|
|
Sep 12, 2008, 01:05 AM // 01:05
|
#6
|
Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
|
The only thing Wail would be a great addition for (IMO) would be taking down HM monks. I used to run it back when it was the interrupt/disable, but I haven't noticed it doing much from when I tried out the new version.
Obviously it's not as strong since it only affects the primary, but if I wanted attribute shutdown I'd just take [[Atrophy] and use the elite slot for something else.
I do likes the Soul Bind.
|
|
|
Sep 12, 2008, 01:19 AM // 01:19
|
#7
|
Academy Page
|
Quote:
Originally Posted by zelgadissan
The only thing Wail would be a great addition for (IMO) would be taking down HM monks. I used to run it back when it was the interrupt/disable, but I haven't noticed it doing much from when I tried out the new version.
Obviously it's not as strong since it only affects the primary, but if I wanted attribute shutdown I'd just take [[Atrophy] and use the elite slot for something else.
I do likes the Soul Bind.
|
WoD sets ALL of target's attributes to 0, not just the primary, which is what [Atrophy] does.
Wail of Doom:
Full: For 1...3 seconds, all of target foe's attributes are set to 0.
Concise: (1...3 seconds.) Target foe's attributes are 0.
But yes, Soul Bind owns very much!
|
|
|
Sep 12, 2008, 01:52 AM // 01:52
|
#8
|
Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
|
sure the shutdown is nice, but 15 second recharge. so you call a target, unload on the cat. i personally would prefer SS since you will more than likely get a couple off. atrophy is a great replacement.
Last edited by komma; Sep 12, 2008 at 02:06 AM // 02:06..
|
|
|
Sep 12, 2008, 02:01 AM // 02:01
|
#9
|
Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
|
Quote:
Originally Posted by Frozen Bacon
WoD sets ALL of target's attributes to 0, not just the primary, which is what [Atrophy] does.
|
Quote:
Originally Posted by zelgadissan
Obviously it's not as strong since it only affects the primary, but if I wanted attribute shutdown I'd just take [[Atrophy] and use the elite slot for something else.
|
I already explained that. Maybe I should've rearranged the sentence to "if I wanted attribute shutdown I'd just take [[Atrophy] and use the elite slot for something else, but obviously it's not as strong since it only affects the primary." My whole point is that 3 seconds of all attributes being shut down doesn't have much purpose except for maybe HM monks, and if attribute shutdown is all that matters, taking out the primary is usually more than good enough.
Either way, glad to see Soul Bind get some love .
|
|
|
Sep 12, 2008, 04:19 AM // 04:19
|
#10
|
Desert Nomad
|
The only time I'd ever use it in PvE is in Slaver's Exile. Not a fan of SS on a hero either - they don't use it so well.
|
|
|
Sep 12, 2008, 06:52 AM // 06:52
|
#11
|
Emo Goth Italics
|
It really depends on the area in my opinion. If there is a Monk that is extremely annoying and won't die, then I'd take it on my Orders in a heavy physical group (And it'd have to be a really annoying group for pressure that heavy to stop), but then considering a Earth Shaker is there, SS wouldn't be useful in the slightest.
Outside of that, though, there are some annoying casters. It's a plus, but I don't really find SS to be that strong of a skill either, but I'd take WoD if I'm in an area where X thing is annoying.
|
|
|
Sep 12, 2008, 07:20 AM // 07:20
|
#12
|
Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
|
Taking Wail of Doom in PvE is about the same as playing a typical mesmer in PvE. You try to look cool but you don't do anything useful. A single target shutdown for 3-4 seconds on a recharge of 10 isn't the very hottest thing to hit the monsterbashing world.
The elite is often an afterthought on a hero Curses bar; the real spells are Reckless/Shadow of Fear, Enfeebling, Barbs. I'd consider several options; as a "general inherent spell" I'd go with Soul Bind.
|
|
|
Sep 12, 2008, 07:26 AM // 07:26
|
#13
|
Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
|
Why would you possibly want to take WoD in PvE? IN ANY CASE.
|
|
|
Sep 12, 2008, 08:44 AM // 08:44
|
#14
|
Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
|
Quote:
Originally Posted by newbie_of_doom
Why would you possibly want to take WoD in PvE? IN ANY CASE.
|
because of wail's pure damage mitigation potential alone, especially against casters while reckless haste usually keeps physicals in check long enough. but most people are only thinking about wail's offensive capabilities. its pretty much the only necro skill, or any skill in the game, that's most efficiently used as an offensive (shutdown) and defensive (mitigation) skill against both physical and caster.
Jayce Of Underworld
|
|
|
Sep 12, 2008, 08:45 AM // 08:45
|
#15
|
Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
|
Quote:
Originally Posted by ajc2123
Oh, So the WoD is the reason you kill single targets fast? Ignore my previous post then.
THEEEEN how about soul bind? Fun fun skill, especially on Destroyers ^_^
|
wonder how i didt thought of that first ,soul bind+inner fire=them taking dmg every second?lol
|
|
|
Sep 12, 2008, 08:51 AM // 08:51
|
#16
|
Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
|
Quote:
Originally Posted by newbie_of_doom
Why would you possibly want to take WoD in PvE? IN ANY CASE.
|
Because:
1) Monsters are retarded and mindlessly cast through it to do nothing.
2) Easily one of the fastest ways to kill a mob with a healer.
-walk up to mob
-Ele, warrior, and whatever else you have goes into mob.
-Nec WoD's healer 1~3 second after everyone else starts attacking.
-mob dies
3) Damage mitigation on high damage mobs.
|
|
|
Sep 12, 2008, 09:43 AM // 09:43
|
#17
|
Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
|
You don't damage mitigate mobs with a single-target hex that lasts for 3 or 4 seconds.
Second, you do realize that we're discussing bringing this on a *hero* (shudders.)
|
|
|
Sep 12, 2008, 09:56 AM // 09:56
|
#18
|
Desert Nomad
|
Guess you can always drop some curses as the most important work very well at lower levels, and even a rank 10 mop and barbs are evil, you can always aim for [[discord] too.
|
|
|
Sep 12, 2008, 07:01 PM // 19:01
|
#19
|
Frost Gate Guardian
Join Date: Dec 2007
Location: In front of the computer
Guild: Shadow of the Betrayed [Nyth]
Profession: N/Rt
|
Quote:
Originally Posted by Master Ketsu
3) Damage mitigation on high damage mobs.
|
I'd say [Enfeebling Blood] does a better job of that, simply because it lasts longer.
|
|
|
Sep 13, 2008, 05:09 AM // 05:09
|
#20
|
Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
|
If you're looking for replacements for SS on a curses hero, you should be looking outside the nec profession. Empathic removal, signet of removal, expel hexes, divert hexes, restore conditions all operate well on zero or low specs and keep your physicals clean so that you're assured of massive barbs/mop damage.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:46 AM // 02:46.
|