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Old Sep 12, 2008, 12:15 AM // 00:15   #1
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Default Wail of Doom V.S. Spiteful Spirit (Hero Build)

I know that the Spiteful Sprite [Spiteful Spirit] build is a very popular and effective build for heros.

However, I've been noticing that heroes will usually cast SS on the called target which makes it pointless because the called target will usually die way before the SS will actually do any serious AOE damage.

NOTE: The correct skill description for [Wail of Doom] is:

Full: For 1...3 seconds, all of target foe's attributes are set to 0.

Concise: (1...3 seconds.) Target foe's attributes are 0.

So I swapped [Spiteful Spirit] for [Wail of Doom], keeping the rest of the usual SS build the same. At 13 Curses, it's a 4 second duration. Now, with a good H/H setup, called targets usually die within 4-6 seconds (maybe less) if done right.

So wouldn't [Wail of Doom] be more of an effective skill, as it will render the called target completely useless whilst your team unloads on it?

I've been testing it and so far it's been doing well.

Please share your thoughts.
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Old Sep 12, 2008, 12:29 AM // 00:29   #2
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It looks good, but I'm pretty sure the majority opinion is AoE over spike damage. But it seems like it would work fine. Then again, if you can spike the target down in 4 seconds is WoD really needed? How much could one monster possibly do in 4 seconds?
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Old Sep 12, 2008, 01:00 AM // 01:00   #3
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I dunno. Sounds ok but since you are taking down single targets so fast (I agree that SS is ineffective when hero's cast them on every one else target. Thats why Human SS spammers are fun) you might want to bring a totally different class. Since you are taking them out so fast...maybe just bring a Party wide increased movement speed skill to go even faster since killing isnt a problem apparently.

Just saying, I wouldn't focus on on killing when your doing it that well anymore, and try to increase other aspects of your play. Hell ditch the hero all together for fun if you want to.
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Old Sep 12, 2008, 01:01 AM // 01:01   #4
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Quote:
Originally Posted by the savage nornbear
It looks good, but I'm pretty sure the majority opinion is AoE over spike damage. But it seems like it would work fine. Then again, if you can spike the target down in 4 seconds is WoD really needed? How much could one monster possibly do in 4 seconds?
True on the AOE craze. Only a smart human necro will cast in on a non-targeted foe, though.

But I think part of the reason why I'm able to take a foe down in ~4 seconds is partly because of WoD. I.E. - Once a monk is targeted with it, it's pretty much over for him. He can only heal himself for ~20 HP tops...lol.
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Old Sep 12, 2008, 01:03 AM // 01:03   #5
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Quote:
Originally Posted by Frozen Bacon
True on the AOE craze. Only a smart human necro will cast in on a non-targeted foe, though.

But I think part of the reason why I'm able to take a foe down in ~4 seconds is partly because of WoD. I.E. - Once a monk is targeted with it, it's pretty much over for him. He can only heal himself for ~20 HP tops...lol.
Oh, So the WoD is the reason you kill single targets fast? Ignore my previous post then.

THEEEEN how about soul bind? Fun fun skill, especially on Destroyers ^_^
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Old Sep 12, 2008, 01:05 AM // 01:05   #6
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The only thing Wail would be a great addition for (IMO) would be taking down HM monks. I used to run it back when it was the interrupt/disable, but I haven't noticed it doing much from when I tried out the new version.

Obviously it's not as strong since it only affects the primary, but if I wanted attribute shutdown I'd just take [[Atrophy] and use the elite slot for something else.

I do likes the Soul Bind.
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Old Sep 12, 2008, 01:19 AM // 01:19   #7
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Quote:
Originally Posted by zelgadissan
The only thing Wail would be a great addition for (IMO) would be taking down HM monks. I used to run it back when it was the interrupt/disable, but I haven't noticed it doing much from when I tried out the new version.

Obviously it's not as strong since it only affects the primary, but if I wanted attribute shutdown I'd just take [[Atrophy] and use the elite slot for something else.

I do likes the Soul Bind.
WoD sets ALL of target's attributes to 0, not just the primary, which is what [Atrophy] does.

Wail of Doom:

Full: For 1...3 seconds, all of target foe's attributes are set to 0.

Concise: (1...3 seconds.) Target foe's attributes are 0.


But yes, Soul Bind owns very much!
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Old Sep 12, 2008, 01:52 AM // 01:52   #8
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sure the shutdown is nice, but 15 second recharge. so you call a target, unload on the cat. i personally would prefer SS since you will more than likely get a couple off. atrophy is a great replacement.

