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Old Dec 09, 2008, 04:08 AM // 04:08   #1
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Default Question Regarding Minions (Quick Build Advice)

I saw a list somewhere a long time ago, regarding minions and which did the most dmg, which had the most life and based on those things, which were the best to use.

I'm currently using a mish-mosh of Bone Horror, Bone Fiend, Vampiric Horror and Flesh Golem, with other dmg increasing spells.

I know that, from this "break-down" I saw a long time ago, Fiends were determined to be the best, because they has the fastest attack speed, though did a little less dmg.

Of course, they don't have the "in your face" blockage of other minions to keep you safe from enemies, and they also cost a lot more in energy.

- So which minions are the "all-around" best to use in terms of dmg, longevity and ene cost?

Also, do Vampiric Horrors have less health or do less damage? Perhaps because they return life to you?

Flesh Golem is slow as hell, but I've seen do some massive dmg.

I could be wrong, but for some reason, it just doesn't seem as if they last as long/take as much/deal as much dmg..

Really trying to max the efficiency of my MM build, and was almost considering replacing one of the minions (which ever people feel should go) with Arcane Echo to use with MoP, which could work out like a "mini SS" type of thing, but reversed, since it's when the enemies take dmg (which is more appropriate when running minions) then when they dish is, like with SS. Trying it now, and it's working very well, actually.

Sorry if this sounds a little confusing, having a bit of a migraine headache at the moment, heh.

Thanks in advance for any help here

P.S.
If I replace Flesh Golem with another Elite, what should it be for an MM?
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Old Dec 09, 2008, 04:18 AM // 04:18   #2
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Doesn't have tabled info though (the actual minion pages have attack rates)

http://wiki.guildwars.com/wiki/Minion#List_of_Minions

Dmg vs 60 AL

http://wiki.guildwars.com/wiki/Talk:...stats_research

[order of undeath]
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Old Dec 09, 2008, 04:23 AM // 04:23   #3
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best "all-around" minion is obviously bone horror
but that doesnt mean its the best minion in every build

generally u want to focus on a specific task
since ur using mop
fiends would be ur best choice
(but i wouldnt echo it)
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Old Dec 09, 2008, 04:29 AM // 04:29   #4
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the best choice is genrally Bone minions. no minions deal a decent amount of damage in late-game areas on their own. Bone minions stand on the front line, cost 7.5 energy each, trigger barbs and MoP and die fast enough to fire off death nova plenty of times.

in early-game areas where foes dont have armor you will do well with order of undeath paired with vap horrors and fiends, But a bomber is still going to out-do you.
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Old Dec 09, 2008, 04:53 AM // 04:53   #5
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[animate bone fiend] is far too energy intensive with current soul reaping mechanics.Not forgetting to mention they clump far more than other minions and with their extremely weak armor make themselves a substantial AoE target,that they aren't smart enough to avoid.

Maybe useful in moderation(1 or 2 out of your minion cap) The negatives really outweigh the positives here.

-Lotus- I've never heard of any human MM's that can reliably pick out x [animate bone minions] and throw [death nova] on them. Maybe you have the godlike reflexes of a hero and can cover them all?

[order of undeath][animate bone horror][animate vampiric horror] are probably your best bet. Strong(high level and high armor) buffed minions that negate your health loss and make a solid wall are far better than mouse rolling your mob to find the squishiest aka [animate bone minions] imo
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Old Dec 09, 2008, 09:49 AM // 09:49   #6
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Its like ppl said before, your build should be based on the situation, if its pvp, pve, certain areas, foes etc. A good base is to become not depended by others once u get your minions up.

I uses Blood of the master, Taste of death and Blood Bond as a good base. With a bit of soulreaping stats u get enough health and energy when u need it. To become almost invincible u can add the elit skill Aura of the Lich.

Keep spamming upp the vampiric horrors to steal health. Jagged horrors and Animated bone fiends does the support work then.
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Old Dec 09, 2008, 10:15 AM // 10:15   #7
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Seems nobody has pointed this out yet, so... oh well, I'll do it again:

All minions do exactly the same amount of damage per hit if the level is equal.

