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Old Dec 24, 2008, 01:30 AM // 01:30   #1
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Default necromancer in pve.

hi guys, I don't own my own guild wars yet but I'm at my friends house right now and he has been showing me the game and I became in love with this game and also the necromancer profession.

he showed me the wiki and the sticky listed on the necromancer section but I still have a question that weren't answered yet.. My friend has only been playing this game for about 1 month so I think this is a better place to ask since he never tried a necromancer either. In pve, I heard necromancer are excellent but if they join a party, I heard they are full support? I was amazed at the spiteful spirit nuker but looking at some of the post here, they seem to be just supporting the melees and what not. This is the quote I found that made me wonder if this is true or not.

Quote:
Originally Posted by MegaVolti View Post
This topic got me thinking: http://www.guildwarsguru.com/forum/s...php?t=10316154

I'm talking about hard mode elite missions here. No tank'n'spank but balanced play. In a hard mode elite mission without a tank, every character has to be used to its full potential. There are a lot of "fun" builds that work in normal mode or for vanquishing, but what is really the best each class can do?

Necromancer:
Since we are talking about how to be most useful in a team in an elite mission, I'd go with [[Blood is Power] and Orders support.
I don't mind supporting but always playing as a support in a group is not really interesting since I always played as a nuker in various of games.. i'm wondering how often they need to go as support.

also, I seen many hex removal in the game, how would a spiteful spirit necro deal with this? i think i read something about hex cover but i'm still a bit confused about it. there seems to be hex removal that can clear several hexes at once.

last question is about the asuran scan. does this increase my attack like spiteful spirit or necrosis up by 75%? is this worth putting in my skill bar?

sorry for the long post and ty for reading.
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Old Dec 24, 2008, 01:35 AM // 01:35   #2
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"Balanced" is basically a codeword for "physical damage + supporters", so there are no caster nukers in that setup. "Tank n spank" is the preferred way of nuking, since you get a tank to aggro and nicely herd the enemies into a tight clump so your AoE spells have maximum effect. There's also necro gimmicks like Discord and minion bombers that are somewhere in the middle.
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Old Dec 24, 2008, 02:06 AM // 02:06   #3
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Necros are fine as Spitefull Spirit or Minion master etc in normall groups, they work great in the Sabway build. Hex removal is nothing to worry about except in PvP, in PvE it isnt very common, and with the recharge on hex removal you should be able to have the majority of enemies hexed most of the time.
Cover hexes are simply a low energy fast recharging hex that you can cast right after you use an important hex so the cheap hex will be removed rather than your important hex, this is more of a PvP thing though.
As far as im aware asura scan affects attacks only, not spells.
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Old Dec 24, 2008, 03:25 AM // 03:25   #4
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ty for the fast replies.
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Old Dec 24, 2008, 07:56 AM // 07:56   #5
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necroes can do a fair amount of damage and most of the time you will be playing with just AI anyways so you will need to run a damage-focused build. most of the time that works, but if you really want to get shit done you roll out the physicals and buff the crap out of them. The DPS output of physicals isn't even comparable to nukers and other types of caster damage.
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Old Dec 24, 2008, 08:18 AM // 08:18   #6
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While reading wiki discussions and forums is good, taking it without a grain of salt is not recommended. Everyone has his own view on the game... and a lot of them also don't have any idea of what they're talking about.

That being said, Necromancer is good. And with Soul-Reaping, you shouldn't have any energy problems in PvE.
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Old Dec 24, 2008, 08:24 AM // 08:24   #7
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Quote:
Originally Posted by -Lotus- View Post
necroes can do a fair amount of damage and most of the time you will be playing with just AI anyways so you will need to run a damage-focused build. most of the time that works, but if you really want to get shit done you roll out the physicals and buff the crap out of them. The DPS output of physicals isn't even comparable to nukers and other types of caster damage.
[spiteful spirit][Price of Failure][reckless haste][necrosis][Insidious Parasite][pain inverter]

[spiteful spirit][arcane echo]

If I ever decide to roll a necro, I was planning on using that. My ranger can still have better DPS than this? I'm guessing [barrage][splinter weapon] or something with necro as a full support.

Last edited by Forgotton200; Dec 24, 2008 at 09:29 AM // 09:29.. Reason: Shitty spelling/grammar.
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Old Dec 24, 2008, 12:16 PM // 12:16   #8
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Necro was the first character I made in GW.
The necro advise for the support role as BiP/Orders is given for 'elite missions'.
I would not consider the BiP role usefull outside a farming team build.
Orders is a different story but relies heavy on the total team build. If it doesn't have many physicals an Order necro is a waste of a player slot.