Last edited by komma; Sep 12, 2008 at 02:06 AM // 02:06..
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Old Sep 12, 2008, 02:01 AM // 02:01   #9
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Quote:
Originally Posted by Frozen Bacon
WoD sets ALL of target's attributes to 0, not just the primary, which is what [Atrophy] does.
Quote:
Originally Posted by zelgadissan
Obviously it's not as strong since it only affects the primary, but if I wanted attribute shutdown I'd just take [[Atrophy] and use the elite slot for something else.
I already explained that. Maybe I should've rearranged the sentence to "if I wanted attribute shutdown I'd just take [[Atrophy] and use the elite slot for something else, but obviously it's not as strong since it only affects the primary." My whole point is that 3 seconds of all attributes being shut down doesn't have much purpose except for maybe HM monks, and if attribute shutdown is all that matters, taking out the primary is usually more than good enough.

Either way, glad to see Soul Bind get some love .
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Old Sep 12, 2008, 04:19 AM // 04:19   #10
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The only time I'd ever use it in PvE is in Slaver's Exile. Not a fan of SS on a hero either - they don't use it so well.
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Old Sep 12, 2008, 06:52 AM // 06:52   #11
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It really depends on the area in my opinion. If there is a Monk that is extremely annoying and won't die, then I'd take it on my Orders in a heavy physical group (And it'd have to be a really annoying group for pressure that heavy to stop), but then considering a Earth Shaker is there, SS wouldn't be useful in the slightest.

Outside of that, though, there are some annoying casters. It's a plus, but I don't really find SS to be that strong of a skill either, but I'd take WoD if I'm in an area where X thing is annoying.
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Old Sep 12, 2008, 07:20 AM // 07:20   #12
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Taking Wail of Doom in PvE is about the same as playing a typical mesmer in PvE. You try to look cool but you don't do anything useful. A single target shutdown for 3-4 seconds on a recharge of 10 isn't the very hottest thing to hit the monsterbashing world.

The elite is often an afterthought on a hero Curses bar; the real spells are Reckless/Shadow of Fear, Enfeebling, Barbs. I'd consider several options; as a "general inherent spell" I'd go with Soul Bind.
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Old Sep 12, 2008, 07:26 AM // 07:26   #13
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Why would you possibly want to take WoD in PvE? IN ANY CASE.
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Old Sep 12, 2008, 08:44 AM // 08:44   #14
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Quote:
Originally Posted by newbie_of_doom
Why would you possibly want to take WoD in PvE? IN ANY CASE.
because of wail's pure damage mitigation potential alone, especially against casters while reckless haste usually keeps physicals in check long enough. but most people are only thinking about wail's offensive capabilities. its pretty much the only necro skill, or any skill in the game, that's most efficiently used as an offensive (shutdown) and defensive (mitigation) skill against both physical and caster.



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Old Sep 12, 2008, 08:45 AM // 08:45   #15
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Quote:
Originally Posted by ajc2123
Oh, So the WoD is the reason you kill single targets fast? Ignore my previous post then.

THEEEEN how about soul bind? Fun fun skill, especially on Destroyers ^_^
wonder how i didt thought of that first ,soul bind+inner fire=them taking dmg every second?lol
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Old Sep 12, 2008, 08:51 AM // 08:51   #16
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Quote:
Originally Posted by newbie_of_doom
Why would you possibly want to take WoD in PvE? IN ANY CASE.
Because:

1) Monsters are retarded and mindlessly cast through it to do nothing.

2) Easily one of the fastest ways to kill a mob with a healer.

-walk up to mob
-Ele, warrior, and whatever else you have goes into mob.
-Nec WoD's healer 1~3 second after everyone else starts attacking.
-mob dies

3) Damage mitigation on high damage mobs.
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Old Sep 12, 2008, 09:43 AM // 09:43   #17
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You don't damage mitigate mobs with a single-target hex that lasts for 3 or 4 seconds.

Second, you do realize that we're discussing bringing this on a *hero* (shudders.)
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Old Sep 12, 2008, 09:56 AM // 09:56   #18
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Guess you can always drop some curses as the most important work very well at lower levels, and even a rank 10 mop and barbs are evil, you can always aim for [[discord] too.
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Old Sep 12, 2008, 07:01 PM // 19:01   #19
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Quote:
Originally Posted by Master Ketsu
3) Damage mitigation on high damage mobs.
I'd say [Enfeebling Blood] does a better job of that, simply because it lasts longer.
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Old Sep 13, 2008, 05:09 AM // 05:09   #20
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If you're looking for replacements for SS on a curses hero, you should be looking outside the nec profession. Empathic removal, signet of removal, expel hexes, divert hexes, restore conditions all operate well on zero or low specs and keep your physicals clean so that you're assured of massive barbs/mop damage.
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