All minions attack at the same speed except Bone Fiends.
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Old Dec 09, 2008, 12:53 PM // 12:53   #8
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Wasn't OoU changed to give you one like super minoin while killing the others?
Or was that reversed. Also just put bomber on a hero and run an SS, bomber is by far the best MM build and heros use it wonderfully.
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Old Dec 09, 2008, 02:48 PM // 14:48   #9
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Quote:
Originally Posted by Kerwyn Nasilan View Post
Wasn't OoU changed to give you one like super minoin while killing the others?
Or was that reversed. Also just put bomber on a hero and run an SS, bomber is by far the best MM build and heros use it wonderfully.
It got reverted back a while ago with the sacrifice removed
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Old Dec 09, 2008, 07:23 PM // 19:23   #10
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[Animate Bone minions] is generally weak, only useful on a Minion Bomber build that can only really be run well on a hero.
[Animate Bone Horror] is quite generic, it's a melee minion that doesn't attack quickly. It does recharge quickly though and so can be spammed a lot with Soul Reaping.
[Animate Vampiric Horror] is the same as above, but you gain health equal to the damage done by the minion (the minion does NOT do life steal) and the skill recharges very slowly.
[Animate Shambling Horror] is well... well it gives your minion wall a bit more durability, but that's it. The bleeding after is an added bonus.
[Animate bone fiend] produces a ranged attacker with a much higher attack rate - better for damage, but the 25e cost is too much for a necro. These minions die the quickest too - they clump together and succumb to nukes faster than anything can heal them.
[Animate Flesh Golem] gives the most powerful minion. You only get one flesh golem and it's nice and durable. Usually not worth while for your elite, you can bring better.

So, what are your options.
On a hero, run a MB build: bring [Animate Bone Minions] and [Death Nova]
[Jagged Bones] is nice to run, simply because it stops you running down to a minion count of 0 and with [Animate Shambling Horror], you get 2 Jagged horrors when they die.

On a human, MB builds are impractical. You can either run [Aura of the Lich] and spam [Blood of the Master] on recharge with a load of minions, but that's really, really boring.

[Order of Undeath] is probably the most powerful skill for a human MM. Run that along with some health and energy management and watch mobs die. [Animate Vampiric Horror] is a near must, even if only three are up with a count of 10 minions - you don't want to scare your monks too much. [animate bone fiend] is a nice choice, except for the high energy cost and fact that they die a lot. Otherwise, bring [Animate bone horror]. Only bring two minion skills though, any more is wasteful.
Order of Undeath is much more interesting to run and can be challenging at first.
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Old Dec 09, 2008, 08:28 PM // 20:28   #11
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Quote:
Originally Posted by EmpressOfFlame View Post
I'm currently using a mish-mosh of Bone Horror, Bone Fiend, Vampiric Horror and Flesh Golem, with other dmg increasing spells.

MoP, which could work out like a "mini SS" type of thing
1) that's too many minion skills
2) SS is more like a mini MoP
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Old Dec 09, 2008, 08:59 PM // 20:59   #12
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Quote:
Originally Posted by Moloch Vein View Post
Seems nobody has pointed this out yet, so... oh well, I'll do it again:

All minions do exactly the same amount of damage per hit if the level is equal.

All minions attack at the same speed except Bone Fiends.
Also, jagged minions will do bleeding, which means an individual jagged minion does about the same damage as fiends, but the bleeding won't stack if you have more then one hitting the same target. The bleeding however is armor ignoring, so it is more useful against things like warriors which take half damage from attacks. Not too big of a disparity either way though really.

Just to give a relative number Fiends do about 50% more damage then other same level minions since they hit about 50% faster (in real scenarios they do even more damage since they don't have to chase after targets).

Last edited by The Meth; Dec 09, 2008 at 09:08 PM // 21:08..
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Old Dec 10, 2008, 12:41 AM // 00:41   #13
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Quote:
Originally Posted by calista blackblood
[animate bone fiend] is far too energy intensive with current soul reaping mechanics
not really
unless of course ur [deathly swarm] spamming like a nub

if u want the best dmg
u go wit fiends
simple as that


its funny how the ppl in this thread r sayin that bone fiends r too expensive for necros
while in numerous other threads, ppl say that soul reaping provides infinite energy in pve

personally i miss amassing 50+ fiends wit the old-school mm
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Old Dec 10, 2008, 01:30 AM // 01:30   #14
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Quote:
Originally Posted by snaek View Post
not really
unless of course ur [deathly swarm] spamming like a nub

if u want the best dmg
u go wit fiends
simple as that
No, Fiends are not the best damage.And[deathly swarm] big lol's.Armor sensitive cold damage, gg

Quote:
Originally Posted by Moloch Vein
All minions do exactly the same amount of damage per hit if the level is equal.

All minions attack at the same speed except Bone Fiends.
Is spot on as usual

Quote:
Originally Posted by snaek
its funny how the ppl in this thread r sayin that bone fiends r too expensive for necros
while in numerous other threads, ppl say that soul reaping provides infinite energy in pve
They are and soul reaping is not infinite energy.You're getting 3 shots of energy per 15 second period which clearly makes fiends not viable at all.

[animate bone fiend] is the worst minion type in the game
Negatives
1:25 energy cost each,energy that is better used elsewhere
2:low health
3:low armor
4:clump together very very close,perfect AoE target
5:have lower armor than your monk backline

Positives
1:ranged physical attack

They're bad...Seriously stop flogging the dead horse
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Old Dec 10, 2008, 01:36 AM // 01:36   #15
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Funny how you managed to expand 'easy to kill' into 4 negatives there. They give 50% more damage. Their health is the same as other minions, their only weakness is about 20 less armor. I think every warrior with half a brain would give up 20 armor to do 50% more damage. Oh wait, they will even give up 40 armor to do 50% more damage [frenzy]. Not to mention the fiends are ranged so they will get hit very little hiding behind the melee wall, are healable by the most efficient heal in the game, and if they die its still no biggie. Fiends have the best physical damage of the minions, there is no contest there.

