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Old Dec 17, 2008, 09:23 AM // 09:23   #41
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Originally Posted by Calista BlackBlood View Post
-Lotus- I've never heard of any human MM's that can reliably pick out x [animate bone minions] and throw [death nova] on them. Maybe you have the godlike reflexes of a hero and can cover them all?
Using Combos like [jagged bones][dwayna's sorrow][death nova][feast for the dead] work ok for humans at the expense of the signifcant dps of oou... but I'd still use fiends as the summon of choice even in this case.

Last edited by cellardweller; Dec 17, 2008 at 09:25 AM // 09:25..
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Old Dec 17, 2008, 10:40 AM // 10:40   #42
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Originally Posted by Carinae Dragonblood View Post
Can't use that with OoU on my bar as well, does it work if a hero uses it?
No, but it is superior to OoU as long at it works with minions, especially for you because it increases amount of triggers of damage boosts by 50%
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Old Dec 17, 2008, 10:32 PM // 22:32   #43
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I have another minion IAS in mind.
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Old Dec 18, 2008, 12:39 AM // 00:39   #44
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Originally Posted by zwei2stein View Post
looks like you decided to use 11-specced Signet of Ghostly Might. that IAS is really worth it
Signet of Ghostly Might does NOT affect minions. I just tested it with a 15 spec communing.

No IAS, No damage bonus.

It shouldn't affect them anyway, from the description, but it definitely does NOT affect them in practice.

EDIT: Nor does it affect Winnowing.

Last edited by Carinae; Dec 18, 2008 at 01:20 AM // 01:20..
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Old Dec 18, 2008, 09:38 AM // 09:38   #45
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Originally Posted by Carinae Dragonblood View Post
Signet of Ghostly Might does NOT affect minions. I just tested it with a 15 spec communing.

No IAS, No damage bonus.

It shouldn't affect them anyway, from the description, but it definitely does NOT affect them in practice.

EDIT: Nor does it affect Winnowing.
Stupid question: Was person using SOGM the same as owner of minions?

(Different ISA affecting minions? I am curious)
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Old Dec 18, 2008, 11:05 PM // 23:05   #46
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Originally Posted by zwei2stein View Post
Stupid question: Was person using SOGM the same as owner of minions?
Yep, it was me. I ran it for several minutes, it never worked. Then I ran a second test on a Rt/R hero with SOGM and Winnowing, no help for Winnowing.

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Originally Posted by zwei2stein View Post
(Different ISA affecting minions? I am curious)
AFAIK there is only one IAS for minions. It's sneaky. Anyone guess what it is?
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Old Dec 18, 2008, 11:37 PM // 23:37   #47
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[Volfen Blessing]
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Old Dec 18, 2008, 11:41 PM // 23:41   #48
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Chimera of Intensity and Kilroy Stonekin! work I believe. Perhaps if enemies in HM raise minions and you steal them they retain their buffs? Reckless haste would be an IAS if you lose minions, cast it, then regain them, but it would lower DPS. The Wolf PvE skill also has the shout that improves IAS. That's the only one I can find workable against master of damage.
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Old Dec 18, 2008, 11:41 PM // 23:41   #49
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[Reckless Haste] and [Verata's Gaze]? Dunno why you'd want to though.
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Old Dec 18, 2008, 11:43 PM // 23:43   #50
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Quote:
Originally Posted by Carinae Dragonblood View Post
Yep, it was me. I ran it for several minutes, it never worked. Then I ran a second test on a Rt/R hero with SOGM and Winnowing, no help for Winnowing.

AFAIK there is only one IAS for minions. It's sneaky. Anyone guess what it is?
[Verata's Aura] with self-target enchant strip.
[Reckless Haste]
[Verata's Aura] again.
Pretty clunky, though. Is there something better/easier?

Volfen Bloodlust?

Last edited by MisterB; Dec 18, 2008 at 11:47 PM // 23:47..
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Old Dec 19, 2008, 12:45 AM // 00:45   #51
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Volfen Bloodlust?
Well done!!!
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Old Dec 19, 2008, 01:02 AM // 01:02   #52
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Originally Posted by MisterB View Post
[Verata's Aura] with self-target enchant strip.
[Reckless Haste]
[Verata's Aura] again.
Pretty clunky, though.

As an aside, you can all do some pretty funky things with [Verata's Aura][Contemplation of purity]

Things like hex allies, and enchant enemies. Think about it.

....

I am also looking for a way to stick a condition on an allied, non-attackable NPC. If anyone has a way, let me know.
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Old Dec 19, 2008, 03:23 AM // 03:23   #53
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It won't be workable against master of damage, but you could try casting either [Fevered Dreams] or [Contagion] on a hostile minion, then capturing that minion. Depending on how it works, if a hostile enemy put a condition on the minion it might spread to all allies. It depends on whether the hex checks and spreads conditions to enemies of the caster or to allies of the target it was cast on.

That's the only idea I could think of.

How do you enchant enemies or hex allies with verata's/cop? You can put a hex or enchant on the minion, but you can't move it afaik to your allies or enemies. Unless if you start enchanting a target then it changes sides in between, your enchant might land on enemies, but I think the spell would just fizzle.

Last edited by The Meth; Dec 19, 2008 at 03:27 AM // 03:27..
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Old Dec 19, 2008, 03:36 AM // 03:36   #54
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This is just an example:

Self-applied (even team applied) poison:
Minion->Verata's Aura->Death Nova->CoP---->kill minion

You can invert hexes/enchants. Rarely useful, but sometimes comes in handy. It truly is the Dark Arts.

Last edited by Carinae; Dec 19, 2008 at 03:39 AM // 03:39..
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Old Dec 19, 2008, 04:40 AM // 04:40   #55
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Ehh, I knew that. I thought you meant literally putting an enchantment on an enemy somehow, not just putting it on a minion and relying on an AoE effect of the enchantment.

Last edited by The Meth; Dec 19, 2008 at 04:45 AM // 04:45..
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Old Dec 19, 2008, 03:20 PM // 15:20   #56
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My mind just went *kaboom*.

Shame this is not really worth it for Shatter-X Stuff.
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