For general gameplay outside farming builds I'd say the necro offers good utility support.
And that's far better than a pure nuker in my opinion.
This doesn't mean a necro won't do damage. SS, even when used without tank & spank still deals a fair punch. And several other skills offer fairly high damage output.
However, a necro can also soften the enemies (enfeeble blood for example) which takes pressure of your healers.
It's about the team, not individual performance.
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Old Dec 24, 2008, 03:32 PM // 15:32   #9
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Quote:
Originally Posted by Forgotton200 View Post
[spiteful spirit][Price of Failure][reckless haste][necrosis][Insidious Parasite][pain inverter]

[spiteful spirit][arcane echo]

If I ever decide to roll a necro, I was planning on using that. My ranger can still have better DPS than this? I'm guessing [barrage][splinter weapon] or something with necro as a full support.
Ummm why do you have [insidious parasite] with [Price of Failure][reckless haste]? Makes no sense.
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Old Dec 24, 2008, 04:53 PM // 16:53   #10
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About cover hexes, once you play you will understand the mechanics a bit better. Hexes, conditions, and enchantments all have the "newest" one added to the "top" of the list. Removals work from the "top" down. On the simplest level it means that you cast another "cover" hex right away after your key hex.
[skill]Spiteful Spirit[/skill] followed by [skill]Parasitic Bond[/skill] which will most likely be removed by X hex removal spell. That is the most basic idea of a cover hex but has some limitations. What if there are more than one enemy with a hex removal? What if they have [skill]Divert Hexes[/skill] or [skill]Peace and Harmony[/skill] or [skill]Convert Hexes[/skill]?
For situations like that I would say to start out with a large AoE hex such as [skill]Suffering[/skill] and then pause a second and then cast your main hex and a cover hex. With Suffering(or any other AoE hex) cast first the AI tries to remove them all right away(almost always anyways). You now have time to cast your real hexes and possibly cover them each also or put another Suffering on top of what you cast.
Not too much of a concern in PvE though as there is not a whole ton of hex removal in most places.
A necro can do a lot of things but they excel at physical damage support. The curses line is chock full of goodies that make physical damage dealers jump for joy.
[skill]Barbs[/skill][skill]Mark of Pain[/skill][skill]Dark Fury[/skill][skill]Order of Pain[/skill][skill]Rigor Mortis[/skill] are all used to some extent. However, the most overlooked skill that should be stapled to a necro's bar in most cases(especially Hard Mode) is [skill]Enfeebling Blood[/skill].
/end rant
Hope that helps you a bit and welcome to Guild Wars. Good luck and have fun.

**edit**
Peace and Harmony is a hex and condition removal skill now not an enchantment for energy gain anymore.

Last edited by nebuchanezzar; Dec 24, 2008 at 04:56 PM // 16:56..
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Old Dec 24, 2008, 06:56 PM // 18:56   #11
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^--- Truth

http://www.pvxwiki.com/wiki/Build:N/..._of_Pain_Nuker

is basically what you're going for with that, note how it's called a 'nuker'

(that means you'll get to see loads of pretty numbers)

EDIT: [[barbs] isn't worth its casting time nor the energy when you consider the lifespan of usual baddies

EDIT2: Orders support is for b*tch Heroes

Last edited by Bobby2; Dec 24, 2008 at 06:59 PM // 18:59..
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Old Dec 24, 2008, 08:36 PM // 20:36   #12
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Quote:
Originally Posted by Forgotton200 View Post
Ummm why do you have [insidious parasite] with [Price of Failure][reckless haste]? Makes no sense.
you just quoted yourself and criticized a build that you posted... wth

and those are for using on multiple targets.

but you were exactly right in that first post, SS and other curses deal a considerable amount of damage, but your team will deal more damage as a whole if your necro is buffing up a bunch of physicals.
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Old Dec 26, 2008, 12:41 PM // 12:41   #13
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Quote:
Originally Posted by Forgotton200 View Post
Ummm why do you have [insidious parasite] with [Price of Failure][reckless haste]? Makes no sense.
This is so that I can cast it on multiple mobs, like -lotus- mentioned. I recommend the EoTN pve skills instead though.

Quote:
Originally Posted by -Lotus- View Post
you were exactly right in that first post, SS and other curses deal a considerable amount of damage, but your team will deal more damage as a whole if your necro is buffing up a bunch of physicals.
So basically, they can either be main healer, main nuker, main buffer. Feels good man.
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Old Dec 26, 2008, 01:45 PM // 13:45   #14
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Quote:
Originally Posted by Forgotton200 View Post
Quote:
Originally Posted by Forgotton200 View Post
Quote:
Originally Posted by Forgotton200 View Post
[spiteful spirit][Price of Failure][reckless haste][necrosis][Insidious Parasite][pain inverter]

[spiteful spirit][arcane echo]

If I ever decide to roll a necro, I was planning on using that. My ranger can still have better DPS than this? I'm guessing [barrage][splinter weapon] or something with necro as a full support.
Ummm why do you have [insidious parasite] with [Price of Failure][reckless haste]? Makes no sense.
This is so that I can cast it on multiple mobs, like -lotus- mentioned. I recommend the EoTN pve skills instead though.
There you go, much easier to read.
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