I'll agree that for a human necromancer 25 energy could be better spent spamming PvE shit or hexes, but for a hero MM (and I can't imagine a human MM'ing anymore, rolling your face across the keyboard for the entire game is boring) fiends work very well since they can't use PvE skills or manage hexes well. My Hero MM's sure seem to be ok keeping about half of their minion armies as fiends and having energy to spare.

Last edited by The Meth; Dec 10, 2008 at 01:42 AM // 01:42..
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Old Dec 10, 2008, 01:59 AM // 01:59   #16
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Quote:
Originally Posted by The Meth View Post
Funny how you managed to expand 'easy to kill' into 4 negatives there.
Because they're easy to kill for more than one reason?

Quote:
Originally Posted by The Meth View Post
They give 50% more damage. Their health is the same as other minions, their only weakness is about 20 less armor. I think every warrior with half a brain would give up 20 armor to do 50% more damage. Oh wait, they will even give up 40 armor to do 50% more damage [frenzy].
Warriors wouldn't have problem doing that, because they're easy to heal and prot. Also, [[Frenzy] now = -40 armor. Seriously.

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Originally Posted by The Meth View Post
Not to mention the fiends are ranged so they will get hit very little hiding behind the melee wall
And will hit very little when they're hiding behind a wall. Also, casters say hi.

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Originally Posted by The Meth View Post
and if they die its still no biggie.
Except for another 25 energy investment.
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Old Dec 10, 2008, 02:10 AM // 02:10   #17
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Quote:
Originally Posted by My Lipgloss is Cool View Post
Because they're easy to kill for more than one reason?
Because the low health is completely wrong, they have the same health as normal. The low armor is mentioned two times, and they aren't clumping up any more then melee minions do around the closet enemy. If anything is going to get nuked its going to be the 5 minions that are infront of the fiends, not the fiends themselves. Unless the AI somehow was improved beyond 'target closest enemy and use randomly picked skill on them' recently.


Quote:
Originally Posted by My Lipgloss is Cool View Post
Warriors wouldn't have problem doing that, because they're easy to heal and prot.
Fiends are in back line so they take far less damage automatically, their -20 armor means only 41% more damage instead of 100% more damage, are standing behind an already strong wall of melee minions, and they are healed by the most efficient heal in the game, BotM. Balances it out more then enough.

Quote:
Originally Posted by My Lipgloss is Cool View Post
Also, [Frenzy] now = -40 armor. Seriously.
Double damage = -40 armor. Thats pretty much it. Only difference is frenzy also amplifies armor ignoring damage, but that only further strengthens my point that giving up just 20 armor for 50% more damage is a good idea, so I assume that wasn't the point you were trying to make.


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Originally Posted by My Lipgloss is Cool View Post
And will hit very little when they're hiding behind a wall. Also, casters say hi.
BREAKING NEWS JUST IN! Warriors can't attack from range! Warriors now proven useless! Put your warriors and fiends in the right place obviously and they work. I don't know why your casters are saying hi, but I say hi back.

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Originally Posted by My Lipgloss is Cool View Post
Except for another 25 energy investment.
As I said, my heroes seem to be fine with their energy. Remember the fiend dieing itself gives you back SR, so the minion actually only costs about 12-13ish. Unless you are stupid and letting your whole minion army die every other mob you should be fine.

Last edited by The Meth; Dec 10, 2008 at 02:12 AM // 02:12..
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Old Dec 10, 2008, 02:12 AM // 02:12   #18
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lol trivial arguments between obstinate people.
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Old Dec 10, 2008, 02:21 AM // 02:21   #19
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Quote:
Originally Posted by The Meth
Remember the fiend dieing itself gives you back SR, so the minion actually only costs about 12-13ish. Unless you are stupid and letting your whole minion army die every other mob you should be fine.
It costs 25 energy which there is a chance you will get back

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lol trivial arguments between obstinate people.
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Old Dec 10, 2008, 02:43 AM // 02:43   #20
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[deathly swarm] comment was analagous to having a bad build or bad playstyle
i was statin that this isnt sumptin that should be done...
but is actually quite commonly done
perhaps i shoud have been more blunt

calling *fiends*'s the worst minion type is highly ignorant

if upkeeping 50+ fiends before the nerf wasnt a problem
then surely upkeepin 10 fiends should not be a problem

if u cant upkeep ur fiend army due to lack of energy or to them dying
thats not my problem
but when u learn to overcome this
u will realize that they do far more dmg

Last edited by snaek; Dec 10, 2008 at 04:02 AM // 04:02.. Reason: *meant fiends
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